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Diablo (PlayStation)

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Title Screen

Diablo

Developer: Blizzard North
Publisher: Electronic Arts
Platform: PlayStation
Released in JP: July 9, 1998
Released in US: March 1998
Released in EU: April 1998


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Diablo is an action role-playing hack and slash video game set in the fictional Kingdom of Khanduras. Diablo has the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell itself in order to face Diablo.

Debug/Dev Text

tty console

The tty debug console displays the following when booting the game. This is not visible to the user.

Loading 165403 bytes
Attempting to load
Loading 1095500 bytes
FileCS=43878450 PrgCS=43878450
Loaded

SLUS_006.19

Toward the top of this file there is some debug text.

Failed to load file %s
 Loading %lu bytes
  FileCS=%i PrgCS=%i
 \LEGAL.GFX;1    Attempting to load
 \DIABPSX.BIN;1  CdInit: Init failed

LUMP.BIN

This file contains the game text in four languages, level data, monster data, cheat data, configuration data, and more.

psxsrc/gman.h
rnd6.DUN
SKngDO.DUN
Banner2.DUN
...
...
...
BoltCharges: %i/%iCheating detectedCheat MenuChestCHOOSE CLASSCiverb's CudgelCLASSclass of armor and shieldsClaymoreCleaverCloakClosed DoorClose Quest LogClubClumsyCobaltCodex of EnlightenmentCOMBO BUTTON MENUDISABLEDENABLEDCombo ButtonComposite BowComposite Staffconstantly lose hit 
...
...
...
do not have enough room in inventoryYou have nothing I want.
Your gold : %iYou have nothing to identify
Your gold : %iYou have nothing to recharge.
Your gold : %iYou have nothing to repair.
Your gold : %iYou have %u goldYou must be at least level 13 to use this.You must be at least level 17 to use this.You must be at least level 8 to use this.you want to remove?Yulm's Mystic 
...
...
...
=========================================================================
;Monster Pick lists for Diablo
;
;=========================================================================

;-------------------------------------------------------------------------
; Level One
;-------------------------------------------------------------------------

LEV1:24,8,1
{
M1A
{
ZOMBIE
FALSPEAR
SKELSD
SCAV
}

M1B
{
ZOMBIE
SKELAXE
FALSWORD
SCAV
}

M1C
{
ZOMBIE
SKELAXE
FALSWORD
SCAV
SKELSD
}
}

;;-------------------------------------------------------------------------
;; Level Two
;;-------------------------------------------------------------------------

LEV2:24,8,1
{
M2A
{
ZOMBIE
FALSPEAR
SKELSD
SCAV
}

M2B
{
ZOMBIE
FALSPEAR
SKELSD
BAT
}

M2C
{
SKELAXE
FALSWORD
SNEAK
}

M2D
{
SKELBOW
SNEAK
SKELAXE
SCAV
}

;Quests
;------
M2QA:Q_BUTCHER
{
FATC
ZOMBIE
FALSPEAR
SKELSD
}

M2QB:Q_PWATER
{
GOATMACE
GOATBOW
FALSPEAR
FALSWORD
}
}

;;-------------------------------------------------------------------------
;; Level Three
;;-------------------------------------------------------------------------

LEV3:24,8,1
{
M3A
{
ZOMBIE
FALSPEAR
SKELSD
SCAV
}

M3B
{
SKELAXE
BAT
SNEAK
ZOMBIE
}

M3C
{
SKELBOW
BAT
FALSPEAR
FALSWORD
}

;Quests
;------
M3QA:Q_SKELKING
{
SKING
SKELSD
SKELBOW
SKELAXE
}
}

;;-------------------------------------------------------------------------
;; Level Four
;;-------------------------------------------------------------------------

LEV4:24,8,1
{
M4A
{
ZOMBIE
FALSPEAR
SKELSD
SCAV
}

M4B
{
GOATBOW
SCAV
SNEAK
ZOMBIE
}

M4C
{
BAT
SKELAXE
FALSWORD
SNEAK
}

M4D
{
FALSWORD
SKELBOW
SCAV
SNEAK
}

;Quests
;------
M4QA:Q_GARBUD
{
GOATMACE
FALSPEAR
SKELSD
SCAV
}

M4QB:Q_LTBANNER|Q_GARBUD
{
GOATMACE
FALSPEAR
FALSWORD
FAT
SCAV
}

M4QC:Q_LTBANNER
{
GOATMACE
FALSPEAR
FALSWORD
FAT
SCAV
}
}

;-------------------------------------------------------------------------
; Level Five
;-------------------------------------------------------------------------

LEV5:24,8,1
{
M5A
{
ZOMBIE
FALSPEAR
SKELSD
SCAV
}

M5B
{
SKELAXE
SCAV
FAT
FALSPEAR
}

M5C
{
FALSWORD
SKELBOW
BAT
SNEAK
}

M5D
{
GOATMACE
BAT
SKELSD
SCAV
}

M5E
{
GARGOYLE
BAT
ZOMBIE
SCAV
}

M5F
{
GARGOYLE
GOATBOW
BAT
}

M5QA:Q_BLOOD
{
RHINO
GOATMACE
FALSPEAR
BAT
}
}


;-------------------------------------------------------------------------
; Level Six
;-------------------------------------------------------------------------

LEV6:24,8,1
{
M6A
{
SCAV
SKELBOW
SKELSD
SNEAK
GOATMACE
}

M6B
{
SNEAK
BAT
GOATBOW
;worm
}

M6C
{
ACID
BAT
SKELBOW
GOATMACE
}

M6D
{
FAT
ACID
SKELBOW
}

M6E
{
ACID
SNEAK
SKELSD
}

M6QA:Q_SCHAMB
{
SNEAK
SKELSD
RHINO
}
}

;-------------------------------------------------------------------------
; Level Seven
;-------------------------------------------------------------------------

LEV7:24,8,1
{
M7A
{
GOATMACE
SNEAK
BAT
FAT
}

M7B
{
RHINO
BAT
ACID
SNEAK
}

M7C
{
GARGOYLE
GOATBOW
BAT
SNEAK
}

M7D
{
GARGOYLE
ACID
SNEAK
}

M7E
{
GOATBOW
FAT
SNEAK
}
}

;-------------------------------------------------------------------------
; Level Eight
;-------------------------------------------------------------------------

LEV8:24,8,1
{
M8A
{
SNEAK
ACID
}

M8B
{
ACID
GOATBOW
MAGMA
BAT
}

M8C
{
MAGMA
FAT
SNEAK
}

M8D
{
MAGMA
GOATMACE
}

;Quests
;------

M8QA:Q_ZHAR
{
MAGE
GOATBOW
}
}

;-------------------------------------------------------------------------
; Level Nine
;-------------------------------------------------------------------------

LEV9:24,8,1
{
M9A
{
SNEAK
GOATMACE
RHINO
ACID
}

M9B
{
ACID
FAT
GARGOYLE
}

M9C
{
THIN
RHINO
}

M9D
{
THIN
MAGMA
}
}

;-------------------------------------------------------------------------
; Level Ten
;-------------------------------------------------------------------------

LEV10:24,8,1
{
M10A
{
SNEAK
FAT
ACID
}

M10B
{
FAT
RHINO
ACID
}

M10C
{
THIN
MAGMA
}

M10D
{
THIN
GARGOYLE
}

;Quests
;------
M10QA:Q_ANVIL
{
RHINO
GOATBOW
SNEAK
}
}

;-------------------------------------------------------------------------
; Level Eleven
;-------------------------------------------------------------------------

