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Development:The Legend of Zelda: Ocarina of Time/Removed Link Animations

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This is a sub-page of Development:The Legend of Zelda: Ocarina of Time.

All 129 of these previously-unseen animation filenames were found in z_ocarina2/src/z_player_shape.h. It's likely that these text references are all that remains of them. See Unused Link Animations for unused animations that were still included in the retail version of Ocarina of Time.

  • Inc. - This column indicates whether or not the SoftAnimTblRomTrsInfo file was commented out or included in z_player_shape.h.
    • Many files that are included in this file are nonetheless absent from the final game.
  • [Duplicate] - For some reason, this filename appears twice in z_player_shape.h.


(Source: Translation - GlitterBerri)

Cutscene Animations

Inc. Filename Translation Notes
clink_demo_Tbox_open Child Link - Cutscene - Treasure Chest - Open [Duplicate]
demo_box_DDbox Cutscene - Chest - DD Chest

Anchor Animations

Inc. Filename Translation Notes
link_anchor_bom_side_putL Link - Anchor - Bomb - Side - Put (Left)
link_anchor_bom_side_putR Link - Anchor - Bomb - Side - Put (Right)
link_anchor_brakeR_end Link - Anchor - Break (Right) - End
link_anchor_Lpower_jump_kiru_endR Link - Anchor - Long (Power) - Jump - Slash - End (Right)
link_anchor_Lpower_kiru_wait_endR Link - Anchor - Long (Power) - Slash - Wait - End (Right)
link_anchor_normal_kiru_endR Link - Anchor - Normal - Slash - End (Right)
link_anchor_u_turnR Link - Anchor - U-Turn (Right)
link_anchor_waitL_jump Link - Anchor - Wait (Left) - Jump
link_anchor_waitR_jump Link - Anchor - Wait (Right) - Jump

Fighter Animations

Inc. Filename Translation Notes
link_fighter_comboA_1st_end Link - Fighter - Combo A - 1st - End
link_fighter_comboA_1st_end_long Link - Fighter - Combo A - 1st - End - Long
link_fighter_comboA_2nd_end Link - Fighter - Combo A - 2nd - End
link_fighter_comboA_2nd_end_long Link - Fighter - Combo A - 2nd - End - Long
link_fighter_comboA_3rd_end Link - Fighter - Combo A - 3rd - End
link_fighter_comboA_3rd_end_long Link - Fighter - Combo A - 3rd - End - Long
link_fighter_comboA_ALL Link - Fighter - Combo A - All
link_fighter_comboA_ALL_long Link - Fighter - Combo A - All - Long
link_fighter_jump_kiru Link - Fighter - Jump - Slash [Duplicate]
link_fighter_jump_kiru_end Link - Fighter - Jump - Slash - End
link_fighter_jump_kiru_landing Link - Fighter - Jump - Slash - Landing
link_fighter_normal2fighter_long Link - Fighter - Normal 2 Fighter - Long
link_fighter_power_kiru_side_walk Link - Fighter - Power - Slash - Side - Walk [Duplicate]
link_fighter_power_kiru_start Link - Fighter - Power - Slash - Start [Duplicate]
link_fighter_power_kiru_wait Link - Fighter - Power - Slash - Wait [Duplicate]
link_fighter_power_kiru_wait_end Link - Fighter - Power - Slash - Wait - End [Duplicate]
link_fighter_power_kiru_walk Link - Fighter - Power - Slash - Walk [Duplicate]
link_fighter_power_kiruA Link - Fighter - Power - Slash A
link_fighter_running_kiru Link - Fighter - Running - Slash
link_fighter_running_kiru_long Link - Fighter - Running - Slash - Long
link_fighter_side_kiruL Link - Fighter - Side - Slash (Left)
link_fighter_side_kiruR Link - Fighter - Side - Slash (Right)
link_fighter_u_turn Link - Fighter - U-Turn
link_fighter_u_turn_kiru Link - Fighter - U-Turn - Slash
link_fighter_u_turn_kiru_end Link - Fighter - U-Turn - Slash - End
link_fighter_wait_kiru Link - Fighter - Wait - Slash

