If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Downforce (PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Downforce

Developer: Smart Dog
Publishers: Titus (US/EU), MTO (JP)
Platform: PlayStation 2
Released in JP: December 26, 2002
Released in US: June 14, 2002
Released in EU: March 28, 2003


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.


Development-Related Text

At 2258c8 is a copyright for Numerical Recipes:

Second Edition C: 'Copyright (C) 1987-1992 Numerical Recipes Software'

At 27B1E8:

gggrrr....it said it completed but it lied....try again....

At 27FAE8:

PANIC! music does not seem to be playing. Restart.

At 280130:

VUcode fuck up, ii = %d, node vu  = %d

Starting at 280418:

Kicking: %08X
!!! - BOLLOCKS - !!!    [Malformed packet]
giftag: nloop=%d, nreg=%d, eop=%d, regs=%08x%08x
!!! - BOLLOCKS - !!!    [Malformed packet]
[%08x] [%04x] giftag: nloop=%d, nreg=%d, eop=%d, regs=%08x%08x
    [%08x]  %08x:%08x:%08x:%08x   (%s)
EOP BIT    
END OF DATA

Starting at 282D58:

MeProfileStartFrame: You started a Frame when there was already one running...
Did you forget to call MeProfileEndFrame() somewhere?
MeProfileEndFrame: You left the timer "%s" running until the end of the frame - did you mean to?
MeProfileEndSectionFn: You tried to stop %s which you hadn't started, which is a bit silly.
MeProfileOutputResults: You didn't turn logging on, so this information isn't likely to be very useful!
Call MeProfileStartTiming with 1 as the second argument.