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Development:The Legend of Zelda: A Link to the Past/Animations

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This is a sub-page of Development:The Legend of Zelda: A Link to the Past.

Introduction

The NEWS tape artist workspace backup files contain a small number of .OBJ files, which can be combined with .CGX sprite sheets and .COL palette files to play animations. However, these don't always play nicely with SCAD, the 2003 version of Nintendo's in-house graphics creation and editing tool for the Game Boy Advance, which was designed with backwards compatibility with the Game Boy and SNES in mind. (This may be because the .OBJ format underwent changes during the course of its development, rendering some or all of the A Link to the Past object files incompatible with the final format used by SCAD. See here for details.)

Fortunately, a user named TheLX5 has created a homebrew tool that can be used to view these animations. This tool was used in conjunction with a screen recorder to capture the blue background .GIFs below.

Link

The following are some animations showcasing a prototype version of Link swinging his sword. The speech bubble in the DELDA version of "2-1: Animation 0" says "Daa" (だあ), suggesting that Link is shouting after finishing his attack. Link does not have any voice in the final game, but does in later Zelda games, including the GBA port of A Link to the Past.

2-1.OBJ

There are two versions of this file. One can be found at NEWS_04\home\arimoto\zelda\2-1.OBJ, while the other can be found at NEWS_04\home\arimoto\DELDA\2-1.OBJ.

  • CGX: NEWS_04\home\arimoto\zelda\2.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\thunder.COL

2-1: Animation 0

zelda Version DELDA Version
ALTTP N4 ar ze 2CGXBAK+N5 ZE thunderCOL+N4 ar ze 2-1OBJ Sequence 0.gif ALttP Dev-N4 ar ze 2CGXBAK+N5 ZE thunderCOL+N4 ar ze 2-1OBJ Sequence 0.gif

2-1: Animation 1

zelda Version DELDA Version
ALttP Dev-N4 ar DE 2CGXBAK+N5 ZE thunderCOL+N4 ar ze 2-1OBJ Sequence 1.gif ALttP Dev-N4 ar ze 2CGXBAK+N5 ZE thunderCOL+N4 ar ze 2-1OBJ Sequence 1.gif

2-2.OBJ

There are two versions of this file. One can be found at NEWS_04\home\arimoto\zelda\2-2.OBJ, while the other can be found at NEWS_04\home\arimoto\DELDA\2-2.OBJ.

  • CGX: NEWS_04\home\arimoto\zelda\2.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\thunder.COL

2-2: Animation 0

zelda Version DELDA Version
ALttP Dev-N4 ar ze 2CGXBAK+N5 ZE thunderCOL+N4 ar ze 2-2OBJ Sequence 0.gif ALttP Dev-N4 ar ze 2CGXBAK+N5 ZE thunderCOL+N4 ar DE 2-2OBJ Sequence 0.gif
Alternate zelda capture Alternate DELDA capture
Linkswing2.gif
2-2.obj.gif


(Source: Delda (The two alternate animated Link sprite captures))

2-2: Animation 1

zelda Version DELDA Version
ALttP Dev-N4 ar ze 2CGXBAK+N5 ZE thunderCOL+N4 ar ze 2-2OBJ Sequence 1.gif ALttP Dev-N4 ar ze 2CGXBAK+N5 ZE thunderCOL+N4 ar DE 2-2OBJ Sequence 1.gif

Objects

ishi.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\test\flower.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\test\flower.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\ishi.OBJ

ishi: Animation 0

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE ishiOBJ Sequence 0.gif

kusa.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\test\flower.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\test\flower.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\kusa.OBJ

kusa: Animation 0

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE kusaOBJ Sequence 0.gif

Various

mizu.OBJ

There are two versions of this file. One can be found at NEWS_04\home\arimoto\DELDA\mizu.OBJ, while the other can be found at NEWS_05\home\watanabe\WATANABE\mizu.OBJ. The last-modified date of the latter is 1990-07-26.

  • CGX: NEWS_04\home\arimoto\zelda\4mizu.CGX.BAK, NEWS_05\home\watanabe\WATANABE\mizu.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\thunder.COL

mizu: Animation 0

Arimoto Version Watanabe Version
ALttP Dev-N4 ar ze 4mizuCGXBAK+N5 ZE thunderCOL+N4 ar ze mizuOBJ Sequence 0.gif ALttP Dev-N5 wa WA mizu BAKCGX+N5 ZE thunderCOL+N5 WA mizuOBJ Sequence 0.gif

mizu: Animation 1

Arimoto Version Watanabe Version
128px ALttP Dev-N5 wa WA mizu BAKCGX+N5 ZE thunderCOL+N5 WA mizuOBJ Sequence 1.gif

mizu: Animation 2

Arimoto Version Watanabe Version
ALttP Dev-N4 ar ze 4mizuCGXBAK+N5 wa ZE thunderCOL+N4 ar DE mizuOBJ Sequence 2.gif ALttP Dev-N5 wa WA mizu BAKCGX+N5 ZE thunderCOL+N5 WA mizuOBJ Sequence 2.gif

mizu: Animation 3

Arimoto Version Watanabe Version
128px ALttP Dev-N5 wa WA mizu BAKCGX+N5 ZE thunderCOL+N5 WA mizuOBJ Sequence 3.gif

