Development:Super Mario All-Stars (SNES)
This page details development materials of Super Mario All-Stars (SNES).
This page or section details content from the July 2020 Nintendo Leak. Check the July 2020 Nintendo Leak category for more pages also sourced from this material. |
To do: Commented-out palettes for SMB1 exist. |
Present among the numerous assets in the July 2020 Nintendo leak was source code and a small amount of other assets for Super Mario All-Stars. Notably, this includes source code for the games included in the compilation, which was modified from the source code for the original games. However, the source code for Super Mario Bros. 2 and Super Mario World is missing, as well as the majority of the code for Super Mario Bros. 3. This may be due to the code being taken and repurposed for the Super Mario Advance games.
The source code can be found at other\SFC.7z\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp. Source code specific to All-Stars itself can be found in the folder mario_n0.
Contents
Sub-Pages
Super Mario Bros. Scrapped objects and enemies galore! |
Super Mario Bros. 3 Lots of Battle Mode stuff. Not much else. |
Unused Graphics
Fire Flower
ice-obj.cgx
22 Jul 1993 06:50 |
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Spotted in a graphics file within internal material for Super Mario World 2: Yoshi's Island, an early Fire Flower sprite seen in prerelease footage is present.
mori1.CGX.BAK
mori1.CGX.BAK
03 Mar 1993 02:13 |
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Found among the material from Link's Awakening in the leaks is this sheet consisting of Super Mario Bros. 2 graphics. While mostly identical to what is seen in the final version, many differences can be spotted, such as: Birdo's bow being part of the head graphic; taller Bob-ombs; Fry Guy, Wart, and the Subcon's designs, which more closely resemble their original 8-bit sprites; Clawgrip's claws have different colors than the rest of the body; Luigi, and most notably the Princess and Toad's ending graphics had an assortment of changes. Moreover, this area in the graphic banks of the final game uses the empty space in the middle to store the background tiles for the jar room just after the battle with Wart.
Luigi (All-Stars + World)
MARI-CORE-luiji
19 Jul 1993 14:17 |
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Present in the z-mario-4 folder is a scratchpad of Luigi sprites for Super Mario All-Stars + Super Mario World, featuring different sprites for turning, kicking, sliding, falling after a jump, and the pose when you finish a level.
One sprite, of Small Luigi giving a thumbs up, humorously looks more like he's flipping the bird, which might explain why the final sprite changed it to a fist.
Alternative Titles
To do: Compile the source code. |
Two .asm files mention "Super Mario CD" and "Super Mario Zanmai" ("zanmai" meaning indulgence or an abundance of something, comparable to "galore"), suggesting these were early titles for the game. They can be found in "mn_hp_smend1.asm" and "mn_mario_main.asm", respectively. The latter name is corroborated by an Iwata Asks interview from 2010[1], where it is translated into English as "Mario Extravaganza"[2]. This should not be taken as indication that "Mario Extravaganza" was considered as an official localized name during the game's development, however. The former title, meanwhile, implies that the game was at one point considered for the unreleased Super NES CD-ROM before being shifted to a standard SNES cartridge after the add-on was scrapped.
mn_hp_smend1.asm | mn_mario_main.asm |
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; include mn_hp_smram.asm ; ORG 04D800H ; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; 1992.04.12 V.1.0 Super Mario-CD ; File name : SMEND1 ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;=========================================================== SMEND1 == GLB ENDCTR,MINCTR,FKMOVE,MROMOV,KISSDM GLB PHCINT,MSHINT,PCHCNG,PCHMOV,PCHMV2 GLB PCHFIN,PCCLCN GLB ENDCTR2,PHCSUB,PLCHCH,SCROFF ; |
; INCLUDE mn_mario_ram.asm ; ;------------------------------------------------------------------------ ; ; Mario Zanmai 1992.12.14(MON) ; ;------------------------------------------------------------------------ ; ORG 0008000H ; |
Title Screen
Early designs for the game's title screen, featuring both the Japanese (Super Mario Collection) and international names:
File Select
Graphics for an early file select screen seen in a prerelease magazine shot were found, along with its palettes and a map:
References
- ↑ 社長が訊く『スーパーマリオコレクション スペシャルパック』- 4. 『マリオ』の歴史を1本に - Nintendo, 2010
- ↑ Iwata Asks - Volume 2 : The Developers - 4. The History of Super Mario in One Game - Nintendo, 2010