We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Dora The Explorer: Fairytale Adventure
Jump to navigation
Jump to search
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Backbone Entertainment > Games developed by ImaginEngine
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Atari, SA
Games > Games by release date > Games released in 2004
Games > Games by series > Dora the Explorer series
Dora The Explorer: Fairytale Adventure |
---|
Developer:
ImaginEngine
|
Dora explores several fairy tales.
Unused Graphics
splash00.smk, a screen probably leftover from a demo.
splash01.smk, obviously a placeholder screen.
A crudely drawn crank box in a cave.
It also has a cranking animation called gi2_crank00.smk.
Yahoo! Avalanche
For some reason, the game has a lot of leftover resources from Avalanche, another game by ImaginEngine. All the graphics are there.
The .ini file is still there too, titled classic.ini.
[Avalanche] FPS=22 ; target frames per second TouchingTolerance=6.0 ; the pixels balls are apart and considered 'touching' Levels=20 ; number of levels in this file (excluding 3 bonus lvls) SnowArea=NONE ; FULLSCREEN, PLAYFIELD, or NONE BadClickPenalty=20 ; Lose this many meter points when you make a bad click. FullGracePeriod=1.5 ; Seconds that the screen can be full before level ends. EndBallMass=5.0 ; Mass of the end balls. A regular ball has mass 1.0. BigEndBallMass=10.0 SpeedupTime=180 ; Seconds into a level that the action accelerates SpeedupRate=40 ; Seconds into the speedup that it takes to double ball drop rate ClusterFreezeSize=4 ; Number of balls that freeze at once EarthquakeBallPoints=500 DeluxeURL=http://www.yahoo.com AvalancheExtraRemoval=20 ; Percent extra balls to remove in an avalanche. PrintStats=NO ; YES or NO. Also turns on the FPS counter. MaxPlayingBalls=110 ; When the ball count hits this, you lose. InstructionText=Zerstöre Gruppen von drei oder mehr derselben Farbe. Verbinde in jedem Level die schwarzen Kugeln. HelpText=The goal of Avalanche Classic is to connect all of the BLACK SPHERES on the field. Click on groups of three or more matching colors to remove them. BreakingEffect=ALL ; ALL, FROZEN, ENDBALL, or OFF. affects the little rock bits that fly around. [Physics] Gravity=0.9 ; the gravity in the world SpeedCapFactor=2.5 ; maximum sphere speed relative to smallball radius Magnetism=0.25 ; The magnetic attraction between large and small black balls [Defaults] BallDropRate=0 ; balls dropped per 10 seconds (approx) NumRandomStartBalls=50 ; random balls dropped at the start of each level MeterMax=2000 ; points required to fill the meter NumBallColors=3 ; number of ball colors to choose from NumEndBalls=2 ; number of mines SnowstormTime=60 ; 'snowstorm' is when the snow maxes out FreezingInterval=10 ; seconds between each ball freezing ScoringScheme=3ColorScoring EarthquakeBall=OFF ; ON or OFF EarthquakeBallStart=40 ; First moment the earthquake ball can fall (in seconds). EarthquakeBallStop=50 ; Last moment the earthquake ball can fall (in seconds). ColorRemoveBalls=OFF ; ON or OFF ColorRemoveTime=30 ; Time when a color removal ball will fall (periodic, in seconds) Background=bg1.tga [Level1] NumBallColors=3 ; number of ball colors to choose from BallDropRate=0 SnowstormTime=400 EarthquakeBall=OFF ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Welcome to Avalanche! Connect the BLACK SPHERES to clear the level. DialogThumb=thumb1.tga MeterMax=3500 [Level2] NumBallColors=4 ; number of ball colors to choose from BallDropRate=0 EarthquakeBall=OFF ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Fill the AVALANCHE METER to clear all groups on the field. DialogThumb=thumb2.tga MeterMax=3500 [Level3] NumBallColors=5 ; number of ball colors to choose from BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Use the QUAKE BALL to shake things up! DialogThumb=thumb3.tga MeterMax=3500 [Level4] BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Heavy snowfall will freeze the field! Fill the AVALANCHE METER to stop the snow. DialogThumb=thumb2.tga MeterMax=3500 [Level5] BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Be Careful! Mis-clicks will lower the AVALANCHE METER. MeterMax=3500 DialogThumb=thumb2.tga [Level6] BallDropRate=0 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring DialogText=COLOR BLAST BALLS will remove all balls of that color. DialogThumb=thumb4.tga Background=bg2.tga [Level7] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring DialogText=Note that unused QUAKE BALLS are worth 500 points! DialogThumb=thumb3.tga Background=bg2.tga [Level8] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga [Level9] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga [Level10] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga [Level11] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level12] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level13] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level14] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level15] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level16] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [Level17] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [Level18] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [Level19] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [Level20] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [3ColorScoring] Length1=1 ; The score for all lengths of chains. Length2=2 ; You can number these as high as you want Length3=3 ; so long as they start at Length1, do not omit Length4=4 ; any numbers, and are all consecutive. Length5=5 ; Really long chains will assume the score Length6=6 ; of the longest chain listed. Length7=7 Length8=8 Length9=9 Length10=10 Length11=11 Length12=12 Length13=13 Length14=14 Length15=15 Length16=16 [4ColorScoring] Length1=1 Length2=2 Length3=3 Length4=4 Length5=5 Length6=6 Length7=7 Length8=8 Length9=9 Length10=10 Length11=11 Length12=12 Length13=13 Length14=14 Length15=15 Length16=16 ;UNUSED - from [Avalanche] ;BreakEndBalls=AUTO ; AUTO or MANUAL. auto means they self-destruct once all touch. ; manual means you need to click them after they all touch. ;DrainingSpeed=1.3 ; temporarily accelerates the physics at the level's end. ;EndAnimMovement=0.0 ; ball's speed during the level end anim. slo-mo. ;AvalancheThawsBalls=FALSE ; TRUE or FALSE
The Dora the Explorer series | |
---|---|
Adobe Shockwave | 3D Driving Adventure • 3D Soccer |
PlayStation | Barnyard Buddies |
Game Boy Advance | Super Star Adventures! |
Windows | Fairytale Adventure |
Plug & Play | Race to Play Park • Nursery Rhyme Adventure • Dora Saves the Mermaids |
Adobe Flash | Star Mountain Mini-Golf |
Wii | Snow Princess |
Go Diego Go! | |
PlayStation 2 | Great Dinosaur Rescue |
Plug & Play | Aztec ABC Adventure |
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Backbone Entertainment > Games developed by ImaginEngine
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Atari, SA
Games > Games by release date > Games released in 2004
Games > Games by series > Dora the Explorer series