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Dragon Quest Builders 2

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Title Screen

Dragon Quest Builders 2

Also known as: Dragon Quest Builders 2: Hakaishin Shidō to Karappo no Shima (JP)
Developers: Square Enix, Koei Tecmo
Publishers: Square Enix, Nintendo (US Switch/EU Switch)
Platforms: PlayStation 4, Nintendo Switch, Windows
Released in JP: December 20, 2018
Released in US: July 12, 2019
Released in EU: July 12, 2019


GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Dragon Quest Builders 2 is Dragon Quest meets Minecraft... again. Also involves something about some twerp befriending a freshly-revived God of Destruction, but that's probably not important.

Hmmm...
To do:
  • The original short Japanese demo released before the game came out might be worth looking at.
  • Document debug build. (Can be used to access the Battle Atoll as well as a developer test area.)

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Item Assets

Hmmm...
To do:
  • Finish going through these. Check which of these are just the graphic, and which have actual items/models present.
  • Coming back to this, the game may have literally every Builders 1 icon, including unused ones, so it may be more useful to just upload the interesting ones instead of the entire game's icons.

Dragon Quest Builders Leftovers

This game reuses many assets from the first, included with these are unused leftovers from the first game. Most of these are either items rendered redundant by mechanical changes or were story and quest-specific.

Graphic Notes
Dragon Quest Builders 2 water crystals.png The Water Crystal (left) and the Hot Water Crystal (right), items from the first game that served as sources of water. Due to the introduction of the Bottomless Pot key tool in this game, these were rendered useless.
Dragon Quest Builders 2 flooring series.png Icons for the "(Material) Flooring" and "(Material) Cladding" series of items. A tool similar to these called the Transform-o-Trowel made cladding redundant.
Multipurpose Workbench This item is the special workbench from the first game, it has a 3D model and can be placed, but cannot be interacted with.
(Source: BenXC)

Unused Blueprints

Name Description Note
Silver Bar The blueprint for a posh pub where the miners of Khrumbul-Dun can drink to their heart's delight. Being it shares the same name and references Khrumbl-Dun, this bar was an early version of second bar you had to build in Chapter 2. This bar is not very luxurious with adobe and wooden fencing walls accessible by a wooden door in the back and saloon doors in the front. The interior has a bar sign on the back wall, two bar counters and stone stools that makes a cocktail counter, a single cask on a box, stone stools and stone tables for the miners to sit at, and lit up by three lanterns on three barrels. This blueprint cannot be removed until it is completed.
Pyramid Level 1 The blueprint for a tremendous triangular structure that's sure to be a wonder of the world. This blueprint shares a name and description with the bottom level of the Pyramid you had to build in the epilogue of Chapter 2. This pyramid is pretty basic striped pyramid consisting of only plaster blocks dyed black and white. This blueprint is unique as it has sloped sides where the other blueprints don't.
Ark Airframe The blueprint for the main frame of an awe-inspiring airship. This blueprint is possibly the early version of The Ark from Chapter 4 and being the blueprint uses Pullers and Magnetic Blocks probably meant Magnetic Blocks and Pullers were meant to be unlocked in Chapter 4 as well. This blueprint is like the final Ark, except the main area is smaller, the left and right rooms are longer with ramps, the Upgrade Garage already added, and what appears to be three areas where enormous eyeballs had to go in.
Research Room The blueprint for a laboratory suited for studying advanced agricultural techniques. This blueprint might have been built in Chapter 1 as it mentions agricultural techniques. Despite being called a lab, it's just three walls of dirt blocks with a gap in one where a door would have probably been.
Relaxation Room The blueprint for a comfortable chamber where you can rest and recuperate. It is very likely this would have been used in Chapter 2, however the final game simply has an NPC request a room with the required features instead of giving you a specific blueprint. This blueprint uses adobe walls and is entered by a wooden door and inside is two folding screens, two beds, two curtains, a simple table, and a naughty nightlight. In the final game, naughty nightlights are not available at this point, hinting that they were obtained earlier originally. This blueprint cannot be removed until it is completed.
Better Base Refinements and renovations for a builder's base of operations. This blueprint was possibly used in Chapter 2 epilogue due to the words "builder's base of operations". This blueprint is two building made of adobe with three rooms one being one entire building housing only three pots and mining tools, one small one with a pot and a mining tool inside, and a slightly bigger room with an enormous table with 3 stone stools around it, and 2 pots with all three enterable with wooden doors. This blueprint cannot be removed until it is completed.
Even Better Base Further refinements and renovations for a builder's base of operations. Despite being a supposed upgrade to the Better Base, it's exactly the same as Better Base.
Builder's Castle Level 1
---
Builder's Castle Level 2
The blueprint for a builder's base of operations. These blueprints when placed down shows nothing and cannot be removed. There is a Level 3, which is the blueprint for the castle in Chapter 3's epilogue which suggests that the castle was going to be like the Pyramid and be a multipart build with Level 1 being the lower level of the castle, Level 2 being the middle part, and Level 3 was probably the top part before being changed to the castle the residents built on their own.
Reinforced Walls The blueprint for better barriers to secure your castle's safety. This blueprint probably would have been used in Chapter 3. It consist of only 6 Zap Taps.