Magic Animations

Inc. Filename Translation Notes
link_magic_hikari1 Link - Magic - Light 1
link_magic_hikari2 Link - Magic - Light 2
link_magic_hikari3 Link - Magic - Light 3
link_magic_koori1 Link - Magic - Ice 1
link_magic_koori2 Link - Magic - Ice 2
link_magic_koori3 Link - Magic - Ice 3
link_magic_tame_sidewalk Link - Magic - Charge - Side Walk
link_magic_tame_sidewark Link - Magic - Charge - Side Wark
link_magic_tame_wait Link - Magic - Charge - Wait
link_magic_tame_walk Link - Magic - Charge - Walk
link_magic_tame_wark Link - Magic - Charge - Wark
link_magic_yami1 Link - Magic - Shadow 1
link_magic_yami2 Link - Magic - Shadow 2
link_magic_yami3 Link - Magic - Shadow 3

Normal Animations

Inc. Filename Translation Notes
link_normal_180_turn Link - Normal - 180 - Turn
link_normal_180_turn_free Link - Normal - 180 - Turn - Free
link_normal_250step_up Link - Normal - 250 Step - Up
link_normal_90_turn Link - Normal - 90 - Turn
link_normal_90_turn_free Link - Normal - 90 - Turn - Free
link_normal_bom_back_put Link - Normal - Bomb - Back - Put
link_normal_bom_back_walk Link - Normal - Bomb - Back - Walk
link_normal_bom_put Link - Normal - Bomb - Put
link_normal_bom_put_run Link - Normal - Bomb - Put - Run
link_normal_brake Link - Normal - Break
link_normal_brake_end Link - Normal - Break - End
link_normal_brake_end_free Link - Normal - Break - End - Free
link_normal_brake_free Link - Normal - Break - Free
link_normal_carryA Link - Normal - Carry A
link_normal_carryA_wait Link - Normal - Carry A - Wait
link_normal_comeback Link - Normal - Comeback
link_normal_defense_ALL Link - Normal - Defence - All
link_normal_dieA Link - Normal - Die A
link_normal_GoToHeaven Link - Normal - Go to Heaven
link_normal_Lturn_run_free_Q Link - Normal - Left Turn - Run - Free - Q
link_normal_Lturn_run_Q Link - Normal - Left Turn - Run - Q
link_normal_M180_turn Link - Normal - M180 - Turn
link_normal_M180_turn_free Link - Normal - M180 - Turn - Free
link_normal_M90_turn Link - Normal - M90 - Turn
link_normal_M90_turn_free Link - Normal - M90 - Turn - Free
link_normal_normal2fighter_wait Link - Normal - Normal 2 Fighter - Wait
link_normal_pierce_kiru Link - Normal - Pierce - Slash
link_normal_reed_blow Link - Normal - Reed - Blow
link_normal_reed_start Link - Normal - Reed - Start
link_normal_Rturn_run_free_Q Link - Normal - Right Turn - Run - Free - Q
link_normal_Rturn_run_Q Link - Normal - Right Turn - Run - Q
link_normal_talk_free Link - Normal - Talk - Free [Duplicate]
link_normal_u_turn Link - Normal - U-Turn
link_normal_waitB Link - Normal - Wait B

Swimmer Animations

Inc. Filename Translation Notes
link_swimer_backturn_swim Link - Swimmer - Backflip - Swim
link_swimer_u_turn_swim Link - Swimmer - U-Turn - Swim

Horse Animations

Inc. Filename Translation Notes
link_uma_long_fastrun Link - Horse - Long - Fast Run
link_uma_long_fastrun_shoot Link - Horse - Long - Fast Run - Shoot

Wait Animations

Inc. Filename Translation Notes
link_waitF_pointA1_20f Link - Wait (Free) - Point A1 - 20F
link_waitF_pointA2_20f Link - Wait (Free) - Point A2 - 20F
link_waitF_typeE_20f Link - Wait (Free) - Type E - 20F

Motion Capture Animations

In an interview with developers such as Shigeru Miyamoto (Mr. M.) and Giles Goddard (GG) that appeared in the July, 1998 issue of Nintendo Power (NP), Miyamoto mentions the following regarding the use of motion capture to create the game's animations.

