Final Fight 2
|Final Fight 2|
This game has a notes page
Capcom finally makes a version of Final Fight on the SNES that has 2-player co-op, three playable characters and Rolento in it. Then they realized that this is the third version they made of the game on the SNES, so they changed all the stages, replaced every character except Haggar and the Andores, slapped a number "2" on the title and called it a sequel.
Two extra Andore variants are listed in the game's enemy list: U. Andore and F. Andore. The pointers to these strings would be $EAFF and $EB0B, but no relevant matches were found.
So far, no evidence has been found that they exist in the data beyond those text strings. Assuming they were scrapped at a point in development when the Andores had their current graphics style (not the Final Fight 1 style seen in an prototype shown in a Nintendo Power Pak Watch preview), none of the game's existing palettes match up to unused Andores (unless they shared a palette with another enemy, which is unlikely.)
In the game's data, there are 3 slots reserved for the existing Andores for the enemy type $06 group, with no open slots after those for the unused Andores. Using Pro Action Replay codes to try and place the Andores in-game crashes it as the game reads invalid data.
Hiding behind foreground objects, you can sometimes find 1-Ups and an invincibility item. You never get to see what they look like, but they do have specific sprites designed for them.
more differences. source 
- A Licensed By Nintendo is displayed before the Capcom logo in the world release.
- The Japanese version flashes PUSH START when showing the demos, while PRESS START is used for the other regions.
|Won Won with cleaver (Japan)||Won Won without cleaver (World)|
A minor, though interesting change. The first boss of the game, Won Won, is armed with a meat cleaver in the Japanese version, and sometimes his attack will cause your character to bleed. In the international versions, he loses this weapon, and the blood was replaced with a small explosion.
In the manual for the American version, the artwork of Won Won still has him holding the cleaver, and the text warns to "be careful not to get too close to him or he'll slice you up". No explanation for the change.
Mary, Leon and Eliza, Robert
|Mary (Japan)||Leon (World)|
|Eliza (Japan)||Robert (World)|
The first Final Fight wasn't the only game in the series edited to remove women, as these edited sprites show. Note that while Robert essentially has a similar palette to Eliza, Leon gained a whole different palette!
While both girls were cut from the international versions, their K.O. screams can still be heard in the sound test.
Stage 1 Sign
The Chinese(?) characters above the word CAPCOM were changed slightly.
|...But what does it mean?|
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then
The SFX portion of the international versions stops at 3F, while the Japanese version goes up to 49! And yet it gets stranger, as the Japanese version has ten sound clips that don't play anything at all when selected! The numbers of those are as follows:
00, 17, 18, 19, 1A, 21, 28, 3A, 3B, 3D.
Some of these are mixed in with voice clips, but some of them aren't. No idea what they could have been either way.
It seems that someone took the time to fix this situation up for when it reached America. Good call.
|The Final Fight series|
|SNES||Final Fight • Final Fight Guy • Final Fight 2 • Final Fight 3|
|Game Boy Advance||Final Fight One|
|PlayStation 2||Final Fight: Streetwise|
|Xbox||Final Fight: Streetwise|