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Dragon Quest IX: Sentinels of the Starry Skies

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Title Screen

Dragon Quest IX: Sentinels of the Starry Skies

Developers: Level-5, Square Enix
Publishers: Square Enix (JP), Nintendo (US/EU/AU)
Platform: Nintendo DS
Released in JP: July 11, 2009
Released in US: July 11, 2010
Released in EU: July 23, 2010
Released in AU: August 2010

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.

After the stellar eighth game, Level-5 once again brought us a satisfyingly complete handheld Dragon Quest. Yet, they failed to shake the gameplay formula from the usual turn-based RPG, after massive fan backlash.

Unused Graphics

Stored on 3D models, these seem to be graphics meant for testing transparency and fade-outs on 3D animations, judging on their name ("3dalphatest" and "xfade").

DQ9-Graph1.pngDQ9-Graph2.png DQ9-Graph3.pngDQ9-Graph4.png

Debug Mode

By using Action Replay codes (12000EC8 00001001 + 12000EF0 00001000 for the European version), you can access a debug menu on start-up. It has an option for accessing a debug room that was removed from overseas versions (but with the name NineWH for the character name) and an NPC/Enemy viewer (see here for more), with some non-functional save data management options.

It uses the Japanese title graphics, with the sword-shaped T letter. There is also a 2008 copyright, which may be due to the fact that the game was originally developed as an action-RPG before getting completely reworked as a turn-based game.


Unused Items

Using a save editor, you can get two unused items. Their names are translated for EU languages.

  • Mimic Rock
  • Rock of Sales Talk (?)

There are also some unused equipment which have their names blanked out.

Test Areas

To do:
Are the first three rooms different in the Japanese version?

Via a save editor, one can access some rooms meant for testing:

  • Debug Floor
  • Monster Modify
  • Encounter Test
  • Bed Test

In the international versions, these rooms lead to a pitch-black unnamed room, except for the Encounter Test pictured below (from the French version), which has odd textures but is otherwise featureless.