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Family Feud (PlayStation)

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Title Screen

Family Feud

Developer: Artech Studios
Publisher: Hasbro Interactive
Platforms: PlayStation
Released in US: December 2000


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.


The PlayStation Family Feud is a poorly-made version with hideous character models. While Louie Anderson being the host may seem like a detriment, at least it's an actual Feud host unlike most (if not all) of the other video game adaptations.

Developer Messages

Present on the disc are two files named NOTE.TXT, each containing one of the below messages:

Why are you looking at this?  
My fresh is so smack...  

Present in README.TXT:

New Movie vlc decoder routine - Currently Alpha state


This routine can replace the DecDCTvlc2 & DecDCTvlcBuild routines.

The build routine builds a 428 byte table in Scratchpad ram, so doesn't require the >64k table in main ram

So far in streaming tests the speed varies from 20% to 80% faster than DecDCTvlc2

The other major difference is that this version requires the GTE, so InitGeom must be called before use.



Please EMail any comments / bugs to Colin_Hughes@playstation.sony.com

Debug Text

Throughout the game, the tty debug console is very chatty. The text below is an example of booting the game, attempting to load a save that isn't there, creating a new save, creating a new family, loading a pre-made family, and finally playing the actual game. This debug text is not visible to the user.

...
...
...

FILE: \DATA\TEXTURES\LEGAL1.TIM;1....success

FILE: \DATA\TEXTURES\LEGAL2.TIM;1....success

FILE: \DATA\TEXTURES\LOAD1.TIM;1....success

FILE: \DATA\TEXTURES\LOAD2.TIM;1....success

FILE: \DATA\STUFF\GAME_TIM.BF;1....success

FILE: \DATA\STUFF\SOUND.BF;1....success

FILE: \DATA\STUFF\FEUD1.VB;1....success

FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success

FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success

FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success

FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success

FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success

FILE: \DATA\STUFF\GAME_HMD.BF;1....success

1: 376832,  2: 0, 3: 0, vid: CMAIN - MEM: Step 1
1: 376832,  2: 0, 3: 0, vid: MENU START
1: 376832,  2: 0, 3: 0, vid: AVATAR: before unloading answer completion

1: 376832,  2: 0, 3: 0, vid: AVATAR: after unloading answer completion

1: 376832,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 376832,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

1: 376832,  2: 0, 3: 0, vid: BUZZ: memory left after leaving buzz set

1: 376832,  2: 0, 3: 0, vid: CMAIN - MEM: Step 2 after loading everything including the sets
FILE: \LEVELS\DIM0\MIS1\D0M1T.BF;1....success

1: 376832,  2: 0, 3: 0, vid: MENUNEW: MEM- before loading MENU_Menu
FILE: \DATA\STUFF\MENU.DAT;1....success

1: 221184,  2: 0, 3: 0, vid: MENUNEW: MEM- after loading MENU_Menu
1: 221184,  2: 0, 3: 0, vid: BUZZ: memory left after having entered buzz set

FILE: \DATA\STUFF\ANS_TIM.BF;1....success

refresh
FILE: \DATA\STUFF\ORIGIN.DAT;1....success

FILE: \DATA\STUFF\ADJ1.DAT;1....success

FILE: \DATA\STUFF\ADJ2.DAT;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success
Checking for memory card in slot 1
Could not find save game on memory card in slot 1

FILE: \DATA\AUDIO\INDEX.DAT;1....success

1: 139264,  2: 0, 3: 0, vid: AUDIO: after loading INDEX.DAT

FILE: \DATA\AUDIO\O0\OUT0.SND;1....
1: 139264,  2: 0, 3: 0, vid: MENUNEW: MEM- after MENU init
1: 139264,  2: 0, 3: 0, vid: AVATAR: before unloading answer completion

1: 139264,  2: 0, 3: 0, vid: AVATAR: after unloading answer completion

1: 139264,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 139264,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()
Checking for memory card in slot 1
Could not find save game on memory card in slot 1

FILE: \DATA\AUDIO\O0\OUT15.SND;1....
FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

