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Double Dragon (Arcade)

From The Cutting Room Floor
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Title Screen

Double Dragon

Developer: Technos Japan
Publishers: Technos Japan (JP), Taito (INT)
Platform: Arcade (Double Dragon hardware)
Released internationally: June 1987


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


Technos Japan's groundbreaking follow-up to Renegade that introduced co-op play to the belt-scrolling beat-'em-up genre. Known for its harsh enemy A.I., until everyone figured out that they could 1CC the game using only the elbow attack.

Unused Graphics

Ddragon katakana logo.PNG The game's title, Double Dragon, rendered in katakana characters (phonetically spelling out Daburu Doragon). Presumably meant for the Japanese version's title screen. The final Japanese release uses the same English logo as international releases.
Dd1ac kunio cameo.PNG A billboard advertising Nekketsu Kouha Kunio-kun (the Japanese version of Renegade) can be seen atop the building at the end of Mission 1 just before the boss battle. However, the vertical scrolling stops after a certain point, making only the lower portion of the billboard (just below Kunio's eyes) visible.
Dd1ac billy ranbukyaku.PNG The player's spin kick was originally supposed to do a full rotation instead of merely serving as a backward jump kick (only the first two frames of this animation are used). The full rotation was later implemented in the sequel, Double Dragon II: The Revenge.
Dd1ac jimmy hizageri.PNG The standing knee kick is another unused technique for the Lee brothers that was later implemented in Double Dragon II.
Dd1ac linda hijiuchi.PNG Linda performing an elbow strike, an unused move that was also incorporated to her in Double Dragon II.
Dd1ac abobo ryoute harite.PNG Animation frames of Abobo performing the two-handed-slap technique. In the actual game, this move is used only by the mohawked variants of this enemy (the boss in Missions 1 and 3), not the standard bald version.
Dd1ac boss 1 object carry.PNG As stated above, the boss of Missions 1 and 3 (shown here in his Mission 1 palette) is a head swap of Abobo who sports a mohawk and a full beard. The boss has sprites for lifting and throwing large objects (i.e. oil drum, large boulders, or cardboard boxes), an ability that only the bald Abobo has in the actual game. The sequel's equivalent character would gain this ability.
Dd1ac boss 2 weapons use.PNG The Mission 2 boss (later named Jeff in the Master System version), likewise, is a head swap of the Lee brothers themselves. The boss has a full set of sprites performing almost every possible action that can be carried out by the player, despite the fact that he cannot pick up or use any weapon either, making every sprite where he is swinging, throwing or kicking down something unused. In Double Dragon II he gained the ability to wield grenades, putting his throwing animation to use in that game.
Dd1ac unused palette.PNG An unused palette loaded during the Marian kidnapping sequence, intended for the basic enemy types (Williams, Rowper, and Abobo), as well as the first boss.

Unused Music

ID# Track Notes
05
An unused tune that was left in the game's soundtrack. Due to its limited length, it can be assumed that this was probably composed for a high score entry screen that never got added.
08
A somewhat sad-sounding jingle that lasts only eight seconds. Perhaps it was meant as a Game Over theme since there isn't one in-game.
0B
This track is featured in the game's soundtrack album The Original Sound of Double Dragon (catalog number KHY-1026), despite never actually being played in the game. It is listed under the title of Tatakai no Atode (闘いのあとで, "After the Battle") and appears to be an alternate stage transition theme if the title is any indication.
0E
This music can be heard during the stage transitions after each boss battle, but it normally is cut off before the whole track can be played. It is possible to softlock the game on the stage transition after Mission 1's boss, making it possible for the whole track to play.