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Disgaea 4: A Promise Revisited

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Title Screen

Disgaea 4: A Promise Revisited

Also known as: Makai Senki Disgaea 4 Return (JP)
Developer: Nippon Ichi Software
Publishers: Nippon Ichi Software (JP), NIS America (US/EU)
Platform: PlayStation Vita
Released in JP: January 30, 2014
Released in US: August 12, 2014
Released in EU: August 29, 2014


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Disgaea 4: A Promise Revisited is a port of the original PS3 game to the PS Vita. It includes all of the PS3 version's DLC, a new scenario, new characters, and many other new features, both major and minor.

Unused Maps

Hmmm...
To do:
Get a model render, if it differs from the PS3 version, etc. Also, what's map00207 and why does it only have an .obf model and no other data?

The test map from the PS3 original, map05001, has been ported to the Vita alongside the other maps. It is also still referenced in the dungeon data file dungeon.dat, although this time, its name has been translated as "Test" in the English version instead of being left in Japanese.

(Source: xdaniel)

Unused Graphics

Disgaea-4-Vita-Debug-Font.png

A simple debug font found in the game's executable.

(Source: Original TCRF research)

Development-Related Text

DeviceCaps.txt

This file, curiously enough, appears to be a list of the capabilities of some Direct3D device. Copies can be found in the archives LOGO.dat, BG_EN.dat and TEXTURE_EN.dat.

