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Final Fight: Streetwise (Xbox)
Final Fight: Streetwise |
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Developers: Capcom Studio 8,
Secret Level
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Final Fight: Streetwise was a well-intentioned but ill-designed attempt to restart the Final Fight franchise that was ultimately doomed by executive meddling, which led to Capcom Studio 8 being shut down. And it contains enough cursing to make you think the writers were sailors...
(Note that this version uses the same assets as its PS2 counterpart, so some unused content is present in both.)
Uncompiled Source Code
The file located at PSXDATA\Test\sndids.h on the disc is a C++ header file that was used to define the sound effects and voice samples used in the game. Some code samples:
#ifndef _SNDIDS_H_ #define _SNDIDS_H_ //This file is autogenerated based on the bank names in config\banknames.txt //and the data in o:\sound\deliveries
//Compound sound defs from bank 1 (bldg) #define CSNDID_WEASAL_TAUNT 0x20010000 #define CSNDID_WEASAL_HIT 0x28010001 #define CSNDID_FORKLIFT_REV 0x28010002 // ##DONE##
//Sound defs from bank 4 (porn) #define SNDID_ASSTRAY 0x88040000 #define SNDID_FLOWERPOT_1 0x88040001 #define SNDID_FLOWERPOT_2 0x88040002 #define SNDID_FLOWERPOT_3 0x88040003 #define SNDID_FLOWERPOT_4 0x88040004 #define SNDID_TAPE_1 0x88040005 #define SNDID_TAPE_2 0x88040006 #define SNDID_TAPE_3 0x88040007 #define SNDID_TAPE_4 0x88040008 #define SNDID_WSL_SLAM_1 0x80040009 #define SNDID_WSL_SLAM_2 0x8004000a #define SNDID_WSL_SLAM_3 0x8004000b #define SNDID_MOVIE_PROJECTOR 0x8004000c #define SNDID_WSL_HIT_1 0x8804000d #define SNDID_WSL_HIT_2 0x8804000e #define SNDID_WSL_HIT_3 0x8804000f // ##DONE## //Compound sound defs from bank 4 (porn) #define CSNDID_FLOWERPOT 0x28040000 #define CSNDID_TAPE 0x28040001 #define CSNDID_WSL_SLAM 0x20040002 #define CSNDID_WSL_HIT 0x28040003 // ##DONE##
Unused Videos
The PSXData\Test folder contains two unused files:
The first, trailer.sfd, is an early E3 promo for the game which contains footage from various stages in development, and very different-sounding Kyle and Cody voice actors.
The second is a duplicate of video2.sfd, called video4.sfd. The video is What Drives the Weak, performed by Shadows Fall. Strangely, text inside the game's executable file mentions four bonus FMVs, but only three are available in the bonus section.
Unused Voice Clips
The main sound archive (PSXDATA\SOUND\DIALOG.ADS) contains all gameplay voice clips and sound effects that play during the game. It also contains some early voice clips for Kyle Travers:
Early | Final | |
---|---|---|
Ah, a key! | ||
Ah... maybe if I had a key... | ||
Ah, feelin' better already! | ||
Aha, found it! | ||
Aww yeah! | ||
CASH! | ||
Dammit! | ||
Don't mind if I do! | ||
Feelin' better already! | ||
I can use this! | ||
I'll take that! | ||
Money. | ||
Shit, it's locked! | ||
This should help! |
The Final Fight series | |
---|---|
Arcade | Final Fight |
SNES | Final Fight • Final Fight Guy • Final Fight 2 • Final Fight 3 |
NES | Mighty Final Fight |
Amiga | Final Fight |
Game Boy Advance | Final Fight One |
PlayStation 2 | Final Fight: Streetwise |
Xbox | Final Fight: Streetwise |
Cleanup > Works In Progress
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