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Disney's Brain POP

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Title Screen

Disney's Brain POP

Developer: TOSE[1]
Publisher: Disney Mobile[2]
Platform: Yahoo! Keitai
Released in JP: March 1, 2008[2]


GraphicsIcon.png This game has unused graphics.


Disney's Brain POP is a mental training game featuring Disney characters. It was released as a pre-installed app in Disney Mobile's DM001SH feature phone, alongside Disney Meteos.

Early Graphic Repository

tempBrewImage.res is a repository file containing much earlier renditions of the game's graphics, including menus and gameplay. They have a completely different aesthetic, closer to how Mickey cartoons looked like during the early 2000s, compared to the final product, which opts for a minimalistic pastel/seasons theme. Curiously, the filename references the BREW platform (released in Japan by KDDI as EZweb), though the game is only known to have ever been released as S! Appli (Yahoo! Keitai application).

Title Screen

Notably, these graphics refer to the game under the early title of Disney Nouryoku Drill (Disney 脳力ドリル, translated to "Disney Brain Power Drill").

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Menus

It seems that each test was going to have a different storyline, with characters being associated with each one of them, rather than them merely being "navigators" that appear before each test begins. The Judgement Test is associated with Daisy, the Memory Test with Minnie, the Recognition Test with Mickey, the Analysis Test with Goofy, the Concentration Test with Scrooge McDuck, who does not appear in the final game, and the Intuition Test with Donald. Furthermore, there are no graphics for the Notice and Quick Memory tests.

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Intermission/How To Play

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Common Gameplay/HUD

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Judgement Test

Based on these early graphics, the "story" of this test involved Donald purchasing fruit items in a certain order for Daisy. Apples are associated with the Up key, Bananas with Right, Oranges with Down, and Grapes with Left.

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Memory Test

Based on these early graphics, the "story" of this test involved Minnie storing cakes in gift boxes, with the player determining if a box is empty or not.

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Recognition Test

Based on these early graphics, the "story" of this test involved Mickey conducting an orchestra, with Donald playing a drum, Daisy a flute, Goofy a double bass, and Minnie a violin. They each play an instrument in a certain sequence, and the player must replay this sequence correctly. Notably, only the violin appears in the final game, with the others being replaced with a flute, a xylophone, and a piano.

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Analysis Test

Based on these early graphics, the "story" of this test involved Goofy navigating through a maze, and the player must correctly assign the path he took.

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Concentration Test

Based on these early graphics, the "story" of this test involved Huey, Dewey, Louie and Scrooge placing coins of different values in four different purses, with the player choosing the purse that has the most value.

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Intuition Test

Based on these early graphics, the "story" of this test involved Donald going fishing, either catching a fish or an octopus, who then sprays ink at him. This is much different from the final game, which merely involves selecting cards while they are face down and hoping not to pick a blank one.

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Results/Grades Menu

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References