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Disney's Stitch: Experiment 626/Unused Sounds

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This is a sub-page of Disney's Stitch: Experiment 626.

Sound clips which can either be dialogue, battle grunts or other sound effects. The clips on this page aren't associated with any other unused elements. Sound effects associated with unused objects can be found here and sound effects associated with unused animations can be found here.

Dialogue

Jumba

Sound File Header/Filename Line Notes
JBxtr109 You can adjust your controls in the Options menu. Likely refers to jetpack controls.
JBxtr113 Oh ho ho! Bonus rings! You can do those too, if you choose. Referencing jetpack rings.
JBxtr121 The power generator! Destroy it and you will be able to make your way through the ship more safely. Likely refers to the unused machine with the internal name OMPWRDD that would have appeared in "Error #626".
JBxtr35a Invulnerability! Quickly 626, now you have the advantage!
JBxtr36a Use the right trigger to fire the seeking rocket. Rockets are fired with the triangle button, not the right trigger.
JBxtr57a Those are War Frogbots. 626, you must use the Freeze Gun if you wish to destroy them. There are no enemies that can only be defeated with the Freeze Gun.
JBxtr67a That's it, throw them off the cliff! Hahaha!
JBxtr83a Quickly, pick him up and throw him back into the electricity! A reference to the second boss who cannot actually be picked up.
JBxtr85a I got him! Quickly, 626, hit him before he thaws out! Intended to be used the first time Jumba would freeze Gantu in the third boss battle.
JBxtr87a Sorry about that, 626, this weapon must be a prototype. May have been intended to be used when Jumba would accidentally freeze Stitch in the Gantu battle.
JBMOV01.VAG You're all mine!
JBTIP28.VAG Move quickly, 626! You don't have much time!

Dr. Habbitrale

Sound File Header Line
HBcbt08 This defeat will humiliate you for the rest of your life. All five seconds of it. Ha ha ha!
HBcbt12 Could you hold still for one moment? I need some data on massive pain.
HBcbt5a Ha! Waste your time shooting me there. See how heavily armored Irobs are?
HBhit08 Hmm, lets see. Page 492. Operating the Irob refrigerator veggie fresh system. Oh!
HBpau01 Giving up so soon, mutant?

Experiment 621

Sound File Header Line Notes
61DES01a Think you're so tough. Can't even destroy that object. Ha! Intended to be used if the player couldn't find the teleporter at the end of the "Soldier Trail" level.

Soldiers

Sound File Header Line
SDale01 Hello?!
SDdef04 I can't swim!
SDhea01 What was that?
sdigdef3 There goes the promotion.
sdigidl2 Where's the safety on this thing?
SDrnd01 Hey! What's going on?!
SDrnd02 I'm feeling dizzy.
SDidl04 (yawning)
sdigidl1 (whistling)
sdigidl3 (humming)
SDzzz01 (snoring)


Two conversations consisting of a number of dialogue clips:

Sound File Header Line
SDscr01 Hey, how's it goin'?
SDscr02 Eh, Gantu's all in a huff.
SDscr03 Why? That mutant thing?
SDscr04 Nah, he hit his head on another door.
Sound File Header Line
SDscr05 Hey, nice armor.
SDscr06 Thanks.

Heavy Soldiers

Sound File Header Line
HSdef01 Temporary setback.
HSdef02 Get me to the medic!
HSdef03 Not possible.
HShea01 Huh?
HSrun01 Retreat!
HSscr05 Open up this door!
HSdef05 (screaming)
HSdef06 (screaming)

Police Cruisers

Sound File Header Line
MGTRG02 Attention all cars... Cease movement!

Battle Grunts

Stitch

Sound File Header
66sgh02
66spr01
66spr02
66ylp02
66ylp03

Mutated Experiment 621

Sound File Header Notes
61PCK01 Header indicates it would have been used when he was picked up.
61RND05 These lines are all heard in-game pre-mutation without the sound distortions.
61RND06
61RND07
61RND08
61RND09

Gantu

Sound File Header Notes
GTdef02 Header indicates it would have been used when he was defeated.

700s

Sound File Header/Filename Notes
70idl01 Adjacent sound files indicate that these may have been intended for the hatchlings. The headers of the first three sound effects indicate they would have been used when idle, while the fourth sound effect's header indicates it would have been used when picked up.
70idl02
70idl03
70pck02
70VATK02.VAG Intended for the fully grown 700s.
70VHRT03.VAG

Buzzers

Sound File Filename Notes
BZDFET04.VAG Filename indicates this would be used for Buzzers when they were defeated.

There are two other sound effects associated with Buzzers, also probably intended for when they were defeated:

Sound File Filename
BZDFET02.VAG
BZDFET03.VAG

Mutant Greemas

Sound File Header Notes
MGvic01 The header indicates it would have been used after defeating the player.

The mutant Greemas also have two unused punching sound effects:

Sound File Filename
GRHIT01.VAG
GRHIT02.VAG

Others

Sound File Filename Notes
AOACOR01.VAG Folder location and file data indicate that these would have been used for an unknown object in the "Soldier Trail" level.
AOACOR02.VAG
BCKWRD01.VAG Probably intended to be used in a menu screen.
FROGHIT1.VAG A sound effect intended for the Frogbots.
HSTELE01.VAG and TELEPORT.VAG Two identical sound effects, one for soldiers and another for heavy soldiers. They would have been used when soldiers teleported into battle, and are used in the March 28 prototype.
OJNEST01.VAG Filenames indicate these would be used for the Buzzer nests.
OJNEST02.VAG
OJNEST03.VAG
OMPSTNLP.VAG Located in a folder titled OMPSTN. File data indicates it would have been used in the "Stitch in Space" level.
OMRKSPN1.VAG Located in a folder titled OMRACK. File data indicates they would have been used in the "Stitch in Space" level.
OMRKSPN2.VAG
OMRKSTP1.VAG
OMRKUP01.VAG
PGENON01.VAG Sound effects for an unknown object.
RESPAWN.VAG Very similar to the sound effect which plays when a Squidbot resets.
RICOCHE2.VAG Filename is very similar to the one used for the sound effect which plays when an enemy is hit with a plasma gun but is immune to the shots.
STRESPAW.VAG Unknown purpose.
TOGGLE01.VAG Probably intended to be used in a menu screen.


All the soundbanks containing Stitch's grunts include three electric guitar and drum samples. They would have been used when the player activated a checkpoint, and are used in the March 28 prototype. Their frequency is 44100Hz while all other samples in these files are 11025Hz.

Sound File Header
rock01
rock03
rock04