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Development:The Simpsons: Hit & Run

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This page details development materials of The Simpsons: Hit & Run.

How about a nice leek in this trying time?
This page or section details content from the August 21st, 2021 The Simpsons Hit & Run leak.
To do:
  • We haven't even scratched the surface.
  • There's documents with very rough plans for a sequel from early May of 2003.
    • There's a couple of VERY early screenshots, and images of the collision mesh of the majority of the earlier Level 1. This version of the map is actually used in the intro cutscene.
  • Milestone reports.
  • There are prototypes, but most don't have assets.
  • Turbo meter
  • The game's story was originally completely different with a Pulp Fiction-styled plot involving the Mob (???????)
    • There are a number of alternate and slightly different plot ideas (including mission iterations) within the documents. Some are slightly different to the final game, others somewhat resemble it but are quite different, and one or two are completely scrapped storylines.
  • GTA style pause menu map was planned.
  • Leftover code for food that you could actually eat and get stamina that you could use to boost.
  • Cheat codes were dummied out in the source code for PC builds, but modifying the fake control entries below line 60 in code/cheats/CheatInputHandler.cpp to replace them with the proper game inputs below before compiling can make them usable, however having to press F1 and F2 before entering cheats. Try the cheat codes specific to debug builds!
  • Cut gag animations listed in the Ambient Gag Animations file.
  • "Bullet Time"
  • No less than 9 cut interiors. The final game only has 7.
  • Launch commands specific to Debug/Tune builds.
  • Document about cut Wasp camera behavior in the Wasp Gameplay file.
  • Earlier(?) script and mission breakdown in design/Levels Breakdown and design/Dialog Spreadsheets.
  • Commented out debug displays, for example:
    • Vehicle Collision display on line 3708 of worldsim/redbrick/vehicle.cpp.
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Within the PR Discs, there are five document files that contain some interesting information from development that was unearthed in 2016.

Later on August 21st, 2021, a Perforce PC port branch containing the source code to The Simpsons: Hit & Run was leaked on 4chan. In addition to code, it also contains art assets, documents and internal tools used to develop the game. Many of these files are dated May 2003, around the time the game was revealed at E3 but some of the contents inside the documents are dated even earlier.


SHAR Level1Homer.png
"Homer Simpson has stumbled into... the third di-mension."
The Simpsons Hit and Run 2
There's a folder labeled in documents/design labeled Hit&Run2 that contains a few ideas for a sequel.


Core Game Design Docs
April-June 2002. The earliest deep dive of the game.
June 2003 Game Data
Missions and cars a month before any known prototype.


To do:
  • Developmental Stuff in order;
    • Pre-Production outline.doc - 2001-2002
    • design/research meetings - Feb-April 2002
    • Art world building Doc - March 20 2002
    • "FOX April 15 Core Design" in documents/design is a large document from April 2002 detailing various early development ideas, such as Grampa/Milhouse/Ralph as playable characters, the Truckasaurus as a boss and the original 9-level plan.
    • Finale Sound Design - April 15 2002
    • Slightly later doc titled Simpsons 2 Game Design.doc with 8 levels and a story plan in June.
    • Interiors.doc, June 12, 2002
    • Choosing Vehicles.doc - July 24, 2002
    • ArtMilestoneSechduleSimpsons2.doc - Dated July/August 2002 with plenty of finalized stuff.
    • Level 1 Design Review, August 16, 2002.
    • Content list.doc - After September 2002.
    • Earlier script - October 30, 2002 = This one contains cut Bart tutorial dialogue.
    • Level 1/4/7 was redesigned at some point in late 2002.
    • Master Content List.xls - near-finalized stuff but some vehicles aren't present, circa early 2003?
    • Early mission and car scripts from June 10, 2003, two months before final game and almost a month before the PS2 prototype.
    • Special effect data from June 13, 2003.
    • Street races from June 30, 2003, a week and a half before the PS2 prototype.
    • Levels and text ("Simpsons2 TextBible rev277") from July 8, 2003, two days before the PS2 prototype.
    • PC Art Procedures.doc - August 20, 2003
SHAR-documents-design-High Level Design.doc-Data-Title.jpg
  • The game started development in 2001 with the working title The Simpsons 2, referring to being a sequel to The Simpsons: Road Rage.


  • Milestone 6 - April 15, 2002
  • Milestone 7 - May 15, 2002
  • Milestone 8 - June 15, 2002
  • Milestone 9 - July 15, 2002
  • Milestone 10 - August 8-15, 2002


Later Story Ideas

Found in a file called SIMPSONS 2 - Story-Mission Integration Ideas.doc and SIMPSONS 2 - Story-Mission Integration Ideas2.doc contain a list of ideas for the finalized story.