1: 196608,  2: 0, 3: 0, vid: AVATAR: before unloading answer completion

1: 196608,  2: 0, 3: 0, vid: AVATAR: after unloading answer completion

1: 196608,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 196608,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

1: 196608,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 196608,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

FILE: \DATA\MODELS\BFEMALE\BFKYS51R.HMD;1....success

FILE: \DATA\TEXTURES\T04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A09.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B06.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C05.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D01.TIM;1....success

FILE: \DATA\MODELS\FEMALE\FKYS41R.HMD;1....success

FILE: \DATA\TEXTURES\T05.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A07.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B08.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D02.TIM;1....success

FILE: \DATA\MODELS\BMALE\BMKYS31R.HMD;1....success

FILE: \DATA\TEXTURES\T27.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A02.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B24.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C25.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D25.TIM;1....success

FILE: \DATA\MODELS\BFEMALE\BFKYS21R.HMD;1....success

FILE: \DATA\TEXTURES\T03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C06.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

FILE: \DATA\MODELS\MALE\MKYS11R.HMD;1....success

FILE: \DATA\TEXTURES\T22.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A08.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B21.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C01.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

1: 63488,  2: 0, 3: 0, vid: AVATAR: after loading any family for any screen 
Checking for memory card in slot 1
Saving game to memory card in slot 1

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success
Checking for memory card in slot 1
[BASLUS-01171FEUDSAVE] [BASLUS-01171FEUDSAVE]
Saving game to memory card in slot 1

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success
Checking for memory card in slot 1
[BASLUS-01171FEUDSAVE] [BASLUS-01171FEUDSAVE]

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

FILE: \DATA\AUDIO\INDEX.DAT;1....success

1: 6144,  2: 0, 3: 0, vid: AUDIO: after loading INDEX.DAT

FILE: \DATA\AUDIO\O0\OUT0.SND;1....
FILE: \DATA\AUDIO\O0\OUT1.SND;1....
FILE: \DATA\AUDIO\O1\OUT59.SND;1....
1: 63488,  2: 0, 3: 0, vid: AVATAR: before unloading answer completion

1: 63488,  2: 0, 3: 0, vid: AVATAR: after unloading answer completion

1: 63488,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 196608,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

1: 196608,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 196608,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

FILE: \DATA\MODELS\BFEMALE\BFKYS51R.HMD;1....success

FILE: \DATA\TEXTURES\T04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A09.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B06.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C05.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D01.TIM;1....success

FILE: \DATA\MODELS\FEMALE\FKYS41R.HMD;1....success

FILE: \DATA\TEXTURES\T05.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A07.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B08.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D02.TIM;1....success

FILE: \DATA\MODELS\BMALE\BMKYS31R.HMD;1....success

FILE: \DATA\TEXTURES\T27.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A02.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B24.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C25.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D25.TIM;1....success

FILE: \DATA\MODELS\BFEMALE\BFKYS21R.HMD;1....success

FILE: \DATA\TEXTURES\T03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C06.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

FILE: \DATA\MODELS\MALE\MKYS11R.HMD;1....success

FILE: \DATA\TEXTURES\T22.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A08.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B21.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C01.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

1: 63488,  2: 0, 3: 0, vid: AVATAR: after loading any family for any screen 

Player 1: origin = 0,   adj1 = 0,   adj2 = 0
1: 63488,  2: 0, 3: 0, vid: AVATAR: before unloading answer completion

1: 63488,  2: 0, 3: 0, vid: AVATAR: after unloading answer completion

1: 63488,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 133120,  2: 63488, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

1: 133120,  2: 63488, 3: 0, vid: BUZZ: memory left after leaving buzz set

1: 157696,  2: 63488, 3: 0, vid: MENUNEW - MEM: before unloading audio index
1: 157696,  2: 63488, 3: 0, vid: CMAIN - MEM: after unloading audio index
1: 313344,  2: 63488, 3: 0, vid: CMAIN - MEM: after unloading MENU_Menu
FILE: \DATA\TEXTURES\LOAD1.TIM;1....success

