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Disgaea 4: A Promise Revisited
Disgaea 4: A Promise Revisited |
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Also known as: Makai Senki Disgaea 4 Return (JP) This game has unused areas. |
This article has just been started and needs the article basics added. Help us out and add them. |
Disgaea 4: A Promise Revisited is a port of the original PS3 game to the PS Vita. It includes all of the PS3 version's DLC, a new scenario, new characters, and many other new features, both major and minor.
Contents
Unused Maps
To do: Get a model render, if it differs from the PS3 version, etc. Also, what's map00207 and why does it only have an .obf model and no other data? |
The test map from the PS3 original, map05001, has been ported to the Vita alongside the other maps. It is also still referenced in the dungeon data file dungeon.dat, although this time, its name has been translated as "Test" in the English version instead of being left in Japanese.
Unused Graphics
A simple debug font found in the game's executable.
Development-Related Text
DeviceCaps.txt
This file, curiously enough, appears to be a list of the capabilities of some Direct3D device. Copies can be found in the archives LOGO.dat, BG_EN.dat and TEXTURE_EN.dat.
Caps = D3DCAPS_READ_SCANLINE Caps2 & D3DCAPS2_CANAUTOGENMIPMAP Caps2 & D3DCAPS2_DYNAMICTEXTURES Caps2 & D3DCAPS2_FULLSCREENGAMMA Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD Caps3 & D3DCAPS3_COPY_TO_VIDMEM Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE PresentationIntervals & D3DPRESENT_INTERVAL_ONE PresentationIntervals & D3DPRESENT_INTERVAL_TWO PresentationIntervals & D3DPRESENT_INTERVAL_THREE PresentationIntervals & D3DPRESENT_INTERVAL_FOUR CursorCaps & D3DCURSORCAPS_COLOR DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2 DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY DevCaps & D3DDEVCAPS_HWRASTERIZATION DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT DevCaps & D3DDEVCAPS_PUREDEVICE DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY PrimitiveMiscCaps & D3DPMISCCAPS_MASKZ PrimitiveMiscCaps & D3DPMISCCAPS_CULLNONE PrimitiveMiscCaps & D3DPMISCCAPS_CULLCW PrimitiveMiscCaps & D3DPMISCCAPS_CULLCCW PrimitiveMiscCaps & D3DPMISCCAPS_COLORWRITEENABLE PrimitiveMiscCaps & D3DPMISCCAPS_CLIPTLVERTS PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP PrimitiveMiscCaps & D3DPMISCCAPS_BLENDOP PrimitiveMiscCaps & D3DPMISCCAPS_INDEPENDENTWRITEMASKS PrimitiveMiscCaps & D3DPMISCCAPS_PERSTAGECONSTANT PrimitiveMiscCaps & D3DPMISCCAPS_FOGANDSPECULARALPHA PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND PrimitiveMiscCaps & D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS PrimitiveMiscCaps & D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING RasterCaps & D3DPRASTERCAPS_ANISOTROPY RasterCaps & D3DPRASTERCAPS_COLORPERSPECTIVE RasterCaps & D3DPRASTERCAPS_DITHER RasterCaps & D3DPRASTERCAPS_DEPTHBIAS RasterCaps & D3DPRASTERCAPS_FOGRANGE RasterCaps & D3DPRASTERCAPS_FOGTABLE RasterCaps & D3DPRASTERCAPS_FOGVERTEX RasterCaps & D3DPRASTERCAPS_MIPMAPLODBIAS RasterCaps & D3DPRASTERCAPS_SCISSORTEST RasterCaps & D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS RasterCaps & D3DPRASTERCAPS_WFOG RasterCaps & D3DPRASTERCAPS_ZFOG RasterCaps & D3DPRASTERCAPS_ZTEST