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Empire Earth
| Empire Earth |
|---|
|
Developer:
Stainless Steel Studios
|
Empire Earth is an RTS game like Age of Empires. The game is full of references to unused items.
Contents
Sub-Page
| Prerelease Info |
Graphics
A placeholder texture, called unknownunit.sst which says no graphic for unit.
Source Code Comments
In the stationary target tracking.tai file, there is a bug, both in EE & AOC:
// Stationary Target Tracking AI file // // Behaviors: // // If idle, look periodically for enemy units to target. // Track enemy units and attack while in weapon range. // Continue tracking while in LOS. // When target leaves LOS, return to idle. // // Notes: // // This behavior is mainly used for stationary units like guard towers. // // Common modifications: // // Known Problems: // // Units will track an enemy unit outside weapon range even if there // are other enemy units *within* weapon range. MUST FIX THIS!
Unused Items
Graphics
GfxEffect[200] = z NOT IN USE BattleCry Spell (unit) GfxEffect[240] = NOT IN USE HoolaHoop
Calamaties
Both dbcalamaties.dat and language.dll reference unused ones:
- IceAge or Ice Age
- Flood
- Asteroid
- Global Warming
- Slave Revolt
- Rebellion
- Leprosy
Language.dll also references further unused ones:
- 9155, "Poison Grain"
- 9156, "Nuclear Meltdown"
- 9170, "Nano TC Tech Y"
- 9171, "Democracy (+Range)"
- 9175, "Info TC Tech X"
- 9176, "Info TC tech Y"
- 9178, "Nano TC Tech X"
- 9179, "Movies (+Morale)"
- 9180, "Nano TC Tech Z"
- 9506, "Prophet Durer's Rebellion"
- 9513, "Pope's Rebellion"
- 9520, "Homer's Rebellion"
- 9527, "Statue's Rebellion"
From game setup options, Citizens were originally called Slaves.
- 20516, "Build List"
- 20526, "Life Exp"
- 20527, "Slaves"
Wonders
Most likely Stadium is a placeholder for the Coliseum.
- 1075, "Ark of the Covenant"
- 1076, "Assyrian Winged Lion"
- 1087, "Stadium"
Other Buildings
Government Center is likely an old name for the Capitol building, and maybe runway was a separate building.
- 1043, "Government Center"
- 1055, "Runway"
Lord of the Rings
Strangely, language.dll contains many references to Lord of the Rings names, despite no fantasy scenarios existing in the game.
- 1039, "Hearth"
- 2092, "Dragon"
- 2093, "Orc"
- 2094, "Ogre"
- 2095, "Dwarven Warrior"
- 2096, "Elven Bowman"
- 2097, "Elven Noble"
- 2098, "Elvish Ram"
- 2099, "Orcish Catapult"
- 2100, "Orcish Fortress"
- 2101, "Wight"
dbgraphics.dat also references it.
- Dragon
- Dragon Red
- Elvin Archer
- Elvin Archer Green
- Orc Javelin
- Orc Swordsman
- Siege Ram - ME
- Wraith
Other Unused Units
Cyber Frogger is likely a temporary name for one of the future cyber units. B1b may refer to the Rockwell B-1 Lancer bomber.
- 1226, "Cyber Frogger"
- 1263, "Test Swordsman for Epoch 5"
- 1304, "B1b"
- 2110, "Test Unit"
- 4072, "Icarus"
- 4078, "Shakespeare"
- 4080, "Diplomat 12"
- 4081, "Lincoln"
- 4082, "Inventor 6"
- 4083, "Archimedes"
- 4084, "Einstein"
- 4085, "Isaac Newton"
- 4086, "Leonardo da Vinci"
- 4087, "Lucy"
- 4088, "Ptolemy"
- 4089, "Inventor 11"
- 4090, "Prophet 2"
- 4091, "Gandhi"
- 4093, "Martin Luther"
- 4094, "St. Paul the Apostle"
- 4095, "Prophet 11"
Alternate Epoch Names
By looking at default.dll, the following Epoch's an alternate names:
- Digital or Nano Age = Information Epoch
- Preshistoric Age = Paleo Epoch
- Iron Age = Steel
Other
EERandomMap contains the message "SHAWN WAS HERE" which was likely left by Shawn Shoemaker, a programmer that worked on the game.
