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Downforce (PlayStation 2)

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Title Screen

Downforce

Developer: Smart Dog
Publishers: Titus (US, EU), MTO (JP)
Platform: PlayStation 2
Released in JP: December 26, 2002
Released in US: June 14, 2002
Released in EU: March 28, 2003


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.


Development Related Text

At 2258c8 is a copyright for Numerical Recipes:

Second Edition C: 'Copyright (C) 1987-1992 Numerical Recipes Software'

At 27B1E8:

gggrrr....it said it completed but it lied....try again....

At 27FAE8:

PANIC! music does not seem to be playing. Restart.

At 280130:

VUcode fuck up, ii = %d, node vu  = %d

Starting at 280418:

Kicking: %08X
!!! - BOLLOCKS - !!!    [Malformed packet]
giftag: nloop=%d, nreg=%d, eop=%d, regs=%08x%08x
!!! - BOLLOCKS - !!!    [Malformed packet]
[%08x] [%04x] giftag: nloop=%d, nreg=%d, eop=%d, regs=%08x%08x
    [%08x]  %08x:%08x:%08x:%08x   (%s)
EOP BIT    
END OF DATA

Starting at 282D58:

MeProfileStartFrame: You started a Frame when there was already one running...
Did you forget to call MeProfileEndFrame() somewhere?
MeProfileEndFrame: You left the timer "%s" running until the end of the frame - did you mean to?
MeProfileEndSectionFn: You tried to stop %s which you hadn't started, which is a bit silly.
MeProfileOutputResults: You didn't turn logging on, so this information isn't likely to be very useful!
Call MeProfileStartTiming with 1 as the second argument.