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Die Hard: Vendetta

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Title Screen

Die Hard: Vendetta

Developer: Bits Studios
Publishers: Sierra Entertainment (US), NDA Productions (EU)
Platforms: GameCube, PlayStation 2, Xbox
Released in US: November 19, 2002 (GameCube)
Released in EU: November 15, 2002 (GameCube), June 27, 2003 (PlayStation 2, Xbox)


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Level Select

At the main menu, enter one of the following codes:

Platform Code
GameCube

X, Y, Z x2, X, Y, Z x2

Xbox

X, Y, White x2, X, Y, W x2

PlayStation 2

Right, Left, Circle x2, Right, Left, Circle x2


(Source: PlayStation 2 Button Input Discovery - Punk7890)

Hidden Cheats

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Possible GameCube hidden cheats. These are in the talk page.
Hmmm...
To do:
Find these for another console versions?

Several hidden cheats and cheats that the internet got wrong for many years for the PlayStation 2 version of this game can be inputted below. Like the level select code, you will need to be at the main menu for all of these.

Button Inputs Reward
Triangle, Right, Right, Triangle, Circle, R1, Left, L1 Bigger Guns
L1, R1, Circle, Right, Triangle. Kamikaze (exploding bullets when shooting enemies)
Triangle, Left, R1, R1 Exploding Fist
Circle, Circle, Circle, Circle, L1, R1 Infinity Ammo
Circle, Right, Left, R1, L1, Triangle Access To Level Parts
Triangle, Right, L1, L1 Hot Hands
Triangle, Left, Right, Circle, L1, R1 Infinity Hero Time
Triangle, L1, R1, Left, Right, Circle One Shot Kill
L1, Triangle, R1, R1, Triangle, L1 Dev: Trigger Complete
Triangle, Right, Right, Triangle, Circle, R1, L1 Big Guns
L1, Circle, Right, Triangle, Right, Left Steevs Graphical Surprise

The cheat, Dev: Trigger Complete will grant you access to a level skip option inside the pause screen while in game.

Die Hard Vendetta debug3.png

Additionally, there is five more dummy cheats that cannot be inputted.

(Source: Punk7890)

Debug Options / Unused Cheats

A few debug options and unused cheats remain in this game. You will need a cheat device that supports raw codes in order to access them, such as a GameShark or CodeBreaker.

Enable Debug Info (displays NPC states)
00693E44 00000001
Another Debug Display (doesn't appear to work anymore)
00693E40 00000001
Freeze All NPCs
00693E4C 00000001
Glowing Red Bodies
00693E74 00000001
Unknown (this apparently does something)
00693E6C 00000001

Die Hard Vendetta debug1.png Die Hard Vendetta debug2.png Die Hard Vendetta debug4.png

(Source: Punk7890)

Development Text

Various error messages and development text fragments.

Getting an object that isn't a player or bot here!?!?!?
No MP game fade - Bot hasn't reported death state - emergency bail out :(
"Please create a buMP_GetMinGamePlayers for this game type"
void\tply::ForceDropWeapon(TGS_OBJECT *pObj, int iWeapon)
void\tply::SetBossEnergyBar(TGS_OBJECT *pThis, float fBossEnergyBar)
void\tply::SetDisguiseValid( TGS_OBJECT *pObj, int iValid )
void\tply::SetHeroTime(TGS_OBJECT *pObj, float t)
void\tply::SetPlayerScore(TGS_OBJECT *pObj, int iScore)
void\tply::SetPlayerTimer(TGS_OBJECT *pObj, float fTime)
void\tply::StopAllSpeech()
void\tply::SupressDeathFade(TGS_OBJECT *pObj)
(Source: Punk7890)