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Doshin the Giant (GameCube)

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Title Screen

Doshin the Giant

Also known as: Kyojin no Doshin (JP)
Developers: Param, Nintendo
Publisher: Nintendo
Platform: GameCube
Released in JP: March 14, 2002
Released in EU: September 20, 2002


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
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Doshin the Giant is an interesting island sim game, a sequel to an obscure 64DD game where the player controls a giant on an island. The game switches between Doshin being sweet and helpful to Jashin being evil and demonic. It was not released in the US, but was released in Europe.

Hmmm...
To do:
Explanations for all of the debug stuff. Much more stuff.

Unused Graphics

Doshin the Giant (GC)-ali1.png

A photo of a child, which is likely a placeholder graphic.


(Source: oaa)

Unused Text

Hmmm...
To do:
Check Japanese version

The European version contains unused English progressive scan messages.

Debug Modes

Unless noted otherwise, all the codes shown below are for the PAL version and require an Action Replay device. Make sure to only enable one of these codes at a time.

Log/Editor

N79G-8ZZ9-R32UY
9P0V-2TXF-P7UTD
PHBR-RM6C-J3BYE
VR0K-JDAV-1QD0A

Shows what is going on in the game.

Texture

0CVT-5V61-TGZ6U
RNGX-2BN4-GQGT8
929U-G929-Z6EWP
Doshin-debug-texture.png

Displays every frame of objects on screen (non-Doshin. Trees, birds, Humans, etc.) Every time the corner box flashes, it's a new frame.

Shape

19JQ-B7FB-G51UD
TD4T-ZY1P-BJZV4
ACEW-91VW-3Q5A3
Doshin-debug-shape.png

Shows the shape of objects on screen. This applies to Doshin, trees, and the like. It changes as Doshin moves, while also showing a bottom view of the land he walks on, and the ocean.

System

7QDC-D3Q6-4RFQ0
RNQM-CQ4F-BDBQZ
CP9H-KKDA-J32KQ

Show a number of stats for the game system's current state.

Overlay

CE19-VPNK-8M1E9
856Z-K51P-F6VWJ
462V-N529-9Z8BE
Doshin-debug-overlay.png

Displays draw distance, how much of the GPU is being used, and a couple of other stats, with a crude map of sorts appearing in the top left.

Map

3U76-800X-X4MWN
DH62-N5CP-ZUX8T
VJFQ-2QBW-8G8GT
Doshin-debug-map.png

Shows a blown-up version of the map from Overlay, with all current entities appearing. The yellow and red dots are Doshin and the camera.

Stats

D26U-6A6Q-85PRD
6UQ6-X2C5-40AQK
ZTJ3-V95E-7FVR0

As one would expect, this shows a wide variety of statistics for the game itself.


(Source: Ralf (GC Forever))