Dragon Quest Builders 2
|Dragon Quest Builders 2|
Also known as: Dragon Quest Builders 2: Hakaishin Shidō to Karappo no Shima (JP)
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Dragon Quest Builders 2 is Dragon Quest meets Minecraft... again. Also involves something about some twerp befriending a freshly-revived God of Destruction, but that's probably not important.
- 1 Unused Graphics
- 2 Revisional Differences
- 2.1 Version 1.1.0
- 2.2 Version 1.2.0
- 2.3 Version 1.3.0
- 2.4 Version 1.4.0
- 2.5 Version 1.5.0
- 2.6 Version 1.6.0
- 2.7 Version 1.7.0
Finish going through these. Check which of these are just the graphic, and which have actual items/models present.
Dragon Quest Builders Leftovers
This game reuses many item graphics from the first, included with these are leftovers from the first game. Most of these are either items rendered redundant by mechanical changes or were story and quest-specific.
Unused Item Icons
There are graphics for both completely unused items as well as for used items that are never given the opportunity to use icons for various reasons. There are also some that appear to be earlier versions of used icons.
An unused graphic for a location on the world map that is never visited or unlocked by any released DLC exists.
Builderpedia Monster Icons
There are several unused icons for the game's monster "dex".
The Goregon is an enemy from Dragon Quest II and a recolor of Madusa, a boss that does appear in this game. Pazuzu and Belial were underlings of Hargon in Dragon Quest II; while both do (barely) appear in this game, they're never added to the Builderpedia.
Zoma, the final boss of Dragon Quest III, does not appear in this game in any fashion whatsoever.
|...But what does it mean?|
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then
Various labels for menus and general notifications/popups are present in the English version that remain untranslated.
Ideally, elaborate on the vague updates notes.
Released December 20, 2018.
- Various bugfixes.
Released December 27, 2018.
- Added compatibility the with New Year's item pack, which can be downloaded from the online store for free.
Also released December 27, 2018.
- Fixed some gameplay progression-related bugs.
Released January 9, 2019.
- Some bugfixes.
- Adjusted appearance rates of monsters on the Isle of Awakening.
- Adjusted Malroth's attack power when equipped with a weak weapon during certain battles.
- Fixed a bug where the Furrowfield Retriever could not be petted, making it impossible to progress.
- Adjusted items dropped by some monsters.
- Increased probability of befriending some monsters.
Released January 11, 2019.
Released January 31, 2019.
- Added the ability to create Buildertopias, randomly-generated empty islands that the player can build freely on.
- Added additional NPC dialogue.
- Added items that prevent monsters from appearing on the Isle of Awakening.
Released February 28, 2019. Either this update or v1.5.0 fixed an item duplication glitch.
- Added compatibility with the Hotto Stuff Pack DLC.
- Added setting to enable or disable being able to see water through glass.
- Added setting that directs characters to look at the camera in photo mode.
- Added expression change feature to photo mode.
- Doors can now be opened with switches.
- Increased number of dyes available from crops.
Released March 5, 2019.
- Fixed a bug with obtaining a trophy in the PS4 version.
Released March 28, 2019.
- Added compatibility with the Aquarium Pack DLC.
- Added visual setting that enables the glass of aquariums to seamlessly mesh with water.
- Added visual setting for water opacity.
- Fixed a bug with the display water through glass setting not being saved after resetting the game.
Released May 30, 2019. The international versions of the game released with this version number.
- Added compatibility with the Modernist Pack DLC.
- Added ability to ride befriended Golems.
- Added ability to bottomless pot that allows shallow water to be placed.
- Added some new items.
- Added ability to dye some existing items.
Released July 18, 2019.
- Minor bug fixes.
Released August 18, 2019. The last major free content update, dubbed the "Epilogue Update" by the developers.
- Added a short story section involving a group of characters from the endgame whose fates were unresolved in previous versions of the game. Consequently, this resulted in several new unique NPCs that can be added to the player's home island.
- Increased available save "profiles" from one to three, resulting in a total of six actual save slots, though three of these are autosaves.
- New setting for the Buildnoculars item allowing the cursor movement speed to be adjusted.
- New setting allowing plant growth to be disabled.
- A counter for the number of rooms on the current island was added to the pause screen. This is useful due to a 100-room cap on active rooms.
- Added several new hairstyles for the player character based on those used by NPCs.
- Added new items that allow the player to control the weather.
- Removed "learned a recipe" animation when unlocking recipes with gratitude points. (Considering the player would have to do this dozens of times, possibly at once, when unlocking these, this is a blessing for one's sanity.)
- Directional arrow demonstrating which way an object will face when placed was added.
- Additional functionality was given to the War Banner item. The player may now call non-combat NPCs to their side with it; previously, it could only be used to call NPCs capable of combat.
Released November 4, 2019, and referred to as "1.7.1a" in Nintendo Switch copies.
- Added compatibility with the Jumbo Demo, though said demo wasn't actually announced when the update went live.
Released for the PC version only on December 23, 2019. This fixed several issues present in the PC release relating to control mapping and game performance.
- A problem where certain mice caused issues with camera speed was fixed by providing a setting relating to it.
- Change to how graphics settings are determined on initial game startup.
- Fixed detection issues relating to the game running above intended framerates.
- Fixed an issue where remapping of the jump command to certain inputs prevented NPCs from being able to jump.
Released for all versions March 19, 2020.
- Fixed a bug relating to decorative photographs becoming invalid on other user's islands.
|The Dragon Warrior / Dragon Quest series|
|NES||Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV|
|MSX||Dragon Quest • Dragon Quest II|
|SNES||Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon|
|Game Boy (Color)||Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2|
|PlayStation||Dragon Warrior VII|
|PlayStation 2||Dragon Quest V • Dragon Quest VIII|
|Game Boy Advance||Dragon Quest Monsters: Caravan Heart|
|Nintendo DS||Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX|
|Nintendo 3DS||Theatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3|
|PlayStation 4||Dragon Quest Builders 2|
|Nintendo Switch||Dragon Quest Builders 2 • Dragon Quest XI|
|Windows||Dragon Quest Builders 2|