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Drawn to Life

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Title Screen

Drawn to Life

Also known as: Drawn to Life: God's Marionette (JP)
Developer: 5th Cell
Publishers: THQ, Agatsuma Entertainment (JP)
Platform: Nintendo DS
Released in JP: December 4, 2008
Released in US: September 10, 2007
Released in EU: September 21, 2007
Released in AU: September 20, 2007
Released in KR: January 15, 2008


AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Drawn to Life is a platformer with a cute story that allows you to draw your own playable character, the weapon(s) you use, and various level objects.

Unused Graphics

Challenge Mode

World 1

DtL checkpoint.png

A checkpoint flag found with the rest of the World 1 graphics. This is the only checkpoint flag in the game's data, and would have functioned exactly as you think it would.

Dtl runes1.pngDtl runes2.png

Runes found alongside the assets for World 1.

(Source: Iggy)


Dtl chain.png

A chain found with the World 1 assets that wouldn't look out of place with the late-game World 4 levels. The correct palette doesn't seem to exist.

(Source: Iggy)

World 4

wapo

A suit of armor located amongst the various background objects for World 4. Its appearance suggests it would have been used in the Rapo Towers level.

Village Mode

Old Raposa back animation

Note that only the first frame of this is used

The old man Raposa has a complete animation for facing upwards, but due to a bug, only the first frame is used.

Secret Door

Dtl secretdoor.pngDtl secretdoor open.png

The Secret Door has proper sprites like the other gates. Unlike the other gates, it only appears in the game as a template for the player to color in, rendering these sprites unused.


(Source: Iggy)

Early Graphics

Title Screen

Hmmm...
To do:
Find original palette for the Raposa group image
Early Final
Dtl logo.png Dtl logofinal.png

Aww, what a cuJESUS CHRIST MY EYES!

An early design for the game's title, as well as an image of several Raposa intended for the title screen. The final instead solely features Jowee.


(Source: Iggy)

Shadow Bat

Hmmm...
To do:
This enemy has four frames of flying action but Tinke only extracts the first one for some reason.
Unaltered Mockup Palette
Dtl smokebat.png Dtl smokebat mock.png

Early sprites for the Shadow Bat enemy found under the name "SmokeBat". It only has animations for flying. The correct palette no longer exists.


(Source: Iggy)

Frostwind

Early Final
Dtl frosthead early.png

Dtl frostbody 1.png Dtl frostbody 2.png

Dtl frosttail.png
Dtl frosthead final.png

Dtl frostbody final.png

Dtl frosttail final.png

Early sprites for the boss Frostwind. These parts are named boss_snow, rather than Dragon[Bodypart] like the used sprites. While the earlier head part is just missing minor details, the earlier body part has a different design from the final, with the upper area covered in ice. There are also two parts for the body as opposed to the final's one. The tail part is smaller and lacking detail, as well as missing animation like the final's.

Dtl frosthead.png

Located with the early Frostwind parts is an unused frame of his head tilted upwards slightly.


(Source: Iggy)

Island Map

Dtl Island NEW.png

An early version of the World 3 map screen. It is a work in progress and is missing many important details, such as leaves for the trees, sand castles, and of course colors for the details in the top right.

Unused Text

Challenge Mode

SECRET FOUND!

YOU GOT A NEW
BACKGROUND!

Background is likely referring to the background of the top screen when in Draw Mode. It is likely they were interchangeable at one point rather than changing as the story progresses.

heroname...
I NEVER INTENDED FOR THIS TO
HAPPEN...

BUT IT'S TOO LATE... THE
SHADOW HAS CONSUMED ME...

An unused line intended for Wilfre located after his used "defeat" line. He was likely intended to have said this during the part of his defeated animation where he briefly changes back to his normal form.


(Source: Iggy)

Levels

FINAL GATE

A line of text referring to a "FINAL GATE" can be found within the text files for the levels. This would have presumably been used for the header for the gate leading to the Shadow Lair, the last level of the game, but said gate uses the village's name instead, like the rest of the gates.

Unused Music

Inside the .sdat are three unused .sseq files. None of them have accompanying .sbnk files, and the first two on this list are followed by alternate (used) tracks.

Filename Track
INTRO_MARY_IS_ANSWERED_UNUSED
MUS_THEAFTERFAMINE_UNUSED
MUS_RAPOS_AMUSED_UNUSED

DTL.sarc

Present in the "audio" folder is an .sarc folder containing what seem to be pathways to all the songs and sfx present in the game. At the start of the file is an electronic signature by David J. Franco, the composer of the game.

;==================================================================
; File: DTL.sarc
;
; Generator: cc Version 1.2.0.0
; User: davidjfranco
; Host: DAVID
; Date: 2007-05-28T13:13:27
;==================================================================

Many of the pathways reference folders that do not exist anywhere in the directory. An example is below.

 @PATH "MIDIS/feb/music/loopfixes"
INSIDE_HOUSE	: SMF, "InsideHouse.mid", BANK_MAIN, 100, 64, 64, PLAYER_DEFAULT
INTRO_MARY_PLEAS	: SMF, "intro_maripleas.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT
INTRO_MARY_IS_ANSWERED_UNUSED	: SMF, "intro_marianswered.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

 @PATH "MIDIS/MAY"
INTRO_MARY_JOWWY_FALSE_HOPE	: SMF, "jowwy_may11.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

@PATH "MIDIS/DEC-JAN"
INTRO_WIND	: SMF, "Wind_withpan.mid", BANK_CUTSCENE, 50, 64, 64, PLAYER_SFXINSTRUMENT

 @PATH "MIDIS/march"
INTRO_EMPTYCREATIONHALL	: SMF, "EMPTYCREATIONHALL_voicereduction.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

Oddities

Isaac's Early Name

Isaac the shopkeeper is referenced internally as Wilhem. This name may have been changed to avoid confusion with the game's antagonist, Wilfre.

Mayonaise?

Several files within the game humorously internally reference Mari as MAYONAISE.

Flyin' Rabbit

The Flyin' Rabbit enemy (known internally as snow_flyer) is grouped with the assets for the Snow Gate levels, despite not appearing in-game until Twilite Woods, the first Forest Gate level and only ever appearing in both that level and Moon Grove. There is a flying enemy that can be seen in a prerelease screenshot from 2006 in a snow level, which may explain the Flyin' Rabbit's odd placement and internal name.

(Source: Various)

Regional Differences

International Japan
Drawn to Life-title.png Drawn to Life J Title.png

In the Japanese version, the Touch Screen has the word "Draw!" removed, and the color of two of the swirls surrounding Jowee were altered.

DtL J cleaned text.png

Text appears underneath the "Template Found!" and "Section Cleaned!" text in the Japanese version.

Other Changes

  • When naming the village in the Japanese versions, むら (village) will appear on the sign after the name (for example: TCRF will become TCRFむら).
  • Strangely, the Japanese version contains some leftover text from the Korean version.
(Source: Iggy (Korean leftovers))