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Dirt Devils

From The Cutting Room Floor
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Title Screen

Dirt Devils

Developer: Sega AM3
Publisher: Sega
Platform: Arcade (Sega Model 3)
Released internationally: 1998


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x6AA48 in the main CPU.

CAM_NOP      
ISHIDA9      
ISHIDA8      
ISHIDA7      
ISHIDA6      
ISHIDA5      
ISHIDA4      
ISHIDA3      
ISHIDA2      
ISHIDA       
EDIT_FIX     
EDIT_TARGET  
EDIT_POS     
EDIT0        
ROTATE2      
ROTATE1      
ROTATE0      
LOOK_CAR     
TAIL         
NOSE2        
NOSE         
COCKPIT      
MAP0         
SKY0         
CHASE2       
CHASE1       
CHASE0       
LOOK_TARGET  

Present at 0x6B084 in the main CPU.

AIR    
SLIP   
DRIFT  
NO_SLIP

Present at 0x6BD90 in the main CPU.

[ERROR!! No.%d]
view_light    
view_default2 
view_default  
light_neocock 
light_neoneo  
light_shadow2 
light_eazy    
light_shadow  
light_pales   
light_mount   
light_bridge  
light_start   
light_default 
light_work    
fog_easyback  
fog_easy      
fog_mount     
fog_solty     
fog_pales_low 
fog_pales_mid 
fog_pales_hi  
fog_desert_low
fog_desert_mid
fog_desert_hi 
fog_desert    
fog_woods_low 
fog_woods_hi  
fog_start     
fog_none      
fog_work2     
fog_work      
spot_neoneo   
spot_test     
spot_none     
spot_work     
ENTRY  (00)
MIDDLE (11)
NEONEO (50)
STADIUM(10)
EASY   (70)

Present at 0x6C5E8 in the main CPU.

[SB_sin_bus_all      ]
[SB_sin_bus_bote     ]
[SB_sin_bus_boteB    ]
[SB_sin_st_komonoD   ]
[SB_sin_st_komonoU   ]
[SB_sin_st_komono_2c ]
[SB_sin_st_komono_DR ]
[SB_sin_st_komono_BJ ]
[SB_jungle           ]
[SB_new_stadium      ]
[SB_sin_stadium_rdc  ]
[SB_Light_LUMI0      ]
[SB_hachi_all_2c_s   ]
[SB_hachi_all_syuusei]
[SB_hachi_all_A_s    ]
[SB_hachi_all_H_s    ]

Present at 0x9F9BC in the main CPU.

DRV_CTRL
PA
SOUND
COCKPIT_BIAS
TORQUE_CURVE
VANISHING_POINT
GEAR_TRACTION_RATIO
SHIFT_POINT
ENGINE
SHIFT
CF_T
KS_KD
G_AD
FOG
SUNLIGHT(KOMONO)
SUNLIGHT(COURSE)
SUNLIGHT(CAR)
SPOTLIGHT
BACKGROUND
CAR_CAM
CAM_EDIT1
CAM_EDIT0
CAMERA
POLYGON
COLLISION
CAR3
CAR2
CAR1
CAR0
CAR_MASS
AD
VP
FLAG
NETWORK
NO_DISP
NO-USE --- 
REV_F ---- 
ENG_SND -- 
FOG ------ 
NOISE ---- 
SMOKE ---- 
NIGHT ---- 
ON 
OFF
        :
 offset :
ambient :
density :
  blue  :
 green  :
  red   :
 Range1 :
 Range0 :
 Posi Y :
 Posi X :
 Size Y :
 Size X :
  Fog   :
Polygon :
         :
 color B :
 color G :
 color R :
REAR 
FRONT
         : 
   Shift : 
   Level : 
   Rot L : 
   Rot R : 
    Slip : 
     Vib : 
    Grip : 
Handling : 
    PVib : 
(Source: Original TCRF research)