  • Originally, some of the characters were originally going to be replaced with clones to "bring more zest" to the town for Kang and Kodos' reality television show. An example bought up was Marge Simpson, where she acts more "strangely and recklessly" which would be noticed by one of the five core characters, who must find the real Marge's whereabouts and rescue her. The idea was possibly reworked into Bart acting strangely from being abducted by Kang and Kodos at the end of Level 2 and having temporary memory loss.
  • As an alternative, Kang and Kodos would have bought characters from other time periods, such as a younger Homer Simpson or "alternate" characters like making Fallout Boy real, using Milhouse as a plot point.
  • Using a myth of Alien presence having an effect of technology as an example, Truckasaurus was originally going to run rampant around Downtown Springfield as an "obstacle" before being downgraded to a planned boss and eventually a FMV. The paragraph also noted that the blimp could also be disguised as an alien spaceship, where it may have served inspiration for the Duff Brewery hideout at the end of the Level 6 FMV. In the next paragraph, other examples such as causing railway barriers to move erratically, cranes to swing and traffic signs to alternate were also considered as obstacles, but no such events happen in the final game.
  • In the fifth paragraph, Space collectable cards were brands of Kang and Kodos' reality show where they would be found in the world. The cards themselves would contain a picture of the playable character, while on the other side would contain strange, otherworldly alien writing. Collecting the cards would piece together the location of the alien ship. They would likely be repurposed into semi-unrelated collectable Buzz Cola cards as extras than being important to the story.


Earlier Mission Names

To do:
Look at Missiontitles.xls.

Found in many of the documents are earlier mission titles that would be changed sometime after March 28, 2003, according to the story outline document from the PR disc. In MissionTitles.xls, at least around four title contenders were picked for each mission. This document appears to be incomplete as, not all of the finalized mission names appear and there aren't as many suggestions in the later Levels.

The titles are exactly transcribed from the file. The ones that would be picked for the final are marked in bold, or are remotely similar are marked in italics.

No. In Game In Script Proposal 1 Proposal 2 Proposal 3 Proposal 4
Level 1
0 Tutorial The Cola Caper --- Now you are Learned, or you are learned
1 Lisa's Science Project Lisa's Science Project S-M-R-T Nerd Fair G O G (gathering of geeks)
2 Flanders' Stuff Flanders' Junk Homerious Collecticus Backyard Bandit From Flanders with love
3 Job Review Homer's Review Office Spaced Work Sucks
4 Destroy Power Couplings SURVEILLANCE CAM SCAM Blind Big Brother Candid Camera, mmm Candid power out
5 Follow the Black Van Follow the Black Van Flowers By Irene Once you've gone black… I scream van
6 Destroy Video Games DESTROY THOSE EVIL VIDEO GAMES Ignorance Breeds Contempt Maiming of the Shrew Bonestorm Bonnanza
7 Race to the Estates Race to the Estates The Fat and the Furious stay on the west side
Bonus Hillbilly Help Bonus Mission This Old Shanty hillbilly helper
Level 2
1 Skippin' School Skippin' School Detention Deficit Disorder schools outs.. (early)
2 Fireworks Deal Fireworks Deal Weapons Of Mass Delinquency The Rockets Red Deal The right to buy arms bottle rocket in the pocket
3 Internet Review Internet Review Vox Nerduli worst review ever
4 Race for a radio Bart 'n Frink I Bart 'n Frink
5 Flatmeat "Dish" Bart 'n Frink II Better than beef
6 Monkey Mayham Bart 'n Frink III Monkey See Monkey D'oh
7 Cell Phone Interference Cell-outs
Bonus Bonus Mission(help Grampa no title) Grampa's Go-Juice Dial “B” for Blood This Old Man The old man and the blood
Level 3
1 CBG and his Comic Book CBG and his Comic Book Nerd Race Queen The 7 Nerd Itch Nerds night out… issue # 1.. sign this!
2 Milhouse the Stalker Milhouse the Stalker Clueless I'd like to buy a clue is that a retainer in your pocket?
3 Cletus' Road Kill Cletus' Road Kill Bonfire of the Manatees Cagen' a Cagun' Ingredient of an elegant feast
4 Grampa the Hellfish GI Grampa Operation Hellfish
5 To Catch a Snake Chasing Snake Slithery Sleuthing
6 Sea Captain's Fish The Sea Captain's Fish Fishy Deals Something Smells Fishy Tastes like Chicken... Chicken of the sea
7 The Black Limo Destroy the Black Limo The Old Pirate and The C... Spanker Behind Tinted Glass Behind Tinted Glass Brother down
Bonus Helping Skinner Princi-pal Middle aged man and the a student
Level 4
1 Donuts for Wiggum Donuts for Wiggum For a Few Donuts More and donuts for all… Doh!nuts no more
2 Catch Cletus Catch Cletus Redneck Roundup Redneck Rampage Cagen' a Cagun' sacked-jawed-yokel
3 Helping Cletus Helping Cletus Ketchup Logic Ketchup, Catsup
4 To the Retirement Castle To the Retirement Castle Wrinkle Race Night of the mostly-dead Return of the nearly-dead
5 Grandpa's Medication Get Grandpa's Medication Wolves stole my pills Senility with coping Coping with senility.
6 The Cola Shipment Destroy Cola Shipment The Cola Wars Smash and Grab
7 The Cola Trucks Destroy Cola Trucks Mission 7 from Outer Space Broka' Cola Delivery of Doom Banging the buzz
Bonus (Help CBG no title) Beached Love Miiia precious
Level 5
1 The Cola Truck Follow the Cola Truck Incriminating Caffeine
2 The Octuplets Race to the Octuplets … and baby makes 8 The Nahasapeemapetilan Bunch The 8 Nahasapeemapetilans
3 Eight Tiny Diapers Eight Tiny Diapers Little bundles of joy 8 is too much From Shelbyville with love 8 dipaers to a big mess
4 Krusty and a Snake Chase Wiggum This little piggy Jewish Pork
5 Community Service Help Snake Never trust a snake
6 Snake's Heist Snake's Heist Snake Skin Loot Slipping out
7 Race to the Museum Race to the Museum Cobwebs and Dust and Exhibits, Oh My!
Bonus Frink Chase and Destroy Kinky Frinky Silent but Violent
Level 6
1 Get to Krustylu Get to Krustylu Krustywood Going to the Lu'
2 Race Krusty's Limo Race Krusty's Limo Getting Down with the Clown
3 Catch Frink Chase Frink Follow that Flaven'
4 To the Brewery To the Brewery Duff for me, Duff for you... Quick, to the Brewery!
5 Destroy Skinner Destroy Skinner Full Metal Jackass
6 Destroy the Laser Stands Destroy the Laser Stands Set to Kill
7 Race to Brewery Race to Brewery ! Kang and Kodos Strike Back
Bonus Bonus Mission (help Snake) Milkin' The Pigs Aid and Ebbed Slithery Deals
Level 7
1 Zombie Proof the house De-Zombify
2 Follow the Alien Probe Car Alien Probe Car Long Black Probes always with the probes...
3 Protect Professor Frink Protect Frink Pocket Protector Toxic Trap
4 Find Mr. Burns Search for Burns There's Something About Monty
5 The End of Kang and Kodos ? Destroy the Alien Ship Alien Auto-Topsy
Bonus Bonus (help smithers no title) Flaming Tires