Caps = D3DCAPS_READ_SCANLINE
Caps2 & D3DCAPS2_CANAUTOGENMIPMAP
Caps2 & D3DCAPS2_DYNAMICTEXTURES
Caps2 & D3DCAPS2_FULLSCREENGAMMA
Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Caps3 & D3DCAPS3_COPY_TO_VIDMEM
Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM
Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION
PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE
PresentationIntervals & D3DPRESENT_INTERVAL_ONE
PresentationIntervals & D3DPRESENT_INTERVAL_TWO
PresentationIntervals & D3DPRESENT_INTERVAL_THREE
PresentationIntervals & D3DPRESENT_INTERVAL_FOUR
CursorCaps & D3DCURSORCAPS_COLOR
DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL
DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP
DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2
DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX
DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX
DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY
DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY
DevCaps & D3DDEVCAPS_HWRASTERIZATION
DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT
DevCaps & D3DDEVCAPS_PUREDEVICE
DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM
DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY
DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps & D3DPMISCCAPS_MASKZ
PrimitiveMiscCaps & D3DPMISCCAPS_CULLNONE
PrimitiveMiscCaps & D3DPMISCCAPS_CULLCW
PrimitiveMiscCaps & D3DPMISCCAPS_CULLCCW
PrimitiveMiscCaps & D3DPMISCCAPS_COLORWRITEENABLE
PrimitiveMiscCaps & D3DPMISCCAPS_CLIPTLVERTS
PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP
PrimitiveMiscCaps & D3DPMISCCAPS_BLENDOP
PrimitiveMiscCaps & D3DPMISCCAPS_INDEPENDENTWRITEMASKS
PrimitiveMiscCaps & D3DPMISCCAPS_PERSTAGECONSTANT
PrimitiveMiscCaps & D3DPMISCCAPS_FOGANDSPECULARALPHA
PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND
PrimitiveMiscCaps & D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
PrimitiveMiscCaps & D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
RasterCaps & D3DPRASTERCAPS_ANISOTROPY
RasterCaps & D3DPRASTERCAPS_COLORPERSPECTIVE
RasterCaps & D3DPRASTERCAPS_DITHER
RasterCaps & D3DPRASTERCAPS_DEPTHBIAS
RasterCaps & D3DPRASTERCAPS_FOGRANGE
RasterCaps & D3DPRASTERCAPS_FOGTABLE
RasterCaps & D3DPRASTERCAPS_FOGVERTEX
RasterCaps & D3DPRASTERCAPS_MIPMAPLODBIAS
RasterCaps & D3DPRASTERCAPS_SCISSORTEST
RasterCaps & D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
RasterCaps & D3DPRASTERCAPS_WFOG
RasterCaps & D3DPRASTERCAPS_ZFOG
RasterCaps & D3DPRASTERCAPS_ZTEST
ZCmpCaps & D3DPCMPCAPS_ALWAYS
ZCmpCaps & D3DPCMPCAPS_EQUAL
ZCmpCaps & D3DPCMPCAPS_GREATER
ZCmpCaps & D3DPCMPCAPS_GREATEREQUAL
ZCmpCaps & D3DPCMPCAPS_LESS
ZCmpCaps & D3DPCMPCAPS_LESSEQUAL
ZCmpCaps & D3DPCMPCAPS_NEVER
ZCmpCaps & D3DPCMPCAPS_NOTEQUAL
SrcBlendCaps & D3DPBLENDCAPS_BLENDFACTOR
SrcBlendCaps & D3DPBLENDCAPS_BOTHINVSRCALPHA
SrcBlendCaps & D3DPBLENDCAPS_BOTHSRCALPHA
SrcBlendCaps & D3DPBLENDCAPS_DESTALPHA
SrcBlendCaps & D3DPBLENDCAPS_DESTCOLOR
SrcBlendCaps & D3DPBLENDCAPS_INVDESTALPHA
SrcBlendCaps & D3DPBLENDCAPS_INVDESTCOLOR
SrcBlendCaps & D3DPBLENDCAPS_INVSRCALPHA
SrcBlendCaps & D3DPBLENDCAPS_INVSRCCOLOR
SrcBlendCaps & D3DPBLENDCAPS_ONE
SrcBlendCaps & D3DPBLENDCAPS_SRCALPHA
SrcBlendCaps & D3DPBLENDCAPS_SRCALPHASAT
SrcBlendCaps & D3DPBLENDCAPS_SRCCOLOR
SrcBlendCaps & D3DPBLENDCAPS_ZERO
DestBlendCaps & D3DPBLENDCAPS_BLENDFACTOR
DestBlendCaps & D3DPBLENDCAPS_BOTHINVSRCALPHA
DestBlendCaps & D3DPBLENDCAPS_BOTHSRCALPHA
DestBlendCaps & D3DPBLENDCAPS_DESTALPHA
DestBlendCaps & D3DPBLENDCAPS_DESTCOLOR
DestBlendCaps & D3DPBLENDCAPS_INVDESTALPHA
DestBlendCaps & D3DPBLENDCAPS_INVDESTCOLOR
DestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA
DestBlendCaps & D3DPBLENDCAPS_INVSRCCOLOR
DestBlendCaps & D3DPBLENDCAPS_ONE
DestBlendCaps & D3DPBLENDCAPS_SRCALPHA
DestBlendCaps & D3DPBLENDCAPS_SRCALPHASAT
DestBlendCaps & D3DPBLENDCAPS_SRCCOLOR
DestBlendCaps & D3DPBLENDCAPS_ZERO
AlphaCmpCaps & D3DPCMPCAPS_ALWAYS
AlphaCmpCaps & D3DPCMPCAPS_EQUAL
AlphaCmpCaps & D3DPCMPCAPS_GREATER
AlphaCmpCaps & D3DPCMPCAPS_GREATEREQUAL
AlphaCmpCaps & D3DPCMPCAPS_LESS
AlphaCmpCaps & D3DPCMPCAPS_LESSEQUAL
AlphaCmpCaps & D3DPCMPCAPS_NEVER
AlphaCmpCaps & D3DPCMPCAPS_NOTEQUAL
ShadeCaps & D3DPSHADECAPS_ALPHAGOURAUDBLEND
ShadeCaps & D3DPSHADECAPS_COLORGOURAUDRGB
ShadeCaps & D3DPSHADECAPS_FOGGOURAUD
ShadeCaps & D3DPSHADECAPS_SPECULARGOURAUDRGB
ShadeCaps & D3DPTEXTURECAPS_ALPHA
ShadeCaps & D3DPTEXTURECAPS_ALPHAPALETTE
ShadeCaps & D3DPTEXTURECAPS_CUBEMAP
ShadeCaps & D3DPTEXTURECAPS_MIPCUBEMAP
ShadeCaps & D3DPTEXTURECAPS_MIPMAP
ShadeCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP
ShadeCaps & D3DPTEXTURECAPS_PERSPECTIVE
ShadeCaps & D3DPTEXTURECAPS_PROJECTED
ShadeCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
ShadeCaps & D3DPTEXTURECAPS_VOLUMEMAP
TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT
TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR
TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT
TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR
TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC
TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT
TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR
CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT
CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR
CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT
CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR
CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT
CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR
VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT
VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR
VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT
VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR
VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT
VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR
TextureAddressCaps & D3DPTADDRESSCAPS_BORDER
TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP
TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV
TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR
TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE
TextureAddressCaps & D3DPTADDRESSCAPS_WRAP
m_Caps.VolumeTextureAddressCaps = 3f
LineCaps & D3DLINECAPS_ALPHACMP
LineCaps & D3DLINECAPS_BLEND
LineCaps & D3DLINECAPS_FOG
LineCaps & D3DLINECAPS_TEXTURE
LineCaps & D3DLINECAPS_ZTEST
m_Caps.MaxTextureWidth = 2000
m_Caps.MaxTextureHeight = 2000
m_Caps.MaxVolumeExtent = 800
m_Caps.MaxTextureRepeat = 2000
m_Caps.MaxTextureAspectRatio = 2000
m_Caps.MaxAnisotropy = 10
m_Caps.GuardBandLeft = 0
m_Caps.GuardBandTop = 0
m_Caps.GuardBandRight = 0
m_Caps.GuardBandBottom = 0
m_Caps.StencilCaps = 1ff
FVFCaps & D3DFVFCAPS_DONOTSTRIPELEMENTS
FVFCaps & D3DFVFCAPS_PSIZE
FVFCaps & D3DFVFCAPS_TEXCOORDCOUNTMASK
TextureOpCaps & D3DTEXOPCAPS_ADD
TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED
TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X
TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH
TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA
TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA
TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA
TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA
TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP
TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
TextureOpCaps & D3DTEXOPCAPS_DISABLE
TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3
TextureOpCaps & D3DTEXOPCAPS_LERP
TextureOpCaps & D3DTEXOPCAPS_MODULATE
TextureOpCaps & D3DTEXOPCAPS_MODULATE2X
TextureOpCaps & D3DTEXOPCAPS_MODULATE4X
TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD
TextureOpCaps & D3DTEXOPCAPS_SELECTARG1
TextureOpCaps & D3DTEXOPCAPS_SELECTARG2
TextureOpCaps & D3DTEXOPCAPS_SUBTRACT
m_Caps.MaxTextureBlendStages = 8
m_Caps.MaxSimultaneousTextures = 8
VertexProcessingCaps & D3DVTXPCAPS_DIRECTIONALLIGHTS
VertexProcessingCaps & D3DVTXPCAPS_LOCALVIEWER
VertexProcessingCaps & D3DVTXPCAPS_MATERIALSOURCE7
VertexProcessingCaps & D3DVTXPCAPS_POSITIONALLIGHTS
VertexProcessingCaps & D3DVTXPCAPS_TEXGEN
VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP
m_Caps.MaxActiveLights = 8
m_Caps.MaxUserClipPlanes = 8
m_Caps.MaxVertexBlendMatrices = 4
m_Caps.MaxVertexBlendMatrixIndex = 0
m_Caps.MaxPointSize = 0
m_Caps.MaxPrimitiveCount = ffffff
m_Caps.MaxVertexIndex = ffffff
m_Caps.MaxStreams = 10
m_Caps.MaxStreamStride = ff
m_Caps.VertexShaderVersion = fffe0300
m_Caps.MaxVertexShaderConst = 100
m_Caps.PixelShaderVersion = ffff0300
m_Caps.PixelShader1xMaxValue = 0
DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
DevCaps2 & D3DDEVCAPS2_STREAMOFFSET
DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
m_Caps.MaxNpatchTessellationLevel = 0
m_Caps.MasterAdapterOrdinal = 0
m_Caps.AdapterOrdinalInGroup = 0
m_Caps.NumberOfAdaptersInGroup = 1
DeclTypes & D3DDTCAPS_UBYTE4
DeclTypes & D3DDTCAPS_UBYTE4N
DeclTypes & D3DDTCAPS_SHORT2N
DeclTypes & D3DDTCAPS_SHORT4N
DeclTypes & D3DDTCAPS_FLOAT16_2
DeclTypes & D3DDTCAPS_FLOAT16_4nm_Caps.NumSimultaneousRTs = 4
StretchRectFilterCaps & D3DPTFILTERCAPS_MINFPOINT
StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFPOINT
StretchRectFilterCaps & D3DPTFILTERCAPS_MINFLINEAR
StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFLINEARVS20Caps & D3DVS20CAPS_PREDICATIONVS20Caps & D3DVS20_MIN_STATICFLOWCONTROLDEPTHVS20Caps.DynamicFlowControlDepth = 18
VS20Caps.NumTemps = 20
VS20Caps.StaticFlowControlDepth = 4
PS20Caps & D3DPS20CAPS_ARBITRARYSWIZZLE
PS20Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS
PS20Caps & D3DPS20CAPS_PREDICATION
PS20Caps & D3DPS20CAPS_NODEPENDENTREADLIMIT
PS20Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
PS20Caps & D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
PS20Caps & D3DPS20_MIN_NUMTEMPS
PS20Caps & D3DPS20_MAX_STATICFLOWCONTROLDEPTH
PS20Caps.DynamicFlowControlDepth = 18
PS20Caps.NumTemps = 20
PS20Caps.StaticFlowControlDepth = 4
PS20Caps.NumInstructionSlots = 200
VertexTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT
VertexTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR
VertexTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT
VertexTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR
VertexTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC
VertexTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT
VertexTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR
m_Caps.MaxVShaderInstructionsExecuted = ffff
m_Caps.MaxPShaderInstructionsExecuted = ffff
m_Caps.MaxVertexShader30InstructionSlots = 1000
m_Caps.MaxPixelShader30InstructionSlots = 1000