FILE: \DATA\TEXTURES\LOAD2.TIM;1....success

1: 313344,  2: 63488, 3: 0, vid: CMAIN - MEM: Step 2 after loading everything including the sets
1: 313344,  2: 63488, 3: 0, vid: AVATAR: before unloading answer completion

1: 313344,  2: 63488, 3: 0, vid: AVATAR: after unloading answer completion

1: 313344,  2: 63488, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 313344,  2: 63488, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

FILE: \DATA\TEXTURES\T22.TIM;1....success

FILE: \DATA\TEXTURES\T03.TIM;1....success

FILE: \DATA\TEXTURES\T27.TIM;1....success

FILE: \DATA\TEXTURES\T05.TIM;1....success

FILE: \DATA\TEXTURES\T04.TIM;1....success

FILE: \DATA\TEXTURES\T04.TIM;1....success

FILE: \DATA\TEXTURES\T05.TIM;1....success

FILE: \DATA\TEXTURES\T26.TIM;1....success

FILE: \DATA\TEXTURES\T24.TIM;1....success

FILE: \DATA\TEXTURES\T07.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A02.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B07.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A09.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B23.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C01.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B27.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C45.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D45.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A06.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B02.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A09.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B06.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C05.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D01.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A07.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B08.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D02.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A02.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B24.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C25.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D25.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A03.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B04.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C06.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

FILE: \DATA\FACE\TEXTURE\HAIR\A08.TIM;1....success

FILE: \DATA\FACE\TEXTURE\EYES\B21.TIM;1....success

FILE: \DATA\FACE\TEXTURE\NOSE\C01.TIM;1....success

FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success

1: 313344,  2: 63488, 3: 0, vid: LOUIE: before loading SNDINFO.DAT

FILE: \DATA\STUFF\SNDINFO.DAT;1....success

1: 313344,  2: 59392, 3: 0, vid: LOUIE: after loading SNDINFO.DAT

FILE: \DATA\AUDIO\INDEX.DAT;1....success

1: 313344,  2: 2048, 3: 0, vid: AUDIO: after loading INDEX.DAT
MO175
MO100
MP143
MP108
MQ048
MQ149

FILE: \DATA\STUFF\LAINFO.DAT;1....success

FILE: \DATA\STUFF\FAINFO.DAT;1....success

1: 313344,  2: 2048, 3: 0, vid: LOUIE: after loading audio index

1: 313344,  2: 59392, 3: 0, vid: LOUIE: after unloading audio index

1: 313344,  2: 63488, 3: 0, vid: LOUIE: after unloading SNDINFO.DAT

1: 313344,  2: 63488, 3: 0, vid: MENUS:exit menus
1: 376832,  2: 0, 3: 0, vid: AVATAR: before unloading answer completion

1: 376832,  2: 0, 3: 0, vid: AVATAR: after unloading answer completion

1: 376832,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 376832,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

1: 376832,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 376832,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

FILE: \DATA\MODELS\MALE\MKYS11R.HMD;1....success

FILE: \DATA\MODELS\BFEMALE\BFKYS21R.HMD;1....success

FILE: \DATA\MODELS\BMALE\BMKYS31R.HMD;1....success

FILE: \DATA\MODELS\FEMALE\FKYS41R.HMD;1....success

FILE: \DATA\MODELS\BFEMALE\BFKYS51R.HMD;1....success

FILE: \DATA\MODELS\FEMALE\FKYS22R.HMD;1....success

FILE: \DATA\MODELS\BFEMALE\BFKYS32R.HMD;1....success

FILE: \DATA\MODELS\MALE\MKYS42R.HMD;1....success

FILE: \DATA\MODELS\MALE\MKYS52R.HMD;1....success

FILE: \DATA\MODELS\FEMALE\FKYS12R.HMD;1....success

1: 110592,  2: 0, 3: 0, vid: AVATAR: after loading any family for any screen 
index:12, o:0, a1:0, a2:0

Swapping texture slot 0
Swapping texture slot 1
Swapping texture slot 2
Swapping texture slot 3
Swapping texture slot 4index:31, o:1, a1:1, a2:1