mizu: Animation 4

Arimoto Version Watanabe Version
128px ALttP Dev-N5 wa WA mizu BAKCGX+N5 ZE thunderCOL+N5 WA mizuOBJ Sequence 4.gif

mizu: Animation 5

Arimoto Version Watanabe Version
ALttP Dev-N4 ar ze 4mizuCGXBAK+N5 wa ZE thunderCOL+N4 ar DE mizuOBJ Sequence 5.gif

mizu: Animation 6

Arimoto Version Watanabe Version
ALttP Dev-N4 ar ze 4mizuCGXBAK+N5 wa ZE thunderCOL+N4 ar DE mizuOBJ Sequence 6.gif

mizu: Animation 7

Arimoto Version Watanabe Version
ALttP Dev-N4 ar ze 4mizuCGXBAK+N5 wa ZE thunderCOL+N4 ar DE mizuOBJ Sequence 7.gif

mizu: Animation 8

Arimoto Version Watanabe Version
ALttP Dev-N4 ar ze 4mizuCGXBAK+N5 wa ZE thunderCOL+N4 ar DE mizuOBJ Sequence 8.gif

mizu: Animation 9

Arimoto Version Watanabe Version
ALttP Dev-N4 ar ze 4mizuCGXBAK+N5 wa ZE thunderCOL+N4 ar DE mizuOBJ Sequence 9.gif

mizu: Animation 10

Arimoto Version Watanabe Version
ALttP Dev-N4 ar ze 4mizuCGXBAK+N5 wa ZE thunderCOL+N4 ar DE mizuOBJ Sequence 10.gif

flower.CGX.BAK

Reconstructing this enemy or enemies to exactly what the developers originally intended is still somewhat difficult, as currently the animations do not appear to encompass all graphics found in the sheet.

flower-1.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\test\flower.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\test\flower.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\test\flower-1.OBJ

flower-1: Animation 1

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE test flower-1OBJ Sequence 1.gif

flower-2.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\test\flower.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\test\flower.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\test\flower-2.OBJ

flower-2: Animation 0

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE test flower-2OBJ Sequence 0.gif

musi-1.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\test\flower.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\test\flower.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\test\musi-1.OBJ

musi-1: Animation 0

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE test musi-1OBJ Sequence 0.gif

musi-2.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\test\flower.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\test\flower.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\test\musi-2.OBJ

musi-2: Animation 0

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE test musi-2OBJ Sequence 0.gif

obj.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\test\flower.CGX.BAK
  • COL: NEWS_05\home\watanabe\ZELDA\test\flower.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\test\obj.OBJ

obj: Animation 0

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE test objOBJ Sequence 0.gif

obj: Animation 1

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE test objOBJ Sequence 1.gif

obj: Animation 2

ALttP Dev-N5 wa ZE test flower CGXBAK+N5 wa ZE test flowerCOL+N5 wa ZE test objOBJ Sequence 2.gif

Spells

bomber.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\bomber.CGX
  • COL: NEWS_05\home\watanabe\ZELDA\bomber.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\bomber.OBJ

bomber: Animation 0

ALttP Dev-N5 wa ZE bomberCGX+N5 wa ZE bomberCOL+N5 wa ZE bomberOBJ Sequence 0.gif

bomber-1.OBJ

  • CGX: NEWS_05\home\watanabe\ZELDA\bomber.CGX
  • COL: NEWS_05\home\watanabe\ZELDA\bomber.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\bomber-1.OBJ

bomber-1: Animation 0

ALttP Dev-N5 wa ZE bomberCGX+N5 wa ZE bomberCOL+N5 wa ZE bomber-1OBJ Sequence 0.gif

ice.OBJ

An animation that appears to be a concept for part of a medallion spell animation.

  • CGX: NEWS_05\home\watanabe\ZELDA\ice.CGX (1991-10-16)
  • COL: NEWS_05\home\watanabe\ZELDA\ice.COL (1991-10-16)
  • OBJ: NEWS_05\home\watanabe\ZELDA\ice.OBJ (1990-08-01)

Graphics for this animation remain, unused, in the Japanese version of the game. In the source code, the file containing it is called 2r-2w.CGX.

ice: Animation 0

LOZLTTP Ice.obj.gif


(Source: Delda (Animated Object Graphics))

thunder.OBJ

A final or near-final version of the Ether Medallion spell animation.

  • CGX: NEWS_05\home\watanabe\ZELDA\thunder.CGX
  • COL: NEWS_05\home\watanabe\ZELDA\thunder.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\thunder.OBJ

thunder: Animation 0

ALttP Dev-N5 wa ZE thunderCGX+N5 wa ZE thunderCOL+N5 wa ZE thunderOBJ Sequence 0.gif

thunder-1.OBJ

A final or near-final version of the Ether Medallion spell animation.

  • CGX: NEWS_05\home\watanabe\ZELDA\thunder.CGX
  • COL: NEWS_05\home\watanabe\ZELDA\thunder.COL
  • OBJ: NEWS_05\home\watanabe\ZELDA\thunder-1.OBJ

thunder-1: Animation 0

ALttP Dev-N5 wa ZE thunderCGX+N5 wa ZE thunderCOL+N5 wa ZE thunder-1OBJ Sequence 0.gif