ZCmpCaps & D3DPCMPCAPS_ALWAYS ZCmpCaps & D3DPCMPCAPS_EQUAL ZCmpCaps & D3DPCMPCAPS_GREATER ZCmpCaps & D3DPCMPCAPS_GREATEREQUAL ZCmpCaps & D3DPCMPCAPS_LESS ZCmpCaps & D3DPCMPCAPS_LESSEQUAL ZCmpCaps & D3DPCMPCAPS_NEVER ZCmpCaps & D3DPCMPCAPS_NOTEQUAL SrcBlendCaps & D3DPBLENDCAPS_BLENDFACTOR SrcBlendCaps & D3DPBLENDCAPS_BOTHINVSRCALPHA SrcBlendCaps & D3DPBLENDCAPS_BOTHSRCALPHA SrcBlendCaps & D3DPBLENDCAPS_DESTALPHA SrcBlendCaps & D3DPBLENDCAPS_DESTCOLOR SrcBlendCaps & D3DPBLENDCAPS_INVDESTALPHA SrcBlendCaps & D3DPBLENDCAPS_INVDESTCOLOR SrcBlendCaps & D3DPBLENDCAPS_INVSRCALPHA SrcBlendCaps & D3DPBLENDCAPS_INVSRCCOLOR SrcBlendCaps & D3DPBLENDCAPS_ONE SrcBlendCaps & D3DPBLENDCAPS_SRCALPHA SrcBlendCaps & D3DPBLENDCAPS_SRCALPHASAT SrcBlendCaps & D3DPBLENDCAPS_SRCCOLOR SrcBlendCaps & D3DPBLENDCAPS_ZERO DestBlendCaps & D3DPBLENDCAPS_BLENDFACTOR DestBlendCaps & D3DPBLENDCAPS_BOTHINVSRCALPHA DestBlendCaps & D3DPBLENDCAPS_BOTHSRCALPHA DestBlendCaps & D3DPBLENDCAPS_DESTALPHA DestBlendCaps & D3DPBLENDCAPS_DESTCOLOR DestBlendCaps & D3DPBLENDCAPS_INVDESTALPHA DestBlendCaps & D3DPBLENDCAPS_INVDESTCOLOR DestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA DestBlendCaps & D3DPBLENDCAPS_INVSRCCOLOR DestBlendCaps & D3DPBLENDCAPS_ONE DestBlendCaps & D3DPBLENDCAPS_SRCALPHA DestBlendCaps & D3DPBLENDCAPS_SRCALPHASAT DestBlendCaps & D3DPBLENDCAPS_SRCCOLOR DestBlendCaps & D3DPBLENDCAPS_ZERO AlphaCmpCaps & D3DPCMPCAPS_ALWAYS AlphaCmpCaps & D3DPCMPCAPS_EQUAL AlphaCmpCaps & D3DPCMPCAPS_GREATER AlphaCmpCaps & D3DPCMPCAPS_GREATEREQUAL AlphaCmpCaps & D3DPCMPCAPS_LESS AlphaCmpCaps & D3DPCMPCAPS_LESSEQUAL AlphaCmpCaps & D3DPCMPCAPS_NEVER AlphaCmpCaps & D3DPCMPCAPS_NOTEQUAL ShadeCaps & D3DPSHADECAPS_ALPHAGOURAUDBLEND ShadeCaps & D3DPSHADECAPS_COLORGOURAUDRGB ShadeCaps & D3DPSHADECAPS_FOGGOURAUD ShadeCaps & D3DPSHADECAPS_SPECULARGOURAUDRGB ShadeCaps & D3DPTEXTURECAPS_ALPHA ShadeCaps & D3DPTEXTURECAPS_ALPHAPALETTE ShadeCaps & D3DPTEXTURECAPS_CUBEMAP ShadeCaps & D3DPTEXTURECAPS_MIPCUBEMAP ShadeCaps & D3DPTEXTURECAPS_MIPMAP ShadeCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP ShadeCaps & D3DPTEXTURECAPS_PERSPECTIVE ShadeCaps & D3DPTEXTURECAPS_PROJECTED ShadeCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE ShadeCaps & D3DPTEXTURECAPS_VOLUMEMAP TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR TextureAddressCaps & D3DPTADDRESSCAPS_BORDER TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE TextureAddressCaps & D3DPTADDRESSCAPS_WRAP m_Caps.VolumeTextureAddressCaps = 3f LineCaps & D3DLINECAPS_ALPHACMP LineCaps & D3DLINECAPS_BLEND LineCaps & D3DLINECAPS_FOG LineCaps & D3DLINECAPS_TEXTURE LineCaps & D3DLINECAPS_ZTEST m_Caps.MaxTextureWidth = 2000 m_Caps.MaxTextureHeight = 2000 m_Caps.MaxVolumeExtent = 800 m_Caps.MaxTextureRepeat = 2000 m_Caps.MaxTextureAspectRatio = 2000 m_Caps.MaxAnisotropy = 10 m_Caps.GuardBandLeft = 0 m_Caps.GuardBandTop = 0 m_Caps.GuardBandRight = 0 m_Caps.GuardBandBottom = 0 m_Caps.StencilCaps = 1ff FVFCaps & D3DFVFCAPS_DONOTSTRIPELEMENTS FVFCaps & D3DFVFCAPS_PSIZE FVFCaps & D3DFVFCAPS_TEXCOORDCOUNTMASK TextureOpCaps & D3DTEXOPCAPS_ADD TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE TextureOpCaps & D3DTEXOPCAPS_DISABLE TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3 TextureOpCaps & D3DTEXOPCAPS_LERP TextureOpCaps & D3DTEXOPCAPS_MODULATE