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Development:Super Donkey

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This page details development materials of Super Donkey.

How about a nice leek in this trying time?
This page or section details content from the July 2020 Nintendo Leak.
Check the July 2020 Nintendo Leak category for more pages also sourced from this material.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Document the date and time of these files in the JST (UTC+9) timezone.
  • Add this file to the correct section. The filepath wasn't provided by the uploader.

Sprites and Animations for Super Donkey are located in the path other\NEWS\テープリストア\NEWS_11\hino\z-sword. Sprites are held in .CGX files and animations are held in .OBJ files.

Player

CHR-stock\cg-mario.CGX

17 July 1991 17:27

CHR-stock\cg-mario-rom.CGX

17 July 1991 17:31

CHR-stock\cg-mario-rom-geta.CGX

17 July 1991 17:33

SuperDonkey cg-mario.png SuperDonkey cg-mario-rom.png SuperDonkey cg-mario-rom-geta.png

Sprites of the playable character when he was Mario. An enemy that resembles a Koopa Troopa and a clam enemy can be seen at the bottom of cg-mario-rom.CGX.

cg-mario-run-jump.OBJ

03 December 1990 17:03

SuperDonkey cg-mario-run-jump 0.gif SuperDonkey cg-mario-run-jump 1.gif SuperDonkey cg-mario-run-jump 2.gif

Animations of Mario running and jumping.

cg-mario-stop-jump.OBJ

06 December 1990 09:18

SuperDonkey cg-mario-stop-jump 0.gif SuperDonkey cg-mario-stop-jump 1.gif SuperDonkey cg-mario-stop-jump 2.gif

An animation of Mario jumping while standing still, as well as an exaggerated "maximum speed" running animation similar to Super Mario Bros. 3.

cg-mario-down-and-stop.OBJ

06 December 1990 17:03'

SuperDonkey cg-mario-down-and-stop.gif

An animation of Mario flying downwards and stopping.

cg-mario-turn.OBJ

20 December 1990 10:16

SuperDonkey cg-mario-turn.gif

An animation of Mario changing direction while flying.

cg-mario.OBJ

08 January 1991 10:21

SuperDonkey cg-mario 0.gif SuperDonkey cg-mario 1.gif SuperDonkey cg-mario 2.gif SuperDonkey cg-mario 3.gif

Some idle animations, and a walking animation.

cg-kame.OBJ

06 February 1991 18:56

SuperDonkey cg-kame 0.gif SuperDonkey cg-kame 2.gif SuperDonkey cg-kame 3.gif

Animations of the clam enemy and Koopa Troopa look-alike.

X-mario-A.CGX

14 February 1991 15:56

X-flying-man.CGX

19 February 1991 10:24

X-mario-bom.CGX

09 April 1991 09:47

SuperDonkey X-mario-A.png SuperDonkey X-flying-man.png SuperDonkey X-mario-bom.png
X-mario-old.CGX

30 April 1991 16:44

X-mario.CGX

01 May 1991 10:26

X-20-27.CGX

21 August 1991 13:33

SuperDonkey X-mario-old.png SuperDonkey X-mario.png SuperDonkey X-20-27.png

More sprites of "Mario".

X-run-jump-master.OBJ

11 January 1991 15:24

SuperDonkey X-run-jump-master 0.gif SuperDonkey X-run-jump-master 1.gif SuperDonkey X-run-jump-master 2.gif

Another file that contains animations of Mario running and jumping. The "X" prefix indicates it was set up to be inserted into the game.

X-kaiten-hara

05 February 1991 15:01

X-kaiten-in-long.OBJ

08 February 1991 09:26

X-kaiten-long.OBJ

08 February 1991 09:32

SuperDonkey X-kaiten-hara 0.gif SuperDonkey X-kaiten-in-long 0.gif SuperDonkey X-kaiten-in-long 1.gif SuperDonkey X-kaiten-long 0.gif SuperDonkey X-kaiten-long 1.gif

More animations of Mario flying, meant to be used when turning.

CHR-stock\20-27-mario.CGX

07 August 1991 13:14

CHR-stock\20-27-mario-1.CGX

07 August 1991 13:16

CHR-stock\20-27-spike.CGX

09 August 1991 14:06

SuperDonkey 20-27-mario.png SuperDonkey 20-27-mario-1.png With these spiky cleats, anything is possible
CHR-stock\20-27-hako.CGX

19 September 1991 11:33

CHR-stock\20-27-press-and-chibi.CGX

11 October 1991 10:35

SuperDonkey 20-27-hako.png SuperDonkey 20-27-press-and-chibi.png

Miscellaneous sprites of the player. The spiked shoes look to be some sort of power-up.

Link

link-0.CGX

17 July 1991 17:01

link-1.CGX

17 July 1991 17:02

link-3.CGX

17 July 1991 17:03

link-4.CGX

17 July 1991 17:04

Z-sword link-0.png Z-sword link-1.png Z-sword link-3.png Z-sword link-4.png
link-A.CGX

17 July 1991 17:05

link-B.CGX

17 July 1991 17:06

link-B-frash.CGX

17 July 1991 17:07

Z-sword link-A.png Z-sword link-B.png Z-sword link-B-frash.png

Located in z-sword/CHR-stock are sprites of Link from The Legend of Zelda series in a side-scrolling style reminiscent of Zelda II: The Adventure of Link. The dates of the animation files reveal that these sprites predate Mario's. Whether Super Donkey originally starred Link or if these were created for an entirely separate project is unknown.

player-map.OBJ

25 October 1990 16:07

Z-sword player-map.gif

An overhead view of Link apparently meant for a world map.

player-0.OBJ

26 October 1990 13:32

Z-sword player-0 0.gif Z-sword player-0 1.gif Z-sword player-0 2.gif Z-sword player-0 3.gif Z-sword player-0 4.gif

Several animations of basic gameplay actions, including walking, running, inching forward, and skidding.

player-3.OBJ

26 October 1990 14:19

Z-sword player-3 0.gif Z-sword player-3 1.gif Z-sword player-3 2.gif Z-sword player-3 3.gif Z-sword player-3 4.gif

The same animations from player-0.OBJ but with the sword in a different position.

player-4.OBJ

31 October 1990 10:52

Z-sword player-4 0.gif Z-sword player-4 1.gif Z-sword player-4 2.gif Z-sword player-4 4.gif Z-sword player-4 5.gif

This file includes a sword swinging animation, stabbing from behind, and thrusting upwards while crouching.

player-jump.OBJ

31 October 1990 17:54

Z-sword player-jump 0.gif Z-sword player-jump 1.gif Z-sword player-jump 2.gif Z-sword player-jump 3.gif

Some animations of Link jumping.

player-ken-furi.OBJ

01 November 1990 11:25

Z-sword player-ken-furi 0.gif Z-sword player-ken-furi 1.gif Z-sword player-ken-furi 2.gif Z-sword player-ken-furi 3.gif

Link swinging his sword. Of note are the multiple swords present in these frames; these are actually "animation smears".

player-shagami-ushiro.OBJ

02 November 1990 14:20

Z-sword player-shagami-ushiro.gif

Swinging behind while crouching.

player-shagami-mae.OBJ

05 November 1990 15:46

Z-sword player-shagami-mae.gif

Stabbing while crouching.

player-16.OBJ

06 November 1990 10:11

Z-sword player-16 0.gif Z-sword player-16 1.gif Z-sword player-16 2.gif Z-sword player-16 3.gif

Miscellaneous animations, including a running jump.

player-back.OBJ

06 November 1990 10:12

Z-sword player-back.gif

Sprites

z-sword

Hmmm...
To do:
Add more content here.

Some of the sprites for Super Donkey can be found in other\NEWS\テープリストア\NEWS_11\hino\z-sword, and are stored in .CGX files. Respectively, the palettes for these sprites are strewn about in the same path and stored in .COL files.

X-0-7.CGX

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

This file is dated 1991-10-30 15:53:52.

SuperDonkey-HudFont.png

A font that was most likely associated with the HUD. It appears to be directly ported from Super Mario World.

SuperDonkey-HudPoint.png

Text saying "Point", also most likely intended for the HUD.

SuperDonkey-UnfinishedNumbers.png

A compressed number set. The "missing" numbers would have been constructed by flipping and reusing parts of other numbers.

SuperDonkey-HudNumbers.png

The number set used for the timer in both of the available builds, though only the 0 is seen normally since the timer doesn't function in either one.

SuperDonkey-Arrows.png

Some arrows. The third arrow is incomplete.

SuperDonkey-BGDeveloperText.png

Developer BG text. Translated from top to bottom, they read "Meter", "Background 1", and "Background 2".

CHR-stock

More sprites for Super Donkey can be found in other\NEWS\テープリストア\NEWS_11\hino\z-sword\CHR-stock, and their palettes can be found in other\NEWS\テープリストア\NEWS_11\hino\z-sword\COL-stock.

20-27-hako.CGX

This file is dated 1991-09-19 12:33:14.

SuperDonkey-Spheres.png

A series of spheres that scale in size. They are almost identical to the balloon sprites from Super Mario Kart with the only difference of the removed outline and a slightly different color.

SuperDonkey-DynamiteSticks.png

A stick of dynamite.

SuperDonkey-BlueSphere.png

A random blue sphere.

SuperDonkey-VariousHeads.png

Designs for the pilot's head. In the first one, he's wearing a bandana, giving him a sort of thief look. In the second one, he's lost his hat and has hair that looks quite like Mario's. In the third one, he has a cap on, and in the fourth one he wears a knight's helmet for some reason.

SuperDonkey-VariousSuits.png

Designs for the pilot's suit. One appears to match up with the knight helmet seen above, while the other looks to be some type of "buff" suit.

SuperDonkey-JumpBoxes.png

A box telling the player to jump.

These look familiar...

Two blocks resembling the wooden block from Super Mario Bros. 3 and the Brick Block from Super Mario Bros., respectively.

SuperDonkey-LargeSphere.png

Yet another sphere, although this one is larger than the others we've seen.

SuperDonkey-VariousFruits.png

Sprites for an apple, two pineapples, and four watermelons, likely intended for animation.

SuperDonkey-AppleBox.png

A box of apples, possibly connected to the apple sprite above.

SuperDonkey-Barrel.png

A barrel.

Perhaps for smashing barrels?

Sprites of a hammer.

SuperDonkey-Springs.png

Various sprites for what appears to be a spring of sorts.

SuperDonkey-BucketSprites.png

Sprites of a bucket.

SuperDonkey-LP.png

An object that closely resembles a propane tank. It has "LP" on it, which almost certainly stands for "Liquid Propane".

SuperDonkey-DynamiteBox.png

A box of dynamite.

SuperDonkey-TreeTrunk.png

The trunk of a tree.

He's seen some stuff.

ANOTHER SPHERE? Oh wait, this one has a face on it.

Nothing! Absolutely nothing!

A transparent box with nothing in it. Oh well.

SuperDonkey-Particle.png

Some type of particle.

20-27-mario.CGX

This file is dated 1991-08-07 14:14:23.

It's-a him.

Mario's head! It's grouped in with several early versions of graphics for the used main character's head, who appears to have a sore nose here. The unknown guy also appears to have no hair on the back of his head, which can be seen in 20-27-hako.CGX. In some of his bottom flying sprites, he has no mustache, whereas he does in both 20-27-hako.CGX and the two playable prototypes.

Note that said flying sprites appear to be cut off. This is because those graphics were overwritten with...

SuperDonkey-Crystal.png

Sprites depicting some sort of crystal object.

20-27-mario.CGX 20-27-hako.CGX
SuperDonkey-EarlyHand.png SuperDonkey-LaterHand.png

An easy to miss detail is that this hand sprite has been touched up a little in 20-27-hako.CGX.

SuperDonkey-MarioEvolution.png

Some early sketches of Mario. Looks like the artist was considering giving him beady eyes at one point.

