Family Feud (PlayStation)
Family Feud |
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Developer: Artech Studios This game has a hidden developer message. |
The PlayStation Family Feud is a poorly-made version with hideous character models. While Louie Anderson being the host may seem like a detriment, at least it's an actual Feud host unlike most (if not all) of the other video game adaptations.
Developer Messages
Present on the disc are two files named NOTE.TXT, each containing one of the below messages:
Why are you looking at this?
My fresh is so smack...
Present in README.TXT:
New Movie vlc decoder routine - Currently Alpha state This routine can replace the DecDCTvlc2 & DecDCTvlcBuild routines. The build routine builds a 428 byte table in Scratchpad ram, so doesn't require the >64k table in main ram So far in streaming tests the speed varies from 20% to 80% faster than DecDCTvlc2 The other major difference is that this version requires the GTE, so InitGeom must be called before use. Please EMail any comments / bugs to Colin_Hughes@playstation.sony.com
Debug Text
Throughout the game, the tty debug console is very chatty. The text below is an example of booting the game, attempting to load a save that isn't there, creating a new save, creating a new family, loading a pre-made family, and finally playing the actual game. This debug text is not visible to the user.
... ... ... FILE: \DATA\TEXTURES\LEGAL1.TIM;1....success FILE: \DATA\TEXTURES\LEGAL2.TIM;1....success FILE: \DATA\TEXTURES\LOAD1.TIM;1....success FILE: \DATA\TEXTURES\LOAD2.TIM;1....success FILE: \DATA\STUFF\GAME_TIM.BF;1....success FILE: \DATA\STUFF\SOUND.BF;1....success FILE: \DATA\STUFF\FEUD1.VB;1....success FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success FILE: \DATA\TEXTURES\8HEAD13.TIM;1....success FILE: \DATA\STUFF\GAME_HMD.BF;1....success 1: 376832, 2: 0, 3: 0, vid: CMAIN - MEM: Step 1 1: 376832, 2: 0, 3: 0, vid: MENU START 1: 376832, 2: 0, 3: 0, vid: AVATAR: before unloading answer completion 1: 376832, 2: 0, 3: 0, vid: AVATAR: after unloading answer completion 1: 376832, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 376832, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() 1: 376832, 2: 0, 3: 0, vid: BUZZ: memory left after leaving buzz set 1: 376832, 2: 0, 3: 0, vid: CMAIN - MEM: Step 2 after loading everything including the sets FILE: \LEVELS\DIM0\MIS1\D0M1T.BF;1....success 1: 376832, 2: 0, 3: 0, vid: MENUNEW: MEM- before loading MENU_Menu FILE: \DATA\STUFF\MENU.DAT;1....success 1: 221184, 2: 0, 3: 0, vid: MENUNEW: MEM- after loading MENU_Menu 1: 221184, 2: 0, 3: 0, vid: BUZZ: memory left after having entered buzz set FILE: \DATA\STUFF\ANS_TIM.BF;1....success refresh FILE: \DATA\STUFF\ORIGIN.DAT;1....success FILE: \DATA\STUFF\ADJ1.DAT;1....success FILE: \DATA\STUFF\ADJ2.DAT;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success Checking for memory card in slot 1 Could not find save game on memory card in slot 1 FILE: \DATA\AUDIO\INDEX.DAT;1....success 1: 139264, 2: 0, 3: 0, vid: AUDIO: after loading INDEX.DAT FILE: \DATA\AUDIO\O0\OUT0.SND;1.... 1: 139264, 2: 0, 3: 0, vid: MENUNEW: MEM- after MENU init 1: 139264, 2: 0, 3: 0, vid: AVATAR: before unloading answer completion 1: 139264, 2: 0, 3: 0, vid: AVATAR: after unloading answer completion 1: 139264, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 139264, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() Checking for memory card in slot 1 Could not find save game on memory card in slot 1 FILE: \DATA\AUDIO\O0\OUT15.SND;1.... FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success 1: 196608, 2: 0, 3: 0, vid: AVATAR: before unloading answer completion 1: 196608, 2: 0, 3: 0, vid: AVATAR: after unloading answer completion 1: 196608, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 196608, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() 1: 196608, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 196608, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() FILE: \DATA\MODELS\BFEMALE\BFKYS51R.HMD;1....success FILE: \DATA\TEXTURES\T04.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A09.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B06.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C05.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D01.TIM;1....success FILE: \DATA\MODELS\FEMALE\FKYS41R.HMD;1....success FILE: \DATA\TEXTURES\T05.