1: 110592,  2: 0, 3: 0, vid: AVATAR: before unloading answer completion

1: 110592,  2: 0, 3: 0, vid: AVATAR: after unloading answer completion

1: 110592,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 376832,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

FILE: \DATA\STUFF\FFDB.IDX;1....success

1: 376832,  2: 0, 3: 0, vid: SURVEY: before loading SNDINFO.DAT

FILE: \DATA\STUFF\SNDINFO.DAT;1....success

1: 372736,  2: 0, 3: 0, vid: SURVEY: after loading SNDINFO.DAT

FILE: \DATA\AUDIO\INDEX.DAT;1....success

1: 315392,  2: 0, 3: 0, vid: AUDIO: after loading INDEX.DAT

1: 376832,  2: 0, 3: 0, vid: LOUIE: after unloading SNDINFO.DAT

FILE: \DATA\STUFF\ANS_TIM.BF;1....success

1: 376832,  2: 0, 3: 0, vid: LOUIE: before unloading answer completion

1: 376832,  2: 0, 3: 0, vid: LOUIE: after unloading answer completion
LOUIE: about to play video \VIDEOS\V08\V257.STR;1

1: 376832,  2: 0, 3: 0, vid: LOUIE: before loading answer completion

FILE: \DATA\STUFF\FFANS.DAT;1....success

1: 284672,  2: 0, 3: 0, vid: LOUIE: after loading answer completion

1: 284672,  2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels()

1: 284672,  2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels()

FILE: \DATA\MODELS\MALE\OTHER\MKYS11B.HMD;1....success

Swapping texture slot 0
FILE: \DATA\MODELS\FEMALE\OTHER\FKYS22B.HMD;1....success

1: 147456,  2: 0, 3: 0, vid: AVATAR: after loading any family for any screen 

1: 147456,  2: 0, 3: 0, vid: BUZZ: memory left after having entered buzz set
UI: NAME SOMETHING THAT YOU SHOULD TAKE ALONG WITH YOU ON A FISHING TRIP.


1: 147456,  2: 0, 3: 0, vid: LOUIE: before unloading answer completion

1: 147456,  2: 92160, 3: 0, vid: LOUIE: after unloading answer completion
LOUIE: about to play video \VIDEOS\V10\V307.STR;1
*** Simulated known Patch: missing_cop0r13 (6-opcode variant)

1: 147456,  2: 92160, 3: 0, vid: LOUIE: before loading answer completion

FILE: \DATA\STUFF\FFANS.DAT;1....success

1: 147456,  2: 0, 3: 0, vid: LOUIE: after loading answer completion

1: 147456,  2: 0, 3: 0, vid: SURVEY: before loading SNDINFO.DAT

FILE: \DATA\STUFF\SNDINFO.DAT;1....success

1: 143360,  2: 0, 3: 0, vid: SURVEY: after loading SNDINFO.DAT

FILE: \DATA\AUDIO\INDEX.DAT;1....success

1: 86016,  2: 0, 3: 0, vid: AUDIO: after loading INDEX.DAT

1: 147456,  2: 0, 3: 0, vid: LOUIE: after unloading SNDINFO.DAT

FILE: \DATA\STUFF\ANS_TIM.BF;1....success

1: 147456,  2: 0, 3: 0, vid: BUZZ: memory left after having entered buzz set
UI: NAME SOMETHING THAT KIDS ASK THEIR PARENTS TO BUY THEM AT AMUSEMENT PARKS.


1: 147456,  2: 92160, 3: 0, vid: UINPUT - MEM: after unloading answer completion database
1: 147456,  2: 92160, 3: 0, vid: LOUIE: before unloading answer completion

1: 147456,  2: 92160, 3: 0, vid: LOUIE: after unloading answer completion
LOUIE: about to play video \VIDEOS\V01\V043.STR;1
*** Simulated known Patch: missing_cop0r13 (6-opcode variant)

1: 147456,  2: 92160, 3: 0, vid: LOUIE: before unloading answer completion

1: 147456,  2: 92160, 3: 0, vid: LOUIE: after unloading answer completion
LOUIE: about to play video \VIDEOS\V02\V075.STR;1
...
...
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