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Disney's Extreme Skate Adventure (GameCube, PlayStation 2, Xbox)
Disney's Extreme Skate Adventure |
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Developers: Neversoft,
Toys for Bob
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To do:
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A Disney themed skateboarding game using the Tony Hawk's Pro Skater 4 engine, which Neversoft were kind enough to supply the developers with. Some changes obviously had to be made in order to keep things accessible for children, including a softened-up soundtrack, an option to use a simplified control scheme, and the replacement of blood particles with stars. Despite said changes, many Tony Hawk players who are Disney fans actually find it to be an enjoyable game, and even included Andy's Room in the THUG Pro mod for Tony Hawk's Underground 2.
Sell out, with me, oh yeah! Sell out, with me tonight!
Contents
Debug Mode
Having debug mode will enable extra menu options, mainly in the pause menu and in the options menu. This will also open an animation test map, however this does not appear to work in the PS2 version of the game.
Console | Region | Code |
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PS2 | USA | D0A82980 00007300 20235D20 0000102D |
Debug Menu
Text | Effect |
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SET SKATER | Allows you to change skaters. |
MAX STATS | Max character stats. |
MIN STATS | Minamal character stats. |
VIEW MODELS | Would allow viewing of models, but doesn't appear to work. |
CREATE-A-SKATER | Doesn't work. |
TOGGLE PROFILER | Doesn't work. |
START AUTOTEST | Crashes the game. |
STOP AUTOTEST | Would have stopped auto test. |
DUMP MEMCARD SCREENSHOTS | Unknown. |
WIREFRAME TOGGLE | Crashes the game. |
SHOW VERT POLYS | Doesn't work. |
SHOW WALLRIDE POLYS | Doesn't work. |
SHOW TRIGGER POLYS | Doesn't work. |
SHOW CAMERA POLYS | Doesn't work. |
SHOW NOT SKATEABLE | Doesn't work. |
SHOW SKATER SHADOW | Doesn't work. |
SHOW NO SKATER SHADOW | Doesn't work. |
SHOW NO SKATER SHADOW WALL | Doesn't work. |
CHECK FOR HOLES (SLOW) | Appears to make the game hang. |
RAIL DISPLAY TOGGLE | Toggles debug markers on skatable objects. |
KEYBOARD | Opens the keyboard display. |
Cheats
Contains quick unlock options and level up options, as well as adding points to your score.
Development Text
Located in the "scripts" folder is a text file named qdir.txt. It contains a list of script files from when the game was in development, including some scripts left over from THPS4, such as online functionality and Bam Margera's shopping cart.
airtricks.qb AJC_Scripts.qb ALF_Scripts.qb allanims.qb alltricks.qb anim.qb autotest.qb bails.qb BDJ_SCRIPTS.qb BETTING_GUY.qb boardselect.qb BOARDSHOP.qb ButtonScripts.qb camera.qb cas.qb cash_icons.qb CASMENU.qb CASMENU_OLD.qb casnames.qb CASUTILS.qb CAS_LOGOS.qb CAS_PARTS.qb CAS_PED_F.qb CAS_PED_M.qb CAS_SKATER_F.qb CAS_SKATER_M.qb cas_skater_shared.qb cheats.qb CJR_Scripts.qb COLORMENU.qb combo_mambo.qb compmenu.qb compress.qb COMP_SCRIPTS.qb consolemessage.qb CPF_SCRIPTS.qb ctf.qb debug.qb debugmenu.qb DECKS.qb DIALOGBOX.qb disneygoals.qb disneylevels.qb disneytricks.qb