LEV11:24,8,1
{
M11A
{
FAT
MAGMA
ACID
}

M11B
{
RHINO
ACID
SNAKE
}

M11C
{
THIN
ACID
SNAKE
}

M11D
{
FAT
THIN
}

M11E
{
GARGOYLE
THIN
}
}

;-------------------------------------------------------------------------
; Level Twelve
;-------------------------------------------------------------------------

LEV12:24,8,1
{
M12A
{
SNAKE
BLACK
SUCC
}

M12B
{
ACID
GARGOYLE
SUCC
}

M12C
{
FAT
SNAKE
ACID
}

M12D
{
FAT
SUCC
THIN
}
}

;-------------------------------------------------------------------------
; Level Thirteen
;-------------------------------------------------------------------------

LEV13:24,8,1
{
M13A
{
ACID
BLACK
SNAKE
}

M13B
{
ACID
BLACK
}

M13C
{
SNAKE
SUCC
}

M13D
{
ACID
SUCC
THIN
}

;Quests
;------
M13QB:Q_WARLORD
{
BLACK
ACID
SUCC
}
}

;-------------------------------------------------------------------------
; Level Fourteen
;-------------------------------------------------------------------------

LEV14:24,8,1
{
M14A
{
SNAKE
BLACK
ACID
}

M14B
{
BLACK
MAGE
ACID
}

M14C
{
SNAKE
THIN
}

M14D
{
BLACK
ACID
}

M14E
{
SUCC
MAGE
}

;Quests
;------
M14QB:Q_VEIL
{
SNAKE
BLACK
SUCC
}
}

;-------------------------------------------------------------------------
; Level Fifteen
;-------------------------------------------------------------------------

LEV15:24,8,1
{
M15A
{
SNAKE
SUCC
}

M15B
{
SNAKE
SUCC
BLACK
}

M15C
{
SUCC
MAGE
}

M15QA:Q_BETRAYER
{
MAGE
SUCC
}
}

;-------------------------------------------------------------------------
; Level Sixteen
;-------------------------------------------------------------------------