TextureOpCaps & D3DTEXOPCAPS_MODULATE2X TextureOpCaps & D3DTEXOPCAPS_MODULATE4X TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD TextureOpCaps & D3DTEXOPCAPS_SELECTARG1 TextureOpCaps & D3DTEXOPCAPS_SELECTARG2 TextureOpCaps & D3DTEXOPCAPS_SUBTRACT m_Caps.MaxTextureBlendStages = 8 m_Caps.MaxSimultaneousTextures = 8 VertexProcessingCaps & D3DVTXPCAPS_DIRECTIONALLIGHTS VertexProcessingCaps & D3DVTXPCAPS_LOCALVIEWER VertexProcessingCaps & D3DVTXPCAPS_MATERIALSOURCE7 VertexProcessingCaps & D3DVTXPCAPS_POSITIONALLIGHTS VertexProcessingCaps & D3DVTXPCAPS_TEXGEN VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP m_Caps.MaxActiveLights = 8 m_Caps.MaxUserClipPlanes = 8 m_Caps.MaxVertexBlendMatrices = 4 m_Caps.MaxVertexBlendMatrixIndex = 0 m_Caps.MaxPointSize = 0 m_Caps.MaxPrimitiveCount = ffffff m_Caps.MaxVertexIndex = ffffff m_Caps.MaxStreams = 10 m_Caps.MaxStreamStride = ff m_Caps.VertexShaderVersion = fffe0300 m_Caps.MaxVertexShaderConst = 100 m_Caps.PixelShaderVersion = ffff0300 m_Caps.PixelShader1xMaxValue = 0 DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES DevCaps2 & D3DDEVCAPS2_STREAMOFFSET DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET m_Caps.MaxNpatchTessellationLevel = 0 m_Caps.MasterAdapterOrdinal = 0 m_Caps.AdapterOrdinalInGroup = 0 m_Caps.NumberOfAdaptersInGroup = 1 DeclTypes & D3DDTCAPS_UBYTE4 DeclTypes & D3DDTCAPS_UBYTE4N DeclTypes & D3DDTCAPS_SHORT2N DeclTypes & D3DDTCAPS_SHORT4N DeclTypes & D3DDTCAPS_FLOAT16_2 DeclTypes & D3DDTCAPS_FLOAT16_4nm_Caps.NumSimultaneousRTs = 4 StretchRectFilterCaps & D3DPTFILTERCAPS_MINFPOINT StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFPOINT StretchRectFilterCaps & D3DPTFILTERCAPS_MINFLINEAR StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFLINEARVS20Caps & D3DVS20CAPS_PREDICATIONVS20Caps & D3DVS20_MIN_STATICFLOWCONTROLDEPTHVS20Caps.DynamicFlowControlDepth = 18 VS20Caps.NumTemps = 20 VS20Caps.StaticFlowControlDepth = 4 PS20Caps & D3DPS20CAPS_ARBITRARYSWIZZLE PS20Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS PS20Caps & D3DPS20CAPS_PREDICATION PS20Caps & D3DPS20CAPS_NODEPENDENTREADLIMIT PS20Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT PS20Caps & D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH PS20Caps & D3DPS20_MIN_NUMTEMPS PS20Caps & D3DPS20_MAX_STATICFLOWCONTROLDEPTH PS20Caps.DynamicFlowControlDepth = 18 PS20Caps.NumTemps = 20 PS20Caps.StaticFlowControlDepth = 4 PS20Caps.NumInstructionSlots = 200 VertexTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT VertexTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR VertexTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT VertexTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR VertexTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC VertexTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT VertexTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR m_Caps.MaxVShaderInstructionsExecuted = ffff m_Caps.MaxPShaderInstructionsExecuted = ffff m_Caps.MaxVertexShader30InstructionSlots = 1000 m_Caps.MaxPixelShader30InstructionSlots = 1000
macro.log
This seems to be a log file of a texture conversion operation, which converted various TXF format files, as used in the original Disgaea 4, to the TXP format, as used in, for example, Z.H.P. for PSP. The log can be found inside TEXTURE_EN.dat.
