Fortune Street (Wii)/Unused Boards
This is a sub-page of Fortune Street (Wii).
30 of the 78 boards in the board layout folder, /param/, go unused. Many of them aren't even referenced by the game at all, though a few are (and thus can be accessed without swapping files around).
Most easy mode boards are identical to their standard mode counterparts. The few that aren't will be included along with the standard boards.
Contents
0-01-debug
Standard
0-01-debug | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
Most likely used to test out the Arcade/Casino games. The properties are included solely to prevent the game from crashing, as they are unreachable without making a line of warps on Round the Blocks.
This board is referenced internally; starting a game on board 45 will load this board with Dragon Quest-themed tiles and Alefgard's music.
Easy
o_0-01-debug | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
The easy rules board is completely different, consisting of a small "H" shape made out of properties and suits.
0-02-debug
0-02-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
If this isn't the smallest playable Fortune Street board, it's darn near close to it. The AI does not like this map and will softlock the game trying to move. With four human players, it works fine (though the low starting cash makes it incredibly difficult to play).
This board is referenced internally twice - board 43 will load this board with Mario-themed tiles and the Main Menu's music, while board 46 will load the board with Dragon Quest-themed tiles and Alefgard's music.
0-03-debug
Standard
0-03-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
A debug map for testing out every single square at the same time. The unconnected warps off to the left side are unreachable, but the tiles above the Bank that aren't connected can be moved between.
As with the previous board, this board is referenced internally twice - board 44 will load this board with Mario-themed tiles and the Main Menu's music, while board 47 will load the board with Dragon Quest-themed tiles and Alefgard's music.
Easy
o_0-03-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
Nearly identical to the previous board, the only differences being the lack of the extra branch that contained two vacant lots and the one vacant lot in the middle of the board is a standard property here.
2-01-kaigara
2-01-kaigara | |
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Initial Cash: | $1200 |
Net Worth Target: | $10000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 5 |
Looping: | None |
As the name would lead you to assume, this is indeed Street 1 from Itadaki Street 2. The property values do not match that game's prices, however, nor are the districts exactly the same.
The maximum dice roll is 5, which not only matches the maximum roll this board has in Itadaki Street 2 but stands alone in Fortune Street - none of the other boards in this game (used or unused) use a maximum roll lower than 6.
2-02-lakemt
2-02-lakemt | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
Continuing the trend, this is Street 2 from Itadaki Street 2. Once again, the property values do not match. Weirder than that, though, is the complete lack of Suit squares on the board - they've all morphed into Venture squares.
If you're not familiar with how this board works in Itadaki Street 2, going up the top or bottom path (through the Arcade or Boon squares) requires you to go past the Bank and continue going through the sides. This behavior is replicated in this board's waypoint system.
2-03-cloverland
2-03-cloverland | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 8 |
Looping: | None |
As expected, this is Street 3 from Itadaki Street 2. Yet again, the property values don't match.
2-07-hidari
o_2-07-hidari | |
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Initial Cash: | $1500 |
Net Worth Target: | $10000 |
Salary Base: | $400 |
Salary Increment: | $150 |
Maximum Dice Roll: | 7 |
Looping: | None |
Standard rules 2-07-hidari is Peach's Castle, but easy rules Peach's Castle uses o_peach instead; this is the only naming discrepancy among all of the boards used in the game. Easy rules 2-07-hidari is, as you would expect. just like the standard rules version except shrunken a bit.
2-15-alephgard
2-15-alephgard | |
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Initial Cash: | $2500 |
Net Worth Target: | $25000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
An early version of Alefgard, with shop values that doesn't match Street 15 of Itadaki Street 2 or the Fortune Street Alefgard board. Even stranger, where the Stockbroker normally is in Alefgard lies a square with a type that is completely undefined; it shows up as a blank square that does nothing in-game.
Additionally, the Club is 32 units further to the left and the districts are laid out completely differently.
akichi
akichi | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
I hope you like vacant lots because that's all you'll be getting here.
The easy rules version of this map is identical; this is worth mentioning because it's still 100% vacant lots even in a rule set which doesn't normally allow for them.