LEV16:21,11,1
{
M16D
{
DIABLO
;BIGFALL
SKELAXE
MAGE
}
}

;-------------------------------------------------------------------------
; end

MT_NZOMBIE:ZOMBIE:NULL:1:3:AI_ZOMBIE:Zombie:Monsters\\Zombie\\Zombie%c%i.WAV
MT_BZOMBIE:ZOMBIE:BLUERED:2:4:AI_ZOMBIE:Ghoul:Monsters\\Zombie\\Zombie%c%i.WAV
MT_GZOMBIE:ZOMBIE:GREY:2:6:AI_ZOMBIE:Rotting Carcass:Monsters\\Zombie\\Zombie%c%i.WAV
MT_YZOMBIE:ZOMBIE:YELLOW:4:8:AI_ZOMBIE:Black Death:Monsters\\Zombie\\Zombie%c%i.WAV
MT_RFALLSP:FALSPEAR:FALLENT:1:3:AI_FALLEN:Fallen One:Monsters\\FalSpear\\Phall%c%i.WAV
MT_DFALLSP:FALSPEAR:DARK:2:5:AI_FALLEN:Carver:Monsters\\FalSpear\\Phall%c%i.WAV
MT_YFALLSP:FALSPEAR:NULL:3:7:AI_FALLEN:Devil Kin:Monsters\\FalSpear\\Phall%c%i.WAV
MT_BFALLSP:FALSPEAR:BLUE:5:9:AI_FALLEN:Dark One:Monsters\\FalSpear\\Phall%c%i.WAV
MT_WSKELAX:SKELAXE:WHITE:1:3:AI_SKELSD:Skeleton:Monsters\\SkelAxe\\SklAx%c%i.WAV
MT_TSKELAX:SKELAXE:SKELT:2:5:AI_SKELSD:Corpse Axe:Monsters\\SkelAxe\\SklAx%c%i.WAV
MT_RSKELAX:SKELAXE:NULL:2:6:AI_SKELSD:Burning Dead:Monsters\\SkelAxe\\SklAx%c%i.WAV
MT_XSKELAX:SKELAXE:BLACK:4:30:AI_SKELSD:Horror:Monsters\\SkelAxe\\SklAx%c%i.WAV
MT_RFALLSD:FALSWORD:FALLENT:1:3:AI_FALLEN:Fallen One:Monsters\\FalSword\\Fall%c%i.WAV
MT_DFALLSD:FALSWORD:DARK:2:5:AI_FALLEN:Carver:Monsters\\FalSword\\Fall%c%i.WAV
MT_YFALLSD:FALSWORD:NULL:3:7:AI_FALLEN:Devil Kin:Monsters\\FalSword\\Fall%c%i.WAV
MT_BFALLSD:FALSWORD:BLUE:5:9:AI_FALLEN:Dark One:Monsters\\FalSword\\Fall%c%i.WAV
MT_NSCAV:SCAV:NULL:1:4:AI_SCAV:Scavenger:Monsters\\Scav\\Scav%c%i.WAV
MT_BSCAV:SCAV:SCAVBR:3:6:AI_SCAV:Plague Eater:Monsters\\Scav\\Scav%c%i.WAV
MT_WSCAV:SCAV:SCAVBE:4:8:AI_SCAV:Shadow Beast:Monsters\\Scav\\Scav%c%i.WAV
MT_YSCAV:SCAV:SCAVW:6:10:AI_SCAV:Bone Gasher:Monsters\\Scav\\Scav%c%i.WAV
MT_WSKELBW:SKELBOW:WHITE:2:5:AI_SKELBOW:Skeleton:Monsters\\SkelBow\\SklBw%c%i.WAV
MT_TSKELBW:SKELBOW:SKELT:3:7:AI_SKELBOW:Corpse Bow:Monsters\\SkelBow\\SklBw%c%i.WAV
MT_RSKELBW:SKELBOW:NULL:5:9:AI_SKELBOW:Burning Dead:Monsters\\SkelBow\\SklBw%c%i.WAV
MT_XSKELBW:SKELBOW:BLACK:7:11:AI_SKELBOW:Horror:Monsters\\SkelBow\\SklBw%c%i.WAV
MT_WSKELSD:SKELSD:WHITE:1:4:AI_SKELSD:Skeleton Captain:Monsters\\SkelSd\\SklSr%c%i.WAV
MT_TSKELSD:SKELSD:SKELT:2:6:AI_SKELSD:Corpse Captain:Monsters\\SkelSd\\SklSr%c%i.WAV
MT_RSKELSD:SKELSD:NULL:4:8:AI_SKELSD:Burning Dead Captain:Monsters\\SkelSd\\SklSr%c%i.WAV
MT_XSKELSD:SKELSD:BLACK:6:10:AI_SKELSD:Horror Captain:Monsters\\SkelSd\\SklSr%c%i.WAV
MT_INVILORD:TSNEAK:NULL:14:14:AI_SKELSD:Invisible Lord:Monsters\\TSneak\\Sneakl%c%i.WAV
MT_SNEAK:SNEAK:NULL:3:8:AI_SNEAK:Hidden:Monsters\\Sneak\\Sneak%c%i.WAV
MT_STALKER:SNEAK:SNEAKV2:8:12:AI_SNEAK:Stalker:Monsters\\Sneak\\Sneak%c%i.WAV
MT_UNSEEN:SNEAK:SNEAKV3:10:14:AI_SNEAK:Unseen:Monsters\\Sneak\\Sneak%c%i.WAV
MT_ILLWEAV:SNEAK:SNEAKV1:14:18:AI_SNEAK:Illusion Weaver:Monsters\\Sneak\\Sneak%c%i.WAV
MT_LRDSAYTR:GOATLORD:NULL:13:13:AI_SKELSD:Lord Sayter:Monsters\\GoatLord\\Goatl%c%i.WAV
MT_NGOATMC:GOATMACE:NULL:2:20:AI_GOATMC:Flesh Clan:Monsters\\GoatMace\\Goat%c%i.WAV
MT_BGOATMC:GOATMACE:BEIGE:2:20:AI_GOATMC:Stone Clan:Monsters\\GoatMace\\Goat%c%i.WAV
MT_RGOATMC:GOATMACE:RED:2:20:AI_GOATMC:Fire Clan:Monsters\\GoatMace\\Goat%c%i.WAV
MT_GGOATMC:GOATMACE:GRAY:2:20:AI_GOATMC:Night Clan:Monsters\\GoatMace\\Goat%c%i.WAV
MT_FIEND:BAT:RED:2:5:AI_BAT:Fiend:Monsters\\Bat\\Bat%c%i.WAV
MT_BLINK:BAT:NULL:5:9:AI_BAT:Blink:Monsters\\Bat\\Bat%c%i.WAV
MT_GLOOM:BAT:GREY:7:11:AI_BAT:Gloomy:Monsters\\Bat\\Bat%c%i.WAV
MT_FAMILIAR:BAT:ORANGE:11:15:AI_BAT:Familiar:Monsters\\Bat\\Bat%c%i.WAV
MT_NGOATBW:GOATBOW:NULL:2:20:AI_GOATBOW:Flesh Clan:Monsters\\GoatBow\\GoatB%c%i.WAV
MT_BGOATBW:GOATBOW:BEIGE:2:20:AI_GOATBOW:Stone Clan:Monsters\\GoatBow\\GoatB%c%i.WAV
MT_RGOATBW:GOATBOW:RED:2:20:AI_GOATBOW:Fire Clan:Monsters\\GoatBow\\GoatB%c%i.WAV
MT_GGOATBW:GOATBOW:GRAY:2:20:AI_GOATBOW:Night Clan:Monsters\\GoatBow\\GoatB%c%i.WAV
MT_NACID:ACID:NULL:10:14:AI_ACID:Acid Beast:Monsters\\Acid\\Acid%c%i.WAV
MT_RACID:ACID:ACIDBLK:14:18:AI_ACID:Poison Spitter:Monsters\\Acid\\Acid%c%i.WAV
MT_BACID:ACID:ACIDB:18:22:AI_ACID:Pit Beast:Monsters\\Acid\\Acid%c%i.WAV
MT_XACID:ACID:ACIDR:22:27:AI_ACID:Lava Maw:Monsters\\Acid\\Acid%c%i.WAV
MT_SKING:SKING:WHITE:4:4:AI_SKELKING:Skeleton King:Monsters\\SKing\\SKing%c%i.WAV
MT_CLEAVER:FATC:NULL:2:2:AI_CLEAVER:The Butcher:Monsters\\FatC\\FatC%c%i.WAV
