Disney's Atlantis: The Lost Empire (PlayStation)
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|Disney's Atlantis: The Lost Empire|
Disney's Atlantis is a very Tomb Raider-y game based on the movie of the same name.
Development Related Text
Scattered around the SCUS file are error messages with developer notes.
monster running through update monster without animation structure Monster checking Line of sight does not have trigger - See Dave Arnold CMD_WaitUntilNoMessage command in Animation.cpp without trigger no vinnie datum found - Add a HT_AnimDatum_Special1 to script ACTN - don't know why I bother no missile datum on player - See Datum required in script MSSL and add it to Animation Particle System using entity that does not exist. GILLLLLLLLCHOOOOOOOOOPS ! backpack with no layers !!! Non triggered louis... Bye I need updating to new text system! ACTION activate allowed but no trigger - See Dave Arnold GEO_DownLoadGfx SBUF ERROR TELL IAN. FRAME-SKIP PRIM ERROR TELL IAN. (%d) PRIM MEMORY OVERFLOW (%d,%d) TELL IAN
|The Atlantis: The Lost Empire series|
|PlayStation||Disney's Atlantis: The Lost Empire|
|Game Boy Color||Disney's Atlantis: The Lost Empire|
|Game Boy Advance||Disney's Atlantis: The Lost Empire|