Fallout 3/The Pitt
This is a sub-page of Fallout 3.
The first two digits in all form IDs used will vary depending on which add-ons you have installed and active. This page assumes you have the GOTY edition of the game with no mods. For more information see the Fallout wiki
- 1 Unused NPCs & Creatures
- 2 Unused Items
- 3 Unused Note
- 4 Unused Maps
Unused NPCs & Creatures
There are many test NPCs, none of whom are particularly interesting. One is a child, and most of the naked ones have ghoul-esque Pitt Rot skin textures. Some of the (relatively) noteworthy NPCs:
- Test Person: 2001961
- TestPerson02: 2002a57
- TestPerson03: 2002a55
- DLC01 Test Characters: 20028f8-20028fc
- Test Liz: 200a397, 200a399, 200a39c, 200a3a0, 200a3a4, 200a35, 200a681, 2000a683
There aren't many unused items in The Pitt.
Ammunition. Always pluralized. Uses the world model of railway spikes. These were intended for an ingot-firing cut weapon. A placeholder projectile mesh also exists using the same model. 200032e3
Steelyard Gate Key
A key. Unlocks nothing. 2005fb9
This has no name, so it was a terminal entry. 200a845
|In response to the increased number of Protectron related injuries, I've placed a bunch of generic employee IDs next to the Factory Protectron Pod. The thing doesn't know the difference anyway so, please, if you've forgot your ID, just use the ones on the table. Remember to return them before you leave for the day, I only have so many.
This is an empty cell.
Empty dirt field.
An infinite empty dirt field with the TestStreetTrog.