Unused Original Items

Graphic Name Description Note
Kiln An oversized oven for firing and baking clay crafts. This item is unique and can be interacted with, but it can only make glass. Possibly was also going to be used to make pots and crockery. It would have been obviously unlocked in the Furrowfield Chapter.

Unused Armor and Weapons

Graphic Name Description Defense/Attack Note
Borrowed Clothes Unassuming overclothes loaned to you by a friend. Defense +5 These clothes shares he same model as the Training Togs except has 11 less defense than the Training Togs and cannot be dyed. It's unknown who would have given you them or possibly would have been found at.
Borrowed Sword A simple-yet-sturdy sword, loaned to you by a friend. Attack +8 This sword shares the same model as the Barbed Blade except has 20 less attack than the Barbed Blade.
Borrowed Hammer A hammer hewn from a large log, loaned to you by a friend. Attack +4 This hammer shares the same model and breaks the same blocks as the Historic Hammer. It's unknown where this would have been given to you.
Borrowed Hammer A massive mallet made from solid iron, loaned to you by a friend. Attack +6 This hammer shares the same model and breaks the same blocks as the Sledgehammer. It's unknown where this would have been given to you.
Borrowed Hammer A steel sledgehammer so heavy that only the strongest soldiers can hold it, loaned to you by a friend. Attack +8 This hammer shares the same model and breaks the same blocks as the War Hammer. It's unknown where this would have been given to you.
Borrowed Hammer A hammer to rule all hammers, sure to satisfy even the best of builders. Attack +53 This hammer shares the same model and breaks the same blocks as the Ultimallet including not breaking blocks. It's unknown where this would have been given to you.

Aquarium DLC Unused Items

The Aquarium DLC added fish into the game and there are icons for four fish, these four fish lack 3D models, only leaving the inventory graphic.

Graphic Name Description Note
Dragon Quest Builders 2 Lamprey.png Lamprey A slippery, slimy freshwater fish with a monstrous sucking maw. As the description says, this fish was originally meant to be caught in freshwater.
Dragon Quest Builders 2 Inferneel.png Inferneel A long and lean fish that somehow subsists in scalding magma streams. This fish shows Square-Enix originally meant for the player to be able to fish in lava, something which cannot be done in the final.
Dragon Quest Builders 2 Pilchard.png Pilchard A tiny freshwater fish that's especially flavorful when battered and fried. This fish was originally meant to be caught in freshwater. Can be cooked.
Dragon Quest Builders 2 Magmackerel.png Magmackerel A curious fish with flaming scales that swims in scalding magma streams. Like the Inferneel, this fish was also meant to be caught in lava.

