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Final Fight (Arcade)

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Title Screen

Final Fight

Developer: Capcom
Publisher: Capcom
Platform: Arcade (CP System)
Released internationally: December 1989


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


The mayor's daughter has been kidnapped! Go beat everyone up.

Stage Debug

Like boxes? This is the screenshot for you
Setting FF8084 to any non-zero value will enable a stage debug display. This will display hitbox information for all objects and some additional stage info.

Byte Information
Lower-left
Camera's right bound (2 bytes) - Camera's left bound (2 bytes)
Camera's upper bound (2 bytes) - Camera's lower bound (2 bytes)

Center
Stage timer upper bytes, seems to cap at 0018 (2 bytes)
Unknown (2 bytes)
Stage timer lower bytes, resets at 0256 (2 bytes)

(Source: Original TCRF research)

Character Debug?

There's text for what may be a character debug mode loaded into memory; it can be seen via the MAME debugger:

SIZE
BODY
ATTACK
ITEM
HOLD
NORMAL
SIZE
BODY
ATTACK
SX
SY
LX
LY
ADDRESS
PATTERN
NUMBER
(Source: Original TCRF research)

Unused Graphics

Alternate Billboard

P/R problemUnseemly
An alternate design of the destructible billboards in Stage 3. Pretty obvious why this version wasn't used. Yikes.

Unused Name Graphics

Questioning your sexual orientation with Engrish.

These three names are never used. Guy's name is misspelled because, as director Akira Nishitani puts it, "we weren't really aware of English spelling and pronunciation conventions."

Meta Tiles

This tile has no character
A tile marking where there's no graphics tile. Whoa man.

The End...?
This is the last tile in memory, and marks where the "Scroll 2" section ends.

Unused Tile Types

The best graphics
Tile types 15, 16, 19, 1A, 1B aren't used in the game, though they do have level viewer graphics.

Insurmountable
These tiles would be used for a left-facing raised platform. All of the raised platforms in the final game face right.

Round 1 Stairs

Nowhere to stairs
The underground area in Round 1 has stairs on each side. These stairs are never seen in the game.
It's unknown why they're here. They have no collision data and they're not present in any other Round of the game.

(Source: Original TCRF research)

Unused Text

The following is loaded into memory, right after William S. Sessions' name:

FINAL  FIGHT  TEAM
STREET FIGHTER  '89 TEAM
(Source: Original TCRF research)

According to some official Capcom books, Street Fighter '89 was the game's original title.

Regional Differences

Intro

She's in a red dress in all versions of the SNES game
In the Japanese game's intro, Jessica appears on the T.V. screen for an instant before Damnd does. However, in the US and World versions, Jessica is never shown. Damnd's face is always in the monitor, but you can hear Jessica screaming in the background. Who knows why they thought changing this would make the game seem more family-friendly.

Ending

If you finish the game without continuing, you'll get treated to an Omake ending after the credits are over. In the Japanese version you get two paragraphs by Pom and Akiman, and then short sentences by several other staff members (in the Kansai-Ben dialect). In the international versions the paragraphs were replaced by a message saying "MY NAME IS POM" and the short sentences changed to a generic "My name is...". Some of the portrait icons accompanying the sentences were also changed in the international versions.

Japanese International
Final fight arcade j end-1.png Finfightendu-1.png
Final fight arcade j end-2.png
Final fight arcade j end-3.png Finfightendu-2.png
Final fight arcade j end-4.png Finfightendu-3.png

Translation

1st Pannel

"Hi! I'm the Final Fight's Planner, POM ! But I was originally called Ninnin . I'm not just a Ninnin ! It's Ninnin of Candy Land .

Oh yes, yes, the guy who made Final FIght's name is PomG (Pom Gee) and he's a member of Ninnin of Candy Land. I'll introduce him."

2nd Pannel

"Ha ha ha. I'm AKIMAN. I'm glad that you can see this ending. No Pain, no gain... I've got it... of course. That's because I ate 50 Gyudons in 1 month. You must try it try it try it try it. "

3rd Pannel

"You did it! My hands are still shaking!"

"I'm glad that you made it. Please do it again next time!"

"Yeah, That's the same to me! Now, in this world..."

"I just sprayed tears of happiness at your fight."

"You did it, you finially did it! I'm willing to see your next fight."

"I got some money for helping. I'm glad! I'm glad!"

4th Pannel

"CPS 7. What do you think of it? See you at the next one!"

"We are the people that covered a mask called Final Fight named PomG."

"It's over. It's finally over. But a new game is sneaking over me."

"Capcom, Alf, Best regards the future! From the whole team."

"CAPCOM'S GAME IS A KILLING GAME. EVERYONE WILL KILL KILL KILL IT."

"BIRD"

"Everyone, nice work! Please read this again!"