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Exile (TurboGrafx-CD)

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Title Screen

Exile

Also known as: Exile: Toki no Hazama he
Developer: Renovation Game
Publishers: Telenet Japan (JP), Working Designs (US)
Platform: TurboGrafx-CD
Released in JP: March 29, 1991
Released in US: 1992


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Answering a mysterious summons from the leader of the Knights Templar, a 12th-century Muslim assassin finds himself thrown into a globetrotting adventure through space and time to gather religious artifacts, stop an ancient evil, and backtrack as much as humanly possible.

Debug Menu

Exile TCD Debug Menu.png

At the title screen, press Up, Up, Down, Down, Right, Left, Right, Left, II, I to access a combination sound test and cutscene viewer.

Valis Cameo

Exile PCECD valis 1.png

In Mosnee Pass is a well-hidden cameo from Yuuko, the protagonist of Telenet Japan's more (in)famous Valis series. To find her, go north from the area's entrance to the first bend in the path. Directly above Sadler's position in the screenshot (a bit of his cape is poking out from behind the trees) is an invisible passage leading north through the woods.

Exile PCECD valis 2.png

Follow it to reach this clearing, where Yuuko talks about how she came to France because she got tired of fighting. (The US version replaces this with made-up dialogue about how "Exile 2: THE REVENGE" will be coming out on the Super-CD.) There's then a mini-cutscene where the party members turn to face the opposite direction while she changes from her school uniform into her Valis armor.

Regional Differences

Exile's US release was one of Working Designs' earlier localization efforts. Though it has quite a few rough edges – indeed, parts of the script appear to be basically accurate translations of the original text! – it still bears many of the company's hallmarks, such as the "localizers first, developers second" credits and jacked-up difficulty.

General

Japan US
Exile PCECD menu jp.png Exile PCECD menu us.png

Presumably as part of its "foreign" aesthetic, the Japanese version actually has much of its system text in English, including menus, item and equipment names, and so on. The US version leaves the vast majority of it untouched, but the main menu was slightly modified: "DRUG" became "TONIC", and "MAGICK" was reduced to just "MAGIC".

Additionally, the US script removes most explicit textual references to religion. All real-world place names were also fictionalized, e.g. "Jerusalem" to "El-in", though it's not clear if this was a purposeful change or if the names just wouldn't fit because of the crappy English font.

Spells

Japan US
Exile PCECD warp jp.png Exile PCECD warp us.png

The US version completely removes the Warp spell that returns Sadler to the beginning of dungeons, forcing players to backtrack all the way through each level in order to leave.

Also visible in the screenshots above is a bug introduced in the US version: the translated "Use/Stop" menu was moved downward so it doesn't cover the main menu, but the tile priorities weren't adjusted to compensate, meaning any sprites in that part of the screen will overlap the menu.

Treasure

The game's two treasure chests that contain gold (out of its incredible six chests total) contain different amounts in the US version:

  • The chest in El-in was increased from 500 to 900 gold.
  • The chest in Baiyon was decreased from 2500 to 2000 gold.

This results in a net loss of 100 gold from the game, for whatever difference that makes.

Enemy Stats

A Working Designs release wouldn't be complete without cranking up all the enemy stats, of course. The changes here are at least within the bounds of sanity... unlike the sequel.

In the tables below, instances in which a stat changed to make the game harder have been marked in red. The cases where a stat change benefits the player are marked in green. Instances in which a stat changed detrimentally by more than 5 points and constituted a change of 50% or greater from the original amount appear in magenta. Enemies whose stats didn't change are omitted. Some stages are omitted due to not containing enemies (Homis Shrine), or being near-duplicates of other stages (e.g. the two versions of the Mosnee Pass Cathedral).

