Formula 1 '98
|Formula 1 '98|
Developers: Visual Sciences,
Bizarre Creations (in association with)
This game has hidden development-related text.
Race fast cars round in circles well enough to unlock an ellipse.
Due to the change in developers, this game is often considered as the worst officially licensed Formula One game, so Psygnosis changed developers yet again for the next game, Formula One 99.
Among the interstitial loading backgrounds are four copies of this image. It was used in the demo, but not in the final game.
These two images appear in Loading.vsr from the demo and PAL releases, but don't see the light of day in any of them. The file was removed for the US release.
HUD has some differences.
- All volumes are 57% in default in PAL and 66% in NTSC/U. Also they go to slightly different % values when changed.
- The default best times on all tracks are different in NTSC/U.
Pressing Select on the Player/Game select screen prints a version and build date to the top of the screen.
PAL Formula One -98- Beta - 6.3.a - Build Date Oct 6 1998
PAL Formula One -98- Beta - 6.3.a - Build Date Oct 12 1998
NTSC-U Formula One -98- Beta - 6.3.a - Build Date Nov 11 1998
The demo version has the same functionality and same 'Beta' and '6.3.a' designations so whether a beta was actually released as final or they just failed to update the string is debatable.
fe.exe contains various assert and other debugging related strings. Some of these strings can be seen when the game loads using PCSX's console output feature:
VSStackGuard == STACK_MAGIC VS_MAIN.CPP F198 Initialisation hRes != NULL SO_3DMDL.CPP pResBIN != NULL pData != NULL showloading showunloading PSX Input Devices PSX Input Devices VBlank LETSGOBARBIE User VSR Master Input Queue. m_pReturnBuffer != NULL RESGTX.CPP ViSOS Application netqueuesize VSNetwork Manager fEnoughMemory VSMEM.CPP pCMEM!=NULL fFreedOK MAINMEM.CPP pCMEM!=NULL Mem Broker Descriptor array ppCMEM != NULL VSMEMBRK.CPP Number of managers MainMemoryManager numcmems numcvmems numcsmems dwMainMemoryAvailableSize > 0 INITMEM.CPP CMainMemoryFactoryInit::_Initialise() : Error in creating MainMemoryFactory Main Memory Manager CMainMemoryInit::_Initialise() : Error in creating MainMemoryManager Memory Broker bOK==TRUE g_pMemBroker!=NULL CVMEMMemoryFactoryInit::_Initialise() : Error in creating VideoMemoryFactory CVMemoryInit::_Initialise() : Error in creating VideoMemoryManager CSRAMMEMFactoryInit::_Initialise() : Error in creating SoundMemoryFactory SRAM Memory Manager CVMemoryInit::_Initialise() : Error in creating SoundMemoryManager WindowManager Surface [ Screen Buff 1 Screen Buff 2 Creating OTag buffer Buggered Prim: PSX GDI SubSystem Surface CLUT primcount Initialising OTag Prim buffer with VRAM Data resTPAGE resCLUTPage VSNetwork Manager g_nCDErrorCount != 0 numsectorcopies maxvsrs Input FALSE fSplit pAlias verbose sorted Prims devkit Master Slave /+debugstd /+pcfiles /-async /+movies /+verbose /+pal
Along with the two widely known documented cheats for unlocking the hidden tracks, there are 14 more which can be entered for varying effects. Edit a driver name to what's in the first column to activate the associated cheat. These affect the global flag variable at 80010B78 (PAL)/80010b90 (NTSC-U).
|Mr Hankey||ParrotCheat||0001||Turns the lens flare effect into copies of the Psygnosis logo.|
|Richard Swinfen||AutomaticBlackFlagCheat||0002||Disqualifies you from the session/race as soon as it begins. Richard Swinfen was part of the development team. Doesn't work in PAL versions.|
|1001001||CoordinateCheat||0004||Displays x:y coordinates at the bottom of the screen when driving. Doesn't work in PAL v1.0.|
|Ifdef Slow||FrameCountCheat||0008||Displays a set of numbers at the bottom of the screen, but they're always all zero.|
|Johnny Bravo||WinAllRacesCheat||0010||Doesn't seem to do anything.|
|Cheesy Poofs||RomanCheat||0020||Documented cheat. Unlocks the Roman Colisseum track.|
|Go Cows||StuntCheat||0040||Documented cheat. Unlocks the Stunt track.|
|CDP 7 48640 2||UsefulCamerasCheat||0080||Allows the use of R1 to make the camera follow cars other than yours and L1 to change camera type. The cheat is the catalogue code of the Queensrÿche album "Operation: Mindcrime".|
|Battery Power||AllCheats||00F5||Enables all of the beneficial cheats above excluding the BlackFlagCheat, not all cheats as the name suggests. With PAL v1.0, can enable BlackFlagCheat.|
|Force Ten||FastVaryingWeatherCheat||0100||Makes the 'varied' weather type cycle between wet & dry lap by lap.|
|Hell Awaits||RainingBloodCheat||0200||Weather is always wet, and the rain and tire spray is red. Doesn't work in PAL v1.0.|
|Abhoria||WayptNumsCheat||0400||Replaces the ideal line with distance markers on the track, and the next value ahead of you to the bottom of the screen. Abhoria is a track by British rock band The Wildhearts. Doesn't work in PAL v1.0.|
|29x The Pain||OverheadCamCheat||1000||Adds extra zoom outs to the camera range. First is a directly overhead view and the second a constantly rotating 360 degree view.|
|Mitsubishi GTO||SupercarCheat||2000||Gives your car greater acceleration, higher top speed and better handling.|
|Enola Gay||DisableAllCheats||0000||Disables all the above including the extra tracks.|
|Big Gay Al||Unknown||0000||This is a valid cheat to enter but is explicitly denied from doing anything by the code. Its effect as defined is the same as DisableAllCheats, but this may be because its effect was removed and thus its code was set to 0000.|
Amongst the six translations the game allows selection of, the PAL text archives include Scottish, Portuguese and Japanese strings (the game was not released in Japan). The US version adds American to list. None of these are tied into the language selection screen, so the archives are as far as they remain.
- As mentioned above, some cheats seem to do nothing in the original PAL release.
The Formula One series
|Arcade||F-1 Grand Prix • F-1 Grand Prix Part II|
|SNES||F-1 Grand Prix • F-1 Grand Prix Part III|
|Game Boy (Color)||F-1 World Grand Prix • F1 World Grand Prix II for Game Boy Color|
|PlayStation||Formula 1 • Formula 1 '97 (Prototype) • Formula 1 '98|
|Electronic Arts (2000-2003)|
|Game Boy Advance||F1 2002|
|Windows||F1 2013 • F1 2014|
|Arcade||Ground Effects • F1 Super Lap • F-1 Super Battle|
|NES||Formula 1 Sensation • Nigel Mansell's World Championship Racing|
|SNES||F1: World Championship Edition|
|iOS, Android||Real Racing 3|
|F1 Circus • Final Lap • F-1 Spirit • Human Grand Prix • MicroProse Grand Prix • Satoru Nakajima|
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- To do
- Formula One series
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