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Famicom Tantei Club: Part II

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Title Screen

Famicom Tantei Club: Part II

Also known as: Famicom Detective Club: Part II
Developer: TOSE
Publisher: Nintendo
Platform: SNES
Released in JP: April 1, 1998

DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo (the subtitle translating to "The Girl Who Stands Behind") is the Super Famicom remake of the second in a series of murder mystery games originally released on Famicom Disk System. The SFC/SNES version features significantly upgraded graphics, music, and so on. A English fan translation patch by Demiforce has been around for a while, with the game finally receiving an official localization for its re-remake on Switch in 2021.

To do:
Some background graphics are covered up with sprites.

Sound Mode


Setting 7E08FD to 01 on the title screen will enable a sound option.

Pressing Left or Right will display the option and switch between Stereo and Monaural. This is accompanied by a sound effect and the sound mode actually switching (!).

This text is in English even in the original un-translated ROM.

The position of the sprite that appears (underneath the "New Game/Continue" options) seems to suggest that those two options were supposed to appear higher than they do in the final ROM.

Debug Mode


There is a debug menu available for testing location backgrounds and character graphics. To access it, use the Pro Action Replay (PAR) codes:

81E830A9 + 81E83102 + 81E832EA

With the codes active, "Go To" any available location, then disable the codes.


Selecting "Go To" on the debug menu allows you to cycle through all of the scenes associated with any location in the game. Each scene displays a differently numbered generic debug string. These strings may have contained more useful information (such as specific details about a scene) at some point during development.


Selecting "City" from the "Go To" menu brings up this menu, which allows you to test various animations. Each of the three choices leads to other menus with 3 choices. Each of these choices displays various cinematic sequences, with similar generic debug strings in place of the text/dialogue that is usually shown.

The available options:

  • Option 1: "debug string #7d".
    • Option 1: Intro cutscene.
    • Option 2: Something, then the animation of Goro being stabbed, then the close-up "running feet" animation.
    • Option 3: The player's "A/B/C/D" timeline.
  • Option 2: "debug string #79".
    • Option 1: All chapter titles.
    • Option 2: Staff roll.
    • Option 3: Opening title.
  • Option 3: "debug string #7e".
    • Option 1: Hibino's flashback: Shinobu standing by the window, etc.
    • Option 2: Epilogue.
    • Option 3: Last scene (Hibino and the mirror).
spoiler alert

Selecting "Speak To" lets you cycle through all of the expression and pose graphics for all of the characters in the game. Each character repeatedly says a short greeting as you view each individual graphic.


Selecting "Think" brings up this menu. The first option shows the chapter 11 intro, the second takes you to the ending and staff roll, and the third does the same thing as selecting "Man" from the Speak To menu (this may have originally done something else; see below.)

Unused Debug Text

To do:
This is taken from the translation patch; might want to get the equivalent text from the original version as well; also, something about developer notes.

Some additional debug-related text is located in the ROM.

Thank you for entering debug mode.{
the staff roll is under construction."{
If it's okay with you, 
during this time we will{
{play music for your enjoyment. 
If a page is sent,{
epilogue will be done."{
is this too much assistance?"{

This message from the staff may have originally been displayed by the third "Think" option in the debug menu. Since the staff roll is obviously no longer under construction in the final game, the message may have been deemed unnecessary and taken out.

Normal face{
Normal face 
(first part){
Normal face 
(dull eyes){
Normal face 
(squinted eyes){
Normal face 
Angry face{
Sad face{
Surprised face{
Surprised face 
In front of the mirror 
In front of the mirror 
(hung low){
Talking to Yoko{
Talking to Yoko 
Hanging head in shame 
(below gaze){
Hanging head in shame 
(above gaze){
Wishful face 
Wishful face{
Subtle face{
Subtle face w/ gaze{
Subtle face w/ front gaze{
Behind figure 
(normal face){
Behind figure 
(happy face){
Not composed{

These strings describing various poses and facial expressions were probably used by the "Speak To" debug option at some point, rather than the character-specific greetings.

(Source: Original TCRF research)

Mouse Support

The ROM seems to hint the Nintendo mouse was supported at one time.

The following text is located at 0x16EC in the ROM: