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Development:Super Mario 64 (Nintendo 64)/Animations

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This is a sub-page of Development:Super Mario 64 (Nintendo 64).

So very stubbly.
This page is rather stubbly and could use some expansion.
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Mario Animations

chasejog

A chasing animation which seems to be for Mario when he is chasing Mips or something/someone else.

SM64Internal animMarioChaseJog.gif

chasewalk

A similar animation from the last one but it is slower and Mario's hands are positioned differently.

SM64Internal animMarioChaseWalk.gif

chasing

Yet another chasing animation but this time Mario is in full sprint.

SM64Internal animMarioChasing.gif

climbdown

Mario moving down when he was climbing something.

SM64Internal animMarioClimbDown.gif

climbing

A different climbing animation which depicts Mario climbing a wall (Possibly wire mesh or ladders). This was a scrapped mechanic as Mario cannot climb walls in the retail version.

SM64Internal animMarioClimbing.gif

climbleft

A similar climbing animation but Mario is facing left.

SM64Internal animMarioClimbLeft.gif

climbright

Another climbing animation but Mario is facing right.

SM64Internal animMarioClimbRight.gif

floathold

An animation where Mario is holding something underwater, presumably a shell or a cork box.

SM64Internal animMarioFloatHold.gif

floating

An animation of Mario floating in water, this version of swimming was used in the SpaceWorld '95 demo.

SM64Internal animMarioFloating.gif

floatmove

An animation of Mario slowly paddling in the water, but instead of in a diving position he looks to be walking.

SM64Internal animMarioFloatMoving.gif

floattake

An early animation of Mario grabbing something while underwater, such as a shell.

SM64Internal animMarioFloatTake.gif

floatthrow

An animation of Mario throwing something he picked up underwater, which he cannot do in the final game.

SM64Internal animMarioFloatThrow.gif

giddywakeup

An animation of Mario waking up. based on the name, it would have triggered when A was pressed while sleeping.

SM64Internal animMarioGiddyWakeup.gif

hatwait1

An earlier animation of Mario taking his cap off after completing a mission/Star.

SM64Internal animMarioHatWaiting1.gif

hatwait2

The same premise where Mario puts his cap back on.

SM64Internal animMarioHatWaiting2.gif

loglanding

An animation where Mario lands on a log/plank, which is narrow.

SM64Internal animMarioLogLanding.gif

logwait

Seems to be an anxious Mario as he stands on a narrow log, fearing he may fall.

SM64Internal animMarioLogWait.gif

logwalkL

Mario stepping his left leg ahead on a narrow log.

SM64Internal animMarioLogWalkL.gif

logwalkR

A similar animation but instead, Mario steps his right leg ahead.

SM64Internal animMarioLogWalkR.gif

logwaverL

Seems to be Mario almost falling off a narrow log, maybe if the player moves too close to the edge of it or there is a strong wind hitting Mario. Interestingly, this animation was repurposed for use in the N64DD Boot Logo.

SM64Internal animMarioLogWaverL.gif

logwaverR

The same animation as before but instead Mario is facing right.

SM64Internal animMarioLogWaverR.gif

mainlandend

Mario landing from jumping or getting off of a ledge/platform.

SM64Internal animMarioMantLandEnd.gif

mantgear

Based on the name, it appears to be Mario changing flying modes during flight. This could have been a way for Mario to slow down or maybe come to a complete stop while flying.

SM64Internal animMarioMantFlyGear.gif

mantlanding

Mario landing after falling after flying.

SM64Internal animMarioMantLanding.gif

mario_slip_accele

Seems to be Mario leaning forward as he's about to go fast while sliding. Interestingly, this animation uses an earlier version of the animation format, even having different joint orders making this one of the earliest files in the leak.

SM64Internal mario slip accele anm.gif

mario_slip_brake

Mario braking while he is sliding, possibly when the player would hold down on the joystick. This animation also uses an earlier version of the animation format, like mario_slip_accele, using different joint orders making this another of the earliest files to be found in the leak.

SM64Internal mario slip brake anm.gif

notaking

Based on the name, it appears to have occured when taking failed, hence the name "notaking"

SM64Internal animMarioNoTaking1.gif

notaking (2)

Part 2 of the animation, where Mario goes back to his regular idle position.

SM64Internal animMarioNoTaking2.gif

oshinwait

An animation of Mario covering his face. "oshin" translates to "nausea" so it might've been when Mario got nauseous. Possibly occurring on the ship in Jolly Roger Bay, which has unreferenced shake code in the files.

Mama Mia, I do believe I have-a the vapors.

oshinwalk

A similar animation to the last one but Mario is now walking.

SM64Internal animMarioOshinWalking.gif

pulling

An animation of Mario pulling something heavy with both arms, digging his heels into the ground as he moves backwards.

SM64Internal animMarioPulling.gif

punching

An earlier version of the punching animation.

SM64Internal animMarioPunching.gif

punchpick

An earlier animation of Mario picking something up.

SM64Internal animMarioPunchPick.gif

slipaccele

A faster and updated version of mario_slip_accele.

SM64Internal animMarioSlipAccele.gif

slipbrake

A faster and updated version of mario_slip_brake

SM64Internal animMarioSlipBrake.gif

slipleft

Mario steering left while sliding but his arms are motionless, which is similar to his sliding animation in the Shoshinkai demo.

SM64Internal animMarioSlipLeft.gif

slipright

Mario steering right while sliding, and again his arms motionless like his Shoshinkai demo animation.

SM64Internal animMarioSlipRight.gif

squatkickend

The end of what appears to be an early version of another move that was planned to be implemented but didn't. Based on the name it was likely replaced with breakdancing, possibly due to the move not being particularly useful as an attack.

SM64Internal animMarioSquatKickEnd.gif

squatkicking

Mario in the middle of doing the unused move.

SM64Internal animMarioSquatKicking.gif

squatkickstart

The start of the unused move.

SM64Internal animMarioSquatKickStart.gif

swimcarry

An earlier animation of Mario carrying something while swimming, which could've been a shell or something else.

SM64Internal animMarioSwimCarry.gif

swimchase

Mario chasing something/someone while swimming, presumably Ukiki (If he was meant to swim) or another scrapped character/thing.

SM64Internal animMarioSwimChase.gif

swimhold

Seems to be Mario picking something up underwater, which is similar to floattake.

SM64Internal animMarioSwimHold.gif

swimjump

Mario jumping while underwater. This looks like a more detailed animation for jumping underwater. Interestingly it appears to be synced to waterwait, potentially meaning it might have been for the earlier version of the metal cap.

SM64Internal animMarioSwimJumping.gif

swimsoftdown

An early version of Mario drowning, but he is spinning instead of being in one position like the final game.

SM64Internal animMarioSwimSoftDown.gif

swimstop

Mario stopping from swimming, maybe meant to be when the player stop making him swim.

SM64Internal animMarioSwimStop.gif

taking

Mario picking something up but lifting it instead of grabbing it.

SM64Internal animMarioTaking.gif

waterstand

Similar to swimstop but faster, likely meant landing underwater (possibly with the metal cap).

SM64Internal animMarioWaterStand.gif

waterwait

Mario being idle underwater, which is similar to his normal standing idle as he moves his head from left to right. It might have potentially been for an early version of the metal cap, as it syncs well with the running animation.

SM64Internal animMarioWaterWait.gif

windemoAold

windemoAold features Mario doing some kind of dance. This is an extended version of the victory animation after collecting a star. This is the only animation in the leak that has evidence of being a motion captured animation.

SM64Internal animMarioWinDemoAold.gif

Lost Animations

Animations that no longer exist but have names in "shapedef" , names will be presented with the animation number names, as their actual file names are unknown.

animeCannonJump

Likely exiting the cannon instead of firing, in the final there is no way to exit the cannon without firing.

animeDash

Likely the dashing action seen in concept art, move was likely repurposed into Wario's Dash Attack.

Concept Art featuring Mario dashing into a wall then breaking it.

animeUTurnCont

Possibly turning continuously, the animation is in the final as an unused duplicate but shapedef indicates it was originally seperate.

animeTitleDemo

Possibly the animation seen in '95 B-Roll footage. Was likely used for the early title screen with RCP_TitleMarioHierarchy and RCP_TitleLuigiHierarchy.

B-Roll animation featuring Mario turning and doing a P-Sign, seen when the Nintendo 64 turns on in B-Roll.