Hmmm...
To do:
Enemy names
Stage 1 – Antlion's Nest
ID HP Attack Defense Gold
00 2 -> 4

+2, 100%

3 5 2
01 4 -> 6

+2, 50%

4 7 4
02 30 -> 40

+10, 33%

10 -> 20

+10, 100%

17 -> 20

+3, 18%

150
Stage 2 – El-In
ID HP Attack Defense Gold
03 40 20 -> 35

+15, 75%

22 250
Stage 3 – Mosnee Pass Cathedral
ID HP Attack Defense Gold
00 10 7 -> 10

+3, 43%

10 10
01 12 8 -> 14

+6, 75%

12 12
02 1 4 -> 8

+4, 100%

0 0
03 14 7 -> 10

+3, 43%

10 10
04 16 8 -> 14

+6, 75%

12 12
05 90 -> 120

+30, 33%

30 -> 40

+10, 33%

27 -> 30

+3, 11%

250
06 40 -> 60

+20, 50%

6 -> 9

+3, 50%

20 -> 24

+4, 20%

0
Stage 6 – Kishuk Woods
ID HP Attack Defense Gold
00 14 -> 16

+2, 14%

9 -> 11

+2, 22%

14 -> 18

+4, 29%

14
01 16 -> 18

+2, 12%

10 -> 13

+3, 30%

16 -> 20

+4, 25%

16
02 120 40 -> 50

+10, 25%

32 -> 60

+28, 88%

250
03 40 -> 50

+10, 25%

6 -> 10

+4, 67%

20 -> 40

+20, 100%

5 -> 10

+5, 100%

06 14 -> 16

+2, 14%

9 -> 11

+2, 22%

14 -> 18

+4, 29%

14
Stage 7 – Baiyon
ID HP Attack Defense Gold
00 20 -> 40

+20, 100%

12 -> 24

+12, 100%

20 -> 30

+10, 50%

20
01 18 -> 28

+10, 56%

11 -> 20

+9, 82%

18 -> 36

+18, 100%

18
02 150 -> 200

+50, 33%

50 -> 70

+20, 40%

37 -> 44

+7, 19%

250
03 4 4 -> 14

+10, 250%

4 0
Stage 8 – Mount Koya
ID HP Attack Defense Gold
00 22 13 22 -> 34

+12, 55%

22
01 24 -> 30

+6, 25%

14 24 -> 30

+6, 25%

24
02 1 1 -> 4

+3, 300%

1 0
Stage 9 – Kongobu Temple
ID HP Attack Defense Gold
00 26 -> 30

+4, 15%

15 -> 17

+2, 13%

26 -> 30

+4, 15%

26
01 28 -> 36

+8, 29%

16 -> 20

+4, 25%

28 -> 32

+4, 14%

28
04 180 -> 200

+20, 11%

60 -> 95

+35, 58%

49 -> 80

+31, 63%

250
Stage 11 – Shrine of Backos
ID HP Attack Defense Gold
00 30 -> 50

+20, 67%

17 -> 24

+7, 41%

30 -> 40

+10, 33%

30
01 32 -> 60

+28, 88%

18 -> 28

+10, 56%

32 -> 42

+10, 31%

32
02 34 -> 70

+36, 106%

19 -> 32

+13, 68%

34 -> 44

+10, 29%

34
03 1 1 -> 2

+1, 100%

1 0
04 1 1 -> 2

+1, 100%

1 0
08 210 80 -> 110

+30, 38%

76 -> 90

+14, 18%

250
09 1 1 -> 4

+3, 300%

1 0
Stage 13 – Croton Academy
ID HP Attack Defense Gold
00 36 -> 46

+10, 28%

20 -> 30

+10, 50%

36 -> 46

+10, 28%

36
01 38 -> 48

+10, 26%

21 -> 41

+20, 95%

38 -> 48

+10, 26%

38
02 34 -> 44

+10, 29%

19 -> 28

+9, 47%

34 -> 44

+10, 29%

0
05 240 80 -> 130

+50, 62%

80 -> 95

+15, 19%

250
Stage 14 – Garden of Eden
ID HP Attack Defense Gold
03 180 -> 200

+20, 11%

60 -> 100

+40, 67%

90 -> 100

+10, 11%

250
04 240 -> 250

+10, 4%

80 -> 140

+60, 75%

100 -> 180

+80, 80%

250 -> 255

+5, 2%