Leftover Source Code Paths
Various files show the names of C++ code files.
Language.dll
- C:\SSSI Development\Empire Earth\Language\Demo\Language.pdb
- C:\SSSI Development\Empire Earth\Random Map\Random Map Generators\Default\Demo\Default.pdb
DX7HRDisplay.dll
- C:\SSSI Development\Low-Level Engine\Graphics Engine\DX7 Display Plug-ins\DX7HRDisplay\Demo\DX7HRDisplay.pdb
DX7HRTnLDisplay.dll
- C:\SSSI Development\Low-Level Engine\Graphics Engine\DX7 Display Plug-ins\DX7HRTnLDisplay\Demo\DX7HRTnLDisplay.pdb
Empire Earth.exe
TitanRoutingServerG2 TitanServers/Firewall TitanServers/DBProxy TitanSevers/Auth
- C:\SSSI Development\Empire Earth\AI Thread\EEAIFunctionObjects.h
- C:\SSSI Development\Empire Earth\Calamities\EECalamityManager.cpp
- C:\SSSI Development\Empire Earth\Calamities\EECCAEExtraDamage.cpp
- C:\SSSI Development\Empire Earth\Calamities\EECCAreaEffect.cpp
- C:\SSSI Development\Empire Earth\Calamities\EECCFire.cpp
- C:\SSSI Development\Empire Earth\Calamities\EECCLeprosy.cpp
- C:\SSSI Development\Empire Earth\Communications\EEClient.cpp
- C:\SSSI Development\Empire Earth\Communications\EEMessage.cpp
- C:\SSSI Development\Empire Earth\Communications\EEServer.cpp
- C:\SSSI Development\Empire Earth\Communications\EEWonNet.cpp
- C:\SSSI Development\Empire Earth\Data Pre-Loading Thread\EEDataPreLoading.cpp
- C:\SSSI Development\Empire Earth\Database\EEDatabase.h
- C:\SSSI Development\Empire Earth\Database\EETerrainColorTable.cpp
- C:\SSSI Development\Empire Earth\Graphics Thread\EEE3DVolcano.cpp
- C:\SSSI Development\Empire Earth\Graphics Thread\EEGraphics.cpp
- C:\SSSI Development\Empire Earth\Graphics Thread\EEROTerrain.cpp
- C:\SSSI Development\Empire Earth\Graphics Thread\EEROUnits.cpp
- C:\SSSI Development\Empire Earth\Graphics Thread\EEUnitPicker.cpp
- C:\SSSI Development\RTS Engine\Graphics\RTSGraphics.cpp
- C:\SSSI Development\RTS Engine\Graphics\RTSMouse.cpp
- C:\SSSI Development\RTS Engine\Graphics\RTSMousePointer.cpp
- C:\SSSI Development\RTS Engine\Map\RTSMap.cpp
- C:\SSSI Development\RTS Engine\Map\RTSMiniMap.cpp
- C:\SSSI Development\Empire Earth\Empire Earth\EEGameState.cpp
- C:\SSSI Development\Empire Earth\Empire Earth\EEMusicManager.cpp
- C:\SSSI Development\Empire Earth\Empire Earth\Empire Earth.cpp
- C:\SSSI Development\RTS Engine\RTS Engine\RTSWorld.cpp
- C:\SSSI Development\Empire Earth\Persistent\EEPCalamityHelper.cpp
- C:\SSSI Development\Empire Earth\Persistent\EEPPlayerHelper.cpp
- C:\SSSI Development\Empire Earth\Persistent\EESaveLoad.cpp
- C:\SSSI Development\Empire Earth\Physics Thread\EEPhysics.cpp
- C:\SSSI Development\RTS Engine\Physics\RTSPhysics.cpp
- C:\SSSI Development\Empire Earth\Player\EEPlayer.cpp
- C:\SSSI Development\Empire Earth\Scenario Editor\EESELoadThread.cpp
- C:\SSSI Development\Empire Earth\Scenario Manager\EESMMediaStrings.cpp
- C:\SSSI Development\Empire Earth\Tech Tree\EETechTree.cpp
