If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

eCrew Development Program

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

eCrew Development Program

Also known as: Kurutore eCDP (box/cart), eCDP
Publisher: McDonald's
Platform: Nintendo DS
Released in JP: 2010


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundtestIcon.png This game has a hidden sound test.


eCrew Development Program is a Japan-exclusive DS game designed to help train McDonald's employees, and as such was not sold at retail (though it was still packaged like any other DS title of the era). It was eventually dumped in 2020 after someone bought a copy from Yahoo Auctions. A keygen was also made for eCDP which can be viewed at: https://ecdp.cbps.xyz/

Sound Test

Hmmm...
To do:
Document how to access this. Action Replay codes are preferred
ECDP-Soundtest.png

The game contains a sound test which allows to play the music and sound effects from the game, with most indexes being unused. The Top Screen shows an explanation of how to use the sound test.

        Soundtest

       BGM Play: X
       BGM Stop: Y

← selecting index number →
        SE Play: A
    SE Group select: B

On the Touch Screen the first option is for the current music index, the second option for the current sound effect index, and the third one for the current sound effect group index. However, while the third option is called "sound effect group" in the guide, it is actually used for the music. There are different group and based on which group is applied, the music which is playable based on the music index is different.

Unused Layout Editor

ECDP-layoutEditor.png

The game contains an unused layout editor to be able for managers to recreate their McDonald's kitchen in the game. In the end, this was replaced with a simple option menu asking for moving directions inside the kitchen.

In the editor objects like freezers, roasters, and shelves can be moved via drag and drop from the selection at the top of the screen. Each letter combination stands for a device, which is shown with its full name on the Top Screen. Objects can be rotated by 90° by selecting it and pressing the arrow-circle icon, or removed by clicking the trashcan. The magnifying glass zooms in and out allowing to change the grid size to make placing easier. The arrows around it are to move the camera in the bigger grid.

Action Replay code 0200EBC0 03A0002B will load into the layout editor when the game is launched. The saving option is disabled by default, but can be enabled with the following Action Replay codes:

D2000000 00000000
9224F568 00000008
2224F568 0000000C
D0000000 00000000
ECDP-layoutEditorSave.png

Pressing the save symbol reveals another unfinished menu which has a broken Back symbol in the corner, borders for selected options that don't fit the button sizes, and pressing on one of the options sometimes cause the game to glitch which fuses the editor with the save menu. The four options all work correctly and do the following:

  • Reset the arrangement to the last saved layout
  • Save the current arrangement as new layout
  • Remove all objects
  • Set layout to default layout

Pressing on Back brings the user back to the editor.

(Source: PlayStationHaxor on Reddit)

Unused Video

salt.mods

A video of a McDonald's employee pouring salt into the french fries while the camera zooms in. Interestingly, this is the only video in the game that contains sound.

Unused Graphics

Hmmm...
To do:
What's the full file path for both of these?

ECDP-Unused Title.png

Bgs0.png

Two unused graphics which state "McDonald's Crew Development Program" in English, and then "McDonald's Crew Training" (マクドナルド クルートレーニング) in Japanese, as well as six buttons. This is likely an early main menu, given the cohesive nature of the two graphics.

BG.PNG BG 5.png

Present in BG.NSCR. While the left image is unknown, the second one is a background from a Metroid Fusion prototype (specifically from the docking bays of the BSL Research Station). These are part of the Nintendo DSi's official SDK.

Unused Music

The game contains seven unused tracks, though their internal names are very generic and give no indication as to where they'd be used. As with the used tracks, these make use of the McDonald's "I'm Loving It" leitmotif.

;BG_00(1)

;BG_00(2)

;BG_01(1)

;BG_01(2)

;BG_02(2)

;BG_04(1)

;BG_07