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Flashback (2013, Windows)

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Title Screen

Flashback

Developer: VectorCell
Publisher: Ubisoft
Platform: Windows
Released internationally: October 1, 2013


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


The reboot of Flashback: The Quest for Identity. Plenty of awesome-sauce graphics and sound with Unreal Engine 3.

Unused Text

GFxUI.int

In GFxUI.int, there's quite a bunch of unused text about what the game was before:

WarningFB92Locked=To play the 1993 Flashback original version, you must finish the 2013 one!

Originally, you had to finish the new game to play the original. It's now directly playable, except on PC which you have to unlock it via Uplay.

Insane=INSANE

It had a fourth difficulty setting which has disappeared.

Collection=Image collection

Maybe you could take pictures, or unlock artworks.

HelpMode=Assistance
HelpMode_0=None
HelpMode_1=Medium
HelpMode_2=Full

The assistance was much less configurable than it is now.

BackToVR=BACK TO VR AREA

The pause menu originally had an option to go back to the VR Area and train yourself instead of terminals in the levels.

Location=LOCATION
ChangeLoc=CHANGE LOCATION

The in-game menu seems to have text for the current location and for changing the map (which can still be done).

Cover=Take cover

This is found in pickup text. You cannot take cover in the final version.

level1_Inventory=You have picked up an object.
...
level1_mglass1=Hold %BY% to open your inventory and select your Molecular Glasses with %LH%. Release %BY% to close the inventory and press %BB% to activate the glasses.
level1_mglass2=Use your Molecular Glasses to highlight useful items.
level1_mglass3=Use your Molecular Glasses to highlight interactive objects.
level1_mglass4=Use your Molecular Glasses to highlight special clues.
level1_mglass5=Objects that can be destroyed with the gun will be displayed in yellow in your Molecular Glasses.
...
level1_inventory2=Press %BY% to open the inventory. Use %LF% to select an object to give.
level1_inventory3=Press %BY% to open the inventory. Use %LF% to select an object to use.

This is all the unused Level 1 tutorial section. Seems the inventory was much more useful than it is now, as items are automatically chosen, the molecular glasses help can only be known by reading the How To Play section.

level2_cover = TODO - Cover Tutorial - Press %BA% to jump.

You could take cover since the Level 2 (New Washington).

level1_Inventory_PC=You have picked up an object.
...
level1_mglass1_PC=Hold %SelectMenu% to open your inventory and select your Molecular Glasses with mouse move. Release ESC to close the inventory and press %MolecularGlass% to activate the glasses.
level1_mglass2_PC=Use your Molecular Glasses to highlight useful items.
level1_mglass3_PC=Use your Molecular Glasses to highlight interactive objects.
level1_mglass4_PC=Use your Molecular Glasses to highlight special clues.
level1_mglass5_PC=Objects that can be destroyed with the gun will be displayed in yellow in your Molecular Glasses.
...
level1_inventory2_PC=Press %SelectMenu% to open the inventory. Move mouse to select an object to give.
level1_inventory3_PC=Press %SelectMenu% to open the inventory. Move mouse to select an object to use.
...
level2_cover_PC = TODO - Cover Tutorial - Press %Jump% to jump.

This is the same thing as before, but for Keyboard/Mouse controls.

eIIT_Gun_SharpShoot = Gun SharpShoot
eIIT_Gun_MultiShoot = Gun MultiShoot
...
eIIT_Quest = Quest object
...
eIIT_Quest_Diary = Diary
eIIT_Quest_UnlockVR = Unlock VR

Unused items names.

ii_Switch = Switch on/off
...
ii_Show = Show
ii_Recall = Recall

Unused interactions text.

FlashbackGame.int

[Inventory]
PickupMessage=
ItemName= default item name

Seems to be a template.

Unused Dialogue

All the bold dialogue are unused.

Level 2 - New Washington

Calling Conrad

Ian: Conrad! Is that you?
Conrad: That's what people are telling me. Who are you?
Ian: Conrad ? It's me. Ian, your best friend.
Conrad: Ian...? Right. I've been looking for you.
Ian: Get over to my place... fast, before they figure out where you are.

Remembering Death Tower

Conrad: "Ian. Listen, have you ever heard of the Death Tower? Some sort of..."
Ian: "...incredible reality show... Yeah!"
Conrad: "I left something there. I was investigating biotech trafficking and I need to get it back."
Ian: "Is it that neurophage virus thing the Cyborg was asking about?"
Conrad: "A virus? Maybe. Uh... I'll tell you when I know. First, I need to get in."
Ian: "The only way in there, if... they're really a biotech cartel... would be to go on the show as a contestant."
Ian: "You'll need a new identity, if they're on to you..."
Conrad: "I met this guy in the jungle. He might be able to help."
Ian: "I can help you. No problem."
Conrad: "Now, sorry, friend! I've gotten you into enough trouble."

Generator

In the file FB02VO_Computer.int:

"Please insert a valid motherboard." Seems there was more slots than there it is now.

Level 3 - Death Tower

Drones

Drone: "The greatest show in the galaxy! Time to die, contestant!"
Drone: "Death Tower – Laser Shower!"
Drone: "Extra Drone! Multi-Drone!"

Boss

Announcer: "Come on, Jay! Is that the best you can do?"
Announcer: "Your age is starting to show a little. I bet you don't see many of those in the Jupiter ring."
Announcer: "That's right. Bring it on!"

Unused Models

Save Terminal

It seems the gameplay was planned to be like the old way, with Save Terminals instead of checkpoints. The excuse was to use a cloning system.

Unused Textures

Previews

Many previews and prefabs that could be found in the Level 2 Textures.

Unused Cutscene

Could be accessed in the game with an Out of Bounds bug, when you jump in the hole without any Anti-G Belt.