macro.log

This seems to be a log file of a texture conversion operation, which converted various TXF format files, as used in the original Disgaea 4, to the TXP format, as used in, for example, Z.H.P. for PSP. The log can be found inside TEXTURE_EN.dat.

開始時刻 2013/04/18 10:15:21

入力 : "D:\TXF-TXP化\PP047txp化依頼\CustomFont.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\CustomFont.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\EventAreaTex01.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\EventAreaTex01.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\item.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\item.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\map_edit.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\map_edit.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\mini_item_world.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\mini_item_world.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\number.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\number.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\panel.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\panel.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\particle.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\particle.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\parts_status.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\parts_status.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\skill.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\skill.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\sys_battle.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\sys_battle.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\timetraial.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\timetraial.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\TitleParts.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\TitleParts.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\WarldMap_Line.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\WarldMap_Line.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg01.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg01.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg02.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg02.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg03.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg03.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg04.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg04.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg05.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg05.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg06.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg06.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\weatherpic.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\weatherpic.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\WorldHide_01.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\WorldHide_01.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\WorldHide_02.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\WorldHide_02.txp"
--
入力 : "D:\TXF-TXP化\PP047txp化依頼\WorldMap_Leader.txf"
処理 : 減色
出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\WorldMap_Leader.txp"
--
入力ファイル数 : 24
処理ファイル数 : 24
出力ファイル数 : 24
エラー数 : 0

終了時刻 2013/04/18 10:15:27
=========================================================

A list of the Japanese words/characters translated in the order they appear below:

Japanese English
開始時刻 Start Time
入力 Input
Change
化依頼 Change Request
処理 Processing
減色 Reduced Colors
出力 Output
入力ファイル数 Number of Input Files
処理ファイル数 Number of Processed Files
出力ファイル数 Number of Output Files
エラー数 Number of Errors
終了時刻 End Time


(Source: xdaniel)