MT_FAT:FAT:NULL:0:12:AI_FAT:Overlord:Monsters\\Fat\\Fat%c%i.WAV
MT_MUDMAN:FAT:BLUE:13:17:AI_FAT:Mud Man:Monsters\\Fat\\Fat%c%i.WAV
MT_TOAD:FAT:FATB:15:19:AI_FAT:Toad Demon:Monsters\\Fat\\Fat%c%i.WAV
MT_FLAYED:FAT:FATF:19:23:AI_FAT:Flayed One:Monsters\\Fat\\Fat%c%i.WAV
MT_WYRM:WORM:NULL:9:13:AI_SKELSD:Wyrm:Monsters\\Fat\\Fat%c%i.WAV
MT_CAVSLUG:WORM:NULL:11:15:AI_SKELSD:Cave Slug:Monsters\\Fat\\Fat%c%i.WAV
MT_DVLWYRM:WORM:NULL:13:17:AI_SKELSD:Devil Wyrm:Monsters\\Fat\\Fat%c%i.WAV
MT_DEVOUR:WORM:NULL:15:19:AI_SKELSD:Devourer:Monsters\\Fat\\Fat%c%i.WAV
MT_NMAGMA:MAGMA:NULL:14:17:AI_MAGMA:Magma Demon:Monsters\\Magma\\Magma%c%i.WAV
MT_YMAGMA:MAGMA:YELLOW:15:19:AI_MAGMA:Blood Stone:Monsters\\Magma\\Magma%c%i.WAV
MT_BMAGMA:MAGMA:BLUE:16:20:AI_MAGMA:Hell Stone:Monsters\\Magma\\Magma%c%i.WAV
MT_WMAGMA:MAGMA:WIERD:17:21:AI_MAGMA:Lava Lord:Monsters\\Magma\\Magma%c%i.WAV
MT_HORNED:RHINO:NULL:5:16:AI_RHINO:Horned Demon:Monsters\\Rhino\\Rhino%c%i.WAV
MT_MUDRUN:RHINO:ORANGE:5:18:AI_RHINO:Mud Runner:Monsters\\Rhino\\Rhino%c%i.WAV
MT_FROSTC:RHINO:BLUE:5:20:AI_RHINO:Frost Charger:Monsters\\Rhino\\Rhino%c%i.WAV
MT_OBLORD:RHINO:RHINOB:5:22:AI_RHINO:Obsidian Lord:Monsters\\Rhino\\Rhino%c%i.WAV
MT_BONEDMN:DEMSKEL:THINV3:10:14:AI_STORM:Bone Demon:Monsters\\Thin\\Thin%c%i.WAV
MT_FLAMLRD:FIREMAN:NULL:16:20:AI_FIREMAN:Flame Lord:Monsters\\Acid\\Acid%c%i.WAV
MT_DOOMFIRE:FIREMAN:NULL:18:22:AI_FIREMAN:Doom Fire:Monsters\\Acid\\Acid%c%i.WAV
MT_HELLBURN:FIREMAN:NULL:20:24:AI_FIREMAN:Hell Burner:Monsters\\Acid\\Acid%c%i.WAV
MT_STORM:THIN:THINV3:17:21:AI_STORM:Red Storm:Monsters\\Thin\\Thin%c%i.WAV
MT_RSTORM:THIN:NULL:19:23:AI_STORM:Storm Rider:Monsters\\Thin\\Thin%c%i.WAV
MT_STORML:THIN:THINV2:21:25:AI_STORM:Storm Lord:Monsters\\Thin\\Thin%c%i.WAV
MT_MAEL:THIN:THINV1:23:27:AI_STORM:Maelstorm:Monsters\\Thin\\Thin%c%i.WAV
MT_BIGFALL:BIGFALL:NULL:20:20:AI_SKELSD:Devil Kin Brute:Monsters\\BigFall\\Bfal%i.WAV
MT_WINGED:GARGOYLE:NULL:8:12:AI_GARG:Winged-Demon:Monsters\\Gargoyle\\Gargo%c%i.WAV
MT_GARGOYLE:GARGOYLE:GARE:12:16:AI_GARG:Gargoyle:Monsters\\Gargoyle\\Gargo%c%i.WAV
MT_BLOODCLW:GARGOYLE:GARGBR:16:20:AI_GARG:Blood Claw:Monsters\\Gargoyle\\Gargo%c%i.WAV
MT_DEATHW:GARGOYLE:GARGB:18:22:AI_GARG:Death Wing:Monsters\\Gargoyle\\Gargo%c%i.WAV
MT_MEGA:MEGA:NULL:19:23:AI_MEGA:Slayer:Monsters\\Mega\\Mega%c%i.WAV
MT_GUARD:MEGA:GUARD:21:25:AI_MEGA:Guardian:Monsters\\Mega\\Mega%c%i.WAV
MT_VTEXLRD:MEGA:VTEXL:23:26:AI_MEGA:Vortex Lord:Monsters\\Mega\\Mega%c%i.WAV
MT_BALROG:MEGA:BALR:25:29:AI_MEGA:Balrog:Monsters\\Mega\\Mega%c%i.WAV
MT_NSNAKE:SNAKE:NULL:20:24:AI_SNAKE:Cave Viper:Monsters\\Snake\\Snake%c%i.WAV
MT_RSNAKE:SNAKE:SNAKR:22:26:AI_SNAKE:Fire Drake:Monsters\\Snake\\Snake%c%i.WAV
MT_BSNAKE:SNAKE:SNAKG:24:27:AI_SNAKE:Gold Viper:Monsters\\Snake\\Snake%c%i.WAV
MT_GSNAKE:SNAKE:SNAKB:28:30:AI_SNAKE:Azure Drake:Monsters\\Snake\\Snake%c%i.WAV
MT_NBLACK:BLACK:NULL:23:27:AI_SKELSD:Black Knight:Monsters\\Black\\Black%c%i.WAV
MT_RTBLACK:BLACK:BLKKNTRT:25:29:AI_SKELSD:Doom Guard:Monsters\\Black\\Black%c%i.WAV
MT_BTBLACK:BLACK:BLKKNTBT:27:30:AI_SKELSD:Steel Lord:Monsters\\Black\\Black%c%i.WAV
MT_RBLACK:BLACK:BLKKNTBE:24:26:AI_SKELSD:Blood Knight:Monsters\\Black\\Black%c%i.WAV
MT_HOLOWONE:UNRAV:NULL:28:30:AI_SKELSD:Hollow One:Monsters\\Acid\\Acid%c%i.WAV
MT_PAINMSTR:UNRAV:NULL:27:30:AI_SKELSD:Pain Master:Monsters\\Acid\\Acid%c%i.WAV
MT_REALWEAV:UNRAV:NULL:28:30:AI_SKELSD:Reality Weaver:Monsters\\Acid\\Acid%c%i.WAV
MT_SUCCUBUS:SUCC:NULL:22:26:AI_SUCC:Succubus:Monsters\\Succ\\Scbs%c%i.WAV
MT_SNOWWICH:SUCC:SUCCB:25:28:AI_SUCC:Snow Witch:Monsters\\Succ\\Scbs%c%i.WAV
MT_HLSPWN:SUCC:SUCCRW:27:30:AI_SUCC:Hell Spawn:Monsters\\Succ\\Scbs%c%i.WAV
MT_SOLBRNR:SUCC:SUCCBW:28:30:AI_SUCC:Soul Burner:Monsters\\Succ\\Scbs%c%i.WAV
MT_COUNSLR:MAGE:NULL:15:15:AI_COUNSLR:Counselor:Monsters\\Mage\\Mage%c%i.WAV
MT_MAGISTR:MAGE:CNSELG:26:28:AI_COUNSLR:Magistrate:Monsters\\Mage\\Mage%c%i.WAV
MT_CABALIST:MAGE:CNSELGD:28:30:AI_COUNSLR:Cabalist:Monsters\\Mage\\Mage%c%i.WAV
MT_ADVOCATE:MAGE:CNSELBK:30:30:AI_COUNSLR:Advocate:Monsters\\Mage\\Mage%c%i.WAV
MT_GOLEM:GOLEM:NULL:0:0:AI_GOLUM:Golem:Monsters\\Golem\\Golm%c%i.WAV
MT_DIABLO:DIABLO:NULL:0:50:AI_DIABLO:The Dark Lord:Monsters\\Diablo\\Diablo%c%i.WAV
MT_DARKMAGE:DARKMAGE:NULL:30:30:AI_COUNSLR:The Arch-Litch Malignus:Monsters\\DarkMage\\Dmag%c%i.WAV

