Five Nights at Freddy's: Help Wanted
Five Nights at Freddy's: Help Wanted |
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Also known as: Five Nights at Freddy's VR: Help Wanted, Five Nights at Freddy's: Help Wanted - Full Time Edition (PS5) This game has unused animations. This game has a prototype article This game has a prerelease article This game has a notes page |
To do:
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Welcome to your brand new beta-testing gig, which combines the FNAF games you know and love into an easy-to-digest Virtual Reality experience.
A Flat Screen version was released on December 17, 2019 for those without a VR headset or just can't handle VR. Versions for iOS and Android(!) were released in October 2020, albeit with quite a bit of content chopped out.
This page will focus on the version released for Windows, and comparing it to the Full Time Edition.
Contents
- 1 Sub-Pages
- 2 Unused Animations
- 3 Unused Code
- 4 Unused Reskins
- 5 Unused Jumpscares
- 6 Unused Text
- 7 Showtime
- 8 Development / Out of Bounds Text
- 9 Unused Areas
- 10 Flashlight Freeze (Multiplayer Mode)
- 11 Endo_SM Material Slot Names
- 12 Old Maintenance Panel
- 13 Oddities
- 14 References
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Unused Models Toy Proxy is someone's favorite FNAF character. |
Unused Graphics PLEASE STAND BY! |
Revisional Differences Quite a few fan-made assets snuck their way into the final game. |
Unused Animations
To do: There are more unused animations, including animations for the unused ToyProxy model. |
Please note that due to technical restraints, certain gifs won't play on this page. If you want to view the animations, open them on a separate page.
Glitchtrap Jumpscare (Springtrap_Jumpscare_01)
A jumpscare animation for the scrapped Glitchtrap animatronic.
Everything_Animations Foxy Run Cycle (Foxy_Run_01)
Located in freddys/Content/ProductionAssets/Character_Assets/Foxy/Animations, this run cycle was supposed to be used by a fan-made model of Foxy that was created by Everything_Animations in 2015. It seems like the model was used very early on in development, likely as a placeholder. The animation itself is a bit of an oddball compared to the rest of the animations here as the skeleton it uses, which is also unused and is named FoxyRig_RB_Skeleton, normally doesn't have a model to go with since the Foxy model itself wasn't left in the files.
This animation is actually where Foxy's pose in the original FNaF 2 Night 2 icon comes from!
Jumpscare_WS Animations
Freddy | Bonnie | Chica | Foxy | Balloon Boy |
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There are animations of the Withered animatronics and Balloon Boy leaping forward before abruptly freezing mid-air, the names of which are all suffixed with JumpScare_WS. These were intended to be used in Curse of Dreadbear's Trick or Treat level, and all of them begin with the animatronics standing in the same spot they stand in during their Idle_Door animations.
Withered Bonnie and Withered Chica Hallway Crawl Animations
Open | Idle | Close |
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In the files for the animations used in Curse of Dreadbear's Hallway Crawl minigame there are animations for Withered Bonnie and Withered Chica opening and closing doors, alongside idle animations for both of them.
Unused Code
Unused AI Parameters
There are unused AI parameters for FNAF 1, 2, and 3 which describe highly-aggressive AI for certain animatronics on Nights that are not normally possible to play. FNAF 1 has AI settings for a Night 7 for all characters, FNAF 2 has AI settings for Toy Bonnie and Toy Chica matching the FNAF 1 levels on a Night 9 (Nights 6, 7, and 8 are the different Withered Night difficulties), and FNAF 3 has Springtrap AI settings for a Night 6.
PAX Demo Leftovers
Although the maps themselves aren't in the game, the file names for the PAX demo's title screen and thanks for playing maps can be found in the BP_FNAF_GameInstance
blueprint.
"DemoMainMenuLevel": "Demo_Level_Title", "ThanksForPlayingLevel": "Level_ThanksForPlaying",
The blueprint also seems to have the ability to check if the game is in "Demo Mode" or not.
"Type": "BoolProperty", "Name": "CallFunc_IsInDemoMode_ReturnValue", "Outer": "ExecuteUbergraph_BP_FNAF_GameInstance", "Class": "UScriptClass'BoolProperty'", "BoolSize": 1, "bIsNativeBool": true
Unused Map References
Some of the game's .umap files contain even more references to maps that aren't in the files, such as whitebox maps and a model lineup map for Night Terrors.
