Donkey Kong Country 3: Dixie Kong's Double Trouble (Game Boy Advance)
Donkey Kong Country 3 |
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Also known as: Super Donkey Kong 3 (JP) This game has unused areas. This game has a prototype article This game has a Data Crystal page |
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The third and final Donkey Kong Country game, remade for the Game Boy Advance. It appears to have been rushed, as unlike the previous two remakes, this one lacks an introductory cutscene, a scrapbook mechanic, or a status screen.
Despite that, it's generally considered the best of the GBA remakes for adding a new world (complete with new levels) and being the closest to the SNES games in terms of visuals and gameplay. It also features a different soundtrack composed by David Wise with better audio quality than that of the first two remakes.
Contents
Sub-Pages
Prototype Info |
Unused Text
Error Messages
Some audio-related error messages are present in the ROM. This also appears in various other GBA games made by Rareware.
AUDIO ERROR, freq of sample unusually high. (>3 times normal) AUDIO ERROR, pitch frequency too low AUDIO ERROR, pitch frequency too high AUDIO ERROR, adsr_acts table exceeded AUDIO ERROR, midi_command table exceeded AUDIO ERROR, midi delta time too big AUDIO ERROR, midi delta time of 4 bytes unsupported AUDIO ERROR, too many notes on channel 0.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 1.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 2.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 3.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 4.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 5.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 6.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 7.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 8.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 9.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 10.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 11.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 12.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 13.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 14.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, too many notes on channel 15.increase polyphony RAM or modify tune (perhaps reduce envelope release times) AUDIO ERROR, not enough space to put audio RAM code AUDIO ERROR, more than 16 tracks in song AUDIO ERROR, tune num > max tunes available AUDIO ERROR, MIDI note on command before MIDI prog chng command AUDIO ERROR, requested playback freq exceeds max freq AUDIO ERROR, incorrect note mapping for rhythm_set AUDIO ERROR, incorrect note mapping for keysplit AUDIO ERROR, invalid fx number AUDIO ERROR, invalid tune number AUDIO ERROR, could not find startpoint
Debug Text
A significant amount of debug text is found in the game. This can be found starting at ROM offset E38FC in the European version, E2734 in the American version, or E3D78 in the Japanese version.
- The text has been formatted for ease of readability.
Cranky's Dojo 9 HEROPAGE 3 HEROPAGE 2 HEROPAGE 1 Cobra Track 4 Cobra Track 3 BR3 Stampede Sprint CREDITS Swanky Backdrop funky backdrop Cranky menu background Exit Ripcurl Reef End Sequence Swankys World 8 Swankys World 7 Swankys World 6 Swankys World 5 Swankys World 4 Swankys World 3 Swankys World 2 Swankys World 1 WHIRLPOOL WRECK Cave K's Kache Cave Belcha's Burrow Cave Hilltop Hoard Cave Clifftop Cache Cave Sky High Secret Cave Glacial Grotto Cave Sewer Stockpile Cave Bounty Bay Cave Undercover Cove Cave Kong Cave Cave Arich's Hoard Warning Page Cave Smuggler's Cove Cave Bounty Beach Banana Queen Game Over Page Swanky Kong Diddymask Frontend Cranky Interior Cranky's Dojo 8 Cranky's Dojo 7 Cranky's Dojo 6 Cranky's Dojo 5 Cranky's Dojo 4 Cranky's Dojo 3 Cranky's Dojo 2 Cranky's Dojo 1 Wrinkly Kong FRONTEND WORLDMAP PAUSE Funky hut DK Hut for intro Cobra Track 2 Cobra Track 1 Cobra Track 0 Bramble Bear Barter Bear Baffle Bear Barnacle Bear