; Information about where quests appear and what data they need
; -------------------------------------------------------------
Q_BUTCHER:FATC:2
Q_GARBUD:GOATMACE:4
Q_ZHAR:MAGE:8
Q_LTBANNER:FALSPEAR:4
Q_VEIL:BLACK:14
Q_WARLORD:BLACK:13
Q_SKELKING:SKING:3

DIABPSX.BIN

This file contains leftover debug text and references to source code.

PANEL   `   CUT2 MSGl   CUT3    x   CUT4 SG     CUTGATE     CUTL1D G    CUTPORTL  ._    CUTPORTR   
CUTSTART        CUTTT  d    LEGAL im    MENU        MAINBACK s      BLCKSMTH  ._    CHURCH      
TAVERN  (   BOOTLOGO TIM8   JLOGO   D   TITLE LPP   L1ADATA \   L1BDATA h   L1CDATA t   L1DDATA     
L1EDATA     L2ADATA     L2BDATA     L2CDATA     L2DDATA     L2EDATA     L3ADATA     L3BDATA     
L3CDATA     L3DDATA     L3EDATA     L4ADATA     L4BDATA     L4CDATA (   L4DDATA 4   L4EDATA @   
TOWNDATA X_WP   TOWNDARK    `   WLN h   WLU p   WLS x   WLD     WLB     WLA     WLM     WLH     
WLT     WMN     WMU     WMS     WMD     WMB     WMA     WMM     WMH     WMT     WHN     WHU  !  WHS  
!  WHD  !  WHB  !  WHA  !  WHM (!  WHH 0!  WHT 8!  SLN @!  SLU H!  SLS P!  SLD X!  SLB `!  SLA h!  
SLM p!  SLH x!  SLT  !  SMN  !  SMU  !  SMS  !  SMD  !  SMB  !  SMA  !  SMM  !  SMH  !  SMT  !  SHN  
!  SHU  !  SHS  !  SHD  !  SHB  !  SHA  !  SHM  "  SHH  "  SHT  "  RLN  "  RLU  "  RLS ("  RLD 0"  
RLB 8"  RLA @"  RLM H"  RLH P"  RLT X"  RMN `"  RMU h"  RMS p"  RMD x"  RMB  "  RMA  "  RMM  "  RMH  
"  RMT  "  RHN  "  RHU  "  RHS  "  RHD  "  RHB  "  RHA  "  RHM  "  RHH  "  RHT  "  WLNT SFX "  
WLUT     #  WLST  
T #  WLDT N33 #  WLBT    $#  WLAT VER0#  WLMT    <#  WLHT _TAH#  WLTT    T#  WMNT SFX`#  WMUT    l#  WMST  
Tx#  WMDT N29 #  WMBT     #  WMAT VER #  WMMT     #  WMHT _TA #  WMTT     #  WHNT SFX #  WHUT     #  WHST  
T #  WHDT N25 #  WHBT     #  WHAT VER $  WHMT     $  WHHT _TA $  WHTT    ,$  SLNT SFX8$  SLUT    D$  SLST  
TP$  SLDT N21\$  SLBT    h$  SLAT VERt$  SLMT     $  SLHT _TA $  SLTT     $  SMNT SFX $  SMUT     $  SMST  
T $  SMDT N17 $  SMBT     $  SMAT VER $  SMMT     $  SMHT _TA $  SMTT     %  SHNT SFX %  SHUT     %  SHST  
T(%  SHDT N134%  SHBT    @%  SHAT VERL%  SHMT    X%  SHHT _TAd%  SHTT    p%  RLNT SFX|%  RLUT     %  RLST   T %  RLDT N9  %  RLBT     %  RLAT ERN %  RLMT     %  RLHT AVE %  RLTT     %  RMNT _TA %  RMUT     %  RMST FX_ &  RMDT     
&  RMBT TSF &  RMAT    $&  RMMT   T0&  RMHT N3 <&  RMTT    H&  RHNT ERNT&  RHUT    `&  RHST AVEl&  RHDT    x&  RHBT _TA &  RHAT     &  RHMT FX_ &  RHHT     &  RHTT TSF &  FRONTEND     &  TITLEGFX TOR &  TOWNGFX  &  GENOBJ T &  
INVGFX   &  MISS FX_ '  WLN2     '  WLU2 TSF '  WLS2    ('  WLD2   T4'  WLB2 32 @'  WLA2    L'  WLM2 RY3X'  WLH2    d'  WLT2 TORp'  WMN2    |'  WMU2 _ST '  WMS2     '  WMD2 FX_ '  WMB2     '  WMA2 TSF '  WMM2     '  WMH2   T '  
WMT2 26  '  WHN2     '  WHU2 RY2 '  WHS2     (  WHD2 TOR (  WHB2     (  WHA2 _ST$(  WHM2    0(  WHH2 FX_<(  WHT2    H(  SLN2 TSFT(  SLU2    `(  SLS2   Tl(  SLD2 20 x(  SLB2     (  SLA2 RY1 (  SLM2     (  SLH2 TOR (  SLT2     (  
SMN2 _ST (  SMU2     (  SMS2 FX_ (  SMD2     (  SMB2 TSF (  SMA2     (  SMM2   T )  SMH2 14  )  SMT2     )  SHN2 RY1,)  SHU2    8)  SHS2 TORD)  SHD2    P)  SHB2 _ST\)  SHA2    h)  SHM2 FX_t)  SHH2     )  SHT2 TSF )  RLN2     )  
RLU2  TS )  RLS2 {   )  RLD2   T )  RLB2 7z  )  RLA2     )  RLM2 Y6y )  RLH2     )  RLT2 RY5 )  RMN2     *  RMU2 ORY *  RMS2     *  RMD2 TOR(*  RMB2    4*  RMA2 STO@*  RMM2    L*  RMH2 _STX*  RMT2    d*  RHN2 X_Sp*  RHU2    |*  
RHS2 FX_ *  RHD2     *  RHB2 TSF *  RHA2 q   *  RHM2   T *  RHH2 T5p *  RHT2     *  QKANJI T *  BKANJI   *  WLND RIE *  SLND     +  RLND _PR +  M1A  +  M1B  +  M1C $+  M2A ,+  M2B 4+  M2C <+  M2D D+  M2QA    P+  M2QB EGB\+  M3A 
d+  M3B l+  M3C t+  M3QA     +  M4A  +  M4B  +  M4C  +  M4D  +  M4QA PEG +  M4QB     +  M4QC FX_ +  M5A  +  M5B  +  M5C  +  M5D  +  M5E  +  M5F  +  M5QA BOY ,  M6A  ,  M6B  ,  M6C  ,  M6D  ,  M6E (,  M6QA EGB4,  M7A <,  M7B D,  M7C L,  M7D T,  M7E \,  M8A d,  M8B l,  M8C t,  M8D |,  M8QA OY3 ,  M9A  ,  M9B  ,  M9C  ,  M9D  ,  M10A 
TS ,  M10B 30] ,  M10C     ,  M10D BOY ,  M10QA    ,  M11A PEG ,  M11B     ,  M11C FX_ -  M11D     -  M11E 
TS -  M12A 26Y,-  M12B    8-  M12C BOYD-  M12D    P-  M13A PEG\-  M13B    h-  M13C FX_t-  M13D     -  M13QB TS -  M14A 22U -  M14B     -  M14C BOY -  M14D     -  M14E PEG -  M14QB    -  M15A FX_ -  M15B     -  M15C 
TS -  M15QA 8Q .  M16D