Unused Item Icons

There are graphics for both completely unused items as well as for used items that are never given the opportunity to use icons for various reasons. There are also some that appear to be earlier versions of used icons.

Unused Used Notes
Dragon Quest Builders 2 placeholder icon.png -- A placeholder black rounded cube present as several duplicates.
Dragon Quest Builders 2 unbreakable block.png -- An icon for the unbreakable blocks that make up the "bedrock" of the game. While the blocks themselves appear if one digs down far enough, they are never obtained or seen in any way that renders this icon visible.
Dragon Quest Builders 2 liquid blocks.png -- Block icons for dirty water, either freshwater or seawater, and "plasma". The player cannot obtain liquids in block form, though perhaps they were used by the developers to manually place pools of water. There's also one for poison.
Dragon Quest Builders 2 scales block unused.png Dragon Quest Builders 2 scales block used.png A rather flat looking, presumably early, icon for a block of Malroth's scales. The outline thickness and angle of the unused icon isn't quite right compared to other block-type icons, either.
Dragon Quest Builders 2 glove II icon.png -- A crudely-drawn glove with "II" superimposed onto it. Possibly a placeholder for an upgrade to the Builder's gloves, which never get upgraded or improved in any way during the course of the game.
Dragon Quest Builders 2 babs outfit.png -- What appears to be Babs's version of the Cottontail Costume, which cannot be obtained by the player in any way. The icon also appears to be somewhat unrefined, lacking stylistic flourishes present in used icons.
Dragon Quest Builders 2 iron armour unused.png Dragon Quest Builders 2 iron armour used.png An unpolished version of the Iron Armour's icon. The unused version has a belt across the chest that is otherwise not present.
Dragon Quest Builders 2 infernal workbench unused.png Dragon Quest Builders 2 infernal workbench used.png What appears to be an early version of the Infernal Workbench's icon.
Dragon Quest Builders 2 mini medal sign.png -- Icons for the signs at puzzles that give out mini medals, left for the incomplete puzzle state and right for the solved puzzle state. While these dot the game's landscape in many areas, they cannot be obtained in a way that makes these icons visible.
Dragon Quest Builders 2 sign of the builder.png -- The Sign of the Builder is a decorative feature seen at the Hairy Hermit's Shrine, this item cannot be moved or placed in the player's inventory.
Dragon Quest Builders 2 monster chest.png -- These locked chests open and turn into regular treasure chests when the nearby monsters associated with them are defeated. While in the "cursed" state they are indestructible and unopenable, meaning there is no way for the player to see this icon for them.
Dragon Quest Builders 2 metal barrel.png -- A distinctly un-stylized metal barrel. There are no metal barrels resembling this one in the game, though there are wooden barrels.
Dragon Quest Builders 2 fan.png -- A crude icon of a fan, with a crank and a grip. It does not resemble anything used in the game. There is a trap, the Woosh Widget, that makes use of wind, though it looks nothing like this.
Dragon Quest Builders 2 bottle.png -- A crude icon of a bottle with a skull on it. It does not resemble anything used in the game.
Dragon Quest Builders 2 scaly things.png -- Two icons of... something... textured with Malroth's scales. While they appear to just be flipped versions of each other, they are actually very slightly different. The hint of yellow on the bottom suggests these would either be from Malroth's tail or paws; segments of his tail are already obtainable as the "Twisting Tail" item.
Dragon Quest Builders 2 durian.png -- A set of unfinished looking icons for what appear to be durians, including a rare variant, as a farmable plant. Durians do not appear in the game at all.
Dragon Quest Builders 2 grapes.png -- Unfinished icons for grapes, though they don't seem to have anything for a rare variant. Grapes do not appear in the game at all.
Dragon Quest Builders 2 banana unused.png Dragon Quest Builders 2 banana used.png Icons for what appears to be a rare variant of the banana exists, suggesting that at some point they were a properly farmable crop. Regular bananas can be collected in the game in certain areas, but they cannot be grown, and thus produce rare variants, by the player.
Dragon Quest Builders 2 banana peel.png -- A somewhat unpolished icon for a banana peel. There is an early game boss that throws banana peels as a hazard, though they don't look like this.
Dragon Quest Builders 2 starfish unused.png -- What appears to be an icon for a "harvested" food item version of Malroth's nemesis, the starfish. While starfish appear in the game, they are simply placed in the inventory as regular decorative items, instead of one that can be used in cooking.
Dragon Quest Builders 2 starfish dish.png -- An icon for a detestable dish involving starfish. Its existence is perhaps connected to the food version of the starfish above.
Dragon Quest Builders 2 vine.png -- A crude icon for a vine. Vines and vine-related materials appear in the game, though this specific early-looking icon is not used.
Dragon Quest Builders 2 Orbs of Heroes and Magic unused.png Dragon Quest Builders 2 Orbs of Heroes and Magic used.png Early icons for what appear to be the Orb of Heroes (the red one) and the Orb of Magic (the blue one). The Orb of Power does not appear to have an early icon.
Dragon Quest Builders 2 milk shelves.png -- Shelves stocked with containers, maybe with milk jugs on the left? Cows are in the game, but the player cannot obtain milk from them.
Dragon Quest Builders 2 trophies.png -- Rough icons for the trophies awarded by winning the game's online building contests. Only second and third place seem to be present.
(Source: BenXC)

Misc. Unused Graphics

Battle Atoll

Hmmm...
To do:
Battle Atoll will need a dedicated section (maybe even subpage) when the entire actual area is documented.
Dragon Quest Builders 2 Battle Atoll world map icon.png

An unused graphic for a location on the world map that is never visited or unlocked by any released DLC exists.

(Source: BenXC)

Builderpedia Monster Icons

There are several unused icons for the game's monster "dex".

The Goregon is an enemy from Dragon Quest II and a recolor of Madusa, a boss that does appear in this game. Pazuzu and Belial were underlings of Hargon in Dragon Quest II; while both do (barely) appear in this game, they're never added to the Builderpedia.

Zoma, the final boss of Dragon Quest III, does not appear in this game in any fashion whatsoever.

Untranslated Labels

Various labels for menus and general notifications/popups are present in the English version that remain untranslated.

(Source: BenXC)

Oddities

"Fake" chert blocks in Hairy Hermit's mountain

While the exact cause unclear, it seems that the Hairy Hermit's mountain is made of an unusual variant of chert blocks. If the player breaks them and adds them to their inventory, nothing appears amiss. However, if the player makes a blueprint of the mountain, NPCs attempting to build the blueprint will endlessly search for a block with a blank name. If the NPCs are given chert, or the player places chert blocks into the blueprint, they will not be recognized as what the blueprint requires.

Hargon

Hargon, who functions as spectator and cutscene prop, is out-of-bounds during the first fight with True Form Malroth. Despite this, the player can damage him with the fire sword's long range attack. It is possible to reduce Hargon's health to the point where he will play a "defeated" animation where he crouches down for the rest of the fight with Malroth. This has no effect on the fight with Malroth or the following cutscenes.

Revisional Differences

Hmmm...
To do:
Ideally, elaborate on the vague updates notes.

Version 1.1.0

Released December 20, 2018.

  • Various bugfixes.

Version 1.2.0

Released December 27, 2018.

  • Added compatibility with the New Year's item pack, which can be downloaded from the online store for free.

Version 1.2.1

Also released December 27, 2018.

  • Fixed some gameplay progression-related bugs.

Version 1.2.2

Released January 9, 2019.

  • Some bugfixes.
  • Adjusted appearance rates of monsters on the Isle of Awakening.
  • Adjusted Malroth's attack power when equipped with a weak weapon during certain battles.
  • Fixed a bug where the Furrowfield Retriever could not be petted, making it impossible to progress.
  • Adjusted items dropped by some monsters.
  • Increased probability of befriending some monsters.