"URL": { "Protocol": "unreal", "Host": "", "Port": 7777, "Valid": true, "Map": "/Game/FlashLight_Game_WhiteBox/Flashlight_Game_Ver_1", "Op": [], "Portal": "" "URL": { "Protocol": "unreal", "Host": "", "Port": 7777, "Valid": true, "Map": "/Game/Migrate/Saul_Migrate/Office_4/Model_LineUp", "Op": [], "Portal": "" "URL": { "Protocol": "unreal", "Host": "", "Port": 7777, "Valid": true, "Map": "/Game/Scenes/ClassicGameModeLayout", "Op": [], "Portal": "" "URL": { "Protocol": "unreal", "Host": "", "Port": 7777, "Valid": true, "Map": "/Game/Scenes/Level_Title_For_Whitebox", "Op": [], "Portal": "" "URL": { "Protocol": "unreal", "Host": "", "Port": 1000, "Valid": true, "Map": "GearStart", "Op": [], "Portal": ""
Below is a table which lists the .umap files that contain these references.
Unused Maps | Referenced By |
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ClassicGameModeLayout | H_GameOver_Level.umap, H_Six_Feet_Under_Test.umap, H_SplashScreen_Full.umap, Level_GameOver.umap, Level_Title.umap, Level_Title_FLAT.umap, Level_WinterTeaser.umap |
Flashlight_Game_Ver_1 | Vent_Game_Ennard_2.umap, Vent_Game_Mangle_1.umap |
GearStart | Flashlight_Game_Halloween.umap, Flashlight_Game_Ver_1_Bigger.umap, Flashlight_Game_Ver_2.umap |
Level_Title_For_Whitebox | Cassete_DarkRoom.umap, CaveatLevel.umap, H_CaveatLevel.umap, H_VictoryLevel.umap, Level_Victory.umap |
Model_LineUp | Glitchtrap_Menu_Ending.umap, MainMenuWithShowtime.umap |
It is worth noting that these have been in the files since launch and they can even be found in prototypes, so the presence of them in the Curse of Dreadbear, flat mode and WinterTeaser maps are just the result of those maps being edits of pre-existing maps.
Coins Unlocking Levels
In the final game, each level category starts with only one level unlocked and other levels are unlocked by simply beating them. However, there is some code which reveals that levels would've originally been unlocked by collecting coins instead.
LevelInfoStruct
contains a line of code that's supposed to dictate how much coins the player would need to unlock a level, which is set to 0 by default.
"RequiredCoins_10_CF93A3714980D859B4FF9487B71CAC20": 0,
This piece of code is also used in LevelInfoTable
, which actually has coin requirements set for most of the levels.
Category | Level | Coins Required |
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Dark Rooms | Fun with Plushtrap | 1 |
Parts and Service | Repair Chica | 1 |
FNaF 1 | Night 2 | 3 |
Parts and Service | Repair Bonnie | 3 |
Dark Rooms | Funtime Foxy | 5 |
Dark Rooms | Fun with Balloon Boy | 7 |
FNaF 2 | Night 1 | 10 |
FNaF 2 | Night 2 | 10 |
FNaF 2 | Night 3 | 10 |
FNaF 2 | Night 4 | 10 |
FNaF 2 | Night 5 | 10 |
Parts and Service | Repair Freddy | 15 |
Vent Repair | Vent Repair Mangle | 15 |
FNaF 3 | Night 1 | 20 |
FNaF 3 | Night 2 | 20 |
FNaF 3 | Night 3 | 20 |
FNaF 3 | Night 4 | 20 |
FNaF 3 | Night 5 | 20 |
Dark Rooms | Fun with Plushbaby | 20 |
Parts and Service | Repair Foxy | 23 |
Vent Repair | Vent Repair Ennard | 23 |
Night Terrors | Nightmare Fredbear | 25 |
Night Terrors | Circus Baby | 30 |
Night Terrors | Nightmarionne | 35 |
Night Terrors | Funtime Freddy | 40 |
Night Terrors | Pizza Party | 45 |
For whatever reason, Night 2 is the only FNaF 1 level with a requirement set, and the nightmare mode versions of the Dark Rooms, Parts and Service and Vent Repair levels also don't have any set.
