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Doom (PlayStation)

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Title Screen

Doom

Developer: Williams Entertainment
Publisher: Williams Entertainment
Platform: PlayStation
Released in JP: April 19, 1996
Released in US: November 16, 1995
Released in EU: December 1995
Released in AU: December 1995


GraphicsIcon.png This game has unused graphics.


A port of Ultimate Doom and Doom II to the PlayStation. It's probably the best of the 90s console ports, as most of the levels and monsters from the PC versions made the cut. This version features darker visuals and grittier textures compared to the PC versions, colored lighting, new sound effects, a dark ambient soundtrack, a newish monster, and a few exclusive maps.

Unused Graphics

Sprites

PSXDOOM HANLA0.png

A hanging lamp, which doesn't really fit Doom's style at all.

Textures

PSXDOOM ENERGY.gif

ENERGY. Most similar to the FIREBLU texture in the PC version, it goes unused here but later appears in the PS1 version of Final Doom.

PSXDOOM IDWALL.png

IDWALL. The WOOD06 texture with two id logo posters slapped on it. May have been intended for the Club Doom secret level, which has a Williams logo wall outside of the club.

PSXDOOM WARN.gif

WARN. Two switch patches from the PC version, which interestingly aren't used on any switch textures in this version, repurposed to make warning lights.

Flats

PSXDOOM ENERG.gif

ENERG. Flat variant of the ENERGY texture.

PSXDOOM WMSGATE.png

WMSGATE. A teleporter, based on the GATE name, using the Williams logo.

Skies

PSX Doom SKY03.png

Fiery volcanos, initially used in the Inferno portion of the maps in the PC version and the other console ports of the Jaguar era. This ultimately ends up being superseded with the animated flames new to this port of Doom and will later be used in one level in Final Doom (PlayStation).