Famicom Jump: Eiyuu Retsuden
|Famicom Jump: Eiyuu Retsuden|
This game has debugging material.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Disabled Debug Features
Use the following Game Genie codes to re-enable some disabled debug functions.
While in the world map or in towns, pressing A on controller 2 will refill your HP and B will add 65535 money.
The emulators I used always crashed after the first event switch. Apparently the game over event 6 and events 2 and 4 are unused.
Enables a small event debug (Game Over and Teleport Display). Pressing Select during one of these events will switch it to the next one. There are seven events in total, and the game does not check for validity or wrap around to zero, so after the 8th event, the game will crash.
A similar feature to the previous one, but for mini-games. Press A on controller 2 to win the current game and B to exit it, pressing Select will switch to the next mini-game. This time, the game does check for validity, and will not crash.
A different debug routine for the last mini-game battle. Pressing A or B on controller 2 will refill MP/HP and pressing Select on controller 1 will win the battle.
|The Jump series|
|NES||Famicom Jump: Eiyuu Retsuden • Famicom Jump II: Saikyou no 7 Nin|
|Nintendo DS||Jump Ultimate Stars|
|PlayStation 3, PlayStation Vita||J-Stars Victory VS|
|Plug & Play||Nintendo Classic Mini: Family Computer: Weekly Shonen Jump 50th Anniversary Version|