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Dumb Ways to Die 2: The Games (Windows)

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Title Screen

Dumb Ways to Die 2: The Games

Developer: Millipede
Publisher: Metro Trains
Platform: Windows
Released internationally: August 17, 2015


CodeIcon.png This game has unused code.
ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


Dumb Ways to Die 2 started as part of the promotional countdown, so a series of video trailers were released on the website, and print advertising and posters were distributed. The game was finally released for all iOS devices on November 19, 2014. An Android compatible version was released on December 10, 2014. A Windows phone version was released on October 26, 2015.

(Source: Dumb Ways to Die Wikia)
Hmmm...
To do:
Test out the debug enabled 'Dumb Ways to Die 2'.

Dummy Minigame

Not the sharpest minigame in the shed.

In the game as 'DummyMinigameClip' there is a dummy minigame, most likely used for testing. In the center it says "Playing a Minigame", and on the top right corner (In bright red text) it says "PRERELEASE BUILD 31.10.2014" (31 October 2014).

(Source: Original TCRF research)

Debug Menu

Mercifully not seen here: a rapidly flashing black and white background.

A sprite labeled 'DebugClip' is used for a disabled debug mode. The debug mode can be enabled but since this is a game from the Windows Store, there is no actual way to see how it works.

(Source: Original TCRF research)

Full Carousel Music

The music track used in the Wheel of Misfourtune is actually longer than what you can normally hear. The music ends after about four seconds, which prevents you from hearing the full 22-second loop. You can hear it in the iOS version by double-clicking the home button when the music is on.

(Source: Original TCRF research)

Testing Button

Alternately, F4 is a pretty swell button too.

A button used for testing.

(Source: Original TCRF research)

Facebook Station

DumbWays2FacebookStation.png

There is an unused station in the game called "Facebook Station UI" with a button below saying "Connect" (similar to the testing button above) with a back button on a blue background. It let players connect to Facebook and challenge their friends and mentions 'Kids Mode', both leftovers from the mobile versions.

      FACEBOOK_LOGIN_SUCCESS:String = "facebookLoginSuccess";
      
      FACEBOOK_LOGIN_CANCELLED:String = "facebookLoginCancelled";
      
      FACEBOOK_LOGIN_FAILED:String = "facebookLoginFailed";
      
      MSG_SIGN_IN:String = "Sign in to see how you rate\nagainst your friends.";
      
      MSG_SIGN_IN_FAILED:String = "Sign in to see how you rate\nagainst your friends.";
      
      MSG_SIGN_IN_NOT_SUPPORTED:String = "Facebook is not supported on this platform.";
      
      MSG_SIGN_IN_NOT_SUPPORTED_KIDS_MODE:String = "Facebook is not supported in kids’ mode.";
      
      MSG_LEADERBOARD_LOADING:String = "Connecting ...";

Additionally, the player would've also had the option to share their victories and deaths to Facebook.

         _loc1_:ShareData = new ShareData("a facebook death share");
         _loc1_.title = "a facebook death share title";
         _loc1_.caption = "a facebook death share caption";
         _loc1_.url = "http://millipede.com.au";
         _loc1_.imageURL = "http://millipede.com.au/wp-content/themes/millipede5/resources/img/millipede.png";
(Source: Original TCRF research)

Loopy

DumbWays2UnusedPose.png

There is an image of Loopy off-screen for the Medieval Potion minigame, may have been a reference image from one of the artists.

(Source: Original TCRF research)

Zany

DumbWays2ClimbingUnused.png

An unused, JPEG-y picture of Zany climbing can be found off-screen of the failure animation for the Medieval Climbing minigame.

(Source: Original TCRF research)

Wheel of Misfortune Room

Size matters.

The Wheel of Misfortune room is considerably larger than what can actually be seen. Viewing the whole room reveals that it is actually quite big. The wall is made up of two squares, and the floor is one big circle. And you can see the knife is floating in the air ready to be thrown.

(Source: Original TCRF research)

Green Arrow

​Second hand bow - no strings attached.

A crudely drawn arrow is in the game's data. Its purpose is unknown, most likely a placeholder.

(Source: Original TCRF research)

Revisional Differences

Version 1.1 included new minigames and some bug fixes.

Map

v1.0 v1.1
DWtD2PC-1.0-map.png DWtD2PC-1.1-map.png

The right side of the map was extended to include the new buildings.

v1.0 v1.1
DWtD2PC-1.0-Adrenaland.png DWtD2PC-1.1-Adrenaland.png

Also, the Adrenaland building was moved closer to the sign.