Version 1.2.3

Released January 11, 2019.

Version 1.3.0

Released January 31, 2019.

  • Added the ability to create Buildertopias, randomly-generated empty islands that the player can build freely on.
  • Added additional NPC dialogue.
  • Added items that prevent monsters from appearing on the Isle of Awakening.

Version 1.4.0

Released February 28, 2019. Either this update or v1.5.0 fixed an item duplication glitch.

  • Added compatibility with the Hotto Stuff Pack DLC.
  • Added setting to enable or disable being able to see water through glass.
  • Added setting that directs characters to look at the camera in photo mode.
  • Added expression change feature to photo mode.
  • Doors can now be opened with switches.
  • Increased number of dyes available from crops.

Version 1.4.0b

Released March 5, 2019.

  • Fixed a bug with obtaining a trophy in the PS4 version.

Version 1.5.0

Released March 28, 2019.

  • Added compatibility with the Aquarium Pack DLC.
  • Added visual setting that enables the glass of aquariums to seamlessly mesh with water.
  • Added visual setting for water opacity.

Version 1.5.1

  • Fixed a bug with the display water through glass setting not being saved after resetting the game.
(Source: Japanese official website, Japanese "DQB2" Wiki)

Version 1.6.0

Released May 30, 2019. The international versions of the game released with this version number.

  • Added compatibility with the Modernist Pack DLC.
  • Added ability to ride befriended Golems.
  • Added ability to bottomless pot that allows shallow water to be placed.
  • Added some new items.
  • Added ability to dye some existing items.

Version 1.6.1

Released July 18, 2019.

  • Minor bug fixes.

Version 1.7.0

Released August 18, 2019. The last major free content update, dubbed the "Epilogue Update" by the developers.

  • Added a short story section involving a group of characters from the endgame whose fates were unresolved in previous versions of the game. Consequently, this resulted in several new unique NPCs that can be added to the player's home island.
  • Increased available save "profiles" from one to three, resulting in a total of six actual save slots, though three of these are autosaves.
  • New setting for the Buildnoculars item allowing the cursor movement speed to be adjusted.
  • New setting allowing plant growth to be disabled.
  • A counter for the number of rooms on the current island was added to the pause screen. This is useful due to a 100-room cap on active rooms.
  • Added several new hairstyles for the player character based on those used by NPCs.
  • Added new items that allow the player to control the weather.
  • Removed "learned a recipe" animation when unlocking recipes with gratitude points. (Considering the player would have to do this dozens of times, possibly at once, when unlocking these, this is a blessing for one's sanity.)
  • Directional arrow demonstrating which way an object will face when placed was added.
  • Additional functionality was given to the War Banner item. The player may now call non-combat NPCs to their side with it; previously, it could only be used to call NPCs capable of combat.

Version 1.7.1

Released November 4, 2019, and referred to as "1.7.1a" in Nintendo Switch copies.

  • Added compatibility with the Jumbo Demo, though said demo wasn't actually announced when the update went live.

Version 1.7.2

Released for the PC version only on December 23, 2019. This fixed several issues present in the PC release relating to control mapping and game performance.

  • A problem where certain mice caused issues with camera speed was fixed by providing a setting relating to it.
  • Change to how graphics settings are determined on initial game startup.
  • Fixed detection issues relating to the game running above intended framerates.
  • Fixed an issue where remapping of the jump command to certain inputs prevented NPCs from being able to jump.
(Source: DRAGON QUEST BUILDERS 2 - Producer Letter – Dec. 20th, 2019)

Version 1.7.3

Released for all versions March 19, 2020.

  • Fixed a bug relating to decorative photographs becoming invalid on other user's islands.

Version 1.7.3a

Released for the PC version on April 28, 2021. This patch appears to have fixed a significant bug where the game would hang on an infinite loading screen when writing a brand-new save file after completion of the tutorial segment.

  • Measures to address bugs affecting saving.