Mr. M.: [...] I'd also like to talk a bit more about a technical issue. I think the use of realtime cinema scenes is something we really haven't seen much of before.

GG: FMCG.

NP: What's that stand for?

GG: Full Motion Computer Graphics. I named it.

Mr. M.: We used motion capture technology for the FMCG to capture more realistic movements such as Link mounting his horse. We had to make a mock horse in our studio.

NP: So you had to create a motion capture studio?

Mr. M: Yes. Actually, we rebuilt it several times. Did you see the treasure box opening in the demo game? We also captured the box opening using a real treasure box.

NP: Who played as Link?

Mr. M: It was a professional actor, although not a famous one. We also hired professional action stunt men to capture Link's sword fighting. There is a famous Universal-Studio-type amusement facility in Kyoto called Eiga Mura. Movie Village. We hired a professional Samurai sword-stunt actor from there.

If MC stands for "motion capture", the cryptically-named animations below may be remnants of this process.

Inc. Filename Translation Notes
link_mc1_aa1_1 Link - Motion Capture 1 - AA1 - 1
link_mc1_aa8_1 Link - Motion Capture 1 - AA8 - 1
link_mc1_b1 Link - Motion Capture 1 - B1
link_mc1_b10 Link - Motion Capture 1 - B10
link_mc1_b14_1 Link - Motion Capture 1 - B14 - 1
link_mc1_b15 Link - Motion Capture 1 - B15
link_mc1_b2 Link - Motion Capture 1 - B2
link_mc1_b3 Link - Motion Capture 1 - B3
link_mc1_b4 Link - Motion Capture 1 - B4
link_mc1_b7 Link - Motion Capture 1 - B7
link_mc1_b9 Link - Motion Capture 1 - B9
link_mc1_bb14_2 Link - Motion Capture 1 - BB14 - 2
link_mc1_bb6_2 Link - Motion Capture 1 - BB6 - 2
link_mc1_c1_4 Link - Motion Capture 1 - C1 - 4
link_mc1_c3_2 Link - Motion Capture 1 - C3 - 2
link_mc1_c3_3 Link - Motion Capture 1 - C3 - 3
link_mc1_wark_1roop Link - Motion Capture 1 - Walk - 1 Loop
link_mc1_wark_1roop2 Link - Motion Capture 1 - Walk - 1 Loop 2
link_mc1_wark_end Link - Motion Capture 1 - Walk - End
link_mc1_wark_start Link - Motion Capture 1 - Walk - Start
link_mc2_d_1_test Link - Motion Capture 2 - D - 1 - Test
Inc. Filename Translation Notes
mc1_aa5_2 Motion Capture 1 - AA5 - 2
mc1_b11_1 Motion Capture 1 - B11 - 1
mc1_c2_3 Motion Capture 1 - C2 - 3
mc1_cc11_1 Motion Capture 1 - CC11 - 1
mc1_cc11_2 Motion Capture 1 - CC11 - 2

Unsorted

Inc. Filename Translation Notes
link_h_fr Link - H - FR
link_h_wait Link - H - Wait
link_h_wait2 Link - H - Wait 2
link_h_wait3 Link - H - Wait 3
link_h_wark Link - H - Wark
link_hook_shot Link - Hook - Shot
link_hr Link - HR
link_jyouba01 Link - Mount 01
link_kaiten Link - Spin
link_kouba01 Link - Dismount 01
link_yousei Link - Fairy