A port of Ultimate Doom and Doom II to the PlayStation. It's probably the best of the 90s console ports, as most of the levels and monsters from the PC versions made the cut. This version features darker visuals and grittier textures compared to the PC versions, colored lighting, new sound effects, a dark ambient soundtrack, a newish monster, and a few exclusive maps.
A hanging lamp, which doesn't really fit Doom's style at all.
ENERGY. Most similar to the FIREBLU texture in the PC version, it goes unused here but later appears in the PS1 version of Final Doom.
IDWALL. The WOOD06 texture with two id logo posters slapped on it. May have been intended for the Club Doom secret level, which has a Williams logo wall outside of the club.
WARN. Two switch patches from the PC version, which interestingly aren't used on any switch textures in this version, repurposed to make warning lights.
ENERG. Flat variant of the ENERGY texture.
WMSGATE. A teleporter, based on the GATE name, using the Williams logo.
Fiery volcanos, initially used in the Inferno portion of the maps in the PC version and the other console ports of the Jaguar era. This ultimately ends up being superseded with the animated flames new to this port of Doom and will later be used in one level in Final Doom (PlayStation).
|The Doom series|
|DOS||Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom|
|Windows||Doom (1993) (Prototypes) • Doom 3 (Prototypes) • Doom (2016)|
|Mac OS Classic||Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom|
|Mac OS X||Doom 3 (Prototypes)|
|Linux||Doom (1993) (Prototypes)|
|PlayStation||Doom • Final Doom|
|Nintendo 64||Doom 64|
|Game Boy Advance||Doom • Doom II: Hell on Earth|
|J2ME||Doom RPG • Doom II RPG|
|Xbox 360||Doom II: Hell on Earth|
|PlayStation 3||Doom II: Hell on Earth • Final Doom|