Concept Art

Model Sheets

Model sheets of characters used as reference.

Bart Simpson

Found in Art/Character-models/Bart, is a model sheet of Bart Simpson, called Bart1.bmp.

SHARDEV Bart1.png

Character Turnarounds

Found in Instruction Manual Images.zip, and in users/sbocska/simpsons_characters are turnarounds of the playable character models.

SHARDEV apu.png SHARDEV bart.png SHARDEV homer.png SHARDEV lisa.png SHARDEV marge.png


Vehicle Tuning Plan and Progress Chart

A document called Vehicle Tuning Plan and Progress Chart.doc, found in design/vehicles, shows an earlier list of vehicles. The document was created on Janaury 28, 2003, while it appeared to have been updated on February 24, 26, and March 26, 28, 2003.

  • The Fire Truck was being considered as an unlockable vehicle.
  • The Police Cruiser was considering being placed in the reward structure.
  • The rocket-powered WWII Vehicle wasn't present.

Choosing Sounds for Vehicles

Found in design/vehicles, is a document with sounds for vehicles, conveniently called Vehicle Engine Sounds.doc, which is dated June 17, 2003, right after E3 2003. These are the different following sounds;

  • The Clown Car, Knight Boat, 50s Style Car had a sound marked as "TBD".

The following vehicle functions and names were also different, which would be changed in the Vehicle List.doc

  • The Malibu Stacy Car had the placeholder name "Vette", due to the car originally being based off a real-life 1989 Corvette.
  • The Kremlin was originally called the "Gremlin", likely as an error or referring to the vehicle's original real-life basis called the AMC Gremlin.
  • The rocket-powered WWII Vehicle, used exclusively in the game's final mission, was intended to be buyable, though marked as an unknown Level.

Near-Final Cars List

Found in design/vehicles is a near-final list of vehicles called Vehicle List.doc, likely dated from sometime later from the prior document. There are a few interesting differences found in the document;

  • Apu's default vehicle in Level 5 was called the Firebird rather than the Longhorn, matching his original vehicle from Road Rage.
  • The El Carrio Loco was called the El Camino, likely the original name of the real-life car.
  • The Fire Truck unlockable is marked as New for some reason, along with it being marked as a "Special Level 1 Bonus"
  • The RC car's location was tentatively marked as a "Store Front".
  • The Cell Phone Car, Cube Van, Nonup Family Minivan and Milk Truck are marked as "X", signifying it is not given out as a reward, but candidates for a cheat vehicle. All of the vehicles on the last page would be available via cheats in the final.


To do:
There's more in libs/radsound.


found in game/libs/radmusic/sample/art contains some music loops.


A harp glissando.


There are eight looping music files called loop1-loop8, which consist of simple looping tracks that vary in instrumentation.

Filename Leftover sound


Cheat Codes

/documents/SimpsonsCheats.txt documents several cheat codes that are present in the final game.

##############################     PS2     ##############################

Cheat ID [00]: Display All Cheats: { X, Cir, Squ, Tri }                         
Cheat ID [01]: Collect All Cards: { X, X, X, X }                                
Cheat ID [02]: Unlock All Bonus Vehicles: { X, Cir, X, Cir }                    
Cheat ID [03]: Unlock All Character Clothing: { Squ, Tri, Squ, Tri }            
Cheat ID [04]: Jump To Any Mission: { X, Cir, Cir, X }                          
Cheat ID [05]: No Top Speed: { Squ, Squ, Squ, Squ }                             
Cheat ID [06]: High Acceleration: { Tri, Tri, Tri, Tri }                        
Cheat ID [07]: Car Jump on Horn: { Squ, Squ, Squ, Tri }                         
Cheat ID [08]: Apply Full Damage to Car: { Squ, Squ, Tri, Tri }                 
Cheat ID [09]: Show Avatar Position: { Cir, Cir, Cir, Cir }                    