SuperDonkey-EarlyCrystal.png

Some more sprites of the crystal object.

SuperDonkey-RandomGuy.png

A miscellaneous person. Possibly a caricature of someone who worked at Nintendo at the time?

20-27-mario-1.CGX

This file is dated 1991-08-07 14:16:02.

SuperDonkey-MarioHead1.png

An almost complete set of sprites for Mario's head in the pilot's gear. Only a single frame is missing.

20-27-press-and-chibi.CGX

This file is dated 1991-10-11 11:35:53.

SuperDonkey-FlyingManSquashed.png

The pilot being squished or pressed against something.

SuperDonkey-ChibiMan.png

A small or chibi version of the pilot.

SuperDonkey-ChibiManNoOutline.png

A small version of the pilot without any outlines on his sprites.

SuperDonkey-ChibiManAndPartner.png

Extremely small sprites of the pilot and an unknown person, the latter of whom may or may not be Stanley from Donkey Kong 3.

SuperDonkey-SmokeShoe.png

A shoe with what looks to be smoke coming out of it.

SuperDonkey-ChibiParticle.png

A random particle effect.

20-27-spike.CGX

This file is dated 1991-08-09 15:06:19.

SuperDonkey-SpikedBoots.png

What looks like roller skates, though the file name suggests these are spiked shoes.

SuperDonkey-BuffSuit.png

An early version of the buff suit design seen in 20-27-hako.CGX. It's lacking the belt.

boyoyon-ball-pattern.CGX

This file is dated 1991-07-15 14:27:48.

A couple of these look like the Mega Mushroom.

What appears to be a draft of how an object can stretch or deform using a ball. boyoyon is an onomatopoeia for bouncing objects. As many of the bosses in the later Yoshi's Island use stretching and contraction, Salvo the Slime seems to be the most likely candidate, since he appears on stage while stretching and contorting in the manner depicted in this draft.

cg-mario.CGX

This file is dated 1991-07-17 18:27:14.

SuperDonkey-CGMario.png

Mario in his traditional outfit. In addition to the softly-shaded style seen in some later renditions of him, there exist sprites with less detailed shading and more pronounced outlines.

SuperDonkey-Numbers.png

A set of numbers from 1-12.

cg-mario-rom.CGX

This file is dated 1991-07-17 18:31:34.

SuperDonkey-CGMarioHand.png

Sprites of Mario's hand, used for flying.

SuperDonkey-Koopa.png

An entity that resembles a Koopa Troopa.

SuperDonkey-Clam.png

A clam entity.

cg-mario-rom-geta.CGX

This file is dated 1991-07-17 18:33:06.

SuperDonkey-CGMarioGetaShoes.png

Another design for Mario's shoes.

china.CGX

This file is dated 1991-07-17 18:00:00.

SuperDonkey-PlaceholderText.png

Placeholder graphics and text for video memory that's always occupied (常駐) and recently updated memory (キンケイ; 近経).

SuperDonkey-RoughTitleScreen.png

VRAM layout for a possible title screen with the writing "Enkei 1" (エンケイー1), along with a katakana font on the bottom-left.

kong.CGX

This file is dated 1991-10-23 20:55:18.

Planet of the Kongs

A whole lot of apes. The file name gives further credence to the theory that this was a Donkey Kong-related project.

kong-big.CGX

This file is dated 1991-07-17 17:48:53.

SuperDonkey-KongBig.png

A touched-up version of the big Kong seen in the previous file, with more detailed shading.

mode7-bird.CGX

This file is dated 1991-07-17 22:51:32.

SuperDonkey-EarlyBossHead.png

An early version of the boss' head seen in the super_donkey_2.bin build, looking more alien-like.

SuperDonkey-EarlyBossBody.png

Multiple variations of an early design for the boss' body, featuring scrawny arms and a feathered body. Note that the first sprite has had some of its graphics overwritten, which is why it's cut off.

SuperDonkey-EarlyBossBodySmall.png

Another early design for the body that's fairly large, and colored differently.