These leftovers reveal that the order the levels are unlocked in was originally very different, with the biggest difference being that the order of the first four Night Terrors levels was reversed. These also confirm that there was originally 45 coins to collect instead of 30.
Unused Reskins
Blacklight Animatronics
Unused models for the Blacklight variants of Freddy, Bonnie, Chica, and Foxy. If viewed while in Nightmare mode, these variants will appear behind the lobby stage curtain, as well as in the cut showtime scene, but these can only be viewed with debug tools.
All of them, except for Blacklight Foxy (who doesn't have any textures in the files) appear to be based on the actual merchandise products (mainly the plush toys, mystery minis, Funko POP!, and action figures).
Blacklight Foxy was eventually shown in the Character Encyclopaedia, however his textures have yet to be found.
Blacklight Clock
An unused retexture of the alarm clock model, which has been coloured green and glows in the dark.
Burnt Freddles
An alternate model for the Freddles with a burnt texture. Was most likely going to be used for the Build-a-Mangle level in the Spooky Mansion section of the Curse of Dreadbear DLC, as these textures are found in the files of the DLC.
Green Plushbaby
While the textures no longer exist, the materials used for the yellow Plushbaby model are named Char_Mat_Plush_Circusbaby_Green, implying a green variant was intended to exist at some point
Unused Jumpscares
The code used to trigger the jumpscares uses a file called 'JumpscareList' to determine which jumpscare to play, however there are several unused and odd entries, alongside settings for the jumpscares.
Every entry in the list can be triggered via modding, and most of them are fully functional.
Jumpscare Name | Notes |
---|---|
ToyProxy_Temp | Character spawns inside of camera, and toggles visibility every frame. Plays fnaf 1 scream. |
JumpScare with no Character (Temp) | Plays the fnaf 1 scream, however no characters are present. |
Level Completed | Marks the completion of a level, separate code also exists within the game mode files which serves the same purpose. |
Phantom_Temp | Plays Phantom Foxy's jumpscare, however he does not appear in his broken state like he does with his regular jumpscare. |
SpringBonnie | Plays the Plushtrap jumpscare audio, however no character model is present. |
PhantomFreddy | While Phantom Freddy is capable of jumpscaring the player in the Fnaf 3 mode of the game, he instead triggers the broken Phantom Foxy jumpscare, leaving this entry unused. However this is not the case on the quest build of the game. |
Freddles | Unlike the Freddle jumpscare in the DLC, this entry triggers a game over, and contains two Freddles instead of one. |
FuntimeFoxy (Fake Jumpscare) | This jumpscare has Funtime Foxy appear on the screen for a split second in a frozen state, while playing the window scare sound effect found in Fnaf 1. This jumpscare does not trigger a game over. When in Nightmare mode, Funtime Foxy is instead invisible, and uses the phantom eye material. |
Glitchtrap | This jumpscare uses the unused RIG_Glitchtrap model and plays the Fnaf 1 scream. The animation for this can be seen near the start of the page. |
FinaleComplete | Sends the player back to the lobby after several seconds, without triggering a game over. |
There are also 3 toggles which can be used when triggering the jumpscares.
"DarkenRoomBeforeJumpscare", which causes the jumpscare to play in a black void while enabled, or plays at the player's location when disabled.
"ResetLevelAfterScare", which causes the level to restart instead of sending the player to a game over screen.
"Pulled In Jumpscare", which makes the screen fade to black with a sound cue before triggering the jumpscare.
Unused Text
Early Level Descriptions
All of the base-game levels include descriptions that go unused in the final game in favor of shorter, broken-up instructions.