#######################     GAMECUBE / XBOX     #######################

Cheat ID [00]: Display All Cheats: { A, B, X, Y }
Cheat ID [01]: Collect All Cards: { A, A, A, A }
Cheat ID [02]: Unlock All Bonus Vehicles: { A, B, A, B }
Cheat ID [03]: Unlock All Character Clothing: { X, Y, X, Y }
Cheat ID [04]: Jump To Any Mission: { A, B, B, A }
Cheat ID [05]: No Top Speed: { X, X, X, X }
Cheat ID [06]: High Acceleration: { Y, Y, Y, Y }
Cheat ID [07]: Car Jump on Horn: { X, X, X, Y }
Cheat ID [08]: Apply Full Damage to Car: { X, X, Y, Y }
Cheat ID [09]: Show Avatar Position: { B, B, B, B }

Game Names

/documents/Game Names.xls is a list of proposed names for the game, many of them being jokes from the developers. The names marked with an asterisk were highlighted with blue text in the document, possibly indicating more serious contenders. Two of these would end up being used as mission names: Kang and Kodos Strike Back and Monkey see, Monkey D'Oh!.

A Slightly Better Simpson's game
Adventures of the Inanimate Carbon Rod
Alive and Kicking
All Your Cola Belong to Us
Beach Blanket Springfield
Collectors Edition
Doin' Donuts
Doin' Donuts
Donuts are Forever
Dr. D'oh
Drive around and kick things
Entertainment Tonight
Fox Presents 'Fox's Simpson's' A Fox Production
From Shelbyville with Love
Grand Theft Original Idea!
High Gear
Hitchhiker's Guide to Springfield
Homer Bart Lisa Marge Apu Bart and Homer's Excellent Adventure
Homer's Odyssey  
Illegal Alien Auto-Topsy
Invasion of the Cola Snatchers
Joy Ride
Kang and Kodos Strike Back 
Killer Kola
License to Drive
Live and Let D'oh
Livin' La Vida Locomotive*
Livin' La Vida Simpsons*
Mission Improbable
Moby Dick
Monkey Business
Monkey see, Monkey D'Oh! 
Munching Donut, Hidden Monkey
On the Scene
Plan 7 1/2 From Outer Space
Plan 7 1/2 From Springfield
Planet of the 3 Fingered Freaks
Return of the Simpsons
Road Hog
Road Rage 2
Road Rage Deux
Road Rage Part D’oh!
Simpsons: Alien Autotopsy
Simpsons: Anal Probe
Simpsons: Auto Plots
Simpsons: Checkered Flag
Simpsons: Gran Finale  (Gran, not Grand.)
Simpsons: Guide to Wheel Life
Simpsons: Live From Springfield
Simpsons: Midnight Madness
Simpsons: Not Another Car Game
Simpsons: Pulp Fiction
Simpsons: Pulp Fiction Game
Simpsons: Pulp Fiction Movie
Simpsons: Pulp Fiction Novel
Simpsons: Pulp Fiction Show
Simpsons: Reality Bites
Simpsons: Reality Ralley
Simpsons: Real Life Ralley
Simpsons: Road-rage Re-tired  (tyred? For UK localization)
Simpsons: Springfield Rally
Simpsons: Survivor's License
Simpsons: Wheel Life
Simpsons Airtime*
Simpson's are Forever
Simpson's 'Banned in Japan!'
Simpson's B Movie
Simpsons Brake Tracks*
Simpsons Burnin' Asphalt*
Simpsons Burning Tires*
Simpsons Burnin' Rubber*
Simpsons Burn Out*
Simpson's 'Chest Pains'
Simpson's Combover
Simpson's 'Contractually Obligated'
Simpsons Crsh*
Simpson's Directors Cut
Simpsons Engine Smoke*
Simpsons Engines of Fire*
Simpsons Flaming Tires (sounds "gay")*
Simpsons Flyin' on the Roads*
Simpsons Gas food Lodging
Simpsons Gas food Lodging
Simpsons Gas Guzzler
Simpsons Gas Guzzler
Simpson's 'Greek Edition'
Simpsons GT*
Simpsons Heel to the Steel*
Simpsons High Speed*
Simpsons Hot Pursuit*
Simpson's 'Just the Good Characters'
Simpson's K-Files 'Fight the Kodos'
Simpsons Kickin' Asphalt*
Simpson's 'Land of Wind and Ghosts'
Simpson's 'Like the TV show, but 80 bucks'
Simpson's 'Live from Paris!'
Simpsons Mach Speed*
Simpsons METAL of Honor*
Simpsons Nice Asphalt*
Simpson's Nickle Arcade
Simpsons No Limits (speed limit sign with an X through it)*
Simpsons on the Streets (does this make it sound like they're homeless?)*
Simpson's Outtakes
Simpsons Over the Limit*
Simpsons Over the Redline*
Simpson's Part D'oh
Simpsons Pedal to the Metal*
Simpsons Peel Out*
Simpson's Probe
Simpson's 'Project Fishbulb'
Simpsons Reality*
Simpsons Reality Adventure
Simpsons Redline*
Simpsons Rev it High*
Simpsons Rev it Up*
Simpsons Road Pilots*
Simpson's Road Rage Collectors Edition
Simpsons Road Rage II  ;)*
Simpson's Road Trip
Simpsons Road Warriors*
Simpson's Shine Get
Simpsons Smokin' Asphalt*
Simpsons Smokin' Donuts (picture of a car doing donuts and Homer eating a donut)*
Simpsons Smokin' Road*
Simpsons Smokin' Tires*
Simpsons Speed*
Simpsons Street*
Simpson's Sunshine
Simpson's Super Very Number One Happy Time
Simpson's Taste Challenge
Simpson's "The Never-ending License"
Simpson's Thunderdome
Simpsons Tires of Fire*
Simpson's "Too Hot for E3"
Simpsons Unleaded*
Simpson's Vagina Monologues
Simpson's Viagra Monologues
Simpsons Whiplash*
Simpsons World*
Special Edition
Springfield, USA
Springfield Confidential
Streets of Springfield*
Sunday Drive
Sunday Drive
Super Monkey Simpson's (Oh boy, Sega would just love that!)
Tales from Springfield
The Cola Invasion
The Dukes of Springfield*
The H Files
The Homer Files
The Maltese Cola
The Phantom Homer
The Real Springfield*
The S Files
The Simpsons: Apocalypse
The Simpsons: Apocalypse Day
The Simpsons: Armageddon
The Simpsons: Attack on Springfield
The Simpsons: Backseat Driver
The Simpsons: Countdown to Chaos
The Simpsons: Countdown to Destruction
The Simpsons: Countdown to Doomsday
The Simpsons: Day of Reckoning
The Simpsons: Destruction
The Simpsons: Doomsday Countdown
The Simpsons: Doomsday Destruction
The Simpsons: Invasion of Springfield
The Simpsons: Judgement Day
The Simpsons: Mayhem
The Simpsons: Operation Springfield
The Simpsons: Prelude to Destruction
The Simpsons: Road Hog
The Simpsons: Roadkill
The Simpsons: Springfield Live
The Simpsons: Springfield Rush
The Simpsons: Springfield Tales
The Simpsons: Sunday Driver
The Simpsons: The Springfield Show
The Simpsons Cruise'in Springfield, USA
The Simpsons Drive By
The Simpson's 'Exclusively on the Xbox, Gamecube and Playstation2'
The Simpson's present 'Man Getting Hit By Football'
The Simpsons Radical Adventure
The Simpsons Roadshow
the Simpsons' Springfield
The Simpson's "Sue This!"
the Simpsons take Springfield
The Simpsons Wheel Life
Top Speed
View to a Kola
Virtual Springfield*
Virtual Springfield Good Version
Wrath of Kang
You only D'oh Twice
Zombie Massacre

