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Dual Heroes
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Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Produce
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Electro Brain
Games > Games by publisher > Games published by Konami > Games published by Hudson Soft
Games > Games by release date > Games released in 1997
Dual Heroes |
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Developer:
Produce
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Build Date
Present at 0xD679C in the ROM is a build date which is the same in all regions.
VERSION 19971022
(Source: Ferrox)
Development Text
Present at 0xCDEF0 in the ROM is text for various debug menus and displays.
1P : %2d CHARA --- THINK 1P : %2d THINK 2P : %2d CHARA --- THINK 2P : %2d THINK stage : %2d 1P 2P VIEW > 0:ZEN 1:KUMO 2:GUN 3:HANA 4:RETU 5:GAI 6:JUIE 7:HOE 8:LEY 9:GINN 10:ZOLL 11:ZOLL2 0:ManualPlay 1:Kinoshita 2:John 3:Reiko 4:Aran&Miran 5:Takemaru 6:Zalla 7:Yamazaki 8:Bill 9:Imada 10:MyComputer MEDAL TIME %d DBGCP%c %d %d %d Key[ 1P:%d B - A - C - 2 - Nl Nr 2P:%d B - A - C - 2 - Nl Nr AILEVEL 0:ULEASY 1:SPEASY 2:EASY 3:NORMAL 4:HARD 5:SPHARD 6:ULHARD GAMER1P 0:MANUALPLAY 1:KINOSHITA 2:JOHN 3:REIKO 4:ALAN+MILAN 5:TAKEMARU 6:ZARA 7:YAMAZAKI 8:BILL 9:IMADA A:MYCOMPUTER 2P 0:MANUALPLAY 1:KINOSHITA 2:JOHN 3:REIKO 4:ALAN+MILAN 5:TAKEMARU 6:ZARA 7:YAMAZAKI 8:BILL 9:IMADA A:MYCOMPUTER CHARA1P 2P CM LOOK POS %d %2d.%4d %4d %4d.%4d %4d %4d.%4d %4d %4d.%4d %4d %4d.%s %dP R:%3d K:%3d C:%3d %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X CMPOS %4d %4d %4d %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X %02X%02X%02X%02X%02X (%dP) %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X %02X%02X BU%d LR%d D%d T%d W%d main menu(exit= l + r:pos = stick) anim test obj view model change light change timer_bar %1d bg test mode change camera stop %1d debug mode %1d no Death mode %1d sound no %1d se play pad test (exit= l+z) %c%c%c%c_%c%c%c%c_%c%c%c%c_%c%c%c%c. %2x %2x anim view (exit= l+z) B=%3.2f Obj No = %2d rx%7.3f ry%7.3f rz%7.3f.tx = %3.0f ty = %3.0f tz = %3.0f o = %d:k = %d:n = %d:p = %d gx%7.3f gy%7.3f gz%7.3f pad test (exit= l+z) 1P = %d : 2P = %d se play (exit= l+z) se = %d se vol = %d mu vol = %d light test (exit= l+z) X = %3d Y = %3d Z = %3d light r = %3d light g = %3d light b = %3d bg test (exit= l+z) g_x = %3d bg_y = %3d bg_no = %3d mode change (exit= l+z) mode no = %3d DATA SAVE OK? [A] YOI [B] DAME DATA OUT OK? [A] YOI [B] DAME HAKIDASHITERU!! frame %d vec(%d,%d,%d) poj(%d) rot(%d,%d,%d) USTOP RUN RUNEND JUMP DSTOP NAGESTART NAGERARE NAGE STEP ATARI UNERU TAORERU OKI CHNG UGARD DGARD DNERU DATARI SET STANDUP SITDOWN UGARDSET UGARDRET DGARDSET DGARDRET RINGOUT SPMOVE NUKERARE NAGENUKESET NAGENUKE UATACK DOWN2 YORO DATACK RUNATACK JUMPNAGE MATACK JUMPNAGERARE STEP3 JUMPATACK RINGOUTLOOP JUMPSTART JUMPEND STEP2 DOWNATACK RUNSTART RUNEND GARDODARE SWAY SET3 CANSEL ENNSYUTU SPATACK MUKIGAE MUTEKI OKI2 UOKIAT MOKIAT DOKIAT HYPERSTART KATAMARI KOUTYOKU UKEATACK NAGEMISS STEP4 UKE DUMMY M_NO :%d USE_NO:%d NEXTNO:%d LEVEL :%d H_TYPE:%d A_TYPE :%d %d:%s YROT_H:%d FING_R:%d