Fun with Plushtrap
FUN WITH PLUSHTRAP Press right thumb pad to use flashlight Use flashlight to stop Plushtrap on the “X” to survive. Pull trigger to continue
Fun with Balloon Boy
FUN WITH BALLOON BOY Press right thumb pad to use flashlight Use flashlight to stop Balloon Boy on the “X” to survive. Pull trigger to continue
Fun with Plushbaby
FUN WITH BABYTRAP Press right thumb pad to use flashlight Do not leave Babytrap in the dark too Long or she will attack Use flashlight to stop Babytrap on the “X” to survive. Pull trigger to continue
This description for Fun with Plushbaby describes an earlier version of the level that much more resembled Fun with Plustrap/BB, along with an early name for Plushbaby, Babytrap.
Funtime Foxy
VENT REPAIR FUNTIME FOXY Touch forward on the thumpad to move in the direction you are looking Press forward on the thumbpad to run Pull trigger to continue
Interestingly, Funtime Foxy's Dark Rooms level is listed as a Vent Repair level, despite the description clearly describing the final's Funtime Auditorium. This is not the case for the Nightmare mode variant, so this was likely a mistake.
FNaF 1
NIGHT GUARD #0 Interact with buttons to operate doors, hall lights and switch cameras. Do not run out of power... Pull trigger to continue
FNAF 1 Night 1 uses this string, while all other nights use...
NIGHT GUARD #1 Interact with buttons to operate doors, hall lights and switch cameras. Do not run out of power... Pull trigger to continue
This doesn't happen for any other office segments, so it is unknown why this happens.
FNaF 2
NIGHT GUARD #2 Interact with buttons to operate lights and switch cameras. Hold trigger to grab Mask and let go to attach to face. Pull trigger to continue
FNaF 3
NIGHT GUARD #3 FAZBEAR’S FRIGHT Interact with buttons to switch cameras. Pull trigger to continue
Parts & Service
PARTS AND SERVICE BONNIE Hold trigger to grab objects. Release to drop them. Pull trigger to continue
Each Parts & Service level has their own string with the respective character's name, however the Nightmare levels all use Bonnie's description.
Vent Repair
VENT REPAIR MANGLE Interact with buttons, switches and levers to restart power. Pull trigger to continue
Ennard's description is identical, but with his name instead of Mangle's.
Night Terrors
NIGHT TERRORS Press thumbpad to toggle flashlight. Point at and Pull trigger to move to doors, closet, bed. Hold trigger to grab doors. Use flashlight to drive away dolls from bed. Pull trigger to continue
This description mentions dolls on the bed, which don't exist in the final game. This is likely referring to the Freddles, potentially inferring that the original Night Terrors was a full-on FNAF 4 remake. All Night Terrors levels share this description except...
Circus Baby
NIGHT TERRORS Close the closet door to hide from Circus Baby when she is looking. Make sure you do not leave the dolls in the dark for too long. Pull trigger to continue
DLC Levels
The DLC levels have null strings for these early descriptions, with the exception of the Withered Night, which shares the standard FNAF 2 descriptions.
Activate Glitchtrap
Activate Glitchtrap
Something to do with Glitchtrap, though what exactly it is is unknown.
Debug Mode Leftover
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Can this debug mode be activated, or do leftovers of it at least exist? |
Welcome to Saul's Debug Mode
Probably the most interesting test string, mentioning a debug mode of some kind. It also mentions a person named Saul, likely referring to Saul Aguilar, a game designer and technical artist for Steel Wool Studios.[2]
Showtime
An unused event was planned to occur in the main menu of the game. By pressing a button behind the monitor, Freddy, Bonnie, and Chica would begin dancing and singing, using an otherwise unused original song. Although the button itself was kept in the game, it does nothing.
According to the series creator, Scott Cawthon, he could not find the right voice for Freddy Fazbear, and as such, the feature was removed from the game, and the button labelled "Showtime" in the Main Hub remains unused. Despite this, the music is somewhat used as a leitmotif during the Pizza Party minigame.
Development / Out of Bounds Text
Vent Repair Mangle
In the Mangle Vent Repair section, a Whitebox introductory note left by a developer can be found out of bounds. It states that another vent placed on the ceiling was originally planned, but seems to have been removed.
#3 - VENT REPAIR (Whitebox) 1st Pass Exploration - No gameplay, win or fail states - Set, Sound, Interactivity - Use hands to flip levers, etc - MANGLE - Model posed in ceiling vent - Activate ceiling button to view Mangle
Additionally, two buttons can be seen below.