Cut Wasp Camera

/documents/design/Game Features/Wasp Gameplay.doc contains information about a cut Wasp camera.

"In various pre-determined areas across the levels the wasp cameras are “watching” a potentially interesting location (i.e. jumps, landmark). When the player comes close to this location a trigger will activate the special “WASP view” of the location (cut camera). The wasp camera will include a visually unique camera lens and alien writing. If the player performs the action associated with this location the wasp will be attracted to the player."

Unused Staff Nicknames

/documents/design/credits/team_nicknames.xls is a table of nominated nicknames for all of the Radical Entertainment staff. Originally, these nicknames were going to be used in the end credits, likely in a similar manner to the staff credits of the Treehouse of Horror episodes from the series (usually in the format of First "Nickname" Last). The "Chosen" field is entirely empty, likely due to this idea being removed before any nicknames were chosen, but the empty field is included here for the sake of posterity.

Name Nickname Nomination Chosen
Alan Cheung thug, booth babe magnet
Aryan Hanbeck A-Bomb, chimpy, chewie, mediumRareNeverAgain, Chewbecka
Brad Dixon B-Rad, TheRad
Cary Brisebois steve dotto, try the veal, I'll be here all week, hair king, broccoli, Aluminum-Clawed
Chris Dellinger stinky, I'm going to pee on your chair
Chris Mitchell script nazi, I didn't wrtie this, the greatest story ever told, Mitchell!
Chuck Chow tree of woe, chooka, Chukha, The Chuck
Cory Hawthorne Tastes Like Butter, say what?, Actually tone deaf, sonic death monkey
Dallas Bolton *&#$@! , Not Michael
Darren Esau meat fountain, blind willie chitlin', esan
Darren Evenson Sunset Kidd, bringin' back the high five, "White Bread"
Devin Murnane Mr.Random, sleep shmeep, Agent Smith
Dusit Eakkachaichanvet the spore, the duece, Worst Case, "Pestilence Incarnate"
Dustin Condie Night of the Shovel
Eric Madill Captain Tequila
Greg Mayer Kull, Shirtless, just give'r, gentle opinions
Ian Gipson the robot, the vulcan
James Harrison The hitman
Jaroslav Chorny slava
Josh Blommestein wasn't on the team
Jeff Pidsadny pid, oreo kid, shecky, photoshop it
Jeff Plumley The Plum
Jeremy Mesana mechoda, gimme another shot, shooter, another round, the mouth
Jesse Cluff Six Megapixel
Joe McGinn speaksreallyfast, Scorpio, The Hammer, Gijoe
Joel DeYoung Caffinated, please don't call me dennis, Redbull
Josh Mitchell The Checkinerator
Kevin Fink Frodo, Maverick No More
Marc Baril Chuckles
Mark Ng down with vowels, please fix so that the game does not crash, thanks
Matthew Miller Miller!, Babyface
Michael Riegger grimm reigger
Mike Marraffa The Italian Stalion
Nigel Brooke Alpha Male
Robert Peet shhhh, bouche, the butcher, time bender
Ron Sombilon daywalker
Ross Young Rosshikki, Rosswell, Rossignol, RiceRocketSolo
Sanela Mickovic no I'm not Russian
Sarah Meagher art gurl, Dragon Boat
Sheik Sahib iron, Durex, Trojan, le Chic
Steve Bocska Huge Thorax
Ting Ting Chen poo - poo chen
Tony Chu the tiger
Trevor Lim tree lim, Lim Shady, T, Double Limburger with cheese
Vincent Chin double, Vinnie, Quin Gonn Vin
Vlad Ceraldi The Impaler,
Wolfgang Hamann Sounds-like, The Wolf, the gentle german
Yayoi Maruno zenfull, Jailbait
Yousuf Mapara Yousuf X


