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EyeToy: Groove

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Title Screen

EyeToy: Groove

Also known as: EyeToy: FuriFuri Dance Tengoku (JP)
Developer: SCEE London Studio
Publishers: SCEE (EU), SCEA (US), SCEI (JP)
Platform: PlayStation 2
Released in JP: June 24, 2004
Released in US: April 20, 2004
Released in EU: November 14, 2003


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


EyeToy: Groove is a dancing game where you move your body in front of an EyeToy and dance to a set list of then-current and classic music tracks.

Unused Graphics

NoAlbumCover.tga is a placeholder graphic for an album cover.
EyeToy Groove placeholder cover.png

b_toro_147-77-38.tga is a leftover graphic of Toro from EyeToy: Play.
EyeToy Groove Toro.png

Development Text

Hmmm...
To do:
The build date will likely be different in the European version.

The ELF file contains several development messages.

Build date and time:

Welcome to Eyetoy - built at %s on %s
17:41:05
Mar  1 2004

References to cpp files:

MemPool.cpp
DisplayList.cpp
SwizzledTexture.cpp
Geometry.cpp
Pipeline.cpp
Shader.cpp
ModelInstance.cpp
Model.cpp
PolyMesh.cpp
Resource.cpp
Sprite.cpp
SampleBank.cpp
GlyphSprite.cpp
NewFont.cpp
StringTable.cpp
Vision.cpp
FontTexture.cpp
SoundManager.cpp
libimage: ipu.cpp: ipu image error
LoadingWorld.cpp
BeatWaveEffect.cpp
BlurMotionEffect.cpp
CircleDistortEffect.cpp
ColourRippleEffect.cpp
ColourSelector.cpp
ColRotEffect.cpp
DistortEffect.cpp
ExpandingMotionEffect.cpp
FlamingEffect.cpp
FourHulkEffect.cpp
GGChilloutRoom.cpp
GGCopycat.cpp
GGFrenzy.cpp
GGPerfection.cpp
GGRecord.cpp
GGSimultaneous.cpp
GGStandard.cpp
GGTag.cpp
GKitGraphicsRes.cpp
GKitSampleBankRes.cpp
GMenu.cpp
GMenuAlbumMenu.cpp
GMenuComponant.cpp
GMenuCreatingDataMenu.cpp
GMenuDiffPanel.cpp
GMenuGetVMMenu.cpp
GMenuInfoBox.cpp
GMenuMainMenu.cpp
GMenuMuliplayerMenu.cpp
GMenuNameEntry2.cpp
GMenuPhotoLoadMenu.cpp
GMenuPhotoMenu.cpp
GMenuSavePhotoSizeMenu.cpp
GMenuSaveVMMenu.cpp
GMenuTournamentTitleMenu.cpp
GMenuTunePanel.cpp
GMenuVMDelMenu.cpp
GMenuVMessMenu.cpp
GMenuVMLoadMenu.cpp
GMenuVMPlayMenu.cpp
GMenuVMRecMenu.cpp
GreyscaleEffect.cpp
Groove.cpp
GrooveActivator.cpp
GrooveActivatorCopycat.cpp
GrooveActivatorInteractive.cpp
GrooveActivatorLong.cpp
GrooveActivatorTimer.cpp
GrooveActivatorWide.cpp
GrooveCompPhoto.cpp
GrooveCompVid.cpp
GrooveDynamicTrack.cpp
GrooveFlash.cpp
GrooveFreestyle.cpp
GrooveGame.cpp
GrooveKit.cpp
GrooveKitGraphics.cpp
GrooveKitSequence.cpp
GrooveKitStream.cpp
GrooveLeanMachine.cpp
GrooveLevelList.cpp
GrooveMCSystem.cpp
GrooveMovieController.cpp
GroovePath.cpp
GroovePhotoAlbum.cpp
GroovePlayer.cpp
GrooveRecorder.cpp
GrooveTrack.cpp
HeatHazeEffect.cpp
HulkEffect.cpp
IceSheetEffect.cpp
KaleidoscopeEffect.cpp
LaserBoltEffect.cpp
MenuRippleEffect.cpp
MotionEffect.cpp
MotionFeedEffect.cpp
NegativeGreyscaleEffect.cpp
PaletteSelector.cpp
PixellateEffect.cpp
PixMotionClearingEffect.cpp
RadialBlurEffect.cpp
RainbowEffect.cpp
RefractionEffect.cpp
VFX.cpp
VideoEffectManager.cpp
AnimManager2d.cpp
File: .cpp
fxspriteemitter.cpp

Near the end of the file:

MW MIPS C Compiler (2.4.1.01).PlayStation2

Regional Differences

  • The North American version adds three additional tracks for a total of 28 songs.
  • The Japanese version, which has 26 songs, retains seven tracks from the international versions and the remaining 19 tracks are licensed Japanese music.