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Duke Nukem Forever

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Title Screen

Duke Nukem Forever

Developers: 3D Realms,[1] Triptych Games,[1] Piranha Games,[1] Gearbox Software[1]
Publishers: 2K Games,[1] Aspyr Media (Mac)[1]
Platforms: Windows, PlayStation 3, Xbox 360 Mac OS X
Released internationally: June 10, 2011 (Windows/PS3/360),[1] August 18, 2011 (Mac)[1]
Released in JP: March 29, 2012 (PS3/360)[1][2]
Released in US: June 14, 2011 (Windows/PS3/360)[1]


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Some vulgar language.

Duke Nukem Forever (often shorted to DNF by many) was intended to be the series' fourth main game after Duke Nukem 3D, but ended up spending well over a decade in development hell, going through so many concepts, developers, staff changes, engine swaps, and pushed-back release dates that the game became a punchline...but come out it did, including a "Balls of Steel" collector's edition containing all sorts of nifty stuff and an announcement that GameStop would honor pre-orders from past years (which ended up including a customer who had preordered the game in 2001).

The finished game itself, on the other hand...let's just say the wait probably wasn't worth it for most. Especially for a certain gray cat.

Hmmm...
To do:

See To-Do subpage for what needs to get done.

  • It's definitely, highly very likely that there is more, considering the game's history.
  • Document the leaked 1996 and 2001 builds along with anything else that leaks in the future (or that's already leaked for the matter).

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Blank.png
Regional Differences
Changes made to the game in various regions. CERO sure hates fun, don't they?
Blank.png
Downloadable Content
Unused stuff in the two DLCs.

Unused Weapons

Nuclear Missile Ammo

There was going to be the nuclear option for the RPG with an alternative ammo type. It has a whole set of animations, textures and a model but isn't used. The nuke ammo can be gained by using commands in the command console or on a test map. It is not certain which mode the weapon was intended to appear.

When loading it, Duke will hit the butt of the ammo against the gun and insert it. A voice will then count down from three before the gun can fire.

Flamethrower

There are references to a flamethrower in the files but all that seems left of it is just some audio. A flamethrower is seen in the 2001 build.

Unused Text

From engine.int and the 3D Realms days, presumably before Steamworks auto-updating was added:

[ServerCommandlet]
HelpCmd=server
HelpOneLiner=Network game server
HelpUsage=server map.dnf[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://www.3drealms.com/servertips.htm
HelpParm[0]=Log
HelpDesc[0]=Specify the log file to generate
HelpParm[1]=AllAdmin
HelpDesc[1]=Give all players admin privelages

[General]
Product=Duke Forever
Engine=Duke Nukem Forever
Copyright=Copyright (C) 2000-2008 3D Realms Entertainment
True=True
False=False
None=None
Yes=Yes
No=No
Upgrade=To enter this server, you need the latest free update to Duke Forever available from 3D Realms's Web site:
UpgradeURL=http://www.3drealms.com/upgrade
UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?
Version=Version %i

From dukeed.int, it seems the game's schoolboy humor even extended to the editor:

[General]
FrameWindow=Duke's Enormous Tool (build: %s %s)

Text from dngame.int about being killed by the Nuke.

[NukeDamage]
DamageName=Nuke
DeathMessage=%o nuked by RPG %k
SuicideDeathMessage=%o nuked %s

uwindow.int makes mention of Shades OS, an in-universe justification of the HUD that was removed from the final game.

[UWindowConsoleWindow]
WindowTitle="Shades OS Console "

[UWindowMessageBoxCW]
YesText=Yes
NoText=No
OKText=OK
CancelText=Cancel

[UWindowSmallOKButton]
OKText=OK

[UWindowSmallCancelButton]
CancelText=Cancel

[UWindowSmallCloseButton]
CloseText=Close

Unused Models

Hmmm...
To do:
  • Test Models: List all of the test models individually.
  • Ammo Boxes: Add images with their textures applied and in-game.

Duke's Mighty Foot

DNF Mightyfootmelee.png

A model of a simple box named mightyfoot_melee.msh exists in a folder of the same name in the Weapons directory of the meshes, suggesting that Duke's signature melee attack was set to return. It's very likely a leftover from earlier versions of the game.

Test Models

DNF Allprimitives.png

A few test models are present in the files in sm_lighttestbed/primitives. A file called allprimitives.smsh contains multiple models in one, but some of the models do have their own separate files.

Ammo Boxes

A whole bunch of models for ammo pickups that aren't used can be found in sm_class_dukeitems, seemingly replaced with EDF ammo crates and taking ammo from dropped weapons.

  • Pistol_AmmoPickup.smsh
  • Devastator_Ammo.smsh
  • RPG_Ammo.smsh
  • Ripper_Ammo.smsh
  • Railgun_AmmoPickup.smsh
  • Shrinkray_Ammo.smsh

Even the unused Nuke weapon has its own ammo box called nuke_ammno.smsh

Demo and Trailer Leftovers

Hmmm...
To do:
Add that ESRB notice here.

The trailer and upsell screen, along with the standard ESRB notice from the demo, are still in the files.

Demo_trailer.bik upsellScreen.bik

There is also a model of Duke with a textureless head and hands used for the trailer, plus his lines for the very same trailer.

DUKE_TrailerLine_GoneForever_01.mp3 DUKE_TrailerLine_GoneForever_02.mp3
"What?.."
"Did you think I was gone forever?"
DNF Duke trailer.png

Unused Cinematics

Unused Logo Cinematics

Logo cinematics for 3D Realms and Triptych. All companies involved were featured in a single cinematic. This version of the 3D Realms cinematic was seen in some of the early trailers for the game.

3DRealmsLogo.bik TriptychLogo.bik

Other Unused Cinematics

Hmmm...
To do:
Check if ezmail.screensaver.bik and tripminedisplay.bik are unused. Theses can be seen in various pre-release videos, but I'm not sure if they're anywhere in the final game.
DukeNukemForeverLogo.bik Logo_DNF.bik

Two earlier versions of the Duke Nukem Forever logo, both seen in the December 2007 teaser and the E3 2001 trailer respectively.

There is also "Load_Generic.bik" found in Duke Nukem Forever's ".../Movies/" directory. In it is a two-frame video showing an image of two Duke Nukems, using Mark Skelton's 2007 design:

DNF2011 Load Generic frame.png

Unused Audio

Hmmm...
To do:
Could use some investigation (such as whenever the French lines are unused in the dub, what the other file is that starts with "Duke" rather the "DUKE" is and if the lava sound is used on the Inferno map added in DLC).

Do note that there aren't any subtitles leftover for much of this audio.

Duke Nukem

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Transliterate what is said in the "Transcript" section and translate what it means, along with providing the (closest) equivalent line in English in the "Notes" section.
Filename Audio Transcript Notes
DUKE_Map11c_WowCanBreathe_01.mp3
"Wow I can breathe!" Phew, Duke can breathe again! While he does complain that going in the water will ruin his hair, this line is never played.
Duke_BallsOfSteel_01.mp3
"I've got balls of steel." A line that could have been used in multiple places but isn't. It's worth pointing out that this and another used audio file start with "Duke" rather than "DUKE" (which is what the rest of Duke's voice lines use).
DUKE_GotMessKill_04.mp3
French (Needs transliteration/translation) A random line of Duketalk dubbed into French.
DUKE_GotKill_09.mp3
Ditto

General Graves

A pair of placeholder lines for General Graves, referencing something that does not happen in the game. Juding from their filenames and content, the most likely event this was intended for is the level The Duke Cave just before the next level in the turret section against the Mothership.

Filename Audio Transcript
Graves_Map02_Line_05.mp3
"Duke I've just been alerted that a large power source came online in your casino, you're not powering up that big gun are ya? You better think things through son and if you're not gonna do that..."
Graves_Map02_Line_06.mp3
"I hope to god you know what you're doing."

EDF Soldiers

Hmmm...
To do:
The EDF might have more unused audio.

The Earth Defence Force has much of their audio recorded with and without a mask muffling effect. Most of this audio are alternative versions of used voice lines.

Filename Audio Transcript Notes
EDF2_Statue_GetUpHere_01.mp3
"Come on buddy. Get on up here." Audio of the EDF soldier at the Duke statue puzzle in The Lady Killer: Part 3 but without the mask filter.
EDF2_Statue_GetUpHere_02.mp3
"What are ya waitin' for, Hanukkah?"
EDF2_Statue_GoOn_01.mp3
"Go on, Duke."
EDF2_Statue_GoOn_02.mp3
EDF2_Statue_UseArm_01.mp3
"Use your own arm! I mean, his arm. Er... never mind."
EDF2_Statue_UseYourself_01.mp3
"Duke, General Graves is waitin' buddy. Looks like you gotta use yourself to get up. Heh heh, 'use yourself', you see what I did there?"
EDF2_Statue_TouchYourself_01.mp3
What, you don't want to touch yourself? Get up here.
EDF2_Statue_GiveSelfAHand_01.mp3
"Need to give yourself a hand... ha ha ha."
EDF2_Statue_ServiceHall_03.mp3
"Graves is waiting in the lobby. The main route's blocked, but you can use the service hallway over there."

Duke's Computer

A placeholder line for Duke's Computer.

Hmmm...
To do:
Verify if this is used, I swear I've heard this in gameplay footage.
Filename Audio Transcript
EpicFail_01.mp3
"Epic fail"

Johnny O' Lenoman

An alternate rant from the host of Damn.. It's Late.