This board is referenced internally; board 43 will load this board with Mario-themed tiles and the Main Menu's music.
galaxy1
galaxy1 | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | Omnidirectional |
A board so unique, it has an entire board option reserved just for it (that's buggy and barely works, but that's just a minor detail)!
The board loops both left and right; all directions end up going through the Take-A-Break square on the left.
Unfortunately, the board is too large for the looping behavior that was made just for it - the tiles on the bottom wrap over themselves, causing a mess of shops on top of other shops/the Take-A-Break square and a bunch of Z-fighting. If the board is shrunk down (two tiles cut off from each edge), the tiles fit together perfectly. What's more, the way the tiles are spaced fits the Starship Mario board almost perfectly; it's reasonable to assume that this board was the original idea for it.
On the subject of the special looping mechanism this board uses: it's clearly not finished. While going around left and right, the camera will do a 180-degree flip halfway down instead of tilting with the player. The cursor in free-look mode does not tilt at all, and it is completely impossible to select the squares on the sides of the board.
otegaru1
Standard
otegaru1 | |
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Initial Cash: | $1200 |
Net Worth Target: | $10000 |
Salary Base: | $400 |
Salary Increment: | $200 |
Maximum Dice Roll: | 6 |
Looping: | None |
This board is similar layout-wise to the Practice Board used in Tutorial mode, but the right loop is bigger and has the Arcade and Take-A-Break squares next to each other. Also, the top and bottom are separate districts whereas, in the Practice Board, the left and right halves are instead.
This board is referenced internally; board 18 will take you to this board with the typical Tutorial background, name, and music.
Easy
o_otegaru1 | |
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Initial Cash: | $1500 |
Net Worth Target: | $6000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
This is so close to easy rules' Castle Trodain! The only difference is that the three properties to the left of the Bank have slightly different shop prices.
This board is referenced internally; board 39 will take you to this board with the typical Tutorial background, name, and music.
otegaru2
otegaru2 | |
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Initial Cash: | $1500 |
Net Worth Target: | $10000 |
Salary Base: | $300 |
Salary Increment: | $300 |
Maximum Dice Roll: | 6 |
Looping: | None |
A simple mushroom-shaped map. Nothing too special about it, although it is referenced internally: board 19 will take you to this board with the typical Tutorial background, name, and music.
star
star | |
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Initial Cash: | $1600 |
Net Worth Target: | $16000 |
Salary Base: | $300 |
Salary Increment: | $100 |
Maximum Dice Roll: | 6 |
Looping: | None |
A cool star-shaped map with many branches. This map appeared in Dragon Quest & Final Fantasy in Itadaki Street Portable, where it was the Library of the Ancients map. All of the shop values are identical between this map and the Itadaki Street Portable version, though the shop prices and target value were changed slightly.
train0 / train1
train0 | |
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Initial Cash: | $1500 |
Net Worth Target: | $15000 |
Salary Base: | $200 |
Salary Increment: | $150 |
Maximum Dice Roll: | 6 |
Looping: | None |
train1 | |
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Initial Cash: | $1500 |
Net Worth Target: | $15000 |
Salary Base: | $200 |
Salary Increment: | $150 |
Maximum Dice Roll: | 6 |
Looping: | None |
The only unused map to feature switches! They would move the train car back and forth between the cars on the edges, trapping any player unlucky enough to be on the wrong edge (until they warped to the other car, at least). This board was used in a previous game in the series, Dragon Quest & Final Fantasy in Itadaki Street Portable.
yuureisen_e3
o_yuureisen_e3 | |
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Initial Cash: | $2300 |
Net Worth Target: | $5000 |
Salary Base: | $300 |
Salary Increment: | $100 |
Maximum Dice Roll: | 6 |
Looping: | None |
This (surprise!) is the board that was used for the E3 demo. While the name would imply that it's for the Dragon Quest Ghost Ship, it was instead featured on Bowser's Castle. Loading board 40 in-game will lead you to this board, complete with Bowser's Castle backdrop, name, and music.