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A07.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B08.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C04.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D02.TIM;1....success FILE: \DATA\MODELS\BMALE\BMKYS31R.HMD;1....success FILE: \DATA\TEXTURES\T27.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A02.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B24.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C25.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D25.TIM;1....success FILE: \DATA\MODELS\BFEMALE\BFKYS21R.HMD;1....success FILE: \DATA\TEXTURES\T03.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A03.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B04.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C06.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success FILE: \DATA\MODELS\MALE\MKYS11R.HMD;1....success FILE: \DATA\TEXTURES\T22.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A08.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B21.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C01.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success 1: 63488, 2: 0, 3: 0, vid: AVATAR: after loading any family for any screen Checking for memory card in slot 1 Saving game to memory card in slot 1 FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success Checking for memory card in slot 1 [BASLUS-01171FEUDSAVE] [BASLUS-01171FEUDSAVE] Saving game to memory card in slot 1 FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success Checking for memory card in slot 1 [BASLUS-01171FEUDSAVE] [BASLUS-01171FEUDSAVE] FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success FILE: \DATA\AUDIO\INDEX.DAT;1....success 1: 6144, 2: 0, 3: 0, vid: AUDIO: after loading INDEX.DAT FILE: \DATA\AUDIO\O0\OUT0.SND;1.... FILE: \DATA\AUDIO\O0\OUT1.SND;1.... FILE: \DATA\AUDIO\O1\OUT59.SND;1.... 1: 63488, 2: 0, 3: 0, vid: AVATAR: before unloading answer completion 1: 63488, 2: 0, 3: 0, vid: AVATAR: after unloading answer completion 1: 63488, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 196608, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() 1: 196608, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 196608, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() FILE: \DATA\MODELS\BFEMALE\BFKYS51R.HMD;1....success FILE: \DATA\TEXTURES\T04.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A09.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B06.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C05.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D01.TIM;1....success FILE: \DATA\MODELS\FEMALE\FKYS41R.HMD;1....success FILE: \DATA\TEXTURES\T05.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A07.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B08.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C04.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D02.TIM;1....success FILE: \DATA\MODELS\BMALE\BMKYS31R.HMD;1....success FILE: \DATA\TEXTURES\T27.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A02.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B24.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C25.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D25.TIM;1....success FILE: \DATA\MODELS\BFEMALE\BFKYS21R.HMD;1....success FILE: \DATA\TEXTURES\T03.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A03.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B04.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C06.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success FILE: \DATA\MODELS\MALE\MKYS11R.HMD;1....success FILE: \DATA\TEXTURES\T22.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A08.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B21.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C01.