Batchelor Bear Blizzard Bear Brash Bear Bazooka Bear Bjorn Bear Benny Bear Boomer Bear Blunder Bear Blue Bear Bazaar Bear Bonus - Warp Room Title Screen Bonus - Defeat Baddies Bonus - Find Token Bonus - Collect Stars Bonus - Collect Nanas Krematoa Kaos Kore Razor Ridge Pacifica K3 Mekanos Cotton-Top Cove Kremwood Forest Lake Orangatanga Main World Map Exit Floodlit Fish Exit Fish Food Frenzy Exit Bazza's Blockade BR3 Swoopy Salvo BR2 Swoopy Salvo BR1 Swoopy Salvo BR 3 Tyrant Twin Tussle BR2 Tyrant Twin Tussle BR1 Tyrant Twin Tussle BR2 Criss Kross Cliffs BR1 Criss Kross Cliffs SAVE PAGE BR2 Stampede Sprint BR1 Stampede Sprint BR2 Poisonous Pipeline BR1 Poisonous Pipeline BR2 Koindozer Klamber BR1 Koindozer Klamber BR1 Lightning Lookout BR2 Lightning Lookout BR2 Creepy Caverns BR1 Creepy Caverns BR2 Konveyor Rope Klash BR1 Konveyor Rope Klash BR2 Ropey Rumpus BR1 Ropey Rumpus BR2 Pot Hole Panic BR1 Pot Hole Panic BR2 Floodlit Fish BR1 Floodlit Fish BR2 Kongfused Cliffs BR1 Kongfused Cliffs BR2 Buzzer Barrage BR1 Buzzer Barrage BR2 Surf's Up
BR1 Surf's Up BR2 Ripcurl Reef BR1 Ripcurl Reef BR2 Cliffside Blast BR1 Cliffside Blast BR2 Sunken Spruce BR1 Sunken Spruce BR2 Stormy Seas BR1 Stormy Seas BR1 Dingy Drainpipe BR2 Dingy Drainpipe BR2 Lemguin Lunge BR1 Lemguin Lunge BR2 Krack Shot Kroc BR1 Krack Shot Kroc BR2 Barrel Drop Bounce BR1 Barrel Drop Bounce BR2 Tearaway Toboggan BR1 Tearaway Toboggan BR2 Krevice Kreepers BR1 Krevice Kreepers BR2 Low G Labyrinth BR1 Low G Labyrinth BR1 Blazing Bazukas BR2 Ripsaw Rage BR1 Ripsaw Rage BR2 Demolition Drainpipe BR1 Demolition Drainpipe BR2 Fireball Frenzy BR1 Fireball Frenzy BR2 Fish Food Frenzy BR1 Fish Food Frenzy BR2 Tracker Barrel Trek BR1 Tracker Barrel Trek BR2 Kreeping Klasps BR1 Kreeping Klasps BR2 Rocket Barrel Ride BR1 Rocket Barrel Ride BR2 Bazza's Blockade BR1 Bazza's Blockade BR2 Bobbing Barrel Brawl BR1 Bobbing Barrel Brawl BR2 Springin Spiders BR1 Springin Spiders BR2 Squeals On Wheels BR1 Squeals On Wheels BR2 Riverside Race BR1 Riverside Race BR2 Barrel Shield Bust Up BR1 Barrel Shield Bustup BR2 Murky Mill BR1 Murky Mill BR2 Skidda's Row BR1 Skidda's Row BR2 Tidal Trouble BR1 Tidal Trouble BR2 Doorstop Dash BR1 Doorstop Dash BR2 Lakeside Limbo BR1 Lakeside Limbo Knautilus
Rocket Rush Swoopy Salvo Tyrant Twin Tussle Criss Kross Cliffs Stampede Sprint Kastle Kaos Poisonous Pipeline Koindozer Klamber Lightning Lookout Creepy Caverns Konveyor Rope Klash Kroctopus Krush Ropey Rumpus Pot Hole Panic Floodlit Fish Kong-Fused Cliffs Buzzer Barrage Barbos Barrier Surf's Up Ripcurl Reef Cliffside Blast Sunken Spruce Stormy Seas Dingy Drainpipe Bleak's House Lemguin Lunge Krack Shot Kroc Barrel Drop Bounce Tearaway Toboggan Krevice Kreepers Kaos Karnage Low-G Labyrinth Blazing Bazukas Ripsaw Rage Demolition Drainpipe Fire-Ball Frenzy Squirt's Showdown Fish Food Frenzy Tracker Barrel Trek Kreeping Klasps Rocket Barrel Ride Bazza's Blockade Arichs's Ambush - Boss Bobbing Barrel Brawl Springin' Spiders Squeals on Wheels Riverside Race Barrel Shield Bust-Up Belchas' Barn - Boss Murky Mill Skidda's Row Tidal Trouble Doorstop Dash Lakeside Limbo Trev's Test Level SPRITE GRID XX
Cobra Track is likely a reference to Cobra Triangle, an NES game by Rare which Funky's mini-games are based on. The placement of the Cobra Tracks are consistent with the index numbers of Funky's mini-games, as detailed below.
Unused Levels
To do: European/Japanese codes. |
To access these levels, use the following code in the USA version: 03000050 000000??. Replace ?? with one of the below values, then choose any stage.
