If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Edna & Harvey: The Breakout

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Edna & Harvey: The Breakout

Developer: Daedalic Entertainment
Publishers: Xider (Germany), Lace Mamba (US/UK)
Platform: Windows
Released in US: January 3, 2011
Released in EU: May 30, 2008

GraphicsIcon.png This game has unused graphics.

A girl and her ragdoll rabbit try to escape from an insane asylum in this 2D point-and-click adventure from Germany.

Unused Text/Audio

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

The other corpse in the church has unused text and audio. By abusing a game bug, they can be accessed as the corpse can be freely interacted with. There aren't a lot of options though.

EdnaHarvey corpse.png

Unused Backgrounds

The graphics are saved as PNG files, which means that, by browsing the game folder, you can see all that appears in the game — and more, if you have the original German version.


A slightly different version of the entrance area. The most noticeable difference is that the guard is blond and has long hair.


The previous scene viewed from the other side. You never get to enter this room in the final game, so you’ll never know that the guard isn’t wearing pants and that a poster on the opposite wall greets new patients with the words, “TODAY IS THE 1ST DAY OF THE REST OF YOUR LIFE.” Well, now you do. Also, the guard once again has long, blond hair.


An alternate version of the ground floor. The whale painting in the background may have been part of a scrapped puzzle, as the existence of the next screen indicates.


A close-up of the whale painting. For some reason, it looks different here. This screen does not have an equivalent in the final game, so its function is unclear.


Creator Jan-Müller Michaelis has revealed in the audio commentary of the special edition that this screen is part of a flashback that was deleted from the final game. It turns out that Edna has been in the asylum before when she was a child. This is the distorted way of how she remembers the second floor.


A slightly different version of the third floor. The most noticeable difference is the fact that the staircase has been painted and is therefore blocked, and that cables run from the electroshock treatment room through the grate — more evidence of scrapped puzzles.