Filename Audio Transcript
TalkShowHost_02a.mp3
"Ah sorry Duke, looks like the aliens picked just now to crawl off their ships."
TalkShowHost_02b.mp3
"Couple of those bastards standing around pickin' their noses and ordering reactor burgers and this whole place CLEARS OUT like cake just got served at van(?) camp."
TalkShowHost_02c.mp3
"Gotta wonder if they timed it with you coming on the show and all."
TalkShowHost_02d.mp3
(Laughs nervously) "Oh ho I get paid anyhow and you're getting some free advertising, so I guess it works out ether way so."
TalkShowHost_02e.mp3
"Wanna come back in a few hours after everyone gets PISSED and posts a cell phone pics(sic) with bad titles like the truth is out there."

For comparison, the used version:

Audio Transcript
(Exhales disappointingly) "Ah sorry Duke... Looks like their shuttin' us down for the night. On slow days all I here is "Johnny! Johnny! Johnny!," but a couple of those aliens come down and suddenly it's all news, all channels. Half the damn crew has left to so what their up to at Duke-Burger. Gotta wonder if they timed it with you coming on the show and all."

TV Reporter

While not unused, a second news story starts after the report of the aliens invading the Vegas Strip in Duke Lives, however it begins to fade out and is talked over by the Holsom Twins, leaving the full report unheard clearly.

Filename Audio Transcript
Reporter1_02a_TV.mp3
"On a related note, Giddy Flora's flower shop has filed the first lawsuit related to the alien visitation."
Reporter1_02b_TV.mp3
"She intends to sue the aliens for property damage and disrupting business."
Reporter1_02c_TV.mp3
"Giddy Flora claims the greenhouse can no longer receive light to due to the ships positions blocking out the sun."
Reporter1_02d_TV.mp3
"I guess the aliens' ships aren't green energy friendly (laughs) back to you Ted."

Other

Sounds for the cut Flamethrower.

Filename Audio
FTGasIgnite.mp3
FTGasLp.mp3

Ambient lava sounds. There is no lava to be found in the game.

Filename Audio
Lava_01.mp3

Unused Graphics

My Digs Babes

Found in Menu/MP are a bunch of placeholder graphics for the unlockable Babes found in My Digs. Sgt. Peppa and Trudy Uprights have simple placeholder text while Funky Nefertiti has a render of Miso Ho'ney with an afro painted on.

Nuke HUD Graphics

Grahpics for the nuke ammo found in dt_hud/ingame_hud:

These are found in dt_hud/Inventory:

The "_hl2" suffixed icon could be a reference to Half-Life 2, as its ammo pickup icons have a similar style.

Build Dates

Hmmm...
To do:
These were likely changed more. Add how it was changed from the following: Hail to the Icons DLC, the v1.01 patch and the Mac port. Also add build info for Xbox 360 and PlayStation 3 versions and where it is located in those versions.

The build date of the Windows version can be found in BuildInfo.CFG. It has been modified during the game's updates; this is how it was at launch.

[BuildInfo]
BuildNumber=13
BuildTag=Buckeye.13--2011.06.07.17.45.10
SynchronizedToChangelist=479332
RequestedBy=dleslie

Currently this is what the file says to this day.

[BuildInfo]
BuildNumber=244
BuildTag=Buckeye.244--2011.12.01.16.22.37
SynchronizedToChangelist=534893
RequestedBy=mcarlson

Revisional Differences

Hmmm...
To do:
Likely much more that got changed in these patches. Speaking of which, were there anymore patches beside these?

A patch for the Windows version was released on August 2nd, 2011, updating the game to V1.01 with quality-of-life improvements.

  • 4-weapon inventory option in single player campaign
  • MP Server favorites
  • Dedicated server overhaul
  • FOV can be modified
  • Change VOIP to push-to-talk (bandwidth fix)
  • VAC anti-cheat system enabled
  • Support for Japanese Steam ID’s for PC release in Japan
  • Auto-aim fix
  • Blood effects on surfaces behind enemies when shot
  • Steam.exe no longer uses an unusually high amount of CPU
  • Texture quality improvements
  • Fixes to prevent single player and multiplayer save data corruption
  • Leaderboard exploit fixed
  • AMD Dual-Core Optimizer no longer automatically installed (fixes rare bugs with Intel processors)
  • Crash/compatibility fixes and other minor bugs

The equivalent patch for the Mac version (released on September 6, 2011) added many of these features along with cross platform multiplayer on PC.


(Source: Windows, Mac)

Oddities

Old Weapon Names

The Ripper Cannon is referred to as a machine gun in the files, and in some cases (such as with its HUD graphics) as an M16. This is most likely a leftover from when it WAS a M16 as seen in earlier builds, such as the 2001 builds. Likewise, the Railgun is referred to as a Sniper Rifle and the kill icon of the Fists is called "mightyboo", likely meant to be Might Boot/Foot.

(Source: Original TCRF research)

References