FING_L:%d EFECT:%d S.E. :%d ATACK FLAG SAVE %d/%d BASIC :%d REVERS :%d SWITCH :%d OLD_VEC:%d NOW_VEC:%d ENDLOOP:%d ENDSWIT:%d R_KOTEI:%d L_KOTEI:%d MUKI YOKO:M MUKI YOKO:U1 MUKI YOKO:U2 MUKI YOKO:U3 MUKI YOKO:D3 MUKI YOKO:D2 MUKI YOKO:D1 MUKI UEE :C MUKI UEE :R1 MUKI UEE :R2 MUKI UEE :R3 MUKI UEE :L3 MUKI UEE :L2 MUKI UEE :L1 DOWN KIND:%d HIT STR :%d OIUTI Y :%d OIUTI Z :%d CANSEL :%d AIUTI LV :%d (%d) %d /*<<MOTION DATA START>>*/ unsigned short data_ver = %d; A_DATA a_all[A_ALL_MAX] = { /*!(%d)*/{../*!NO.*/%d,/*NEXT*/%d,/*START*/%d,/*END*/%d,/*HOKAN TYPE*/%d,/*START HOKAN LEN*/%d, /*!END HOKAN START*/%d,/*SHORT CUT*/%d,/*LEVEL*/%d,/*ROT HOSEI*/%d,/*FLAG*/0x%x,/*HIT POJ TYPE*/%d, /*!PLAY TYPE*/%d,/*HIT START*/%d,/*HIT END*/%d,/*EFECT START*/%d,/*LONG BIT*/0x%x,/*MUTEKI START*/%d, /*!MUTEKI END*/%d,/*EFECT END*/%d,/*FLAG2*/%d,/*YUBI TYPE*/0x%x,/*EFECT KIND*/%d,/*HYPER LOS*/%d, /*!HIT MUKI*/0x%x,/*HIT STA*/0x%x,/*OIUTI*/0x%x,/*se*/%d,/*LONG BIT2*/0x%x, /*!*/}, }; /*<<WAZA DATA START>>*/ WAZA_STA waza_sta[60*CHR_ALL_KIND] = { /*(%d)*/ /*-HP */%d,/*FLAG*/0x%x,/*HIT Y HOU & SP HIT*/0,/*FLAG2*/0x%x,/*DOWN TYPE*/0, }; /*<<COMBO DATA START>>*/ COMBO c_all[COMBO_SUU_MAX*14] = { /*====PLAYER%d====*/ {/*===%d===*/ /*keyno*/%d,/*useno*/%d,/*cutmae*/%d,/*cutato*/%d,/*time*/%d,/*zcnt*/%d,/*zvec*/%d,/*flag*/%d, }, }; /*<<SE DATA START>>*/ SE_DAT se_dat[SE_DAT_MAX] = { {/*===%d===*/ /*no*/%d,/*start*/%d,/*play*/%d,/*loop*/%d,/*dummy*/%d,/*flag*/0x%x,/*next*/%d, }, }; GUY KUMO HOU GUN RETU JYUU ZEN HANA MBOSS1 MBOSS2 BOSS1 BOSS2 %s %d:RU:%d %d:JP:%d %d:NA:%d %d:DO:%d %d:OK:%d %d:NN:%d %d:C%d %d:%d HP:%d %d:CT_YORO %d:YORO %d:GD_YORO %d:SY_YORO %d:CT_DOWN %d:DOWN %d:NOTGARD %d:HITNAGE %d:EFATACK KOU%d:%d GUY KUMO HOU GUN RETU JYUU ZEN HANA MBOSS1 MBOSS2 BOSS1 BOSS2 %s combo %d %dky:%2dno:%2dtp:%2dbk:%2dtm:%2dzc:%2dzv:%2d ANIM EDIT WAZA STATUS COMBO EDIT DATA OUT PAK LOAD PAK SAVE S.E.BASIC :%d REVERS :%d SWITCH :%d OLD_VEC:%d NOW_VEC:%d ENDLOOP:%d ENDSWIT:%d R_KOTEI:%d L_KOTEI:%d NO. :%d USE SE:%d NEXTNO:%d WAITTM:%d LOOPTM:%d PLAYTM:%d LINKEF:%d LINKAN: MUKI USHIRO %d MUKI MAE %d COMBO SET %d ANIM_LOSS %d KITA GOOIN_1 KITA GOOIN_0 KITA GOOIN_3 POJ CLR CALL NO[1] %d %d .SE ACTIV------------------------------------------- wait %d NEXT SE SET ANIM_SE%d SE CALL ERR!!!!ZWRO DEV ALL POJ CLR MAKE POSE KIME KITA %d MAKE POSE KIME %d %d MAKE POSE SET KITA CLR MAKE POSE SET KITA POSE%d MAKE POSE SET KITA %d KITA WIN ROT SET======================================== r anzen l anzen srotl %d minpoint %d cno == %d cno2 == %d call MES (%d %d %d) .mes %d gai
(Source: Ferrox)
Regional Differences
Japan | US/Europe |
---|---|
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- The game's logo was given a slight redesign for the international versions.
- The copyright was removed from the title screen and the "PRESS START BUTTON" text was moved down in the international versions.
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Produce
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Electro Brain
Games > Games by publisher > Games published by Konami > Games published by Hudson Soft
Games > Games by release date > Games released in 1997