To do:
  • Mention of licensed music in Simpsons sched to final working v.3.xls.

Stuff that doesn't fit into other sections.

Early 2003 Game Data

To do:
Tons of scrapped billboard gags.

A document called Master Content List.xls shows a list of content that was implemented in the game. It's possible that it's around early 2003 due to armored vans not being available in the game at that stage, as evidenced by a similar document THE VEHICLES OF HIT.doc from April 18, 2003.

Notably, many of the elements are marked in blue, suggesting they are new additions. Also,most of them haven't been approved by FOX at that stage.

General Differences

  • All of the Collector's Cards items are completed, but not yet graphic or text approved at this point.
  • Vehicles were originally going to be separated into three categories of rarity; "Generic Traffic Vehicles", "Infrequent Vehicles" and "Special Vehicles". The final game just has all vehicles appearing equally. Below is a list of how it they would spawn;
Generic Traffic Vehicles Infrequent Vehicles Special Vehicles
Level 1
Station Wagon Pickup Sedan A
Mini-School Bus
Ice Cream Truck (with audio event)
Level 2
Sedan A Compact car Van
Black Van Pizza Delivery
Level 3
Sports Car Sedan SUV
Sea Captain fish delivery van
Duff Truck
Level 4
Mini-van Compact car Sedan B
Garbage Truck
Truck with nuclear waste barrels - glowing (with audio event)
Level 5
Taxi Sports Car Sedan A
Vote Quimby Truck (with audio event)
Level 6
Sports Car 2 Mini-van Sedan B
Armoured Car with Burns Casino logo
Itchy and Scratchy Film Ad Truck (with audio event)
Level 7
As Desired As Desired As Desired
  • The infamous cut Ice Cream Van was going to appear in Level 1, but was completely cut from the game.
  • The Buzz Cola glass truck doesn't appear on the list.

Location Differences

  • Though much of the location is finalized, the following buildings have been cut
    • In the Suburbs;
      • Casa Nova, located in Zone 2, near the Springfield Church.
      • Malibu Stacy House, likely the house that appears in Lisa Vs. Malibu Stacy.

Gag Changes

A few of the Gags that appear on the list were cut from the game, where most of them had not been implemented or approved, unless noted.

Suburbs (Level 1, 4, 7)
  • The document lists scrapped Doorbell Gags for Cletus Outhouse, Ford's House, Terrace Church and the School Interior Door. The former would contain five lines of dialogue while the latter three would have four.
  • There is a scrapped Melted Down Guns Playground Equipment, where sliding down the slide causes the guns to fire.
  • The Rock of Shame, Rock of Triumph in the Stonecutters' Tunnel was intended to be a physics-based obstacle for the car.
  • Originally, interacting with the Arcade Machines gag would cause textures to change, rather than a separate FMV to play. This sort-of ties in with unused audio for the arcade game being played in-game.
  • A "Halloween" version of the Squishee Machine was planned, where pressing the action "causes Wiggum's legs to rotate". This was likely intended for Level 7.
  • A cut gag in Bart's Bedroom originally involved a character named Normal The Hamster where they would have flown a plane around the room.
Downtown (Levels 2 and 5)
  • A Screaming Monkey and Lard Lad doorbell was planned, each having four lines of dialogue.
  • There was a monkey Gag planned on top of Lard Lad's near the construction site, where getting close to it would throw coins at the player.
  • There is also a cut extending ladder Gag on the Fire Truck, where pressing the button would extend the ladder and slide down while collecting coins.
  • A cut X-Ray Gag was planned, where interacting with it would show an x-ray of the character.
  • An outdoor evidence locker Gag was planned for the Springfield Police Station, where opening would reveal coins.
  • A destroyable ATM machine Gag was planned where destroying it would give the user coins. It's possible that the element was reworked into the Buzz Cola machines found around the Levels.
  • The Stonehenge World Tour was supposed to appear as an obstacle where smashing into it would damage the car.
  • There was supposed to be a "Ming Vases - Bowling Balls of China" exhibit near the museum.
  • A Sit-And-Rotate elevator gag was planned, where a physics-based object would "hide" the entrance to the elevator. Going inside to the top would award the player with a panorama view.
Seaside (Levels 3 and 6)
  • Originally, Bart and/or Lisa was supposed to touch the boar's head and say a voice clip of "Ew", but in the final interacting with the Gag just makes audible fly noises.
  • Seagulls were supposed to be interacted with, where they would spit out coins.
  • The Electronic Automatic Robotic Lighthouse, E.A.R.L. (From El Viaje Misterioso de Nuestro Jomer) was supposed to be breakable rather than the "spotlight silhouette" appearing as an easter egg.
  • The Slinky Spring was supposed to appear on a staircase, but it isn't specified where.