Go To Prev Level
Go To Next Level
These buttons are interactable. Pressing "Go To Prev Level" sends you to Fun With PlushBaby. However, pressing "Go To Next Level" sends you back to the title screen. This is because the game is actually trying to take you to a level named WalkShowcase
, but since it doesn't exist in the files the game instead takes you to the title screen, since it's the game's default level. It's unknown what WalkShowcase
is, or what it contained.
Fun with Plushbaby
Similar Whitebox text can also be found in the Fun with Plushbaby Minigame, referring to the minigame as just Prize Counter.
#2 - Prize Counter (Whitebox) 1st Pass Exploration - Press Trackpad on Right Vive Controller to toggle Flashlight - Flashlight loses power when n - Turn off to recharge flashlight - Flash the doll with the light before it attacks - Left Vive Menu button - Reset
There are also the same "Go To Prev Level" and "Go To Next Level" buttons as Vent Repair Mangle, and while they can't be clicked in flat mode because of the player blueprint, viewing the level in an external program like FModel reveals that "Go To Prev Level" is supposed to take you to Fun with Plushtrap, while "Go To Next Level" is supposed to take you to another nonexistent level named Vent_Level
. This text can also be found in Curse of Dreadbear's Plushkin Patch level with the same previous and next levels set, but its presence is likely just an oversight since Plushkin Patch (unsurprisingly) uses Fun with Plushbaby as a base.
Pizza Party
Placeholder Text
The Puppet's room contains placeholder versions of the messages on the signs and banners that are normally hidden. While some of these stayed the same when they were finalized, "Don't go here" ended up becoming "NOT THIS WAY", "Not this door" was replaced by "HE'S COMING" and "Celebrate!" lost its exclamation mark. The final versions are also all written in all caps and are decals instead of Text Render Actors.
Unseen Decals
The Puppet's room and the Kitchen also contain some decals that go unseen in-game because there's normally nothing behind them that they can be displayed on.
Game Over Screen
The phrase "YOU ARE DEAD" can be found beneath the game over screen. Interestingly, the game's ESRB page actually mentions this text.
Unused Areas
EngineeringTest
A map named EngineeringTest. Seems to just be a void with a cube. You can look around and thats it.
IconLighting
This is a map that contains copies of the main four nightmares as well as some props. As the name suggests, this is where the Gallery icons for the DLC characters and the level select icon for Danger! Keep Out! Night 1 came from. While Nightmare Freddy and Nightmare Foxy use their Gallery models and are completely static as a result, Nightmare Bonnie and Nightmare Chica play their DoorOpen animations from Hallway Crawl on loop, as their poses from the first frame of those animations are used in their Gallery icons instead of the models that are used when viewing them in-game. Interestingly though, their Gallery models are actually in this map, but are hidden by default. When unhidden, Nightmare Chica notably stands in front of all of the other animatronics while looking back at them, unlike Nightmare Bonnie who stands in the same spot as his animated counterpart. It's unclear why this map remains in the files.
Flashlight Freeze (Multiplayer Mode)
There are several files placed in a folder called "MultiPlayer". The folder contain files named "CharacterInfo", "CharacterInfoTable", "MPGameMode", and so on. We do know a Multiplayer Mode was scrapped, but substantial work was done on it, including a map, menus, and more.
Code
MultiPlayer, CharacterInfo, CharacterInfoTable, MPGameMode, MPAIBB, MPAIBT
The ChararacterInfo and CharacterInfoTable files are used for the join game screen, and contain entries for Freddy, Bonnie, Chica, and Foxy.
The table has three variables. Name, Icon, and Pawn Class, however the Icon variable is empty in all 4 entries.
The MPAIBB and MPAIBT files are what are known as Blackboards and Behaviour Trees, which are files in Unreal Engine used for coding character AIs.
If you open the Behaviour Tree in Unreal Engine, you can read the code and get a proper understanding of how the mode would have worked.
If you were to flash your light on an animatronic, they would freeze in place and then wait for 5 seconds. After the 5 seconds is up, there would be a random chance for the animatronic to either start moving towards the player again, or to wait another 5 seconds. There was no way to send an animatronic back, and all you could do was delay them.