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success 1: 63488, 2: 0, 3: 0, vid: AVATAR: after loading any family for any screen Player 1: origin = 0, adj1 = 0, adj2 = 0 1: 63488, 2: 0, 3: 0, vid: AVATAR: before unloading answer completion 1: 63488, 2: 0, 3: 0, vid: AVATAR: after unloading answer completion 1: 63488, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 133120, 2: 63488, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() 1: 133120, 2: 63488, 3: 0, vid: BUZZ: memory left after leaving buzz set 1: 157696, 2: 63488, 3: 0, vid: MENUNEW - MEM: before unloading audio index 1: 157696, 2: 63488, 3: 0, vid: CMAIN - MEM: after unloading audio index 1: 313344, 2: 63488, 3: 0, vid: CMAIN - MEM: after unloading MENU_Menu FILE: \DATA\TEXTURES\LOAD1.TIM;1....success FILE: \DATA\TEXTURES\LOAD2.TIM;1....success 1: 313344, 2: 63488, 3: 0, vid: CMAIN - MEM: Step 2 after loading everything including the sets 1: 313344, 2: 63488, 3: 0, vid: AVATAR: before unloading answer completion 1: 313344, 2: 63488, 3: 0, vid: AVATAR: after unloading answer completion 1: 313344, 2: 63488, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 313344, 2: 63488, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() FILE: \DATA\TEXTURES\T22.TIM;1....success FILE: \DATA\TEXTURES\T03.TIM;1....success FILE: \DATA\TEXTURES\T27.TIM;1....success FILE: \DATA\TEXTURES\T05.TIM;1....success FILE: \DATA\TEXTURES\T04.TIM;1....success FILE: \DATA\TEXTURES\T04.TIM;1....success FILE: \DATA\TEXTURES\T05.TIM;1....success FILE: \DATA\TEXTURES\T26.TIM;1....success FILE: \DATA\TEXTURES\T24.TIM;1....success FILE: \DATA\TEXTURES\T07.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A03.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B03.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C03.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A02.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B07.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C03.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A09.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B23.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C01.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D03.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A04.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B27.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C45.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D45.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A06.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B02.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C03.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D03.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A09.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B06.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C05.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D01.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A07.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B08.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C04.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D02.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A02.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B24.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C25.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D25.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A03.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B04.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C06.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success FILE: \DATA\FACE\TEXTURE\HAIR\A08.TIM;1....success FILE: \DATA\FACE\TEXTURE\EYES\B21.TIM;1....success FILE: \DATA\FACE\TEXTURE\NOSE\C01.TIM;1....success FILE: \DATA\FACE\TEXTURE\MOUTH\D05.TIM;1....success 1: 313344, 2: 63488, 3: 0, vid: LOUIE: before loading SNDINFO.DAT FILE: \DATA\STUFF\SNDINFO.DAT;1....success 1: 313344, 2: 59392, 3: 0, vid: LOUIE: after loading SNDINFO.DAT FILE: \DATA\AUDIO\INDEX.DAT;1....success 1: 313344, 2: 2048, 3: 0, vid: AUDIO: after loading INDEX.DAT MO175 MO100 MP143 MP108 MQ048 MQ149 FILE: \DATA\STUFF\LAINFO.DAT;1....success FILE: \DATA\STUFF\FAINFO.DAT;1....success 1: 313344, 2: 2048, 3: 0, vid: LOUIE: after loading audio index 1: 313344, 2: 59392, 3: 0, vid: LOUIE: after unloading audio index 1: 313344, 2: 63488, 3: 0, vid: LOUIE: after unloading SNDINFO.DAT 1: 313344, 2: 63488, 3: 0, vid: MENUS:exit menus 1: 376832, 2: 0, 3: 0, vid: AVATAR: before unloading answer completion 1: 376832, 2: 0, 3: 0, vid: AVATAR: after unloading answer completion 1: 376832, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 376832, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() 1: 376832, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 376832, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() FILE: \DATA\MODELS\MALE\MKYS11R.HMD;1....success FILE: \DATA\MODELS\BFEMALE\BFKYS21R.HMD;1....success FILE: \DATA\MODELS\BMALE\BMKYS31R.HMD;1....success FILE: \DATA\MODELS\FEMALE\FKYS41R.HMD;1....success FILE: \DATA\MODELS\BFEMALE\BFKYS51R.HMD;1....success FILE: \DATA\MODELS\FEMALE\FKYS22R.HMD;1....success FILE: \DATA\MODELS\BFEMALE\BFKYS32R.HMD;1....success FILE: \DATA\MODELS\MALE\MKYS42R.HMD;1....success FILE: \DATA\MODELS\MALE\MKYS52R.HMD;1....success FILE: \DATA\MODELS\FEMALE\FKYS12R.HMD;1....success 1: 110592, 2: 0, 3: 0, vid: AVATAR: after loading any family for any screen index:12, o:0, a1:0, a2:0 Swapping texture slot 0 Swapping texture slot 1 Swapping texture slot 2 Swapping texture slot 3 Swapping texture slot 4index:31, o:1, a1:1, a2:1 1: 110592, 2: 0, 3: 0, vid: AVATAR: before unloading answer completion 1: 110592, 2: 0, 3: 0, vid: AVATAR: after unloading answer completion 1: 110592, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 376832, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() FILE: \DATA\STUFF\FFDB.IDX;1....success 1: 376832, 2: 0, 3: 0, vid: SURVEY: before loading SNDINFO.DAT FILE: \DATA\STUFF\SNDINFO.DAT;1....success 1: 372736, 2: 0, 3: 0, vid: SURVEY: after loading SNDINFO.DAT FILE: \DATA\AUDIO\INDEX.DAT;1....success 1: 315392, 2: 0, 3: 0, vid: AUDIO: after loading INDEX.DAT 1: 376832, 2: 0, 3: 0, vid: LOUIE: after unloading SNDINFO.DAT FILE: \DATA\STUFF\ANS_TIM.BF;1....success 1: 376832, 2: 0, 3: 0, vid: LOUIE: before unloading answer completion 1: 376832, 2: 0, 3: 0, vid: LOUIE: after unloading answer completion LOUIE: about to play video \VIDEOS\V08\V257.STR;1 1: 376832, 2: 0, 3: 0, vid: LOUIE: before loading answer completion FILE: \DATA\STUFF\FFANS.DAT;1....success 1: 284672, 2: 0, 3: 0, vid: LOUIE: after loading answer completion 1: 284672, 2: 0, 3: 0, vid: AVATAR: before AVATAR_unloadAllModels() 1: 284672, 2: 0, 3: 0, vid: AVATAR: after AVATAR_unloadAllModels() FILE: \DATA\MODELS\MALE\OTHER\MKYS11B.HMD;1....success Swapping texture slot 0 FILE: \DATA\MODELS\FEMALE\OTHER\FKYS22B.HMD;1....success 1: 147456, 2: 0, 3: 0, vid: AVATAR: after loading any family for any screen 1: 147456, 2: 0, 3: 0, vid: BUZZ: memory left after having entered buzz set UI: NAME SOMETHING THAT YOU SHOULD TAKE ALONG WITH YOU ON A FISHING TRIP. 1: 147456, 2: 0, 3: 0, vid: LOUIE: before unloading answer completion 1: 147456, 2: 92160, 3: 0, vid: LOUIE: after unloading answer completion LOUIE: about to play video \VIDEOS\V10\V307.STR;1 *** Simulated known Patch: missing_cop0r13 (6-opcode variant) 1: 147456, 2: 92160, 3: 0, vid: LOUIE: before loading answer completion FILE: \DATA\STUFF\FFANS.DAT;1....success 1: 147456, 2: 0, 3: 0, vid: LOUIE: after loading answer completion 1: 147456, 2: 0, 3: 0, vid: SURVEY: before loading SNDINFO.DAT FILE: \DATA\STUFF\SNDINFO.DAT;1....success 1: 143360, 2: 0, 3: 0, vid: SURVEY: after loading SNDINFO.DAT FILE: \DATA\AUDIO\INDEX.DAT;1....success 1: 86016, 2: 0, 3: 0, vid: AUDIO: after loading INDEX.DAT 1: 147456, 2: 0, 3: 0, vid: LOUIE: after unloading SNDINFO.DAT FILE: \DATA\STUFF\ANS_TIM.BF;1....success 1: 147456, 2: 0, 3: 0, vid: BUZZ: memory left after having entered buzz set UI: NAME SOMETHING THAT KIDS ASK THEIR PARENTS TO BUY THEM AT AMUSEMENT PARKS. 1: 147456, 2: 92160, 3: 0, vid: UINPUT - MEM: after unloading answer completion database 1: 147456, 2: 92160, 3: 0, vid: LOUIE: before unloading answer completion 1: 147456, 2: 92160, 3: 0, vid: LOUIE: after unloading answer completion LOUIE: about to play video \VIDEOS\V01\V043.STR;1 *** Simulated known Patch: missing_cop0r13 (6-opcode variant) 1: 147456, 2: 92160, 3: 0, vid: LOUIE: before unloading answer completion 1: 147456, 2: 92160, 3: 0, vid: LOUIE: after unloading answer completion LOUIE: about to play video \VIDEOS\V02\V075.STR;1 ... ... ...
The Family Feud series
| |
---|---|
NES | Family Feud |
SNES | Family Feud |
Genesis | Family Feud |
3DO | Family Feud |
PlayStation | Family Feud |
PlayStation 2 | Family Feud |
Windows | Family Feud (2006) |
Game Boy Advance | Family Feud |
- Pages missing developer references
- Games developed by Artech Studios
- Pages missing publisher references
- Games published by Hasbro Interactive
- PlayStation games
- Pages missing date references
- Games released in 2000
- Games released in December
- Games with hidden developer messages
- Games with hidden development-related text
- Family Feud series
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Games > Games by series > Family Feud series