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Famicom Jump: Eiyuu Retsuden

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Title Screen

Famicom Jump: Eiyuu Retsuden

Also known as: Famicom Jump: Heroes History
Developer: TOSE
Publisher: Bandai
Platform: NES
Released in JP: February 15, 1989


DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Disabled Debug Features

Hmmm...
To do:
Regarding the second code, the emulators I used always crashed after the first event switch. Also, apparently game over event 6 and events 2 and 4 are unused.

Use the following Game Genie codes to re-enable some disabled debug functions.

  • PENNOYAA - While in the world map or in towns, pressing A on Controller 2 will refill your HP and B will add 65,535 money.
  • PEXPVYAA - Enables a small event debug (Game Over and Teleport Display). Pressing Select during one of these events will switch it to the next one. There are seven events in total, but the game does not check for validity or wrap around to zero, so after the 8th event the game will crash.
  • PEVAIPAA - Similar feature to the above, but for mini-games. Press A on Controller 2 to win the current game, B to exit it, and Select to switch to the next mini-game. The game does check for validity here, and will not crash.
  • PAOEZZAA - A different debug routine for the last mini-game battle. Pressing A or B on Controller 2 will refill MP/HP, and pressing Select on Controller 1 will win the battle.
(Source: CaH4e3)