TASK    source/tasker.c TSK STACK CORRUPTION X_GJan 19 1998 15:19:35 FX_tff %ld Defrag attempted but no mem functions available Not all memory of type covered  Memory blocks in type overlap   Handle already unlocked Invalid handle  Invalid mem type    Mem type added overlaps previously defined one  Mem type already existed    Run out of mem handles  Succesfully alloced block of %d GAL: Warning Number of free headers < 10    GAL: Attempting defrag  GAL Error: %s   Invalid error code  %d : mem left   %d : largest block  %d : Last attempted alloc AXcmn/async.c initasync - ALREADY INITIALIZED.
delasync - must initasync first!    setasyncfile - must initasync first!    asyncreader - THIS FUNCTION NO LONGER VALID.  CALL SYSTEMTASK INSTEAD.
asyncreader - NO FILE OPEN
getasyncreadblock - invalid handle  getasyncreadstatus - invalid handle putasyncblock - invalid block number    getasyncblock - NO ASYNC BLOCKS LEFT
getasyncblock - LAST BLOCK USED
FILE %s LINE %d
CALLED FROM FILE %s LINE %d
psx/blockio.c   openblockhandle - %s NO HANDLES LEFT
openblockhandle - %s FILE NOT FOUND
asyncopenblockhandle - %s NO HANDLES LEFT
asyncopenblockhandle - %s FILE NOT FOUND
asyncreadblockcallback - ILLEGAL ATTEMPT TO SWITCH BLOCKIO CALLBACK WHILE
READ IS IN PROCESS.
ATTEMPTED TO SWITCH FROM FUNCTION @ %lx TO FUNCTION @ %lx
asyncreadblockhandle - CONCURRENT ASYNC BLOCK IO NOT ALLOWED
FILE %-12s CONFLICTED WITH ASYNC BLOCK IO OF %-12s
Infpsx/cdrom.c setasyncreadcallback - ILLEGAL ATTEMPT TO SWITCH CDROM CALLBACK WHILE
READ IS IN PROCESS.  %d SECTORS REMAIN TO BE READ.
ATTEMPTED TO SWITCH FROM FUNCTION @ %lx TO FUNCTION @ %lx
psxcdromasyncread - ASYNC SECTOR READS MUST BE ALIGNED
DIR CACHE   
cdromdirectoryentry - CACHE MISS ON %s
                      WHEN STREAMER AND ASYNC RUNNING.
                      DIRECTORY MUST BE CACHED IN ORDER
                      TO LOAD FILES WHILE STREAMING
track=%d,%d
CdGetToc2: %02x:%02x:00
CdGetToc2: error
psx/fileio.c    openhandle - ERROR DETERMINING FILE SIZE
openhandlea - OPEN ERROR %s
openhandlea - OPEN ERROR %s  RETRY
openhandlea - OPEN SUCCESSFUL %s  DONE
openhandlew - FILENAME SHOULD NOT INCLUDE A DEVICE NAME '%s'
USE A SIMPLE FILE OR PATHNAME
openhandlew - %s FILE ERROR
ls0NOT ENOUGH BUFFER SPACE TO COMPLETE SEEK/LOAD
scmn/loadcall.c  loadfile - REQUIRED CRC NOT FOUND FOR FILE '%s'. filelen %ld
loadfile - CRC FOR FILE '%s' DOES NOT MATCH CALCULATION.
filelen %ld, crcfile %lx,crccalc %lx
ccmn/cache.c cachememblock - NULL pointer
cachememblock - CAN NOT CACHE SYSTEM BLOCKS
cachememblock - SENTINEL CORRUPTED.  BLOCK '%s' @ %lx, LENGTH %ld
ecmn/memman.c    initmemmanadr - INSUFFICIENT MEMORY TO INITIALIZE MEMORY MANAGER
initmemmanadr lowmemadr %x, highmemadr %x, memlength %d, memblocks %d, memmanblksize %d
creatememclass - MUST NOT CREATE MEMORY CLASS AT START OF EAC MEMMAN BLOCK, SHOULD OFFSET INTO BLOCK.
LOW %-8s    HIGH %-7s   membreak - MEMORY BLOCK BREAK POINT.
BLOCK '%s' @ %lx, LENGTH %ld
reservemem - MEMORY MANAGER NOT INITIALIZED
requested: %d
reservemem - INVALID SIZE REQUESTED
requested '%s': %d
available: %d. type %04lx MB_LOW
reservemem - NAME NOT SPECIFIED.
requested: %d
reservemem - MEMORY MANAGER BLOCKS CORRUPTED
requested: %d. type %x. should be %x
 reservemem - OUT OF MEMORY
requested '%s': %d
available: %d. type %04lx MB_LOW
reservemem - OUT OF MEMORY
requested '%s': %d available: %d. type %04lx MB_HIGH
reservemem - INVALID TYPE FLAGS (%04x)
requested '%s': %d available: %d. type %04lx MB_HIGH
findmemblock - BLOCK NOT FOUND (%p)
purgememblock - CAN NOT PURGE SYSTEM BLOCKS
purgememblock - MEM BLOCK POINTS TO NULL MEMORY ADDRESS
purgememblock - SENTINEL CORRUPTED.  BLOCK '%s' @ %lx, LENGTH %ld
initmemblocks - INVALID NUMBER OF BLOCKS %d
getmemblock - NO MEMORY BLOCKS LEFT
breakmemblock - NULL pointer
breakmemblock - CAN NOT BREAK SYSTEM BLOCKS
breakmemblock - SENTINEL CORRUPTED.  BLOCK '%s' @ %lx, LENGTH %ld
findcontainingmemblock - BLOCK NOT FOUND (%p)
cmn/resize.c    resizememblock - NULL pointer
resizememblock - CAN NOT RESIZE SYSTEM BLOCKS
resizememblock - SENTINEL CORRUPTED.  BLOCK '%s' @ %lx, LENGTH %ld
resizemem - INVALID SIZE REQUESTED
requested: %d available: %d
resizememblock - NO ROOM TO RESIZE
requested: %d available: %d
cmn/validmem.c  validatemem - SENTINEL CORRUPTED.  BLOCK '%s' ADR 0x%lx, LENGTH %ld
Sentinel ADR 0x%lx, VALUE '%4.4s'
ocmn/cdstream.c  setstreamblocks - ILLEGAL NUMBER OF BLOCKS SET (%d)
initstream - STREAM HAS NOT BEEN DEINITIALIZED (delstream)
CDSTREAM    delstreamstruct - STREAM HAS NOT BEEN INITIALIZED (initstream)
delstreamstruct - TIMEOUT ON WAIT FOR STREAM ACCESS TO COMPLETE
delstream - STREAM HAS NOT BEEN INITIALIZED (initstream)
delstream - STREAM NOT FOUND
startstream - STREAM HAS NOT BEEN INITIALIZED (initstream)
purgestartstream - STREAM HAS NOT BEEN INITIALIZED (initstream)
SECCDSTREAM PSXistreamreader - STREAM HAS NOT BEEN INITIALIZED (initstream)
streamreader - SHOULD NO LONGER BE CALLED.
STREAMER: [%s] FILE NOT FOUND!!!
[%s] file not found localstreamreader - ILLEGAL CHUNK SIZE at %x. ID '%-4.4s' SIZE %d BUFFERSIZE %d
stream reader - CRC FAILED. ID '%-4.4s' SIZE %d FILECRC=%x CALCCRC=%x
getstreamchunk - STREAM POINTER IS NULL.
getstreamblock - NO STREAM BLOCKS LEFT
cmn/systask.c   addsystemtask - LIST FULL
ecmn/addtimer.c  addtimer - LIST FULL
d0psx/inittmr.c   inittimer - BAD TIMER FREQUENCY SPECIFIED %d
Inittimer(%d)
psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/GPUQ.CPP psxsrc/gman.h   PRIMPOOL    psxsrc/VID.CPP  Work Ram    Fast Ram    psxsrc/gman.h   Error opening tasker    psxsrc/SYSINIT.CPP  target\data\load\usa;target\data\load;data;data\snd psxsrc/gman.h   psxsrc/cplayer.h  .epsxsrc/gman.h   psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/FILEIO.CPP Can't init PC FS    psxsrc/PCIO.CPP SLICERAM psxsrc/SYSOBJ.CPP 4 psxsrc/DATIO.CPP    SLICERAM psxsrc/gman.h   psxsrc/CDIO.CPP LUMP.BIN psxsrc/gman.h   CANT FIND FILE  psxsrc/BIGLUMP.CPP  LUMP.DIR    STREAM1.DIR STREAM1.BIN STREAM2.DIR STREAM2.BIN STREAM3.DIR STREAM3.BIN STREAM4.DIR STREAM4.BIN STREAM5.DIR STREAM5.BIN NO LANGUAGE SELECTED ???    LUMP.BIN    CANT FIND BINARY LUMP   DEST POINTER NULL psxsrc/TMALLOC.CPP  OUT OF TMALLOC SLOTS    psxsrc/gman.h psxsrc/gman.h   Finished Recording 
psxsrc/PADS.CPP psxsrc/gman.h   psxsrc/PRINTY.CPP   psxsrc/gman.h   Pallete Prob!!  psxsrc/DIALOG.CPP   psxsrc/gman.h   Cleared loaded char items 
psxsrc/gman.h   psxsrc/BLOCK.CPP    psxsrc/primpool.h psxsrc/gman.h   psxsrc/GMAN.CPP psxsrc/primpool.h 1 psxsrc/OVERLAY.CPP  frontend.bin    pregame.bin game.bin                psxsrc/gman.h f psxsrc/gman.h   psxsrc/cplayer.h    Illegal player num  psxsrc/CPLAYER.CPP  psxsrc/primpool.h psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    Msg not implemented psxsrc/PSXMSG.CPP   FPRST3.MOV psxsrc/gman.h   psxsrc/cplayer.h psxsrc/gman.h   psxsrc/STREAM.CPP   NO LANGUAGE SELECTED ???    ERROR - SFX size not div 16 ASYNC STREAM OPEN ERROR STREAM ENDED    CD SEEK TIME %d FILE %s NOT FOUND         psxsrc/gman.h   psxsrc/SNDBANK.CPP  Level%d.bnk Level%d.bof 
psxsrc/gman.h   psxsrc/gman.h   psxsrc/SCRATCH.CPP
psxsrc/gman.h   psxsrc/cplayer.h    File:%s Line:%d %s
FADE OUT - MISSED %s %d psxsrc/TONY.CPP DEMOPAD0.DAT    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/GLUE.CPP NUSDBAMHT 
psxsrc/gman.h   psxsrc/cplayer.h s  psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/primpool.h   psxsrc/gman.h   psxsrc/cplayer.h  y0psxsrc/gman.h   psxsrc/DECOMP.CPP   psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/LOADING.CPP  psxsrc/primpool.h                           psxsrc/gman.h

psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/primpool.h
 
psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/primpool.h
 
psxsrc/gman.h   EACLOGO.MOV DIABEND.MOV FPRST3.MOV  DIABVIC1.MOV    DIABVIC2.MOV    DIABVIC3.MOV    BLIZZARD.MOV    DIABLO1.MOV   
   