April 2003 Vehicles

In the PR Disc, there is a document file called THE VEHICLES OF HIT.doc, dating to April 18, 2003 and containing a near-finalized list of vehicles.

  • The following vehicles were planned to be included at this stage;
    • Burns Armored Truck
    • Fish Van
    • Garbage Truck
    • Ice Cream Truck
    • Itchy and Scratchy Movie Truck
    • Nuclear Waste Truck
    • Pizza Van
    • Vote Quimby Truck
  • The vehicles from Level 7 were considering to be drivable.
  • The following vehicles were planned to be drivable via AI and restricted to cheats rather than being bought;
    • Armored Truck
    • Chase Sedan
    • Cola Truck
    • Curator
    • Donut Truck
    • Duff Truck
    • Hearse
    • Krusty's Limo
    • Limo
    • Nerd Car
    • Police Car
    • Surveillance Van
  • It was mentioned that some of the vehicles would be accessible via cheats, but all of them are, except for the Charred Husk.

Near-Final Cars List

Found in design/vehicles is a near-final list of vehicles called Vehicle List.doc. There are a few interesting differences found in the document;

  • Apu's default vehicle in Level 5 was called the Firebird rather than the Longhorn, matching his original vehicle from Road Rage.
  • The El Carrio Loco was called the El Camino, likely the original name of the real-life car.
  • The Fire Truck unlockable is marked as New for some reason, along with it being marked as a "Special Level 1 Bonus"
  • The RC car's location was tentatively marked as a "Store Front".
  • The Cell Phone Car, Cube Van, Nonup Family Minivan and Milk Truck are marked as "X", signifying it is not given out as a reward, but candidates for a cheat vehicle. All of the vehicles on the last page would be available via cheats in the final.

Simpsons Video Library

There is a document called Simpsons Video Library - Episode List.xls, found in design/references that contains almost all of the episodes, used to design the game's setting for development. The episodes go up to The Regina Monologues, which was aired over two months after the game was released. It's likely because it was a carryover from the Season 14 production line (EABF).

Oddly it contains five episodes from a show from the same creator, Futurama for unknown reasons. The episodes are Parasites Lost, A Tale of Two Santas, Luck of the Fryish, Anthology of Interest II and Roswell That Ends Well.

Collectible Items Draft

To do:
Expand on this. Some of them were reworked into collector's items and outfits. Also there's an earlier revision of the document before Fox made notes.

In a document file called Bonus Collectible items.doc and Objects with FOX and Legal replacements.doc (dated June 10, 2002), found in design/references are a list of items that are tied to specific characters and from various episodes of the show. Many of these would be made into Collector Cards, Outfits and Gags found around the setting.

Text marked in blue and red is likely done by FOX.

No. Object Episode Notes
1. Mr. Plow Jacket Mr. Plow 9F07 Would appear as a Collector Card in Level 4 in the final, except the item is collected as Marge.
2 Guatemalan Insanity Pepper El Viaje Misterioso de Nuestro Jomer 3F24 Would appear as a Collector Card in Level 1, where it is simply called the "Insanity Pepper".
3 Photo of Homer with dancing girl Homer's Night Out 7G10 Doesn't appear in the final.
4 Homer’s list of things to do before dying One Fish, Two Fish, Red Fish, Blowfish 7F11 Doesn't appear in the final.
5 Mr. Sparkle box In Marge We Trust 4F18 Would appear as a Collector Card in Level 1.
6 Homer’s enemy list Homer The Great 2F09 Doesn't appear in the final.
7 Homer's magic bat Homer At the Bat 8F13 Doesn't appear in the final.
8 Homer’s brother’s (Herb Powell) baby translator Brother, Can You Spare Two Dimes? 8F23 Doesn't appear in the final.
9 Homer’s Monorail hat instead use: Homer’s jacket (with elbow patches) for teaching adult education Secrets of a Successful Marriage 1F20 It is unknown why the Monorail hat was rejected by FOX. The jacket from the alternative episode doesn't appear in the final game either.
10 B-Sharps record album they may imitate Beatles covers)
NO– instead use “smeared” T-Shirt of Marge
Homer's Barbershop Quartet
The Last Temptation of Homer
Was cut due to the similarity with The Beatles' Abbey Road album cover and to avoid potential lawsuits. The alternative item wouldn't appear in the final game either.
11 Simpson & Son revitalizing tonic Grampa vs. Sexual Inadequacy 2F07 Doesn't appear in the game.
12 A Stonecutter object (remains of Sacred Parchment) Homer The Great 2F09 The object would be the Parchment, which would appear as a Collector Card in Level 1.
13 Homer’s mumu King-Size Homer 3F05 Would appear as an alternate costume for Homer in Level 1.
14 “Pin Pals” bowling shirt Team Homer 3F10 Would appear as a Collector Card for Apu in Level 5.
15 Homer getting punched t-shirt The Homer They Fall 4F03 Doesn't appear in the final.
16 Poochie paraphernalia (final cartoon cell) The Itchy & Scratchy & Poochie Show 4F12 Doesn't appear in the final.
17 Homer’s missing car flyer The City of New York vs. Homer Simpson 4F22 Doesn't appear in the final.
18 Vegas wedding video tape Treehouse of Horror IX AABF01 Doesn't appear in the final.
19 Homer’s “Spinemelter 2000” chair Brother, Can You Spare Two Dimes? 8F23 Doesn't appear in the final.
20 Key to the City (w/teeth marks)
21 Krusty's Little Bike
22 Homer's Cufflinks
23 Homer's Handmade Football Would appear as a Collector Card in Level 1.
24 Inanimate Carbon Rod Would appear as a Collector Card in Level 1.
25 Homer's Belching Trophy
26 Duff Blimp Ticket
N/A Good/evil Krusty doll Treehouse of Horror III 9F04 Would appear as a Collector Card in Level 7.
N/A Homer's soul donut Homer Goes to College 1F02 Would appear as a Collector Card in Level 7.
N/A Homer’s time-travel toaster Treehouse of Horror V 2F03 Would appear as a Collector Card in Level 7.
N/A Homer’s girlie cake (If this is what I think it is (“Erotic Cake”) then it may not only be an ESRB issue, but since it was in the “3D” Universe it will be odd to put it back in the Simpsons’ universe
instead use: Calendar that has “Smarch” as month
Treehouse of Horror VI 3F04 The alternative item would appear as a Collector Card in Level 7.