- C:\SSSI Development\Empire Earth\UI Events\EEUIEFormationChange.cpp
- C:\SSSI Development\Empire Earth\UI Events\EEUIEPostGameSummaryEvents.cpp
- C:\SSSI Development\Empire Earth\Units\EEUCBuilding.cpp
- C:\SSSI Development\Empire Earth\Units\EEUGAttackUnit.cpp
- C:\SSSI Development\Empire Earth\UI Events\EEUIEMainGameEvents.cpp
- C:\SSSI Development\Empire Earth\User Interface Thread\EEUIFError.cpp
- C:\SSSI Development\Empire Earth\User Interface Thread\EEUIFMainGame.cpp
- C:\SSSI Development\Empire Earth\User Interface Thread\EEUIFMGMainGroup.cpp
- C:\SSSI Development\Empire Earth\User Interface Thread\EEUIFMGStatusBar.cpp
- C:\SSSI Development\Empire Earth\User Interface Thread\EEUIFMGStatusBox.cpp
- C:\SSSI Development\Empire Earth\User Interface Thread\EEUIFMGStatusButton.cpp
- C:\SSSI Development\Empire Earth\User Interface Thread\EEUserInterface.cpp
- C:\SSSI Development\Empire Earth\Civilization Builder\EECBUIListBox.cpp
- C:\SSSI Development\Empire Earth\Random Map\EERandomMap.cpp
- C:\SSSI Development\Empire Earth\Empire Earth\Demo\Empire Earth.pdb
- C:\SSSI Development\Low-Level Engine\User Interface\UIManager.cpp
- C:\SSSI Development\Low-Level Engine\Main\Demo\Low-Level Engine.pdb
Low-Level Engine.dll
- C:\SSSI Development\Low-Level Engine\Error System\Error System.cpp
- C:\SSSI Development\Low-Level Engine\File System\FSArchive.cpp
- C:\SSSI Development\Low-Level Engine\Graphics Engine\GEFontBitmap.cpp
- C:\SSSI Development\Low-Level Engine\Graphics Engine\GERasterizer.cpp
- C:\SSSI Development\Low-Level Engine\Graphics Engine\GEVector.cpp
- C:\SSSI Development\Low-Level Engine\Graphics Engine\GEWindow.
- C:\SSSI Development\Low-Level Engine\Network Engine\NELagLossSimulator.cpp
- C:\SSSI Development\Low-Level Engine\Network Engine\NEMessage.cpp
- C:\SSSI Development\Low-Level Engine\Network Engine\NEMessageManager.cpp
- C:\SSSI Development\Low-Level Engine\Network Engine\NERecordPlayback.cpp
- C:\SSSI Development\Low-Level Engine\Network Engine\NESynchronousCommunications.cpp
- C:\SSSI Development\Low-Level Engine\Network Engine\NETimestampedMessage.cpp
- C:\SSSI Development\Low-Level Engine\Sound Engine\SEConductor.cpp
- C:\SSSI Development\Low-Level Engine\Utilities\UDataCompression.cpp
- C:\SSSI Development\Low-Level Engine\User Interface\UIForm.cpp
- C:\SSSI Development\Low-Level Engine\User Interface\UIManager.cpp
- C:\SSSI Development\Low-Level Engine\Main\Demo\Low-Level Engine.pdb
Miles Sound System Mixer.dll
- C:\SSSI Development\Low-Level Engine\Sound Engine\Miles Sound System Mixer\Demo\Miles Sound System Mixer.pdb
TCP Protocol.dll
- C:\SSSI Development\Low-Level Engine\Network Engine\TCP Protocol\TCP Protocol.cpp
- C:\SSSI Development\Low-Level Engine\Network Engine\TCP Protocol\Demo\TCP Protocol.pdb
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