Five Nights at Freddy's: Security Breach
|Five Nights at Freddy's: Security Breach|
This game has unused animations.
This game has a prototype article
This game has a prerelease article
This game has a notes page
This game has a bugs page
|This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.|
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Five Nights at Freddy's: Security Breach is undoubtedly the biggest game in the FNaF series to date (if the initial 80 GB filesize on PC didn't demonstrate it enough). Spanning across the Mega Pizzaplex, a seven-story building, this game breaks the traditional 'Sit N' Survive' formula of the previous games and instead goes for a free-roam mission-based structure, a first for the series.
Despite being delayed two times before release, there is still tons of material left over in the files. The sheer amount of unused functional content and various comments from the developers suggest that a lot of stuff was dummied out in order to finish the game on time.
A few things:
- 1 Sub-Pages
- 2 Unused Items
- 3 Unused Code
- 4 Unused Text
- 5 Unused Models
- 6 Unused Objects
- 7 Development Text
- 8 Internal Name
| Debugging Material|
| Unused Audio|
Jumpscare noises that are just a few seconds short.
| Unused Dialogue|
"I have the second key."
| Unused Animations|
All the promotional animations are here!
| Unused Areas|
"This... this area is off limits! You're gonna get us in trouble!"
| Unused Graphics|
"I'm sorry, Gregory, I'm afraid I can't do that."
| Unused Mini-Games & Menus|
Survive Until 6 AM
So that's who Cassidy is!
| Update Log|
Fazbear Entertainment prides themselves in their rich updates, so why don't you see what they've changed?
The following collectibles are all unused, using a placeholder graphic for their icons. As they are only collectibles, they have no other bearing on gameplay.
- Nightmare Helpy
- Baking Bag - A bag full of everything you need to make a pizza. Fazbear not responsible for injuries if not used for pizza baking
- Fizzy Faz Monthly Mystery Mix
- Strange Cube
- Cube of Testing
- Crash Coin
- Faz Frost - Fazbear entertainment secret frosting formula
- Uncommon Item 12
- Rare Item 5 - 9
- Ultra Rare Item 1 - 9
- Fazer Tag Champion Badge
Unused Burntrap AI Properties
There are more AI parameters that have yet to be written down here.
Despite never chasing the player in-game, Burntrap has fully configured AI parameters like the rest of the animatronics. This may mean that at one point in the game's development, you may have actually been chased down by Burntrap, but in the final game this never happens.
There is a folder in the game's content directory called TEST_ProceduralWalls that contains many textures, meshes, and a 9211-line-long blueprint file called BP_SplineWall.uasset. It is unknown what this would have been used for.
This section will only detail text that wouldn't have been shown via subtitles. For unused subtitles, see the Unused Dialogue sub-page.
KEEP AN EYE ON THE TIME
Used in the Survival Mode menu.
WARNING - Time does not stop when looking at the Faz watch.
This line of text makes it seem like at one point in development, Gregory bringing up the watch would not pause the game, allowing the Animatronics to still jumpscare him when it is up.
Cameras, messages, and more can be accessed through the watch.
A basic text string that teaches the player about what they can use the Fazwatch for.
These strings of text are used in the unused Survival mode's settings page, as seen in the unused Extras menu.
An earlier version of Chica's guitar is present within the files, consisting of different textures and a slightly different model. Interestingly, this model is used by the Chica hologram in the final game, though the regular version is never used.
An unused endoskeleton enemy that, aside from a model, only has scrapped mission text mentioning it. In the final game, its head and some parts of its body can be found in the first office in the game, but the rest of the model goes unused. The related unused dialogue suggests that this would've appeared in a scrapped boiler room area.
An unused version of the Fazwatch exists in the files which doesn't look like the Freddy version we know. In the files, it is called "basic Fazwatch". The model can be seen in the unused character gallery on Gregory, and it was also seen in the October trailer for Security Breach.
The elevator found in the main area has buttons that are unable to be pressed due to the doors never opening. If the player were to enter the elevator via hacks, however, the buttons can be pressed, making the elevator doors close and loading the player into a separate area of the map. This elevator was once seen in a pre-release trailer, but it is never used in-game through legitimate means.
An unused distraction that resembles a glass ball. When summoned in-game, it quickly falls to the ground and shatters, signaling nearby animatronics.
There's very likely a lot more of these.
Development Text in Maps
In the raw asset files for the maps of the game, several strings of normally-unseen debug text can be found, some of which may refer to unused content. It should also be noted that these are all seen in "old" versions of areas that appear to have had an updated map made (i.e. MAP_Laundry_Room_LightsOn vs. MAP_Laundry_Room_NEW_LightsOn).
In MAP_Laundry_Room_LightsOn, the text 'Requires Staff Bot' can be seen in front of a door. The closest thing to using a Staff Bot in the game is when the player temporarily controls the chef Staff Bot in order to lure out Chica, but that happens nowhere near where some of these doors are located. It is also possible that this was just a note left in by a developer leaving a reminder that a Staff Bot still needs to be added here, as in the final version of this area a Staff Bot is seen behind this door.
Also found in MAP_Laundry_Room_LightsOn, above a fence in one of the rooms, is some text that says 'FenceGate(Locked)', despite no such gate existing in this room. This suggests that a fence gate (probably requiring Monty's Claws or Chica's Voicebox) was once planned to be inserted here.
Found out-of-bounds in MAP_Loading_Dock_Hallway_LightsOn is text that states 'ElectricalBox'.
Internal Development Text
Of course, there is also some development text located in the internal files of the game. A few of these were added in the 1.05 patch of the game, and include some interesting stuff, such as references to cut locations, as well as some colorful language in a few areas...
Delete the shit out of this file right about now.
Freezer room. Chef boyardee can food is all stored here. Most of the food is stored in boxes. (Probably should have used more boxes than cans for the whitebox)
The game's .exe file is referred to as 'fnaf9.exe'. Additionally, several internal files refer to the game as 'Quarters'.
The Five Nights at Freddy's series
|Windows||Five Nights at Freddy's • Five Nights at Freddy's 2 • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • Sister Location • Freddy Fazbear's Pizzeria Simulator • Ultimate Custom Night • Help Wanted • Security Breach|
|iOS, Android||Five Nights at Freddy's • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • Ultimate Custom Night • Special Delivery • Help Wanted|
|PlayStation 4||Help Wanted • Ultimate Custom Night • Security Breach (Prototype)|
|PlayStation 5||Security Breach|
|Nintendo Switch||Ultimate Custom Night|
|Xbox One||Ultimate Custom Night|
|Windows||Five Nights at Freddy's 3 (Troll Game) • FNAF World • Ultimate Custom Night Demo • Freddy in Space 2 • Security Breach: Fury's Rage|
|Fazbear Fanverse Initiative|