Early Episode Final Episode Notes
Homer's Monorail Hat Marge vs. The Monorail Homer's jacket Secrets of a Successful Marriage Unknown change.
B Sharps Record Cover Homer's Barbershop Quartet Smeared t-shirt of Marge The Last Temptation of Homer Changed to avoid infringing with The Beatles' Abbey Road cover, the cover art for which the album parodies.
Homer's Girlie Cake Treehouse of Horror VI Smarch Calendar Treehouse of Horror VI Changed to likely avoid ESRB rating and the fact it was only found in the 3D world (in Homer³) would be an odd idea. FOX suggested to replace it with a Smarch Calendar from the same episode.
Bart’s love-letter & picture to Mrs. K (picture features Gordie Howe) Bart the Lover Bart's check written to Krusty Bart the Fink Likely changed to avoid paying celebrity loyalties.
Lost ending to Casablanca Worst Episode Ever Bart's Sash from Junior Campers Boy-Scoutz 'n the Hood Changed to avoid referencing copyrighted material.
Marge’s painting of Ringo Starr Brush With Greatness Pretzel Wagon delivery box The Twisted World of Marge Simpson Likely changed to avoid paying celebrity loyalties.
  • Frink is oddly listed as an important character, suggesting that he was going to be playable but Apu isn't there.
  • Marge's Chanel Suit is listed, but was noted that all "CC" branding must be removed.
  • The Denver Broncos Football Helmet from You Only Move Twice is listed as a rejected collectable likely due to copyright.
  • The drinking bird from King-Sized Homer was going to appear but was rejected by FOX.
  • Kirk Van Houten's "Can I borrow a Feeling?" tape was going to appear (from A Milhouse Divided}, only if the tape is seen and no singing is heard.


  • Legal for fox.doc contains a complete list of Bart's famous chalkboard Gags in the show up to The Sweetest Apu (Season 13, Episode 19, DABF14) suggesting that they were going to appear like the randomized signboards in Springdale Elementary and the Community Center. It doesn't happen, nor the room can be accessed.

Unused Icon

The game/cd/PC directory has a file called BART.ICO, not mentioned in any other file. The image is one of many fan made Simpsons icons created and shared online by Jeanette Foshee in the mid-90s.

"Eat my shorts!"

(Source: Icon Archive)

Controller Diagrams

Located in documents/design/Core Design/Controller diagrams is, interestingly enough, an image of a prototype GameCube controller, resembling the design shown at Spaceworld 2000.


It's pretty close to the final design, but with a couple of noticeable differences:

  • The handles are considerably shorter.
  • The font used on the buttons is different.
  • The A and B buttons are blue and green respectively, the same color scheme used on the Nintendo 64 controller, rather than green and red.
  • The B button uses the same design as the Y and X buttons.
  • The START/PAUSE button is a huge red ball, again colored like the one on the N64 controller, as opposed to a circular gray button.
  • The START/PAUSE text is colored gray and painted on, while the final design has the letters etched into the controller. It's also slightly bigger.

Another image of the prototype GameCube controller exists, but with a diagram of the game's controls written in Comic Sans.


(Source: Glitchedblood)

Unused Steering Wheel

To do:
See if it works.

In the source code there are two scripts called steeringspring.cpp and steeringwheel.cpp, these contain scripts and comments relating to compatibility with the Logitech WingMan Formula Force GP USB steering wheel.

void SteeringWheel::Init( IRadController* pController )
    // Clear the properties
    m_bPedalInverted = false;
    if( pController != NULL )
        // Check for the wingman - a bad bad wheel.
        m_bPedalInverted = (_stricmp( pController->GetType(), "Logitech WingMan Formula Force GP USB") == 0);
    // Connect
    RealController::Init( pController );