Dragon Ball Z: Super Saiya Densetsu
Dragon Ball Z: Super Saiya Densetsu |
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Developer: TOSE This game has unused code. |
Dragon Ball Z: Super Saiya Densetsu is a card battle-based RPG for the Super Famicom. It is actually a remake that combines two Famicom games (Dragon Ball Z: Kyoushuu! Saiya Jin and Dragon Ball Z II: Gekishin Freeza!!), minus some non-canon filler content.
Unused Code
All playable characters have 48 as their maximum attainable level except for Goku, Piccolo, and Vegeta. Goku's level 48 is actually his SSJ form, while Piccolo is his "fused with Nail" form. This leaves Vegeta as the only character who can in no way attain level 48, however he does have stats for that level.
Vegeta:
Level: 48 HP: 1,200 KI: 424 XP: 900,000 BP: 5,000,000 Speed: 8
Unused Portraits
There are quite a few unused portraits, some with unique graphics not used anywhere else in the game.
Original | Unused |
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Appears to be an early version of the Kami portrait used in-game.
Launch when she sneezes. Although not entirely unused, this portrait is very rarely seen.
Gohan as seen in his first appearance in DBZ. This portrait appears to use a palette that doesn't quite look right. However, the generic "Human" portrait, seen on the right, works quite well for him!
A Super Saiyan version of Gohan. Perhaps he was once meant to transform as well?
Same as the regular Great Ape, except that it appears to be intentionally colored like a Super Saiyan.
Same as the above version, except it uses the Great Ape Vegeta version as a base.
A fully complete and unused portrait of a Dinosaur, such as the one seen in the show during Gohan's training in the wilderness. This seems to imply that perhaps that segment of the game should have been longer.
Full Character list
This list includes all characters that are internally functional, whether fully or partially and have stats and a portrait.
00 - Goku
01 - Piccolo
02 - Vegeta w/ Scouter
03 - J.Sai (Blue)
04 - Saibai (Gold)
05 - Imite (Black)
06 - Saimen (Green)
07 - Baimen (Pink)
08 - Grimen (Gray)
09 - Gohan
0A - Krillin
0B - Tien
0C - Yamcha
0D - Chaozu
0E - Nappa
0F - Vegeta
10 - Gohan (Oozaru)
11 - Vegeta (Oozaru)
12 - Slug
13 - Bug (Slug)
14 - Bugy (Slug)
15 - Bun
16 - Bund (Bun)
17 - Bud (Bun)
18 - (Purple Cid)
19 - Cid
1A - Zoak (Cid)
1B - Dodoria
1C - Dren (Dodoria)
1D - Bobo (Dodoria)
1E - Zarbon
1F - Zarbon (pissed Zarbon)
20 - (red pissed Zarbon)
21 - (pink pissed Zarbon)
22 - Nail (Namekkian)
23 - Tsum (Namekkian)
24 - Mai (Namekkian)
25 - Guldo
26 - (pink Guldo)
27 - (tan Guldo)
28 - Recoome
29 - (purple Recoome)
2A - (gray Recoome)
2B - Burter
2C - (green Burter)
2D - (gray Burter)
2E - Jeice
2F - (green-haired Jeice)
30 - (blue-haired Jeice)
31 - Captain Ginyu
32 - Brown Ginyu
33 - Yellow Ginyu
34 - King Kai
35 - Frieza Form 1
36 - Frieza Form 2
37 - Frieza Form 3
38 - Frieza Form 4
39 - Goku (Training)
3A - Goku
3B - SSJ Goku (SSJ Vegeta Battle)
3C - SSJ Goku
3D - O (Piccolo)
3E - Piccolo (SSJ Vegeta Battle)
3F - SSJ Gohan
40 - Klilyn (Vegeta portrait)
41 - Klilyn (Krillin portrait)
42 - Gohan (SSJ Vegeta Battle)
43 - Klilyn (Krillin portrait)
44 - Tien (SSJ Vegeta Battle)
45 - Yamcha (SSJ Vegeta Battle)
46 - Chaozu (SSJ Vegeta Battle)
47 - Tien (?)
48 - Yamcha (?)
49 - Chaozu (?)
4A - (nameless Vegeta)
4B - SSJ Vegeta
4C - Oozaru (Golden?)
4D - Gohan (Oozaru)
4E - Free (Frieza)
4F - (nameless Vegeta Oozaru)
50 - Vegeta (Card?)
51 - Raditz
52 - (nameless Raditz)
53 - Yajirobe
61 - Dende (CAUTION: DO NOT USE HIM TO FIGHT)
Debug Menu
To do: Find a better way to access the Debug Menu? |
The game had a basic Debug Menu during development, the code to normally access it has been disabled. However, by changing ROM address $980D from A90F to A90A then changing ROM address $02E232 from 05 to 07 the default menu on the map will be changed to the Debug Menu. After this, press the 'Up' button to select the last command. Once that's done, press the 'Start' button and you'll be in the full debug menu. The initialization routine appears to have been left out from the final release unfortunately, but with this you'll have the full debug menu on-screen.
There are ten Debug Menu commands:
To do: Get specific information about what each Preset/Map selection index does. |
Map Load House Party Close-Up Battle Screen Battle Sprite Music (BROKEN) Mode 7 Screen Demo
- Map - Set your party/location/event flags according to a list of presets ranging from 0–27.
- Load - Load your saved game from anywhere, although if the Debug Menu is used again the game crashes.
- House - Change your current map, ranging from 0-159. Most of these seem to be duplicates.
- Party - Change the maximum size of your party, ranging from 0-9.
- Close-Up - View all of the available portraits in the game, ranging from 0-151.
- Battle Screen - Does not work under normal means. It ranges from 0-7 which is far less than the total backgrounds.
- Battle Sprite - View battler's sprites. A increases the character, B decreases the character and X changes the sprite to view.
- Music (BROKEN) - Unfortunately, this is completely broken. Hidden text in-game implies there was a full sound test with music, SFX and mono/stereo selection.
- Mode 7 Screen - View various characters head butting and smashing into battle background objects, ranging from 0-55.
- Demo - Appears to be a possible cut scene test though it leaves some out, ranging from 0-26. Many numbers go unused.
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- Games published by Bandai
- SNES games
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- Games released in 1992
- Games released in January
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- Games with unused code
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- Games with debugging functions
- To do
- Dragon Ball series
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