edit_tricks_menu.qb EventLog.qb FLAGS.qb fred.qb FrontEnd.qb FrontEndCamAnims.qb GAME.qb GAMEFLOW.qb gamemenu.qb GAMEMODE.qb gameoptions.qb game_progress_menu.qb global_flags.qb GOALATTACK.qb GOAL_COLLECT.qb GOAL_COMBO_SCRIPTS.qb GOAL_COMPETITION.qb GOAL_COUNTER.qb GOAL_COUNTERCOMBO.qb GOAL_DESCRIPTIONS.qb GOAL_GAPS.qb GOAL_HIGHCOMBO.qb GOAL_HORSE.qb GOAL_KILL.qb goal_manager.qb GOAL_RACE.qb goal_rewards.qb GOAL_SCORES.qb GOAL_SCORE_SCRIPTS.qb GOAL_Scripts.qb goal_secret_tape.qb GOAL_SKATE_LETTERS.qb GOAL_SPECIAL.qb GOAL_TETRIS.qb GOAL_TIPS.qb GOAL_TOUR.qb GOAL_TRICKSPOT.qb GOAL_UTILITIES.qb graffiti.qb grindlist.qb grindscripts.qb GROUNDTRICKS.qb helper.qb HELPER_TEXT.qb high_scores_menu.qb HORSE.qb iniskater.qb iniskater_exceptions.qb iniskater_f.qb iniskater_secret.qb iniskater_shared.qb iniskater_team.qb iviewer.qb JKU_SCRIPTS.qb JS_SCRIPTS.qb judges.qb KEYBOARD.qb KING.qb levelmenu.qb LEVELS.qb level_flags.qb lights.qb liptricks.qb looptricks.qb mainmenu.qb manualtricks.qb mapguy.qb MEMCARD.qb MEMCARDMESSAGES.qb menu.qb MenuButtonRemap.qb MenuSounds.qb MENUTEST.qb MINIGAME_HEIGHT.qb minigame_timedcombo.qb minigame_timer.qb minigame_utilities.qb MODELS.qb movies.qb NET.qb netmenu.qb NETMESSAGES.qb NETOPTIONS.qb net_vault_menu.qb NewScreenElementTest.qb NSCustomParks.qb OBJECT.qb OPTIONSMENU.qb panel.qb PANELMESSAGE.qb PANELSTUFF.qb PED.qb PHYSICS.qb PROFILE_PED.qb promenu.qb PROSET.qb protricks.qb PRO_ANIMS.qb records.qb replay.qb reverb.qb SCALING.qb SCALINGMENU.qb scorechallenge.qb secrets_menu.qb sfxmenu.qb sfx_car.qb sfx_ped.qb SK3_PEDSCRIPTS.qb Sk4_PedAnim.qb sk4_PedCollision.qb sk4_PedImpress.qb SK4_PEDSCRIPTS.qb SK4_PEDSECRETREACT.qb SK4_PedSkaterAI.qb sk4_PedTalking.qb SK4_PEDVO.qb SK4_SCRIPTS.qb skater.qb SKATER_MISC.qb skater_particlesys.qb skater_procanim.qb skater_profile.qb SKATER_SFX.qb SKATER_SHOPPINGCART.qb SKELETON.qb SKUTILS.qb slap.qb SLIDERBAR.qb SPECIALITEMS.qb specialitems_bmx.qb startup.qb statsmenu.qb strings.qb tagsdb.qb TERRAIN.qb tfb.qb trickmenu.qb TRICKS.qb TRICK_ATTACK.qb TUTORIALS.qb walltricks.qb warppoint.qb xbox_scripts.qb
Default Costume
The textures for Create-a-Skater's body/underwear extend further than any outfit's model actually use. Of note is that the part for the legs will never see use and the lower border on the male textures is fairly detailed.
When the Skate Shop is first loaded, a model of a male custom skater in underwear does actually exist within the initial menu, placed far behind the player's view, and when a custom skater is highlighted on the character select, the default model will be moved to the stage as whatever character the player has highlighted. When a Custom Skater is no longer highlighted, the previously loaded custom will then return back off the stage again. This remains the case until the player either highlights a custom skater again or they turn off the game. There is no way a player can see this model under normal conditions.
Oddities/Interesting Information
- The menu files refer to the "Skate Stage" as the "Skate Shop," obviously leftover from THPS4.
- On the copyright screen, the Neversoft logo's spear is misaligned at the top.
Cleanup > To do
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