If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Fantastic 4: Flame On

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Fantastic 4: Flame On

Developer: Torus Games
Publisher: Activision
Platform: Game Boy Advance
Released in US: November 8, 2005
Released in EU: November 18, 2005


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
LevelSelectIcon.png This game has a hidden level select.


Before he was Captain America, he was a hot-headed stunt performer! ...Wait, what?

Stage Select

Fantastic4FO GBA Cheats.png
At the title screen, quickly press B, A, Down, A, Select, Select ("BADASS"). You can start at any level or cutscene, including the ending, plus toggle infinite health and infinite power.

(Source: Mezmorize (Classic Videogame Hacking))

Build Date

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is it still functional?

Present as part of text for a debug menu.

Player Debug Screen
Built: Aug 26 2005
------------------------------
Main Menu
Profiling
Slow RAM Usage
Back
Main Menu
Profile Menu
Disable
PhysicsSystem::Update()
Level::Update()
PlacedObjectGenerator::Update()
Profile Menu
Profile Menu
Enable
Profile Information
Maximum cycles    %-8d
        scanlines %-8d
Average cycles    %-8d
        scanlines %-8d
Slow RAM Stats:
Available:     %8u
Largest Block: %8u
Used Blocks:   %8u
Free Blocks:   %8u

At 0x8960C in the US version:

Built: Aug 26 2005

At 0x8967C in the European version:

Built: Sep  1 2005

Placeholder Text

At 0x8A5AC:

This is some sample text to output - yes, that's right, I am simply rambling on to test out the system