   
   
   
 psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h    %c + %c %s  psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h 
PSYou shouldn't get here Spsxsrc/gman.h   psxsrc/cplayer.h    psxsrc/FE.CPP   EACLOGO.MOV  You shouldn't get here  psxsrc/gman.h   psxsrc/cplayer.h    Pallete Prob!!  source/CONTROL.cpp  CtrlPan\SmalText.CEL    Data\Char.CEL   CtrlPan\SpelIcon.CEL    CtrlPan\Panel8bu.CEL psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    Town.TIL    source/DIABLO.cpp  psxsrc/gman.h   Towners\Smith\SmithN.CEL    Towners\TwnF\TwnFN.CEL  Towners\Butch\Deadguy.CEL   Towners\TownWmn1\Witch.CEL  Towners\TownWmn1\WmnN.CEL   Towners\TownBoy\PegKid1.CEL Towners\Healer\Healer.CEL   Towners\Strytell\Strytell.CEL   Towners\Drunk\TwnDrunk.CEL  Towners\Animals\Cow.CEL psxsrc/gman.h   source/ENGINE.cpp   psxsrc/gman.h psxsrc/gman.h   OLD uMSG WM_DIABLOADGAME

psxsrc/gman.h   psxsrc/cplayer.h    source/ITEMS.cpp

psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    NO LANGUAGE SELECTED ???    source/MINITEXT.cpp %s%s.VAG
psxsrc/gman.h   psxsrc/gman.h   source/compmap.h    psxsrc/cplayer.h    Shouldn't get here  source/MSG.cpp
psxsrc/gman.h   psxsrc/gman.h

psxsrc/gman.h   EXPLOSION FRAME TOO BIG source/OBJECTS.cpp

Blood2.DUN

psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    bad spell cast! source/PLAYER.cpp
psxsrc/primpool.h

psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    source/STORES.cpp

psxsrc/gman.h

psxsrc/gman.h   psxsrc/cplayer.h    TOWN.TIL    Sector1s.DUN    Sector2s.DUN    Sector3s.DUN    Sector4s.DUN    source/TOWN.cpp psxsrc/gman.h   psxsrc/cplayer.h    source/TRIGS.cpp    psxsrc/primpool.h
psxsrc/gman.h   psxsrc/cplayer.h        xq   q   p   p  xq  psxsrc/gman.h   source/SOUND.cpp    psxsrc/gman.h   psxsrc/cplayer.h    %s - %c + %c    %c + %c - %s        source/GWIN.cpp WM_DIABNEXTLVL  WM_DIABPREVLVL  WM_DIABRTNLVL   WM_DIABSETLVL   WM_DIABWARPLVL  WM_DIABTOWNWARP WM_DIABTWARPUP  WM_DIABRETOWN   WM_DIABNEWGAME  WM_DIABLOADGAME WM_DIAVNEWLVL
psxsrc/gman.h   source/LANG.cpp MAINTXT.    QUESTTXT.   BACKTXT.    CREDTXT.
psxsrc/gman.h   psxsrc/cplayer.h    wtf? never heard of this missile    source/MISPRINT.cpp                     
psxsrc/primpool.h   psxsrc/gman.h   source/MLIST.cpp    psxsrc/gman.h   psxsrc/primpool.h   psxsrc/gman.h   psxsrc/gman.h   psxsrc/gman.h
   
psxsrc/gman.h I_psxsrc/gman.h   source/compmap.h    source/COMPMAP.cpp  psxsrc/gman.h   psxsrc/cplayer.h    HAPPY LARRY MANGO CHUNTNEY  TRIANGLE    CHORLTON    DENNIS THE MENACE   PLAPTRONICS DEMI SEMI HEMI QUAVER   GAHN-DJA    FLECKSPOT   HELLYWELL   KHLARTY KAT MONKEY SPUNK    SPUNKY MONK NEARLY THERE    SID JAMES   HATTIE JAQUES   ERIC IDLE   SYD LITTLE  EDDIE LARGE CHUCKLEVISION   CHUCKLECUNTS    ARSEPIPE    FANNY BATTER    HOT BOT SLOT    SAGGY FLAPS CHEDDARY CHAP   JAPS EYE    CHOCOLATE STARFISH  RUSTY BULLETHOLE    GRANDFATHER CLOCK   FRENCH POLISH   OOOH THE FMV DOESN'T WORK   DICK EMERY  YOU'LL CATCH YOUR DEATH YOU WON'T FEEL THE BENEFIT  MANY A MICKLE (MACKS A MUCKLE)  YOU'LL HAVE YOUR EYE OUT WITH THAT  PROPER CHARLIE  A RIGHT TWO AND EIGHT   DING DONG MERRILY   DAVE 4 GRAHAM   GAPING GAP  LARD IS LORD    BIONIC ARSE JESUS WAS A BLACK MAN   JESUS WAS BATMAN    THAT WAS BRUCE WAYNE    RANDOM LIGHT    DOVE FROM ABOVE GEORGE DOORS    CROW FROM BELOW GREGG MITCHEL   PHIL MITCHEL    GRANT MITCHEL   BARBARA WINDSOR WINDSOR DAVIS   IT AINT HALF HOT MUM    MY WIFES GONNA KILL ME  MARY JANE   LARGE CHEST FOR SALE    EASY AS PIE NICE AS PIE PIE EYED    PIECE OF PISS   YOU WOULDN'T LET IT LIE I WOULD'VE LET IT LIE   IT'S A BIT RUNNY    IN OUT SHAKE IT ALL ABOUT   COUNT OF MONTE ARSEHOLE ORSON SMELLS    MAGNIFICANT AMBERSONS   TOUCH OF EVIL   CITIZEN KANE    GAWD BLIMEY MARY POPPINS    ISN'T THIS FUN  ARE WE HAVING FUN YET   YOUR BREATH STINKS  I'LL BE A MONKEY'S UNCLE    GET A HAIRCUT   DON'T RUB IT    YOU'LL WEAR IT OUT  ARSE TRUMPET    HIGH RES?   VERSION
%s

