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Fallout 3/Unused Maps

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This is a sub-page of Fallout 3.
Hmmm...
To do:
Inaccessible room behind locked door in Vault 87.

To visit any of these areas, type coc [cell ID] in the console (not case sensitive).

Abandoned House

A textureless, stripped-down version of the player house in Megaton. Will inevitably crash the game upon loading. Cell ID: MegatonAbandonedHouseDummyCell


Bathrooms

FO3WarehouseBathrooms.png
FO3WarehouseBathroomsMap.png
Copies of all the different bathrooms used in the game, probably for quick C+Ping. WarehouseBathrooms

Buried Vendor Chests

FO3VendorChestsMap.png
Used by the game as storage for all the different merchants' inventories. VendorChestsCell

Drag'n'Drop Robots

FO3WarehouseRobots.png
FO3WarehouseRobotsMap.png
A room full of some of the game's various robot enemies. WarehouseRobots

Enable Mrkrs -Rndm Enctrs

FO3RandomEncounters.png
FO3RandomEncountersMap.png
Looks like a room for spawning random encounter NPCs behind the scenes. That thing in the middle of the room is the gene projection machine. RandomEncounters

FFE vendor chests

FO3FFEVendorChestsMap.png
A system-use map similar to Buried Vendor Chests. FFEVendorChests

FFSceneRoachCell

FO3RoachCell.png
FO3FFEncMap.png
Contains the actors in a particular encounter: some roaches and a corpse. FFSceneRoachCell

FFSuperMutantCaptiveCell

FO3SuperMutantCaptiveCell.png
A concrete room containing the actors in another common encounter, Super Mutants and one of their captives. The map itself is the same as FFSceneRoachCell. FFSuperMutantCaptiveCell

KitMetro

FO3KitMetroMap.png
Looks like pieces of a metro tunnel. It's dark and impossible to navigate in-game. KitMetro

KitOffice

FO3KitOffice.png
FO3KitOfficeMap.png
A large map featuring various pieces of abandoned office buildings. It can't be fully explored in-game because of where the boundaries are placed. KitOffice

KitVault

FO3KitVault.png
FO3KitVaultMap.png
A series of small rooms using the clean vault graphic set. KitVault

MS14 Armor Voice Cell

FO3MS14ArmorVoice.png
A concrete structure with a Mister Gutsy used to supply the voice for the prototype medic power armor. Despite the fact that its name refers to the quest 'You Gotta Shoot 'em in the Head', the cell and its contents aren't actually related to this quest. Uses similar architecture to FFSceneRoachCell. MS14ArmorVoice

One-Stop Shopping for Devices

A collection of all the traps in the game. There's some deathclaw cages floating off in the abyss and a large, separate area with an Enclave Officer and some feral ghouls. WarehouseTraps

Potomac Steamworks

Unused sewer area. There are no items, and the only inhabitants are some feral ghouls. The particular ghouls here are the same ones used in the Red Racer factory. zDCint17to21

QA Testing Cell

Some pieces of Offices buildings, assembled to test something or other. TestQANavMesh

Ruins

FO3WarehouseRuins.png
FO3WarehouseRuinsMap.png
Another dumping ground for copying and pasting, this time for pieces of various ruined structures. WarehouseRuins

Sound Testing

FO3SoundTestingInaccessible.png
Not unused, but still inaccessible, teasing the player from the local map. There is a location in Vault 92's Sound Testing (cell ID: Vault92c) which is inaccessible. It was supposed to be entered through a tunnel in the Overseer's office, however it is impossible to open the tunnel, either because the developers forgot to implement the option on the Overseer's terminal, or decided to leave the room blocked off. Inside there are some boxes containing randomized loot. The door on the other side is quite intentionally jammed with junk.

