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Final Fight (Arcade)
The mayor's daughter has been kidnapped! Go beat everyone up.
- 1 Stage Debug
- 2 Character Debug?
- 3 Unused Graphics
- 4 Unused Text
- 5 Regional Differences
Camera's right bound (2 bytes) - Camera's left bound (2 bytes)
Camera's upper bound (2 bytes) - Camera's lower bound (2 bytes)
These may correspond to the difficulty dip switch settings and match up to those seen under the P1 health bar in SNES Final Fight with debug mode active.
Stage timer upper bytes, seems to cap at 0018 (2 bytes)
Unknown (2 bytes)
Stage timer lower bytes, resets at 0256 (2 bytes)
There's text for what may be a character debug mode loaded into memory; it can be seen via the MAME debugger:
SIZE BODY ATTACK ITEM HOLD NORMAL SIZE BODY ATTACK SX SY LX LY ADDRESS PATTERN NUMBER
Unused Name Graphics
These three names are never used. Guy's name is misspelled because, as director Akira Nishitani puts it, "we weren't really aware of English spelling and pronunciation conventions."
Unused Tile Types
Round 1 Stairs
The underground area in Round 1 has stairs on each side. These stairs are never seen in the game.
It's unknown why they're here. They have no collision data and they're not present in any other Round of the game.
The following is loaded into memory, right after William S. Sessions' name:
FINAL FIGHT TEAM STREET FIGHTER '89 TEAM
According to some official Capcom books, Street Fighter '89 was the game's original title.
In the Japanese game's intro, Jessica appears on the T.V. screen for an instant before Damnd does. However, in the US and World versions, Jessica is never shown. Damnd's face is always in the monitor, but you can hear Jessica screaming in the background. Who knows why they thought changing this would make the game seem more family-friendly.
If you finish the game without continuing, you'll get treated to an Omake ending after the credits are over. In the Japanese version you get two paragraphs by Pom and Akiman, and then short sentences by several other staff members (in the Kansai-Ben dialect). In the international versions the paragraphs were replaced by a message saying "MY NAME IS POM" and the short sentences changed to a generic "My name is...". Some of the portrait icons accompanying the sentences were also changed in the international versions.
"Hi! I'm Final Fight's planner, POM! But I was called Ninnin. But it wasn't just Ninnin, it was Ninnin of Candy Land! Oh yes, yes, the guy who made Final Fight's name is PomG (Pom Gee) and he's a member of Ninnin of Candy Land too. I'll introduce him."
"Ha ha ha. I'm AKIMAN. I'm glad that you can see this ending. It's something to look at after playing so well. I g-e-t i-t. By the way, it's because I ate 50 Gyudons in 1 month. It'd be great if you tried it too. Right? Right? Right?
"You did it! Darn, I still can't stop shaking!"
"It's great you made it this far! Try and do it again!"
"Yeah, that guy's the same as that. Even with this, in this world..."
"I cried buckets of tears at your battles 'cuz I was so moved."
"You did it, how dare you make it all the way here! I want to see your next fight!"
"I have my face in here for helping. Gratze! Gratze!"
"What do you think of CPS 7? I want to be at the next one too!"
"We are the PomG that donned a disguise called Final Fight."
"It's over. There's probably nothing else. But there's a new game drawing near..."
"Best regards to Capcom and Alf from here on out! -- From the whole team."
"CAPCOM makes games where you kill things. Everyone, go out and kill, kill, KILL!"
"Ebryone (sic), nice work! Please come again!"
|The Final Fight series|
|SNES||Final Fight • Final Fight Guy • Final Fight 2 • Final Fight 3|
|Game Boy Advance||Final Fight One|
|PlayStation 2||Final Fight: Streetwise|
|Xbox||Final Fight: Streetwise|