The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Fairy Kitty no Kaiun Jiten: Yousei no Kuni no Uranai Shugyou

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Fairy Kitty no Kaiun Jiten: Yousei no Kuni no Uranai Shugyou

Developer: TOSE
Publisher: Imagineer
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: December 11, 1998


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Su-Su-Su! Super Kirrii! Back as Sanrio Kitty!

Debug Menu 1

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou J DEBUG 2 GBC.png

Game Genie code 001-BFF-B3E will start you in a simple menu, it is unknown what this menu selects.

Debug Menu 2

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou J DEBUG 1 GBC.png

Game Genie codes 011-C4F-E6A + 001-BFF-B3E will start you in a simple menu, it is unknown what this menu selects. Appears to be an English version of the first debug menu.

Stage Select

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou J DEBUG 3 SGB.png

Game Genie code 1F1-BFF-B3E will start you in basic stage select. Proper palettes were only programmed for the Super Game Boy version, and will appear white when accessed using a Game Boy Color.

Sound Test

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou J DEBUG 4 SGB.png

Game Genie code 201-BFF-B3E will start you in basic sound select. Controls are awkward! Press UP or DOWN to select a song. Press SELECT to stop the song. Songs can only be changed when a song is stopped. Proper palettes were only programmed for the Super Game Boy version, and will appear white when accessed using a Game Boy Color.


(Source: nensondubois)