Tenpenny Test Cells

Empty cells that were either used as test maps and deleted, or never completed. There are only two light sources and nonfunctional doors. Both maps are identical. The Dashwood Suite testTenPennyDashwoodSuite Tenpenny WellnessCenter testTenPennyWellnessCenter

Testjuan

FO3TestjuanMap.png
A test cell located south of the wasteland's boundaries. Because of its location it requires mods to enter with the console. It's surrounded by hills on four sides and there's a small pool of water, but no real points of interest. The 'Juan' in the cell name is probably Juan Sanchez, one of Bethesda's artists. testjuan

TestQAHair

A set of rooms containing naked NPCs sporting every hair style in the game. The female version's inhabitants are all wearing party hats. Female: TestQAHairF Male: TestQAHairM

TestQAHL

FO3TestQAHiuLai.png
A map with its own world space, featuring a bunch of naked NPCs and one raider. There are some useless static NPC models floating around in the distance. Hiu Lai, who the map is named after, is one of Bethesda's character artists. TestQAHiuLai

TestQAItems

FO3TestQAItems.png
FO3TestQAItemsMap.png
One of the most interesting test maps. There are some mailboxes containing (almost) every weapon, armor, misc./aid item and text note in the game (the notes mailbox also contains some computer terminals, which might glitch the Pip-Boy). There is also a guy sleeping on a soiled mattress, named appropriately, 'Sleeping Guy'. On the wall are a series of locked terminals with various difficulty levels, and in the corner, a pile of nuclear waste. There's another room with the different landmines lying around armed. TestQAItems

TestQANavMeshSmall

FO3TestQANavMeshSmallMap.png
Seems like a blank cell when entered, but it can actually navigated by turning the Pip-Boy on. It contains two simple, empty rooms connected by a staircase. TestQANavMeshSmall

TestQAWorld

A very large demo map with its own world space, designed completely unlike the actual game. There's really no place in the wasteland with so many burnt-out trees, so the designers might have planned for the game to feature more dead flora at one point (or not). Inhabitants include some wasteland hunters, yao guais, and mirelurks. There are (almost) no items lying around. QAWorldOrigin

tGrantInt

Another interior test cell, all features of interest documented in screenshots. The 'Grant' in the title seems to be referring to Grant Struthers, a special effect and gore artist. tGrantInt

tGrantWorld

Grant's other test area, this one with its own exterior world space. There's some puddles of water and a blasted city ruin containing constantly cycling special animations. A laser rifle and fat man can be found on the ground. tGrantOut

tLandscape

Yet another test area, also with its own world space. This one is for landscape graphics, obviously. If Operation Anchorage is installed, another cell is added to this map. tLandscapeStart

Unused Little Lamplight Maps

FO3LLUnused.png
FO3LLUnusedMap.png
There are three identical unused maps all belonging to Little Lamplight. Only their names are of any substance. Little Lamplight Armory: LLArmory Spelunkers Restaurant: LLSpelunkersRestaurant Womens Restroom: LLWomensRestroom

Vault 101

A demo version of Vault 101. The player is spawned in a separate room and the console must be used to explore the whole thing. Some of the rooms are incomplete. The only inhabitant is a barely interactive Mister Handy. There's a copy of Tales of a Junktown Jerky Vendor in the equivalent of James's office, along with a big pile of pre-war books - Because the book was placed here, whoever was responsible for allocating skill books to the game world only added 24 copies of the book to areas accessible in-game. Vault101Demo

Empty Cells

These are valid cell names, but are all completely blank.

  • AnchorageWM
  • BigTown
  • Canterbury
  • Citadel
  • FFEnclave000Encampment
  • Forge
  • FortC0
  • FortConstantineExterior
  • GermPoilceHQ
  • IntroBus01
  • LairAntagonizer
  • LincolnMemorial
  • Megaton
  • Minefield
  • MS14MrGutsyVoice
  • MuseumAmerican0
  • NtnlArchives
  • ParadiseFallsExterior
  • PPurity
  • RC
  • Underworld
  • WarringtonStation
  • Vault92
  • Vault101
  • zWaterfrontSewage01