開始時刻 2013/04/18 10:15:21 入力 : "D:\TXF-TXP化\PP047txp化依頼\CustomFont.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\CustomFont.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\EventAreaTex01.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\EventAreaTex01.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\item.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\item.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\map_edit.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\map_edit.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\mini_item_world.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\mini_item_world.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\number.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\number.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\panel.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\panel.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\particle.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\particle.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\parts_status.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\parts_status.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\skill.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\skill.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\sys_battle.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\sys_battle.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\timetraial.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\timetraial.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\TitleParts.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\TitleParts.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\WarldMap_Line.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\WarldMap_Line.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg01.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg01.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg02.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg02.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg03.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg03.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg04.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg04.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg05.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg05.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\wbg06.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\wbg06.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\weatherpic.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\weatherpic.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\WorldHide_01.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\WorldHide_01.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\WorldHide_02.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\WorldHide_02.txp" -- 入力 : "D:\TXF-TXP化\PP047txp化依頼\WorldMap_Leader.txf" 処理 : 減色 出力 : "D:\TXF-TXP化\PP047txp化依頼\TXP\WorldMap_Leader.txp" -- 入力ファイル数 : 24 処理ファイル数 : 24 出力ファイル数 : 24 エラー数 : 0 終了時刻 2013/04/18 10:15:27 =========================================================
A list of the Japanese words/characters translated in the order they appear below:
Japanese | English |
---|---|
開始時刻 | Start Time |
入力 | Input |
化 | Change |
化依頼 | Change Request |
処理 | Processing |
減色 | Reduced Colors |
出力 | Output |
入力ファイル数 | Number of Input Files |
処理ファイル数 | Number of Processed Files |
出力ファイル数 | Number of Output Files |
エラー数 | Number of Errors |
終了時刻 | End Time |
The Disgaea series
| |
---|---|
PlayStation 2 | Disgaea: Hour of Darkness (Prototype) • Disgaea 2: Cursed Memories (Prototypes) |
PlayStation 3 | Disgaea 4: A Promise Unforgotten |
PlayStation Vita | Disgaea 4: A Promise Revisited |
Nintendo DS | Disgaea DS |
- Pages missing developer references
- Games developed by Nippon Ichi Software
- Pages missing publisher references
- Games published by Nippon Ichi Software
- Games published by NIS America
- PlayStation Vita games
- Pages missing date references
- Games released in 2014
- Games released in January
- Games released on January 30
- Games released in August
- Games released on August 12
- Games released on August 29
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Articles needing basics
- To do
- Disgaea series
Cleanup > Articles needing basics
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nippon Ichi Software
Games > Games by platform > PlayStation Vita games
Games > Games by publisher > Games published by Nippon Ichi Software
Games > Games by publisher > Games published by Nippon Ichi Software > Games published by NIS America
Games > Games by release date > Games released in 2014
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 12
Games > Games by release date > Games released in August > Games released on August 29
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 30
Games > Games by series > Disgaea series