Sprite Grid
Value: 00
If the bytes at the address 00870350 are changed to 31 or 9 on the main map, it is possible to enter the Sprite Grid. The pause menu is disabled, and all you can do is move around the two ski-lift sprites to all angles. It uses Stilt Village for the song.
Trev's Test Level
Value: 01
In order to access this one, you'll first need to enter a bonus game, then enable the code. Once the bonus level ends, you'll be warped to what little remains of a test map which just displays a glitched background.
"Trev" is likely head programmer Trevor Attwood.
Music Test
Enter MUSIC in the Cheats screen to open the game's Music Player.
Placeholder Funky Mini-Game
By changing one of the bytes in ROM offsets 91DCA, 91DCE, 91DE2, or 91DE6 (American version), 92B9E, 92BA2, 92BA6, or 92BAA (European version), or 93042, 93046, 9304A, or 9304E (Japanese version), Funky's mini-games in the Extras screen (accessed by entering the EXTRAS cheat on the main menu) can be changed. While B7, B8, B9, and EA are values for used Funky mini-games, EB is a placeholder mini-game. The mini-game itself is unfinished -- it only consists of a grassy terrain with no place to use your boat, and the mini-game ends with a "MISSION END" message just after it starts.
Regional Differences
Title Screen
International | Japan |
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- The Japanese version features a redesigned logo.
Bugs
To do: More differences. ex. more bugs in the US version. |
Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.
Stage Completion
In the US version, when you touch a flagpole completing the level for the first time, you can pause the game and exit the level as if you had already completed the level and come back. This was fixed in other versions.
Knocka Glitch in Tidal Trouble
At the end of Tidal Trouble, near the flagpole, part of the floor can be broken by throwing Kiddy; doing this reveals a 1-Up balloon below. In the American version of the game, there is a glitch where you can lead a nearby Knocka down this path. If he falls down here, he floats in mid-air. In other versions, this glitch does not occur, and Knocka continues to fall offscreen in the water.
Surf's Up KONG Letters
To do: Screenshots. |
The American version is missing three KONG letters in Surf's Up; only the N is present in this version. In European and Japanese versions, all of the KONG letters are present, including the K, O, and G.
Surf's Up Shortcut
To do: Screenshots. |
In the American version of the game, it is possible to bypass the first toboggan by throwing Dixie above it, as well as an invisible blast barrel floating above the toboggan. In other versions of the game, a second blast barrel was added above the first one to make it impossible to bypass the toboggan.
Sound Test Oddities
Enchanted Riverbank
In the GBA version of Donkey Kong Country 3, in a river level, the music is different whether you're above water or underwater; while above water, birds and other ambience is heard, and while underwater, a harp melody is played. When selecting Enchanted Riverbank in the sound test in the American version, both songs are played at the same time, resulting in considerable sound channel overlap. In other versions, this problem was fixed so that only the underwater theme is heard.
Banana Queen/Jungle Ambience
To do: Screenshots. |
In the sound test, the song that is played at the beginning of Stampede Sprint is called Banana Queen in the American version but Jungle Ambience in the European and Japanese versions. Jungle Ambience makes more sense, as the music is heard in a jungle, not when seeing the Banana Bird Queen.
Oddly enough, despite the fact that the European English name is Jungle Ambience, the other European languages use the inaccurate American English name, literally Banana Queen(s):
- French: Reine des bananes
- Spanish: Reina plátano
- Italian: Regina Banana
- German: Bananen-Queen
Japanese Version
The text appears off-center, and is shifted to the left of the other versions.
Pause Screen
In the American version, the pause screen (the one that is accessed from the world map) has a red and yellow star in the background (just like the prototype version). In other versions, this star is blue. In addition, the font for the various options is different among all versions.
America | Europe | Japan |
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Language Selection
Like the other two Donkey Kong Country games for GBA, the European version has 5 languages to choose from: English, Spanish, Italian, French, and German. The American version only contains English text, and the Japanese version primarily contains Japanese text.
References
- Games developed by Rare
- Games published by Nintendo
- Game Boy Advance games
- Games released in 2005
- Games released in December
- Games released on December 1
- Games released in November
- Games released on November 7
- Games released on November 4
- Games with unused areas
- Games with hidden development-related text
- Games with unused game types
- Games with debugging functions
- Games with hidden sound tests
- Games with regional differences
- Pages with a Data Crystal link
- To do
- Donkey Kong series
Cleanup > To do
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