This page details one or more prototype versions of Banjo-Pilot.
Banjo-Pilot spent most of its development as Diddy Kong Pilot, a GBA sequel to Diddy Kong Racing. It remained in this form for a few months following Microsoft's acquisition of Rare, before the decision was made to rebrand the game as a Banjo-Kazooie racer and the Donkey Kong license was dropped.
| Diddy Kong Pilot 2001|
The earliest build, back when the game was meant to be a sequel to Diddy Kong Racing. Bears a strong resemblance to the Space World 2001 demo.
| Diddy Kong Pilot 2003|
A later prototype that's quite similar to the final, except that it's still using the Donkey Kong license.
| 2004 Voxel Engine Build|
The result of a few months' work, with a different track-rendering engine.
| September 29, 2004 Build|
After the Voxel Engine Build didn't do good, Rare went back and retooled the game into a Diddy Kong Pilot reskin.
The Banjo-Kazooie series
|Nintendo 64||Banjo-Kazooie • Banjo-Tooie|
|Game Boy Advance||Grunty's Revenge (Prototypes) • Banjo-Pilot (Prototypes)|
|Xbox 360||Banjo-Kazooie • Banjo-Tooie • Nuts & Bolts (Prototype)|
|Windows, Mac OS X, Linux, Nintendo Switch||Yooka-Laylee (Prototype)|