This may have meant there was a singleplayer version of Flashlight Freeze being developed at some point, however it may also have just been used for animatronics not being controlled by a player.
If you were to load MPGameMode into the game, you would be able to see how the UI looked.
The two cones were used to represent the player's vision, and the player's flashlight. The animationic's locations were represented by small squares containing their diffuse textures.
Some of the code here was partially functional, however the animatronics could only slide around while controlled by a thumbstick, and none of the freezing code would run.
Textures
Endo_SM Material Slot Names
The material slots belonging to the model of Endo 01 that's used in the Gallery reveal some interesting facts about the model. Not only did its fingers at one point use the "Char_Mat_Spring_Bonnie_Endo" material, a material for the scrapped Spring Bonnie model that was removed from the game after the Oculus "1 2" prototype build, but all of the slot names except the one for its head refer to the model as "Ghetto_Endo_Rig_V2", a name which doesn't appear anywhere else in the files. In both the final game and the Oculus "1 2" build, the model's fingers have no proper material assigned to them.
Materials | Slot Names |
---|---|
Char_Mat_Endo | Ghetto_Endo_Rig_V2:blinn3 |
Char_Mat_Endo | Ghetto_Endo_Rig_V2:blinn4 |
Char_Mat_Endo | Ghetto_Endo_Rig_V2:lambert4 |
Char_Mat_Mangle_Body | Ghetto_Endo_Rig_V2:lambert3 |
Char_Mat_Bonnie_Repair_Head | lambert1 |
WorldGridMaterial | Ghetto_Endo_Rig_V2:Char_Mat_Spring_Bonnie_Endo |
Old Maintenance Panel
In the Fnaf 3 minigame, an old version of the maintenance panel and a second clock can be located inside of the main maintenance panel, however neither appear to be functional.
Oddities
Prize Corner Icons
A handful of the icons for the prizes you unlock at the end of a level contain differences compared to how the prizes actually look in-game.
- The icon for the Toy Freddy plush uses a plush of Freddy Fazbear instead of a Toy Freddy plush.
- Similarly, the icon for the Bonnie Plush uses a T-posing Toy Bonnie plush instead of the posed Bonnie plush that's used in-game, which is especially weird since there is a separate Toy Bonnie Plush prize.
- The UV mapping on the Toy Freddy Action Figure's microphone is noticeably broken. While this is consistent with how Toy Freddy's microphone looks in the FNaF 2 levels, the action figure itself has this error corrected in-game.
- The Nightmare Fredbear Action Figure is colored brown instead of yellow, making him look more like Freddy Fazbear. The figure itself, though, still keeps the yellow color scheme. This is most likely an oversight from when Nightmare Fredbear was originally colored brown for some reason, as seen in some prerelease material. The icon also uses an earlier, much simpler pose.
References
The Five Nights at Freddy's series
| |
---|---|
Windows | Five Nights at Freddy's • Five Nights at Freddy's 2 • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • Sister Location • Pizzeria Simulator • Ultimate Custom Night • Help Wanted (Prototype) • Security Breach • Help Wanted 2 • Into The Pit |
iOS, Android | Five Nights at Freddy's • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • Special Delivery • Ultimate Custom Night • Help Wanted |
PlayStation, Xbox, Nintendo Switch | Help Wanted (Prototypes) • Ultimate Custom Night • Security Breach (Prototype) • Into The Pit (Prototype) |
Meta Quest 2 | Help Wanted • Help Wanted 2 |
PlayStation 5 | Help Wanted 2 |
Spin-Offs | |
Windows | Five Nights at Freddy's 3 (Troll Game) • FNAF World • Ultimate Custom Night Demo • Freddy in Space 2 • Security Breach: Fury's Rage • Five Laps at Freddy's (Demo) |
Fazbear Fanverse Initiative | |
Popgoes | POPGOES Arcade |
The Joy of Creation | THE JOY OF CREATION (Office Demo) |
- Pages missing developer references
- Games developed by Steel Wool Studios
- Games developed by Scott Cawthon
- Games developed by Pingle Studio
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- Games published by ScottGames
- Windows games
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- Games with unused game types
- Games with unused graphics
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- To do
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