SuperDonkey-EarlyBossBodyBig.png

A larger version of the design seen above, with more detail and a thicker outline. Again, it has had some of its graphics overwritten.

SuperDonkey-EarlyBossCircle.png

A more spherical design for the boss' body, with yet more graphics overwritten.

noko.CGX

This file is dated 1991-10-30 15:49:14.

SuperDonkey-SawBlades.png

Sprites of some saw blades. Could be an evolution of the ones seen in the super_donkey_1.bin build.

SuperDonkey-SawBladeParts.png

The upper corner of the saw blade seen above, this time with tiny holes present.

SuperDonkey-NinjaStar.png

An object resembling a ninja star, probably an alternate design for the saw blades.

SuperDonkey-SpikedBall.png

A spiked ball with each separate sprite adding more spikes. How deadly.

SuperDonkey-SpikedBallAlternateColors.png

More sprites of the above spiked ball, this time with a nice little pastel palette...


SuperDonkey-SpikedBall-Mockup.png

A palette which actually seems to have been intended for the previous sprites as well, given how nicely it fit with them.

rensa-bg.CGX

Rensa means "chain" or "series". There is little context as to what these were meant for. This file is dated 1991-07-31 23:11:24.

SuperDonkey-PlayerPlaceholderText.png

Placeholder text for the player. The katakana says "tensou", which could be an odd character name or pun on tensou 転送 "transfer".

SuperDonkey-DeveloperText2.png

Developer text. The kanji here is 常駐 じょうちゅう, "resident". This seems to imply that this is a block of reserved space.

SuperDonkey-DeveloperText.png

A smaller version of 常駐 fit into a 1-tile-high space. It seems like they didn't know what to do with this area yet.

He's kinda cute.

A cherry or tomato (or cherry tomato) entity.

SuperDonkey-JumpingAlienCreature.png

A bizarre-looking entity. It is somewhat similar to the Squawks in Donkey Kong Country (Super Donkey Kong)

SuperDonkey-PearEnemy.png

An entity that resembles a pear. It looks like the head of a bug-like entity.

SuperDonkey-InsectEnemy.png

A bug-like entity. It meshes mysteriously with the blue head above and the yellow head below. It meshes more deeply with a pear-like entity.

SuperDonkey-AlienEnemy.png

Some weird creature with antennae sticking out of the tops of its eyes. It looks like a miniaturized version of the boss head in mode7-bird.CGX.

SuperDonkey-EarlyTomato.png

An early version of the tomatoes that are hidden in the trees of Level 1 of the super_donkey_2.bin prototype. The odd blue shading may be a remnant of an early palette organization.

SuperDonkey-SpikeObject.png

Some kind of spike object.

SuperDonkey-PlatformAnimation.png

Several frames of animation for a flatly-shaded platform rotating.

SuperDonkey-MetalPlatformAnimation.png

The same platform as above, colored and shaded to look metallic. It's also shorter and has less frames.

SuperDonkey-UnknownBucketObject.png

An unknown object.

SuperDonkey-WoodenBlock.png

A wooden block that resembles the one seen in Super Mario Bros. 3.

SuperDonkey-StarBlock.png

A block with a star on it. Somewhat resembles the one seen in Super Mario World.

SuperDonkey-WoodenBlockSquashing.png

What looks to be a wooden block getting squished.

SuperDonkey-EarlyFlyingManHead.png

A version of the pilot's head with a smaller (and red) nose. More of this can be seen in 20-27-mario.CGX.

mori-OBJ.CGX

SuperDonkeyHummingbird.png

Sprites for a hummingbird entity.

SuperDonkeyHummingbirdBaby.png

Sprites for a baby hummingbird, which would've followed the adult hummingbird in pairs of three.

SuperDonkeyEvilMonkey.png

Sprites for what seems to be an evil monkey.

Backgrounds

Hmmm...
To do:
Backgrounds and tilesets go here.

Backgrounds for Super Donkey are stored in .SCR files, and their respective tilesets and palettes are stored in .CGX and .COL files.