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Espial
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Orca
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Thunderbolt
Games > Games by release date > Games released in 1983
Espial |
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Developer: Orca This game has uncompiled source code. |
Espial is a Xevious clone and not too bad at that.
Source Code
At the end of esp2.4r, there is some source code.
NEW COORD. JR NC,CLO120 ; IF NOT LOWER LIMIT LD HL,80FFH ; CLEAR JR CLO130 CLO120 EQU $ AND 06H RLCA RLCA RLCA LD C,A LD HL,CLCTBL ADD HL,BC ; GET CHAR. TABLE CLO130 EQU $ EX DE,HL LD C,(HL) INC HL LD A,(HL) INC HL LD B,(HL) EX DE,HL ; ; YADRCA ( AC -> DE ) ; SRL C SRL C SRL C RLCA RLCA LD D,A AND 0E0H OR C LD E,A LD A,D AND 3 OR YRMSTR. LD D,A ; LD C,03H CALL MOVE ; VRAM SET POP DE CLO140 EQU $ INC DE INC DE INC DE POP BC DJNZ CLO110 ; ; ; VRAM SHIFT PROCESS ; VRMSFT EQU $ LD A,(SHIFTX) LD C,A LD B,2 LD HL,CRMTMP+27*2 VRMS10 EQU $ LD A,(HL) ADD A,C LD (HL),A INC HL INC HL DJNZ VRMS10 LD HL,COLFLG LD (HL),01H ; SET SHIFT CHANGE FLAG LD HL,CRMTMP LD B,27 LD A,(TAGFIG+1) ; GET X COORD. AND 0E0H RLCA RLCA RLCA CP (HL) ; SAME ? JR Z,VRMS30 ; IF YES VRMS20 EQU $ LD (HL),A INC HL INC HL DJNZ VRMS20 VRMS30 EQU $ ; ; BOMB SET ; CALL BOMB RET ; ; CLOUD SPEED TABLE ; CLSTBL EQU $ DEFB 2,1,2,1,2,1,2,1 DEFB 2,1,2,1,2,1,1,1 DEFB 2,1,1,1,2,1,1,1 DEFB 2,1,1,1,1,1,1,1 ; ; CLOUD 1ST XY COORD. TABLE ; ; SPEED*8,CHR*32,Y,X,WIDTH ; CLITBL EQU $ DEFB 00H*8,0*32,025H,040H,2 DEFB 01H*8,0*32,04AH,0B0H,2 DEFB 03H*8,0*32,06FH,060H,2 DEFB 00H*8,0*32,094H,030H,2 DEFB 02H*8,0*32,0B9H,0C0H,2 DEFB 01H*8,0*32,0DEH,070H,2 ; ; CLOUD ATTACH TABLE ; ; COUNT,TAG#*5,SPEED#*8,CHR#*32,Y,X,WIDTH ; CLATBL EQU $ DEFB 26H,00*5,00H*8,0*32,0DFH,030H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,070H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,0B0H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,020H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,080H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,0A0H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,040H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,0E0H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,090H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,060H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,0C0H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,050H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,0D0H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,010H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,080H,2 DEFB 26H,00*5,00H*8,0*32,0DFH,0B0H,2 DEFB END ; ; CLOUD CHAR. TABLE ; CLOTBL EQU $ DEFB CCLO+0,CCLO+1,END DEFB CCLO+2,CCLO+3,END DEFB END,END,END,END,END DEFB END,END,END,END,END DEFB CCLO+4,CCLO+5,END DEFB CCLO+6,CCLO+7,END DEFB END,END,END,END,END ; DUMMY DEFB END,END,END,END,END DEFB CCLO+8,CCLO+9,END DEFB CCLO+10,CCLO+11,END DEFB END,END,END,END,END ; DUMMY DEFB END,END,END,END,END DEFB CCLO+12,CCLO+13,E
Some program labels are at the end of the main CPU, but only in the European set. Text starts at 0x4D00:
TGROUN TTANK TWIND TENCON TENEMY TGAME TINIT TCNTRL TCBMAX RAMCHK ATTACH ATTPRC DETACH DETPRC DSPLY DSPPRC POST POSPRC WAIT WAIPRC DELAY DELPRC INRPRC SOUND NMIPRC FLASW NMI200 CREDIT NMI010 NMI020 SNDASG OBJTRS DELAYC NMI030
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Orca
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Thunderbolt
Games > Games by release date > Games released in 1983