CODEWORD
%s Mar  4 1998 11:29:10    source/VERSION.cpp  psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   source/DPIECE.cpp lepsxsrc/gman.h   psxsrc/cplayer.h    DIABICON.RAW    DIABLO-OPTIONS spsxsrc/gman.h   OBJINDEX__ACTIVE_OBJECT_NOT_FOUND_AT_ %d %d Levels\L1Data\SklKng1.DUN   Levels\L1Data\SklKng2.DUN   Levels\L1Data\L1_2.pal  Levels\L2Data\Bonecha2.DUN  Levels\L2Data\Bonecha1.DUN  Levels\L2Data\L2_2.pal  Levels\L1Data\Lv1MazeA.DUN  Levels\L1Data\Lv1MazeB.DUN  Levels\L1Data\L1_5.pal  Levels\L3Data\Foulwatr.DUN  Levels\L3Data\L3pfoul.pal   Vile11.DUN  Vile21.DUN      8                   psxsrc/gman.h   DARKMAGE    FALSPEAR    FALSWORD    GARGOYLE    GOATMACE    GOATLORD    Quest not supported source/CHOOSEM.cpp  CHOOSEN MONSTER LIST FOR LEV %d                                                         psxsrc/gman.h   diab1.DUN   diab2a.DUN  diab3a.DUN  Levels\L2Data\Blind2.DUN    Levels\L4Data\Warlord.DUN
psxsrc/gman.h   Levels\TownData\Town.SOL    Levels\L1Data\L1.SOL    Levels\L2Data\L2.SOL    Levels\L3Data\L3.SOL    Levels\L4Data\L4.SOL
psxsrc/gman.h Mipsxsrc/gman.h   psxsrc/cplayer.h    Warlord2.DUN    Bonestr1.DUN    Banner1.DUN Blind1.DUN  Blood2.DUN
psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h    source/PREAUTO.cpp  psxsrc/gman.h   Levels\L1Data\Banner1.DUN   Levels\L2Data\Blood2.DUN    Levels\L2Data\Blind2.DUN    Levels\L3Data\Anvil.DUN Levels\L4Data\Warlord.DUN   Vile14.DUN  diab1.DUN   diab2a.DUN  diab3a.DUN  diab4a.DUN  Warning - GT 4 DO XXX. Group monster off of map. %s %d  source/PREMON.cpp   psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h ODEpsxsrc/gman.h 2 psxsrc/gman.h   psxsrc/cplayer.h  plpsxsrc/gman.h   psxsrc/cplayer.h


wtf? never heard of this missile    source/MISSILES.cpp

psxsrc/gman.h   psxsrc/cplayer.h    DIABVIC3.MOV    DIABVIC1.MOV    DIABVIC2.MOV

psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h

psxsrc/gman.h   psxsrc/primpool.h


M1A M1B M1C M2A M2B M2C M2D M2QA    M2QB    M3A M3B M3C M3QA    M4A M4B M4C M4D M4QA    M4QB    M4QC    M5A M5B M5C M5D M5E M5F M5QA    M6A M6B M6C M6D M6E M6QA    M7A M7B M7C M7D M7E M8A M8B M8C M8D M8QA    M9A M9B M9C M9D M10A    M10B    M10C    M10D    M10QA   M11A    M11B    M11C    M11D    M11E    M12A    M12B    M12C    M12D    M13A    M13B    M13C    M13D    M13QB   M14A    M14B    M14C    M14D    M14E    M14QB   M15A    M15B    M15C    M15QA   M16D        .tp .dat  hn    .tp .dat                    @                           .tp .dat        .tp .dat        .tp .dat                                    .tp .dat ls0.tp .dat    \ al    .tp .dat    \%s;1 ea.tp .dat                        cdrom:  zzzzzz  sim: ockTMALL       .tp .dat        .tp .dat                        .tp .dat    @      `                .tp .dat                                                                                                                                    .tp .dat   h.tp .dat           <   < <   < <   <            RECTTAB GT4TAB              
.tp .dat    DECB    GMAN    Wanker!     .hdr                    fmv.bin     .tp .dat  PA.tp .dat            PLRDAT x    .tp .dat p  .tp .dat        .tp .dat                        0                   .tp .dat        <       ~   %s%04X  %s.VAG  BATTER          .tp .dat                  d\.tp .dat    .tp .dat y`     .tp .dat                                

.tp .dat    SHA SHB SHD SHH SHM SHN SHS SHT SHU SLA SLB SLD SLH SLM SLN SLS SLT SLU SMA SMB SMD SMH SMM SMN SMS SMT SMU WHA WHB WHD WHH WHM WHN WHS WHT WHU WLA WLB WLD WLH WLM WLN WLS WLT WLU WMA WMB WMD WMH WMM WMN WMS WMT WMU RHA RHB RHD RHH RHM RHN RHS RHT RHU RLA RLB RLD RLH RLM RLN RLS RLT RLU RMA RMB RMD RMH RMM RMN RMS RMT RMU         %c%c%c          LMH WRS .tp .dat            C   S   T   L1  L2  R1  R2  START   SELECT  UP  DOWN    LEFT    RIGHT       %c +    %c + %c %c          .tp .dat                                .tp .dat                .tp .dat    .tp .dat                        @@          .tp .dat                            .tp .dat    .tp .dat                        .tp .dat                                                    E   F                                           f   g                                                                                   .tp .dat            
.tp .dat    :D  " K     .tp .dat    .tp .dat   `.tp .dat            %s  %c   %s         .tp .dat    .tp .dat    .tp .dat                                        %i                      @                                                                                   .tp .dat                    bu%d0:* bu%d0:                                          .tp .dat    0   H   `                   WAR ROG SOR %d. %s  1       BUGGER! 2   -                           .tp .dat                                                                                                         ?                                                                                                                                                                                                                                                                                                                              .tp .dat        n                                                                               @                           %i  %d                                                                                                                      .tp .dat                                                                                    .tp .dat                                            L1.TIL  L2.TIL  L3.TIL  L4.TIL  STACK                                                   .tp .dat                        .tp .dat                    @                           .tp .dat        .tp .dat t  .tp .dat              
No Ta       -   %s %s                   .tp .dat                    
.tp .dat        x   x               %04X                        .tp .dat    .tp .dat                    .tp .dat    NULL        .tp .dat  UI.tp .dat                                .tp .dat         ONG.tp .dat        .tp .dat                                                                            .tp .dat    .tp .dat  ui.tp .dat                  

.tp .dat        .tp .dat        .tp .dat    
.tp .dat   S.tp .dat                                .tp .dat                               _.tp .dat                    TEXTDB  ENG FRE GER SWE JAP     .tp .dat        .tp .dat K_G.tp .dat                            .tp .dat                             x x X U x x.tp .dat T_P.tp .dat    .tp .dat 
MT.tp .dat    DL  DECB  MT.tp .dat T  CHUNKY  TINKER  GINGER  YELLOW  GREEN   GOLD    SPANNER DIBBLE  DOBBLE  DANGLE  TREBLE  BIBBLE  BABBLE  SQUARE  TONTO   CHARLIE OSCAR   BRAVO   DOUBLE  BUBBLE  TROUBLE PLAP    CHEGGLY WENKLE  JUCINOB FINPLIP CABBAGE NADS    THROAT  TOOTELL TROUT   ANGEL   DJANGO  POLYGON JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC         .tp .dat UFF.tp .dat        .tp .dat        .tp .dat                .tp .dat    .tp .dat        
.tp .dat
.tp .dat                                                                .tp .dat     .tp .dat    ACID    BAT BIGFALL BLACK   DEMSKL  FAT FATC    GOATBOW GOLEM   MAGE    MAGMA   SCAV    SKELAXE SKELSD  SKING   SNAKE   SNEAK   SUCC    TSNEAK  ZOMBIE  WORM    RHINO   SKELBOW DIABLO  THIN    MEGA    UNRAV   FIREM       .tp .dat    .tp .dat                                                                                                                            .tp .dat                           
.tp .dat    .tp .dat   M.tp .dat    .tp .dat    L1.Amp  L2.Amp  L3.Amp  L4.Amp      .tp .dat at .tp .dat    .tp .dat ht .tp .dat    .tp .dat .eo.tp .dat    .tp .dat                        
o.tp .dat        nwahds                           4      ,                   .tp .dat    .tp .dat                                        %i/%i   %s                                                          .tp .dat            %s %d   %s                                              ASYNCIO                             %s i            0   cdrom:                                                                              sim:    cdrom:  \   %s%s    sim:%s CRCF                   MB_RAM      RESIZE          ,                                       cdrom:  %c