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Fatty Bear's Birthday Surprise

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Title Screen

Fatty Bear's Birthday Surprise

Developer: Humongous Entertainment
Publisher: Humongous Entertainment
Platforms: DOS, Windows, Mac OS Classic, 3DO
Released in JP: 1993
Released in US: 1993

GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.

The second Humongous game ever, Fatty Bear's Birthday Surprise is the story of a red-overalled teddy bear who comes alive at night and plans a surprise party for his owner, Kayla. Several of Kayla's other toys help him out along the way, while a pesky puppy causes trouble at every turn. Everyone seems to be perfectly okay with the fact that Kayla's parents take all the credit for the party (and what were they going to do if the cake and decorations hadn't magically appeared overnight?).

Humongous did not own the rights to the "Fatty Bear" character, and public reaction to his name was poor. Most Humongous games received a slew of sequels and spin-offs, but Fatty Bear got one game and two activity packs (one of which was a crossover with Putt-Putt)...and that was it, aside from a few cameos and some rather mean-spirited jokes in other Humongous games.

Unused Graphics

FattyBearBirthday cyclestart.pngFBEAR-room-7-akos-0-im-96.png Found with the key-holding mouse graphics. Probably used to mark the start and end of the key-tossing animation.
FBEAR-nosave.png Generic placeholder for the save/load screen when no preview image is available for a room.

Unused Music

Name File Notes
A rendition of "Funeral March of a Marionette", used as the intro music in demo versions. It was removed from most final releases, but left in the 3DO version.
A longer, slightly reworked version of another track. Also 3DO-exclusive.

These files are also present (and still unused) in the 3DO version of Fatty Bear's Fun Pack, which shares this game's sound files.

Unused Sounds

This speech clip is one of several that can show up when the "attractive" mouth is placed in the Veggie Head minigame, but only the "Dear me" part actually plays. The remainder of the line is forcibly cut off - the game devotes a unique chunk type to this single task! The subtitles still display the line in full.

There's no clear-cut reason for its omission. Given the context, perhaps there was some concern that, with the music playing, "Dear me, I am a sight!" could be misheard as "Dear me, I am a slut!"?

Unused Scripts

Typing scr 5 run in ScummVM's debugger warps the player to Room 1. It then plays a slideshow of every room in order, displaying each for five seconds. On rooms too big to fit on one screen, the camera pans from left to right. This was likely either some sort of debugging feature or some demonstration.